Search found 39 matches
- Sat Apr 29, 2017 2:22 pm
- Forum: GCC: Gameplay Discussion
- Topic: Mud is Down
- Replies: 11
- Views: 12234
Re: Mud is Down
Everything should be all fixed up! Let me know if you see anything weird though.
- Fri Apr 28, 2017 8:47 pm
- Forum: GCC: Gameplay Discussion
- Topic: Mud is Down
- Replies: 11
- Views: 12234
Re: Mud is Down
Sorry about that! It's all fixed up now!
I don't know why the support email didn't work, but please feel free to contact me via my email if you ever need help like this silvanus.oakfather at gmail dot com
I don't know why the support email didn't work, but please feel free to contact me via my email if you ever need help like this silvanus.oakfather at gmail dot com
- Fri Apr 28, 2017 8:45 pm
- Forum: GCC: Gameplay Discussion
- Topic: Advertising
- Replies: 17
- Views: 17965
Re: Advertising
Adriorn, the banner looks amazing!
The map I am not sure about, I don't think we can use someone's art like that without intellectual property issues...
The map I am not sure about, I don't think we can use someone's art like that without intellectual property issues...
- Tue Feb 21, 2017 4:56 pm
- Forum: GCC: Gameplay Discussion
- Topic: Advertising
- Replies: 17
- Views: 17965
Re: Advertising
I little while back I did this for the Mud Connector:
http://www.mudconnect.com/logos/520_tor ... banner.png
If someone else wants to make a better one, feel free.
http://www.mudconnect.com/logos/520_tor ... banner.png
If someone else wants to make a better one, feel free.
- Tue May 26, 2015 8:39 pm
- Forum: GCC: Gameplay Discussion
- Topic: Trade XP for restring?
- Replies: 4
- Views: 3481
Re: Trade XP for restring?
I oppose this idea whole heartedly. Hording xp is a monotonous endeavor, and does not nearly warrant something as cool as restrings.
- Mon Jun 27, 2011 7:59 pm
- Forum: T2 Announcements Archive
- Topic: Multiplay weekend 4th of July 2011!
- Replies: 2
- Views: 7658
Multiplay weekend 4th of July 2011!
We will be having a multiplay weekend for the Fourth of July!
- Mon Jun 27, 2011 7:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Multiplayer love for Canada day
- Replies: 3
- Views: 5948
Re: Multiplayer love for Canada day
We will be having multi this weekend!
- Wed Jun 08, 2011 1:12 am
- Forum: Stories
- Topic: Lion of the North, Duke of Blackwinter - House Bhaeraleon
- Replies: 1
- Views: 6385
Re: Lion of the North, Duke of Blackwinter - House Bhaeraleo
Nice story, well written. Thanks for fixing up the wordwrapping
- Wed Jun 08, 2011 1:06 am
- Forum: NHC: New Player Help
- Topic: Guildmaster Quest Entries
- Replies: 5
- Views: 8318
Re: Guildmaster Quest Entries
An interesting project...
- Fri Apr 22, 2011 11:40 pm
- Forum: T2 Announcements Archive
- Topic: Easter Multiplay Weekend
- Replies: 1
- Views: 5570
Easter Multiplay Weekend
We will be allowing MULTIPLAY all weekend through sunday evening!
- Thu Mar 31, 2011 2:20 pm
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25998
Re: Procs that need damage type with new resists
No, but if a mob has a Resist: Negative penalty then they would take extra damage. And if they have a positive Resist: Negative then they will take reduced damage.
- Thu Mar 31, 2011 11:19 am
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25998
Re: Procs that need damage type with new resists
This list is for converting current procs, not for adding new effects.
- Thu Mar 31, 2011 12:56 am
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25998
Re: Procs that need damage type with new resists
Nothing changed, the damage from the biting axe proc is simply of the correct type already.
