Search found 133 matches

by icecillam
Thu Jun 16, 2005 3:07 pm
Forum: T2 Ideas Archive
Topic: Prestige Idea
Replies: 31
Views: 6290

You do realize that all those mofo's who pleveled to 50 in one week probably have the time to just plevel their pp's in the next week right? So what you've basicaly done is taken a task that takes 1 week and turned it into a two week thing. PP's being linked to xp makes it utterly useless in trackin...
by icecillam
Fri Jun 10, 2005 4:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dires & Mounted Combat
Replies: 13
Views: 2021

Dire mounted combat can get high. 75-80 and I don't know the max yet. Like Yasden said, get nakid, get hit, a lot, and hit more, and hit more. Strafe/Outflank doesn't seem to notch mounted combat, but it'll go up like any defensive skill.

Did I mention you need to get hit more often?
by icecillam
Fri Jun 03, 2005 3:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: Battle Trance = Pkill Skill that is worthless
Replies: 37
Views: 7286

Vigis - no doesn't work that way. It just hits everyone in the room at the time, zerk chance is dependant on skill of psi and random luck. Mux - Much clearer, thanks. Sarell - You would be ok if moonwell had a cast time of 5 stars, poofed after one person entered it and required consent of that pers...
by icecillam
Thu Jun 02, 2005 6:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Battle Trance = Pkill Skill that is worthless
Replies: 37
Views: 7286

*cough* Canibalize (sic) *cough* *ackAHahHACKACHKURRGHH* SYNAPTIC STATIC *ackAHahHACKACHKURRGHH* Actually I quite like canibalize, after it was repaired. Not something you use a lot but how often do you use sustain. Synaptic static is still only barely useful. Have you forgotten the mighty AURASIGH...
by icecillam
Thu Jun 02, 2005 5:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: Battle Trance = Pkill Skill that is worthless
Replies: 37
Views: 7286

Muxx for some reason I can't understand your post. UB damage still looks the same, just messed with it. I know you all cranked it down for arena, cuz it was just soo umbalancencing for arena unlike the properly balanced backstab thing =P Back on the topic of bt. Works as advertised. Yes it can get y...
by icecillam
Tue Nov 02, 2004 6:43 pm
Forum: T2 Ideas Archive
Topic: new illithid ideas
Replies: 25
Views: 6937

Synap is useless in any grouped combat situation. Its mostly supposed to be that way based on what the skill actually does currently. Aurasight would still be pointless if used on a room per room basis, needs to be sorta like self only true sight to be useful. Flesharmor stone still needs to be look...
by icecillam
Tue Nov 02, 2004 6:13 pm
Forum: T2 Ideas Archive
Topic: new illithid ideas
Replies: 25
Views: 6937

Also catfall should be reflexive. I squids dont strike me as the base jumping type. I basejump all the time, ask the gods. stupid %#%$($ catfall (97) Also does equalibrium actually negate blindness and para spells at high levels? Its a hard skill to practice. Yep, don't ask me when it does that tho...
by icecillam
Fri Oct 29, 2004 9:55 pm
Forum: T2 Gameplay Discussion Archive
Topic: Meditate Bug - Attn:Psi's
Replies: 0
Views: 708

Meditate Bug - Attn:Psi's

Was talking about it, but couldnt find my old post. For all you psi's out there, theres a med bug when you go 1 over max psps you stop being able to med for 2-3 or even more minutes. This happens even if you use a skill to go back under as the game thinks your still 1 over max, if you watch carefull...
by icecillam
Fri Oct 22, 2004 4:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: Yuan Boatkeeper proc
Replies: 1
Views: 900

Yuan Boatkeeper proc

< 550h/526H 217p/683P 190v/185V > < > A Breezy Cove, Lined with Coconut Palms Room size: Enormous (L:250 ft W:250 ft H:250 ft) Exits: -E -W A gaping hole in the ground leads into darkness. Isenar (RP) (Drow Elf) stands in mid-air here. You sense a lifeform nearby. Ssakis (Yuan-Ti) stands in mid-air ...
by icecillam
Mon Sep 13, 2004 4:42 pm
Forum: T2 Ideas Archive
Topic: Necros
Replies: 7
Views: 1744

Re: Necros

Ambar wrote:Need a clair spell like the other mages, so they dont have to ask everyone and their brother if they are in WD or DK for a target.


Been a while since Amby been around? Neither do psi's =)
by icecillam
Fri Sep 10, 2004 3:13 pm
Forum: T2 Ideas Archive
Topic: new illithid ideas
Replies: 25
Views: 6937

In order for an illithid .... focus his psionic powers.. etc, read her post. The whole needing to concentrate to read one's mind makes sense insofar as a partially psionic person would go along and reading a persons mind. Say a human with esp powers, or Professor Xavier from the X-Men (making up ra...
by icecillam
Thu Sep 09, 2004 3:55 pm
Forum: T2 Ideas Archive
Topic: new illithid ideas
Replies: 25
Views: 6937

Hrm invis would be nifty. Tho if it were a "mind shield" or similar I'm guessing it would have to be coded much more like a hide instead of just plain invis. That might be overpowered, but without sneak I'm not sure. Probably abusable of course. Or the skill could be basic invis, at high skill level...
by icecillam
Fri Jul 30, 2004 3:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: Goodrace Psionists
Replies: 36
Views: 7853

Err, Question for Iaiken Toransier. Is your post supposed to state that there should be a reason or not for playing an evilrace over good. Just kinda confused about the first sentance in relation to the rest of the post. The rest of the post seems to imply that people could use incentives to play ev...
by icecillam
Thu Jul 29, 2004 3:30 pm
Forum: T2 Gameplay Discussion Archive
Topic: Goodrace Psionists
Replies: 36
Views: 7853

What do goodies want area lightness or something? Oooh, thats an idea, human psion, torches/illumination don't work for them so they become "nightblind". The globe of darkness spell turns into globe of lightness so they can see in the night, cept tells to them from other people in the night would b...
by icecillam
Tue Jul 13, 2004 3:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: Hey What's the Best Goodie Race for a Warrior, and Why?
Replies: 55
Views: 15636

rylan wrote:Wow yaunti must have a massive wisdom bonus.


