Search found 27 matches

by Mielikki
Wed Nov 10, 2004 8:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: New to the mud and rolling bards
Replies: 38
Views: 7440

As you pointed out bard's are a very versatile class and as such, need a very wide variety of attributes. The way the roller works is it makes sure your selected class's attributes fill the minimum for that class, and then it 'randomly' distributes the rest of the points available. A bard has more r...
by Mielikki
Tue Nov 09, 2004 8:45 pm
Forum: T2 Ideas Archive
Topic: camo + mem
Replies: 23
Views: 4300

Sorry but i think the spell/hide combo works perfectly they way they are. Taking Sesexe's point and twisting it a bit. "Knowing what spells you still have left to cast is a mental check, not something you wrote down or would break a skill to remember. It's just like remembering what you purchased at...
by Mielikki
Sun Nov 07, 2004 8:08 pm
Forum: T2 Ideas Archive
Topic: Corpse rot duration
Replies: 7
Views: 1875

If you think someone did this on purpose we can check logs and help retreive the eq and punish the person.

As for the other concern, corpses show a general amount of time left on them before rot.

"This corpse appears to be quite rotten and smelly!"
etc.
by Mielikki
Fri Nov 05, 2004 3:59 am
Forum: T2 Ideas Archive
Topic: Bard suggestions...
Replies: 43
Views: 8553

I'll toss the idea around again, but I'm not excited about the idea myself, mostly because it will remove something special from shamans.
by Mielikki
Fri Oct 01, 2004 6:45 am
Forum: T2 Gameplay Discussion Archive
Topic: Wing Buffet Healing Bug
Replies: 5
Views: 1180

Thanks got it.:)
by Mielikki
Sat Sep 25, 2004 7:28 am
Forum: T2 Ideas Archive
Topic: New features that don't impact game dynamics
Replies: 46
Views: 11483

I sorta like the idea of having a single account controlling all of your char's. I will toss the idea around some and get back to ya.
by Mielikki
Tue Sep 07, 2004 6:23 am
Forum: T2 Gameplay Discussion Archive
Topic: New Adventure!
Replies: 10
Views: 2586

I think this is a very good idea and I would love to watch more groups exploring and learning the in's and out's of the newbie zones. There are several very fun things, that as far as I know, no one has ever found/figured out. I hope you can gather enough people for this adventure and I would certai...
by Mielikki
Fri Aug 06, 2004 10:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Scardale
Replies: 5
Views: 1378

Thanks for letting me know Katel, It's been fix'd and will be moved to main soon. You can just either report or mmail me any problems you see in the future, with hundreds of mobs to check when making a zone we do miss things sometimes.
by Mielikki
Tue Aug 03, 2004 6:33 am
Forum: T2 Ideas Archive
Topic: Level 1 newbie
Replies: 51
Views: 14063

There are dozens of quests for newbies in the new zones. Some are for 1st lvl, while a few are for higher level chars who stay in the zones leveling. I also made all the mobs classes mobs, so that they give more exp then many other low level areas. I have leveled several casters in the new areas and...
by Mielikki
Sun Jul 04, 2004 9:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: ScarDale
Replies: 4
Views: 1607

I'm glad people are enjoying it. There is a ton to explore and learn. I think it's a nice way to introduce new players, as well as give the old timers somewhere to play; and hopefully creating a place where both can group together. I have fix'd most of the typos that were reported, but if you see an...
by Mielikki
Sat Jul 03, 2004 10:10 pm
Forum: T2 Ideas Archive
Topic: Sense undead spell
Replies: 9
Views: 2158

Part of the reason for having undead is that they are not detectable. They can add a sense of danger to a zone, making some zones/fights harder then others. I can't see justifying a spell like this to negate the danger.
by Mielikki
Tue Jun 15, 2004 4:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: Camp/Idle Renting
Replies: 11
Views: 3187

The code has nothing to do with chilling in zones to hold pop, etc. It only deals with players who idle out or camp is a few very popular to camp/void zones. The code was writen to help the admins get players out of these zones, or for the cases when an admin is not around or unavailable to see this...
by Mielikki
Thu Jun 10, 2004 5:29 pm
Forum: T2 Ideas Archive
Topic: most recently logged into assoc list!
Replies: 14
Views: 2825