- Wed Feb 16, 2011 1:34 am
- Forum: T2 Areas Discussion Archive
- Topic: Mobs that have the wrong Size
- Replies: 7
- Views: 6270
Re: Mobs that have the wrong Size
Kindi wrote:http://www.torilmud.org/phpBB3/viewtopic.php?f=23&t=21724
Most of those mobs have been since fixed.
- Tue Feb 15, 2011 11:09 pm
- Forum: T2 Areas Discussion Archive
- Topic: Mobs that have the wrong Size
- Replies: 7
- Views: 6270
Re: Mobs that have the wrong Size
Disoputlip wrote:You know there is a sticky thread in gameplay discussion forum with this title right? I remember posting one mob there that was never fixed.
I dont see this, link me?
- Tue Feb 15, 2011 2:02 pm
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25998
Re: Procs that need damage type with new resists
Sorry, I'm not looking to add enchants or anything new here.
I'm just looking for procs currently ingame that need their damage type associated with new resist types.
Updated the first post with the list of items accepted for my to do list.
Thanks for the help! Keep the ideas coming :)
I'm just looking for procs currently ingame that need their damage type associated with new resist types.
Updated the first post with the list of items accepted for my to do list.
Thanks for the help! Keep the ideas coming :)
- Mon Feb 14, 2011 3:29 pm
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25998
Procs that need damage type with new resists
Hey all, are there any old procs that need damage type associated with new resists? Either item procs or mob procs. COMPILED TO DO LIST: OBJs 25030 the flaming holy flamberge of the efreeti - FIRE 16593 a flaming longsword - FIRE 6084 a white-hot fiery mace - FIRE 13307 an icy dagger of Saukuruk's b...
- Mon Feb 14, 2011 3:27 pm
- Forum: T2 Areas Discussion Archive
- Topic: Mobs that have the wrong Size
- Replies: 7
- Views: 6270
Mobs that have the wrong Size
Hey all, are there any mobs that need their sizes adjusted? If possible, please note what zone a mob is in and the name of the mob. Also, please prioritize them with a focus on mob sizes that have an actual effect on gameplay. You can email me at silvanus.oakfather at gmail dot com COMPILED TODO LIS...
- Mon Jan 31, 2011 1:56 am
- Forum: T2 General Discussion Archive
- Topic: Gurns is fading away.
- Replies: 13
- Views: 8995
- Tue Jan 11, 2011 12:14 am
- Forum: T2 Ideas Archive
- Topic: Shaman Spirits
- Replies: 11
- Views: 10535
Re: Shaman Spirits
Totem quest revised.
- Wed Jan 05, 2011 10:26 pm
- Forum: T2 Ideas Archive
- Topic: Exchanging Coins at SM Bank
- Replies: 1
- Views: 5096
- Thu Dec 23, 2010 3:21 pm
- Forum: T2 Announcements Archive
- Topic: Christmas Multiplay Weekend: Friday-Sunday
- Replies: 3
- Views: 6915
Christmas Multiplay Weekend: Friday-Sunday
From Friday 12/24 to Sunday 12/26 MULTIPLAY will be allowed! Happy Holidays!
http://www.torilmud.org/news/blogs/inde ... hristmas-1
http://www.torilmud.org/news/blogs/inde ... hristmas-1
- Sat Aug 21, 2010 9:18 pm
- Forum: T2 Areas Discussion Archive
- Topic: ix prison
- Replies: 6
- Views: 5649
Re: ix prison
The zone has been revised
- Sun Aug 15, 2010 4:08 am
- Forum: T2 Areas Discussion Archive
- Topic: ix prison
- Replies: 6
- Views: 5649
Re: ix prison
can discuss here
and can email me feedback silvanus.oakfather at gmail dot com
and can email me feedback silvanus.oakfather at gmail dot com
- Thu Jul 29, 2010 9:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: welcome new gods
- Replies: 2
- Views: 1404
Re: welcome new gods
Welcome Deneir and Segojan! :)
- Tue Jul 20, 2010 1:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: plz remove dayblind
- Replies: 22
- Views: 4952
Re: plz remove dayblind
Adriorn: I will invent a new kind of magic item just for you. Infravision magic items are now ingame!
