Search found 39 matches
- Wed Nov 20, 2002 8:49 pm
- Forum: S3 General Discussion Archive
- Topic: Go US Kids, ur smurt!
- Replies: 58
- Views: 9045
I'm not the least bit surprised or concerned, even with respect to not knowing where your own country is. Take a survey of just about anything easy and some small percentage will fail. Moreover, when was the last time you needed to know where Iraq was other than to say its in the middle east? Afghan...
- Wed Nov 13, 2002 10:57 pm
- Forum: S3 Ideas Archive
- Topic: Rare load mobs.
- Replies: 9
- Views: 1480
- Wed Nov 13, 2002 10:51 pm
- Forum: S3 General Discussion Archive
- Topic: Rokub invades NYC!o no!
- Replies: 13
- Views: 1882
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by D2: <B>temputz, you obviously jsut go to the wrong clubs (or the right clubs at the wrong times). not only that, but aren't you from boston? like you have any right to be talki...
- Wed Nov 13, 2002 1:08 am
- Forum: S3 General Discussion Archive
- Topic: Rokub invades NYC!o no!
- Replies: 13
- Views: 1882
Unless your into B&T and BBQ, I would skip the clubs and head for the lower east side lounge scene. My personal favorite is Kush, a moroccan style bar complete with Houka pipes if your so inclined. I recommend the apple tobacco. Other picks include Bauhaus, Orchard, and Abaya. All located in the Hou...
- Sun Nov 10, 2002 9:00 pm
- Forum: S3 General Discussion Archive
- Topic: How did everyone actually hear about Sojourn for the first t
- Replies: 73
- Views: 17861
Can't for the life of me remember the name of the crappy mud I was playing when someone mentioned a new mud called Sojourn. I checked it out, and at the time, it had a very collegial atmosphere that was more like a testmud. The gods were extremely active, and quite benevolent, the way it always is i...
- Thu May 10, 2001 11:55 pm
- Forum: S3 Ideas Archive
- Topic: grid zones
- Replies: 26
- Views: 4608
Perhaps this will clear up some of the confusion regarding the grid zones. EXP: They are designed for SOLO use only. Thats why the mobs have no classes. If you go there solo the exp will be fine. They are not designed to replace regular group xp runs, but rather, to give you something to do when you...
- Thu May 10, 2001 11:44 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Paladin mounts
- Replies: 4
- Views: 883
- Thu May 03, 2001 9:32 pm
- Forum: S3 General Discussion Archive
- Topic: Player wipes...
- Replies: 20
- Views: 3301
The phenomenon you are discussing is quaintly referred to by builders as "eq inflation." New builders have to make their items better than existing items or no one will do their zone. Thus with each new zone, old equipment is obviated, and new more powerful equipment is introduced. Either that or id...
- Wed Apr 25, 2001 9:59 pm
- Forum: S3 General Discussion Archive
- Topic: Top 5 Books You Would Like To See Movies...
- Replies: 35
- Views: 5568
- Tue Apr 24, 2001 11:49 pm
- Forum: MUD Client Help
- Topic: ugh. Guru required, apply within.
- Replies: 3
- Views: 978
If the name of the zmud file you downloaded is really "zmud16f.htm" then all you downloaded was the web page, not the program. Go back and get the program. It should have either a .zip or a .exe extension on the end of it, and if it's .zip then you need Pkzip to unzip it, unless of course you can fi...
- Sun Apr 08, 2001 10:44 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Backstab Overpowered?!
- Replies: 20
- Views: 2759
The reason Level 10's can't kill Battle Mercs (a level 24 mob) is because there is now a level differential built into the thac0 calculation. You receive a penalty for attacking mobs that are substantially higher than you. I believe there is no penalty for mobs that are either a few or several level...
