Weapon Enchantments: Enchantments have been updated to allow much more flexibility and customization. All enchantments can now have their damage and frequency modified by a percentage on each weapon they're used on. The new system also allows for more utility type enchantments and supports adjusting the saving throw and durations of those effects.
Brilliant enchantment: This enchantment has a chance to blind the target.
Thundering enchantment: This enchantment can stun the target.
Force enchantment: This enchantment can knock the target to the ground regardless of their size.
New weapons: Three new weapons have been added to various zones to demonstrate the new enchantment types.
Existing two-handed weapons: The existing two-handed enchantment weapons have had their enchantments upgraded.
Identify: This spell will now show the new enchantment modifiers.
Warm undead: Undead will no longer show as heat sources.
Aggro and hide bugs fixed: Segojan is busy already! The bug that caused NPCs to stop being aggressive has been resolved along with the movealone/hide bug.
Headbutt fixed: Headbutt has been fixed to work with the new size code. You can now headbutt enemies within one step of your size.