- Mon Jul 19, 2010 10:09 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: plz remove dayblind
- Replies: 22
- Views: 4952
Re: plz remove dayblind
What if there was a percent chance every time you used your vision, that you are blinded? Say maybe your level% chance to see in daylight.
- Thu May 20, 2010 11:19 am
- Forum: T2 Areas Discussion Archive
- Topic: Gith 2.0
- Replies: 6
- Views: 5473
Gith 2.0
How is it?
- Wed Apr 28, 2010 1:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11727
Re: Mud down?
but but Dugmaren ftw
Mud is back up :)
Mud is back up :)
- Sun Apr 11, 2010 1:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat on April 10th at 11am pst
- Replies: 5
- Views: 1795
Re: Tiamat on April 10th at 11am pst
never gonna let you doooown
- Sun Mar 14, 2010 3:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Damage Map for Resists
- Replies: 0
- Views: 1764
Damage Map for Resists
DamageMap[SKILL_BACKSTAB] = DAMAGE_PIERCE; DamageMap[SKILL_BACKSTAB2] = DAMAGE_PIERCE; DamageMap[SKILL_KICK] = DAMAGE_BLUDGEON; DamageMap[SKILL_BASH] = DAMAGE_BLUDGEON; DamageMap[SKILL_CIRCLE] = DAMAGE_PIERCE; DamageMap[SKILL_CIRCLE2] = DAMAGE_PIERCE; DamageMap[SKILL_SHIELDPUNCH] = DAMAGE_BLUDGEON; ...
- Fri Feb 12, 2010 2:41 pm
- Forum: T2 Areas Discussion Archive
- Topic: a wicked three-headed whip of living slime
- Replies: 29
- Views: 12154
Re: a wicked three-headed whip of living slime
The proc on this whip has been temporarily removed, and is being looked at.
- Thu Jan 07, 2010 2:22 pm
- Forum: T2 Areas Discussion Archive
- Topic: Items deserving of Full Descriptions
- Replies: 5
- Views: 5690
Items deserving of Full Descriptions
Please help me compile a list of items that deserve full descriptions. Specifically prioritize items of value that actually warrant a nice description. (Please don't just flood the list with trash items)
- Fri Dec 25, 2009 2:18 pm
- Forum: T2 Areas Discussion Archive
- Topic: Oakvale Epic Rewards (not so epic)
- Replies: 4
- Views: 5662
Re: Oakvale Epic Rewards (not so epic)
I appreciate discussion and analysis of epic quests and rewards balancing.
- Wed Dec 23, 2009 2:54 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11727
Re: Mud down?
The mud is back up.
- Tue Dec 15, 2009 3:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hello
- Replies: 9
- Views: 2250
Re: Hello
You will be able to acquire the power Globe of Darkness at level 35. Other classes have spells that do this too, but all at high levels. There may also be consumables capable of darkening rooms... Mostly however, the races with ultravision are much more difficult, and have to cling to indoor/undergr...
- Mon Dec 14, 2009 11:41 pm
- Forum: T2 Areas Discussion Archive
- Topic: Rainbow Curtain
- Replies: 7
- Views: 5967
Re: Rainbow Curtain
Thanks for the feedback. :) I'll take this into consideration. I don't want frustration for no reason at all.
However this is both avoidable, and does not actually lead to death... so I will have to consider it.
However this is both avoidable, and does not actually lead to death... so I will have to consider it.
- Sat Dec 12, 2009 12:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Horrendous lag
- Replies: 4
- Views: 1717
Re: Horrendous lag
Sorry, actually was my fault this time. Apologies all. :)
- Tue Aug 04, 2009 12:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: One of these clowns has a red mushroom in a container
- Replies: 17
- Views: 4573
Re: One of these clowns has a red mushroom in a container
I stand accused! :(