- Sun Apr 01, 2001 8:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Toss out your old ideas
- Replies: 9
- Views: 1897
Toss out your old ideas
I have noticed that people are still convinced that bringing "to many people" rins the exp. It simply isn't true under the new combat engine. Take note of what the evils are doing (massive groups) and start taking on more people. You will cut through mobs quicker, and advance faster as a result. Cou...
- Sun Apr 01, 2001 8:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: experience
- Replies: 14
- Views: 1889
- Wed Mar 28, 2001 5:15 am
- Forum: S3 Ideas Archive
- Topic: Random Pop Zone
- Replies: 11
- Views: 2833
- Mon Mar 26, 2001 3:12 am
- Forum: S3 Ideas Archive
- Topic: Random Pop Zone
- Replies: 11
- Views: 2833
You could theoretically make a zone that was different every time, but not in the sense you stated. You could do a zone that would have different rooms available each boot, by blocking or unblocking exits. You could not however, short of a special proc, have a zone that physically changes the rooms ...
- Fri Mar 23, 2001 11:57 pm
- Forum: S3 Ideas Archive
- Topic: human necro's and lich
- Replies: 46
- Views: 7957
- Fri Mar 23, 2001 6:17 pm
- Forum: S3 Ideas Archive
- Topic: human necro's and lich
- Replies: 46
- Views: 7957
For purposes of clarification, there is only one rule. ALL good race classes are free to group with ALL other good race classes, and NO good race may ever group with an evil race. Liches are now a class, not a race, you will retain your original race for purposes of grouping. Yes, this does mean tha...
- Wed Mar 14, 2001 4:36 am
- Forum: S3 General Discussion Archive
- Topic: Top 10 reasons to play Sojourn
- Replies: 18
- Views: 3000
Top ten reasons to build an area for SojournIII: 10. Your area will live longer here, than on 99% of the muds on the net. 9. Your area will forever be a part of something you already love. 8. Your area will be played by the best mudders on the net. 7. Your eq will be worn by hundreds of people, who ...
- Sun Mar 11, 2001 2:22 pm
- Forum: S3 General Discussion Archive
- Topic: Example of Americans in Mudding Situations
- Replies: 3
- Views: 1152
- Wed Mar 07, 2001 7:37 pm
- Forum: S3 Ideas Archive
- Topic: Rareloads
- Replies: 33
- Views: 3894
- Wed Mar 07, 2001 6:46 am
- Forum: S3 Ideas Archive
- Topic: Rareloads
- Replies: 33
- Views: 3894
IC rares originally had a primative delayed repop. After I left, new builder commands became available, and they were changed. For some reason, they weren't working and someone changed em again. I have no idea what they did during Soj2. At any rate, when the mud opens, they will follow the GC format...
- Tue Mar 06, 2001 10:25 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25791
- Tue Mar 06, 2001 6:20 am
- Forum: S3 Ideas Archive
- Topic: Rareloads
- Replies: 33
- Views: 3894
- Mon Mar 05, 2001 7:40 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25791
I wanna say Harpers? Or some version thereof? Can't recall for sure, but its on the tip of my tongue...Anyhoo, yeah all the guilds were god sponsored. I got a pretty sweet mask for starting Seventh Star. Deneir's original mortal, whose name escapes me *whap*, took it over after I disappeared. Good t...
- Mon Mar 05, 2001 6:01 am
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25791
- Mon Mar 05, 2001 5:32 am
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25791
- Sun Mar 04, 2001 6:52 pm
- Forum: S3 Ideas Archive
- Topic: Artifacts
- Replies: 112
- Views: 42193
- Mon Feb 26, 2001 1:09 am
- Forum: S3 Ideas Archive
- Topic: Sitters
- Replies: 13
- Views: 2221
From the perspective of a builder, I wouldn't make any of my agg zones no_pop for one reason. After the zone is cleared, every mapper and their mother will be in there going over every nook and cranny with a fine tooth comb. Yes, that can be accomplished with a sitter anyway, but I'm not going to he...
- Wed Feb 21, 2001 11:04 pm
- Forum: S3 General Discussion Archive
- Topic: SEARCH FOR MISSING PERSONS!
