Search found 39 matches

by Tempus
Wed Nov 20, 2002 8:49 pm
Forum: S3 General Discussion Archive
Topic: Go US Kids, ur smurt!
Replies: 58
Views: 8982

I'm not the least bit surprised or concerned, even with respect to not knowing where your own country is. Take a survey of just about anything easy and some small percentage will fail. Moreover, when was the last time you needed to know where Iraq was other than to say its in the middle east? Afghan...
by Tempus
Wed Nov 13, 2002 10:57 pm
Forum: S3 Ideas Archive
Topic: Rare load mobs.
Replies: 9
Views: 1473

What your suggesting is exchanging rare mobs for delayed mobs. Delayed mobs already exist.
by Tempus
Wed Nov 13, 2002 10:51 pm
Forum: S3 General Discussion Archive
Topic: Rokub invades NYC!o no!
Replies: 13
Views: 1871

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by D2: <B>temputz, you obviously jsut go to the wrong clubs (or the right clubs at the wrong times). not only that, but aren't you from boston? like you have any right to be talki...
by Tempus
Wed Nov 13, 2002 1:08 am
Forum: S3 General Discussion Archive
Topic: Rokub invades NYC!o no!
Replies: 13
Views: 1871

Unless your into B&T and BBQ, I would skip the clubs and head for the lower east side lounge scene. My personal favorite is Kush, a moroccan style bar complete with Houka pipes if your so inclined. I recommend the apple tobacco. Other picks include Bauhaus, Orchard, and Abaya. All located in the Hou...
by Tempus
Sun Nov 10, 2002 9:00 pm
Forum: S3 General Discussion Archive
Topic: How did everyone actually hear about Sojourn for the first t
Replies: 73
Views: 17094

Can't for the life of me remember the name of the crappy mud I was playing when someone mentioned a new mud called Sojourn. I checked it out, and at the time, it had a very collegial atmosphere that was more like a testmud. The gods were extremely active, and quite benevolent, the way it always is i...
by Tempus
Thu May 10, 2001 11:55 pm
Forum: S3 Ideas Archive
Topic: grid zones
Replies: 26
Views: 4589

Perhaps this will clear up some of the confusion regarding the grid zones. EXP: They are designed for SOLO use only. Thats why the mobs have no classes. If you go there solo the exp will be fine. They are not designed to replace regular group xp runs, but rather, to give you something to do when you...
by Tempus
Thu May 10, 2001 11:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Paladin mounts
Replies: 4
Views: 881

Mounts no longer fight. However, mounted combat now works, and it rocks. Try it out, and don't forget to use charge!

Temp
by Tempus
Thu May 03, 2001 9:32 pm
Forum: S3 General Discussion Archive
Topic: Player wipes...
Replies: 20
Views: 3282

The phenomenon you are discussing is quaintly referred to by builders as "eq inflation." New builders have to make their items better than existing items or no one will do their zone. Thus with each new zone, old equipment is obviated, and new more powerful equipment is introduced. Either that or id...
by Tempus
Wed Apr 25, 2001 9:59 pm
Forum: S3 General Discussion Archive
Topic: Top 5 Books You Would Like To See Movies...
Replies: 35
Views: 5544

Atlas Shrugged

Temp
by Tempus
Tue Apr 24, 2001 11:49 pm
Forum: MUD Client Help
Topic: ugh. Guru required, apply within.
Replies: 3
Views: 969

If the name of the zmud file you downloaded is really "zmud16f.htm" then all you downloaded was the web page, not the program. Go back and get the program. It should have either a .zip or a .exe extension on the end of it, and if it's .zip then you need Pkzip to unzip it, unless of course you can fi...
by Tempus
Sun Apr 08, 2001 10:44 pm
Forum: S3 Gameplay Discussion Archive
Topic: Backstab Overpowered?!
Replies: 20
Views: 2745

The reason Level 10's can't kill Battle Mercs (a level 24 mob) is because there is now a level differential built into the thac0 calculation. You receive a penalty for attacking mobs that are substantially higher than you. I believe there is no penalty for mobs that are either a few or several level...
by Tempus
Sun Apr 01, 2001 8:15 pm
Forum: S3 Gameplay Discussion Archive
Topic: Toss out your old ideas
Replies: 9
Views: 1892

Toss out your old ideas

I have noticed that people are still convinced that bringing "to many people" rins the exp. It simply isn't true under the new combat engine. Take note of what the evils are doing (massive groups) and start taking on more people. You will cut through mobs quicker, and advance faster as a result. Cou...
by Tempus
Sun Apr 01, 2001 8:12 pm
Forum: S3 Gameplay Discussion Archive
Topic: experience
Replies: 14
Views: 1812

Experience tables weren't touched. If there is a difference in leveling rate, which many seem to think their is, it's occuring because of something other than increased exp requirements or decreased mob exp since neither were changed. It's probably a result of the new combat engine.

