Search found 343 matches
- Wed Aug 13, 2008 2:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Squidly concerns ** Move to gameplay pls!**
- Replies: 28
- Views: 5927
Re: Squidly concerns ** Move to gameplay pls!**
Why is 2.0 being billed as the savior of toril? I'd rather see fixes put in place to correct today's game for today's players, instead of putting our eggs in a basket and praying to the mud_nerd gods that 2.0 magically makes people like playing muds again....
- Wed Aug 13, 2008 2:01 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Can we restat our old characters?
- Replies: 37
- Views: 8746
Re: Can we restat our old characters?
What? Maedor won't have to live with 35agility forever? And what would the point of the 4ish efhrs I've rolled/leveled up to gain better hp/stats :-P I actually wish all chars would be forced to reroll on the old roller instead of rolling on the new roller. There is no eq variety amongst top tier pl...
- Wed Aug 13, 2008 1:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Bryn armor upgrades: Ansi
- Replies: 10
- Views: 2847
Re: Bryn armor upgrades: Ansi
How is it that a low level item like dwarf scale becomes on par with the elite armors in the game after doing this minor upgrade quest? How is it that an elite armor like spob armor only gains 2max_con, when other armors go from garbage to elite level? How is it that green scalemail goes from 3dam t...
- Tue Jul 08, 2008 4:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Ashstone swords quest
- Replies: 29
- Views: 5847
Re: Ashstone swords quest
Ladies...this quest is way too easy for the reward given...the blade isn't even rare anymore as i understand it...if anything the quest should be made harder to justify the reward.
- Tue Jul 08, 2008 4:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Upgrade Kitra
- Replies: 1
- Views: 743
Upgrade Kitra
A Dark Stairwell A flight of ancient stone stairs pass through this crumbling, shady room. Blocks of stone missing from the walls occasionally allow thin shaft of daylight to lance through into this otherwise gloomy little stairwell. The stone steps themselves are cracked and even missing in many pl...
- Sat Dec 08, 2007 4:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Go-Go Khanjari Gender Bender
- Replies: 147
- Views: 43736
I still find it amusing how the drivers of the Khanjari Krusade are people who haven't done the quest, and don't play with the daggers daily. They're overpowered...sure...but they make toril way more fun. We need MORE hard to get quest items/weapons that open up this fun factor to more classes imo. ...
- Mon Dec 03, 2007 5:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Go-Go Khanjari Gender Bender
- Replies: 147
- Views: 43736
I have a level 50 warrior that's fairly well decked out whether I want to go with a tank(hp/ac) mode or hitter mode. Using hitter mode as an example I can achieve -130 AC without any spells, 25/55 hit/dam, perm haste from tia armor, inability to be bashed for more than 1 round from stability boots,...
- Tue Nov 13, 2007 8:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 2)
- Replies: 18
- Views: 4203
I'm seeing the huge possibility of eq escalation beyond what we've ever seen. Spell Focus appears to be *very* powerful. I'd wear Focus eq with no other stats honestly. So when areas puts in items that combine ac/hp/focus, it has the potential of getting a little bit silly. I'd be keen on making foc...
- Tue May 01, 2007 12:34 am
- Forum: Logs
- Topic: Hehe! (for lack of a better subject!)
- Replies: 2
- Views: 1259
- Sun Apr 22, 2007 7:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Glist breaking hide
- Replies: 1
- Views: 905
Re: Glist breaking hide
Thilindel wrote:Just curious why
It's a great way to kill those pesky rogues checkin out the loot!
glist:
a magazine of elf pr0n
Cofen has left the group.
mmm
- Tue Apr 10, 2007 3:51 am
- Forum: General Discussion Archive
- Topic: Help no longer needed, thanks :)
- Replies: 89
- Views: 35131
Mike, Also try to find a job it's always easier to date when you have money and your self esteem tends to be higher when you're working too. So figure out what kind of work you like to do. Also based on the fact that you said that all you've done is played these games do you know what hobbies YOU e...
- Wed Apr 04, 2007 2:06 am
- Forum: General Discussion Archive
- Topic: today is...
- Replies: 266
- Views: 121130
- Tue Apr 03, 2007 2:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13422
- Mon Apr 02, 2007 12:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Shaman Spirits in Hometowns
- Replies: 15
- Views: 3543
- Sun Mar 25, 2007 6:34 pm
- Forum: General Discussion Archive
- Topic: Nerox's Tiamat Bidding System! *Revision 1*
- Replies: 55
- Views: 17535
You still get a bid every run, jake. You just get a real good shot at what you want after 5. Or we can just do 10man circlet bids, and after 10 runs u win! ..or malat and sarli get more circlets and u still dont! :P System looks good to me. I like that my losses will mebbe mean soemthing in the end...