- Replies: 82
- Views: 12792
- Wed Feb 21, 2001 11:01 pm
- Forum: S3 General Discussion Archive
- Topic: An Opportunity to Help Build SojournIII
- Replies: 31
- Views: 7540
- Tue Feb 20, 2001 10:43 pm
- Forum: S3 General Discussion Archive
- Topic: An Opportunity to Help Build SojournIII
- Replies: 31
- Views: 7540
Kyos, I thought the following entry from the Merriam-Webster Online Dictionary might be helpful. Note especially the synonym at the end, though I suspect the circular beauty of this post may yet escape you. Tempus -touché- Foehammer Main Entry: sar·casm Pronunciation: 'sär-"ka-z&m Function: noun Ety...
- Tue Feb 20, 2001 6:45 pm
- Forum: S3 General Discussion Archive
- Topic: An Opportunity to Help Build SojournIII
- Replies: 31
- Views: 7540
Kyos, Go back and read the post again. As someone else has already pointed out, the rooms created by this process are "non-zone". Meaning you probably won't even notice them, because you'll be to busy running through them on the way to a "zone". If you would like to volunteer to create full featured...
- Tue Feb 20, 2001 6:01 am
- Forum: S3 General Discussion Archive
- Topic: Sojourn 3 Update: Areas
- Replies: 56
- Views: 12925
- Mon Feb 19, 2001 6:47 am
- Forum: S3 General Discussion Archive
- Topic: Sojourn 3 Update: Areas
- Replies: 56
- Views: 12925
Ragorn, your post about backing up your files is right on, its very important. The other thing I found interesting is that you appear to be doing all of your files at once, instead of one at a time. I thought I would post the following thoughts and experiences regarding the building process. I find ...
- Sun Feb 18, 2001 8:55 pm
- Forum: S3 General Discussion Archive
- Topic: An Opportunity to Help Build SojournIII
- Replies: 31
- Views: 7540
An Opportunity to Help Build SojournIII
Note to wankers and choads: Cyric approved this. Interested in helping us build Sojourn, but don't have the time to build a complete zone? Then listen closely! We currently use an automated process for creating certain non "zone" areas of the mud, for example, maybe an open pasture. Rather than dupl...
- Fri Feb 16, 2001 7:38 pm
- Forum: S3 General Discussion Archive
- Topic: A world ruled by grey elves
- Replies: 22
- Views: 4249
I'm with Shevie, some dedicated Grey Elf needs to step up to the plate and do an EM zone. All wankers are currently busy, so it will have to come from someone new. When you are ready to answer the call of duty, email Cyric. If you need someone to guilt/armtwist/defraud/deceive you into doing it, ema...
- Fri Feb 16, 2001 7:06 pm
- Forum: S3 General Discussion Archive
- Topic: mud . . . and not mud!
- Replies: 17
- Views: 4174
I submit the following in the interest of providing alternative possibilities. Forget about comp-sci. Go to community college and get a two year degree in Criminal Justice. Then transfer those credits to a good University and finish a Bachelors in Criminal Justice. It's easy, you only have to compet...
- Thu Feb 15, 2001 6:57 pm
- Forum: MUD Client Help
- Topic: zMUD is the best I've ever had
- Replies: 9
- Views: 2105
I always found TF to be faster, not because of the program, but rather, because of where it sits. TF, unless your using the WIN32 version, lives on your server running under linux or unix, not on your PC presumably running windows. What this means is, if someone attacks your groups mage, and sends a...
- Wed Feb 07, 2001 6:58 pm
- Forum: S3 General Discussion Archive
- Topic: Area Creation
- Replies: 7
- Views: 2939
Corth, I'll assume you used the vault merely as an example of a non-grid high-level area, and not because it suffers from some more specific issue. In defense of non-grid zones: As a starting principle, the IC vault is not a high-level area. It's not even an area. It's a high level portion within a ...