Temp
by Tempus
Wed Mar 28, 2001 5:15 am
Forum: S3 Ideas Archive
Topic: Random Pop Zone
Replies: 11
Views: 2813

Yes, you can do timed events....in theory. I think it needs a fix, but the code is there.

Temp
by Tempus
Mon Mar 26, 2001 3:12 am
Forum: S3 Ideas Archive
Topic: Random Pop Zone
Replies: 11
Views: 2813

You could theoretically make a zone that was different every time, but not in the sense you stated. You could do a zone that would have different rooms available each boot, by blocking or unblocking exits. You could not however, short of a special proc, have a zone that physically changes the rooms ...
by Tempus
Fri Mar 23, 2001 11:57 pm
Forum: S3 Ideas Archive
Topic: human necro's and lich
Replies: 46
Views: 7921

Somerled, that policy has been amended. Palies and Anti's will not be restricted. See my above post.

Temp
by Tempus
Fri Mar 23, 2001 6:17 pm
Forum: S3 Ideas Archive
Topic: human necro's and lich
Replies: 46
Views: 7921

For purposes of clarification, there is only one rule. ALL good race classes are free to group with ALL other good race classes, and NO good race may ever group with an evil race. Liches are now a class, not a race, you will retain your original race for purposes of grouping. Yes, this does mean tha...
by Tempus
Wed Mar 14, 2001 4:36 am
Forum: S3 General Discussion Archive
Topic: Top 10 reasons to play Sojourn
Replies: 18
Views: 2971

Top ten reasons to build an area for SojournIII: 10. Your area will live longer here, than on 99% of the muds on the net. 9. Your area will forever be a part of something you already love. 8. Your area will be played by the best mudders on the net. 7. Your eq will be worn by hundreds of people, who ...
by Tempus
Sun Mar 11, 2001 2:22 pm
Forum: S3 General Discussion Archive
Topic: Example of Americans in Mudding Situations
Replies: 3
Views: 1146

I own two, and if I didn't live in socialist neo-communist massachusetts I would own even more so phhhbbbbbttttttttt!

Temp

P.S.- From my cold dead hands . . .
by Tempus
Wed Mar 07, 2001 7:37 pm
Forum: S3 Ideas Archive
Topic: Rareloads
Replies: 33
Views: 3878

ROFL ROFL ROFL! Mask of the Stalker was a god toy I made for kicks. I never made a quest for it. If there was one, then someone else must have found it and decided to make one.

That was a good laugh, made my morning!

Temp
by Tempus
Wed Mar 07, 2001 6:46 am
Forum: S3 Ideas Archive
Topic: Rareloads
Replies: 33
Views: 3878

IC rares originally had a primative delayed repop. After I left, new builder commands became available, and they were changed. For some reason, they weren't working and someone changed em again. I have no idea what they did during Soj2. At any rate, when the mud opens, they will follow the GC format...
by Tempus
Tue Mar 06, 2001 10:25 pm
Forum: S3 General Discussion Archive
Topic: Old School Players
Replies: 114
Views: 25650

How bout when bash actually stopped a mob from hitting back! We actually had to time the bashes so that the mob never stood. Was really quite fun. That guy Grendel would tank Kang for the Fangs of the Serpent, and we kept him bashed almost the whole time.

Good times.
by Tempus
Tue Mar 06, 2001 6:20 am
Forum: S3 Ideas Archive
Topic: Rareloads
Replies: 33
Views: 3878

In addition to putting in IC2 and my new zone, I hope to give IC a once over. I will look at the rareload situtation and see whats up with it.

Temp
by Tempus
Mon Mar 05, 2001 7:40 pm
Forum: S3 General Discussion Archive
Topic: Old School Players
Replies: 114
Views: 25650

I wanna say Harpers? Or some version thereof? Can't recall for sure, but its on the tip of my tongue...Anyhoo, yeah all the guilds were god sponsored. I got a pretty sweet mask for starting Seventh Star. Deneir's original mortal, whose name escapes me *whap*, took it over after I disappeared. Good t...
by Tempus
Mon Mar 05, 2001 6:01 am
Forum: S3 General Discussion Archive
Topic: Old School Players
Replies: 114
Views: 25650

Yeah I believe so. It was in the first batch of guilds. I think it was second? Not sure, been to damn long:P It was mostly mages, though it was started by a Paladin. We had our own guild house with a dragon for a guild guard. He would trans you in when you whispered the password. It was clutch.
by Tempus
Mon Mar 05, 2001 5:32 am
Forum: S3 General Discussion Archive
Topic: Old School Players
Replies: 114
Views: 25650

Anyone remember Seventh Star? (guild)
by Tempus
Sun Mar 04, 2001 6:52 pm
Forum: S3 Ideas Archive
Topic: Artifacts
Replies: 112
Views: 42110