- Sat Mar 24, 2007 5:24 pm
- Forum: General Discussion Archive
- Topic: Nerox's Tiamat Bidding System! *Revision 1*
- Replies: 55
- Views: 17535
You still get a bid every run, jake. You just get a real good shot at what you want after 5. Or we can just do 10man circlet bids, and after 10 runs u win! ..or malat and sarli get more circlets and u still dont! :P System looks good to me. I like that my losses will mebbe mean soemthing in the end!
- Sat Mar 24, 2007 6:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: What would it take to make this game fun again (for me).
- Replies: 6
- Views: 1585
Re: What would it take to make this game fun again (for me).
I think some of the easier zones that no longer get done should be rebalanced for smaller groups. Again using time constraints on those zones to upgrade the risk so even a small group can get a decent item from the zone. Obviously you have to prevent full 15-player groups from entering the zone and...
- Mon Mar 19, 2007 8:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13422
- Sat Mar 17, 2007 8:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13422
If Brando would have used the full amount of points the new calc allots, i believe he told me the main quest would yield several dozen 3dam rings. The quest obviosly rewards faaaaaar less than that:P So while you may not agree with the rewards (of which only 2 people know the stats), they are far le...
- Sat Mar 17, 2007 8:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: An Appeal to the Staff - Roleplay and Restrings
- Replies: 39
- Views: 9346
Role playing shouldn't be the only way to earn restrings. This game has many different types of players, and I don't see why one type of player should have an advantage over others when it comes to restrings. RP restrings for the RP crew Quests for restrings for questors Restring points at the end o...
- Sun Mar 04, 2007 9:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat March 3rd 12pm EST Goodies!
- Replies: 76
- Views: 15177
- Wed Feb 21, 2007 11:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: WD Justice, is it really?
- Replies: 3
- Views: 1130
- Wed Feb 21, 2007 11:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: WD Justice, is it really?
- Replies: 3
- Views: 1130
- Wed Feb 14, 2007 1:32 am
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
I'm still confused how Diel's 'accidental' corpse rot is considered 'worse' than Gerin quitting/deleting in disgust after losing a tia bid. Gerin did it 100% on purpose, and his stuff was returned Gary was irresponsible, but didn't intend to quit out of rage...yet the clown who found 50bits of eq on...
- Fri Feb 02, 2007 5:27 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
I think a reason for lack of intervention could be that had the mud crashed or rebooted the gear would have been lost. Now granted you had no chance to reclaim the gear or have someone else get it for you. It's a shame that all the hard work you put in getting the stuff is just glossed over as &quo...
- Thu Feb 01, 2007 10:41 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
- Thu Feb 01, 2007 10:33 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
- Thu Feb 01, 2007 9:43 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
Why don't you find out what Larim did to earn special treatment where the player was forced to give his equipment back? The person in question was allowed to keep a rather hefty 'finders fee':P Regardless, Diel has a much stronger case to have his equipment returned than Alurissi did. At least Alur...
- Thu Feb 01, 2007 9:16 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
If the person is 13, it's even more reason to not allow or encourage them to be dishonest. Hiding them behind a veil of anonymity, and assuring them of no consequences isn't exactly a good way to encourage honest behavior:) Finding/taking the equipment wasn't illegal. Keeping it after you've been ma...
- Thu Feb 01, 2007 8:59 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
Telling someone to 'work for new eq' is a pretty cold response to this situation. There aren't many people who would suffer a full equipment loss, be shunned by the staff, and accept that they should 'work for new eq'. They'll quit...this place is about long term accumulation. You can't expect someo...
- Thu Feb 01, 2007 6:22 pm
- Forum: General Discussion Archive
- Topic: Thievery
- Replies: 70
- Views: 18764
You lose enough equipment that you should take out a big fat insurance policy for accidental loss. It'd be nice to see players protected from accidental loss. The alternative is to encourage underhanded behavior, and to diminish the pbase every time someone has an unfortunate event. I appreciate the...
- Sat Aug 19, 2006 10:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Beholder Instant Death
- Replies: 28
- Views: 7037
- Fri Jul 07, 2006 5:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13422
- Fri Jul 07, 2006 5:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13422
I've completed nearly every quest in CM first. I've killed nearly every mob in CM, I did all the big fights first. I've spent as much time as anyone farming quest pieces, actually learning the quests...pioneering this zone. I'd for one be dissappointed if the quests were watered down or made easier....
- Sat Jun 17, 2006 9:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6604
- Sat Jun 17, 2006 9:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Serious Pbase Problems
- Replies: 133
- Views: 26613
I have an idea: Multiplay Mondays. Let us multilplay on Mondays (or some other day of the week) and compare MUD activity on that day with the other days of the week. I'd bet you see more stuff being done. It is true that activity generally slows in the summertime. This has happened every year since...