I actually wrote something a good while ago that lets guild leaders see the MIA of the other guild members. I thought it had been moved in a while ago, but it wasn't it seems. I'll check it over and hopefully have it live in a few days.
by Mielikki
Thu Apr 22, 2004 7:31 pm
Forum: General Discussion Archive
Topic: A Fresh Point of View?
Replies: 11
Views: 2576

We will always try to keep the mud group based, but there are certainly players and classes who are much more capable of soloing then others, but I think we have a pretty decent balance of that right now and we will try our best to make sure this remains a group-based game. I agree with you that its...
by Mielikki
Thu Apr 08, 2004 9:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: Experience. Please fix it.
Replies: 60
Views: 13795

Just a note on why I made DS: It is an exp zone but I always wanted players to learn a few new tricks that I was not seeing in other zones....so I put in several casters that are bashable to that players do have to learn to keep a mob down. I also put in several mobs that are none bashable so player...
by Mielikki
Sun Mar 28, 2004 8:17 am
Forum: T2 Ideas Archive
Topic: Reporting PSP
Replies: 2
Views: 1037

Sounds like a good idea.
by Mielikki
Tue Nov 18, 2003 11:37 pm
Forum: T2 Ideas Archive
Topic: Disarm Syntax
Replies: 3
Views: 1050

I'll take a look at making it so there is no need to specify a target. It does seem silly indeed.
by Mielikki
Thu Nov 06, 2003 1:00 am
Forum: T2 Ideas Archive
Topic: EQ ideas
Replies: 1
Views: 912

Actually there are items with all of these procs.

Well not exactly as you stated but there are many shields that proc, weapons that.....etc.
by Mielikki
Fri Oct 31, 2003 8:04 am
Forum: T2 Gameplay Discussion Archive
Topic: Component bag blahs
Replies: 5
Views: 1401

How about it i rename all component bags to be the two words concat'd.
So it would be

wear componentbag
l in componentbag

This would make it easier to look at bag's in inventory.
Would this confuse anyone?
by Mielikki
Tue Oct 28, 2003 11:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tazrik's Frenzied Hound, Bugged?
Replies: 3
Views: 1328

Yes, but the mob saw you were casting an offensive spell, and he figured he would jump you before your spell could possible hit him.
by Mielikki
Sat Oct 11, 2003 5:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: Predictions
Replies: 24
Views: 5408

Sorry about that but holy avenger wasn't completely ready to be put in as it is. I'm redoing its procs and with the massive code move it was moved in.

Give it another week or so then continue the complaints.
by Mielikki
Sat Oct 11, 2003 5:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: Code changes
Replies: 17
Views: 3260

The news entry was slightly wrong on the effect of this song.

It does not reduce the speed of songs but the speed of switching between songs.
by Mielikki
Fri Oct 10, 2003 8:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: bal lightning
Replies: 28
Views: 5540

Who said ball lighting doesn't give feedback, and doesn't conflict with inferno?

Ya might want to play with the new toys then post thought.
by Mielikki
Sat Sep 13, 2003 5:31 pm
Forum: S3 General Discussion Archive
Topic: Where will they be after Oct. 1?
Replies: 14
Views: 11982

I shall be moving with shev and cyric to the new mud.

On a side note I have taken over the tweaks for bards and was the one who wrote the new song of recovery... so any concerns, bugs and issues with bard pls direct my way.
by Mielikki
Thu Aug 28, 2003 6:57 pm
Forum: S3 Ideas Archive
Topic: Melee vs Vokers idea
Replies: 23
Views: 14269

I would love to write more/different spells for invokers, but one of the main problems with giving invokers 4-5 new areas spells, like acid storm, chain lighting, would be they would probably be 8-10th circle. Remmber that most area spells have feedback, so by giving invokers different spells at the...
by Mielikki
Fri Jul 26, 2002 9:42 pm
Forum: S3 Ideas Archive
Topic: Hulburg - (Zone comments here)
Replies: 10
Views: 1086

Hulburg - (Zone comments here)

Post comments here.

Us area wankers like knowing what works and what doesn't and just the general feedback for those who have played in it.

-Mielikki Lady of the Forest, Mistress of the Woodlands
by Mielikki
Thu Jun 20, 2002 9:35 am
Forum: S3 Gameplay Discussion Archive
Topic: Elementalist Tower
Replies: 17
Views: 1645

The zone has been tweaked a good bit now. The risk VS reward should be much more in line, I agree that before the 2-3 invasions were exponentially harder then 1 so i have scaled it so this is not the case. I believe you will be much happier with this new setup. Post any other concerns and I will be ...

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