Your all under arrest for desecrating a corpse. Whose corpse? THE DEAD HORSE'S!!!
by Tempus
Mon Feb 26, 2001 1:09 am
Forum: S3 Ideas Archive
Topic: Sitters
Replies: 13
Views: 2217

From the perspective of a builder, I wouldn't make any of my agg zones no_pop for one reason. After the zone is cleared, every mapper and their mother will be in there going over every nook and cranny with a fine tooth comb. Yes, that can be accomplished with a sitter anyway, but I'm not going to he...
by Tempus
Wed Feb 21, 2001 11:04 pm
Forum: S3 General Discussion Archive
Topic: SEARCH FOR MISSING PERSONS!
Replies: 82
Views: 12693

Looking for Palinor the Paladin. Can't recall the names of his alts...anybody know him or his whereabouts?
by Tempus
Wed Feb 21, 2001 11:01 pm
Forum: S3 General Discussion Archive
Topic: An Opportunity to Help Build SojournIII
Replies: 31
Views: 7502

Thanks to Izarek for a fine set of descriptions! Great job! Will get back to you on the possibility of an example...

This does not end our search for quality HILL descriptions, so don't be distraught if your still working on a set! The more the better! Keep em comin!

Temp
by Tempus
Tue Feb 20, 2001 10:43 pm
Forum: S3 General Discussion Archive
Topic: An Opportunity to Help Build SojournIII
Replies: 31
Views: 7502

Kyos, I thought the following entry from the Merriam-Webster Online Dictionary might be helpful. Note especially the synonym at the end, though I suspect the circular beauty of this post may yet escape you. Tempus -touché- Foehammer Main Entry: sar·casm Pronunciation: 'sär-"ka-z&m Function: noun Ety...
by Tempus
Tue Feb 20, 2001 6:45 pm
Forum: S3 General Discussion Archive
Topic: An Opportunity to Help Build SojournIII
Replies: 31
Views: 7502

Kyos, Go back and read the post again. As someone else has already pointed out, the rooms created by this process are "non-zone". Meaning you probably won't even notice them, because you'll be to busy running through them on the way to a "zone". If you would like to volunteer to create full featured...
by Tempus
Tue Feb 20, 2001 6:01 am
Forum: S3 General Discussion Archive
Topic: Sojourn 3 Update: Areas
Replies: 56
Views: 12743

It exists, I've seen it, and its farkin _HUUUUUGGGGGEEEEE_. Hope that makes ya feel better.
by Tempus
Mon Feb 19, 2001 6:47 am
Forum: S3 General Discussion Archive
Topic: Sojourn 3 Update: Areas
Replies: 56
Views: 12743

Ragorn, your post about backing up your files is right on, its very important. The other thing I found interesting is that you appear to be doing all of your files at once, instead of one at a time. I thought I would post the following thoughts and experiences regarding the building process. I find ...
by Tempus
Sun Feb 18, 2001 8:55 pm
Forum: S3 General Discussion Archive
Topic: An Opportunity to Help Build SojournIII
Replies: 31
Views: 7502

An Opportunity to Help Build SojournIII

Note to wankers and choads: Cyric approved this. Interested in helping us build Sojourn, but don't have the time to build a complete zone? Then listen closely! We currently use an automated process for creating certain non "zone" areas of the mud, for example, maybe an open pasture. Rather than dupl...
by Tempus
Fri Feb 16, 2001 7:38 pm
Forum: S3 General Discussion Archive
Topic: A world ruled by grey elves
Replies: 22
Views: 4215

I'm with Shevie, some dedicated Grey Elf needs to step up to the plate and do an EM zone. All wankers are currently busy, so it will have to come from someone new. When you are ready to answer the call of duty, email Cyric. If you need someone to guilt/armtwist/defraud/deceive you into doing it, ema...
by Tempus
Fri Feb 16, 2001 7:06 pm
Forum: S3 General Discussion Archive
Topic: mud . . . and not mud!
Replies: 17
Views: 4137

I submit the following in the interest of providing alternative possibilities. Forget about comp-sci. Go to community college and get a two year degree in Criminal Justice. Then transfer those credits to a good University and finish a Bachelors in Criminal Justice. It's easy, you only have to compet...
by Tempus
Thu Feb 15, 2001 6:57 pm
Forum: MUD Client Help
Topic: zMUD is the best I've ever had
Replies: 9
Views: 2096

I always found TF to be faster, not because of the program, but rather, because of where it sits. TF, unless your using the WIN32 version, lives on your server running under linux or unix, not on your PC presumably running windows. What this means is, if someone attacks your groups mage, and sends a...
by Tempus
Wed Feb 07, 2001 6:58 pm
Forum: S3 General Discussion Archive
Topic: Area Creation
Replies: 7
Views: 2927

Corth, I'll assume you used the vault merely as an example of a non-grid high-level area, and not because it suffers from some more specific issue. In defense of non-grid zones: As a starting principle, the IC vault is not a high-level area. It's not even an area. It's a high level portion within a ...

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