- Sat Jun 17, 2006 9:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Serious Pbase Problems
- Replies: 133
- Views: 26613
yet the little nickel and dime stuff like eating group cache goodberries, etc, are fixed asap (of which I didn't partake). You can hoard partially eaten goodberries and get the same outcome. They're like neverending. Sure, group-cached gberries were a 'glitch' but who's it hurting? With the small p...
- Mon Jun 12, 2006 8:12 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Displace buggy?
- Replies: 7
- Views: 1375
- Tue Jun 06, 2006 9:16 am
- Forum: T2 Ideas Archive
- Topic: Much needed Rogue/Bard skill
- Replies: 7
- Views: 2589
Re: Much needed Rogue/Bard skill
Latreg wrote:From what I understand search is int based, so from that logic my snake with 105 int should never fail search, but guess what....
a snake with 105int is rather unimpressive
a snake with 105wis is quite impressive
get your stats straight!
- Sat Jun 03, 2006 6:54 pm
- Forum: General Discussion Archive
- Topic: Increased fine enforcement for butt litter
- Replies: 126
- Views: 23224
Nonetheless, virulent anti-smokers have succeeded in pushing their elitist legislative agenda in many states contrary to the desire of the majority. You aren't seriosuly trying to say that the majority of Americans support/enjoy smoking? Smoking is a disgusting, and revolting addiction. It smells l...
- Thu Jun 01, 2006 6:50 pm
- Forum: Logs
- Topic: me < silena :(
- Replies: 5
- Views: 1611
- Tue May 02, 2006 8:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Shield of Eye Tyrant Plating
- Replies: 5
- Views: 1367
- Tue May 02, 2006 8:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Shield of Eye Tyrant Plating
- Replies: 5
- Views: 1367
- Sun Mar 19, 2006 4:30 am
- Forum: Logs
- Topic: This was...special
- Replies: 1
- Views: 875
This was...special
< 691h/735H 49p/661P 102v/102V > < T: Raludakov TC: small wounds E: kocrachon EC: few wounds P: std > Dark Cell Exits: - North# [2] An enormous glaive lies here, forgotten. A small pile of coins. Corpse of the spectre of a barbazu devil is lying here. [2] Corpse of an abishai devil is lying here. Co...
- Fri Mar 17, 2006 5:41 am
- Forum: Logs
- Topic: A fun game to pass the time...
- Replies: 7
- Views: 1889
- Fri Mar 17, 2006 5:34 am
- Forum: Logs
- Topic: A fun game to pass the time...
- Replies: 7
- Views: 1889
A fun game to pass the time...
< 263h/263H 465p/671P 92v/87V > < P: std > You project 'wanna play a fun game?' < 263h/263H 465p/671P 92v/87V > < P: std > Wotak's voice lightens the spirits of his companions. < 263h/263H 466p/671P 92v/87V > < P: std > Ragruk says 'sure' < 263h/263H 466p/671P 92v/87V > < P: std > Ragruk peers aroun...
- Sat Mar 11, 2006 3:39 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Massive res failures on some characters. It is boring.
- Replies: 27
- Views: 3910
Well, I define a full day as my relative time available to play. Hard to literally play a day with a little guy around :P But, at lvl 48, it takes 2 kills at least per %, so I just use constriction and numerous memouts, at 15% (the lowest you said you can get/hour) that'd be 30 kills, meaning one p...
- Thu Mar 09, 2006 7:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Massive res failures on some characters. It is boring.
- Replies: 27
- Views: 3910
But until then, set exp loss on death to 5% 0% on sucessful res I think would get people less disenchanted with going zoning. In the long run, if i can take 5 people on a trip to some wierd UD place that doesn't get done instead of DS, that'd be great. I don't agree with only a 5% penalty for death...
- Thu Mar 09, 2006 7:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Massive res failures on some characters. It is boring.
- Replies: 27
- Views: 3910
failing res as my chanter is a full literal day of xp'g. It's stupid. A chanter can solo 15-20% per hour. You make constant references to how horrible chanter xp is...but...it just isn't that bad:) I also cast 20 moonwells with my druid, and didn't fail a single one:P Either your chars have some se...
- Sun Feb 26, 2006 10:03 am
- Forum: T2 Ideas Archive
- Topic: Flee Failures
- Replies: 33
- Views: 5069
If I rolled that badly that many times, I'd end up cheating somehow and change the dice before someone saw! :P However, when I log on just to well someone, it _usually_ fails the first cast. Very common. 107% into level so I guess if there were an anti-lottery, I'd win it! Your druid sucks then--i ...