They got it a while ago (1-2 years?). Something about fitting the racial description cuz they use to have wisdom worse than a human I think. One of the older yuans probably knows more.
by icecillam
Tue Jul 06, 2004 4:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Reduce and Gear Weight
Replies: 9
Views: 1606

Snicker. Sounds like a packrat problem ;) Weight 101. If you can't move instantaneously after being ressed and having all your gear bagged your carrying too much crud. Solution : Buy more tinker bags or get rid of misc stuff. Cursed weapons in inventory will throw this out of whack ofc. Following th...
by icecillam
Tue Jun 22, 2004 5:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Maxint vs maxwis
Replies: 15
Views: 2676

Well some of us believe it does something, but its hard to tell without actual game data or god looking at the code.
by icecillam
Thu Jun 17, 2004 3:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: Relo: A, B, or C. There is no D!
Replies: 4
Views: 1247

I vote D. do nothing Unless of course theres something in the code that indeed makes it so that level 50 teleport fails less than level 99 teleport. The idea of the spell is so you get smacked down and killed if you fail relo in say CC or forgot pgas/fly in smoke. What might be intresting is somethi...
by icecillam
Tue Jun 15, 2004 3:34 pm
Forum: Logs
Topic: So long and thanks for all the fish
Replies: 33
Views: 11555

Ellana wrote:and can't forget the squidy! *lick ice*

I keep telling everyone, its all about the tentacles. =)
by icecillam
Tue May 04, 2004 2:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: Synaptic static still broken?
Replies: 3
Views: 1229

Like myn said, its only supposed to work to make things !agro to you. I was told it'd be too powerful if it made stuff !agro to everyone. It does have a mob spell draining feature, but it takes forever to drain the mob, and mobs will just regen their spells back mid fight regardless. Feeb is much mo...
by icecillam
Tue Apr 27, 2004 3:50 pm
Forum: T2 Ideas Archive
Topic: the arch-magi staff of radiant energies (magic)
Replies: 10
Views: 2553

Re: the arch-magi staff of radiant energies (magic)

Xaril wrote:perm DI which is available to any mage.


*cough*
People are forgetting psi's again, mebe its time to rebump the complete sillyness of a 1:1 conversion of psp thread again.

Icecillam - Perm di on mage class is uber, sl is not, as evidenced by human eye amulet.
by icecillam
Thu Mar 18, 2004 7:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: Psi's : Chargepsp
Replies: 6
Views: 1532

Jaz the locked chargepsp would only lock it in code, so if/when you charge you're only charging that locked crystal, even if you have 8 crystals in your inventory, you'd only draw from that crystal also. It just makes it so they can remove the added on code that discharges stuff to prevent twinkage....
by icecillam
Thu Mar 18, 2004 4:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: Psi's : Chargepsp
Replies: 6
Views: 1532

Note to 10Eye : Cant charge it while being held. Holding it will discharge it, giving it to self discharges it, putting in bag discharges it. Giving to someone else discharge it. Trivia note : I'm told the current discharge when moved code was implemented when someone figured out they could charge a...
by icecillam
Thu Mar 18, 2004 7:42 am
Forum: T2 Gameplay Discussion Archive
Topic: Psi's : Chargepsp
Replies: 6
Views: 1532

Psi's : Chargepsp

So a thought occured to me, instead of bandaging the current chargepsp code some more by making all psi's curse it, adding a slot to specially charge it, not being able to charge while held, and discharging crystals everytime you sneeze, how about a fix to the charge code. Have the charge code funct...
by icecillam
Wed Mar 17, 2004 6:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Psi's : Current Equip Stuff
Replies: 14
Views: 3793

Does less damage than a voker. Its in one of the archived posts.
by icecillam
Wed Mar 17, 2004 5:41 pm
Forum: T2 Ideas Archive
Topic: Psi's : Slot and Chargepsp
Replies: 2
Views: 1236

I'm not 100% sure but there happens to be a nasty proc associated with my crystal if it hits the floor. I really haven't tried messing with it tho cuz its a real pain. Would be funny if it was coded to the item itself and not a room proc, drop it at wd fountaing or something to kill all the rangers ...
by icecillam
Wed Mar 17, 2004 5:38 pm
Forum: T2 Ideas Archive
Topic: Squids: drain crystal
Replies: 7
Views: 2245

Theres an age bonus associated with meditating also. Talk to some of the really high psi's for info. Course having this age bonus also tends to provoke the !regen bug.
by icecillam
Wed Mar 17, 2004 5:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: Psi's : Current Equip Stuff
Replies: 14
Views: 3793

Psi's : Current Equip Stuff

So now that we've established that a 1:1 psp:hp ratio for eq weighting is silly at best (ring of raw energy anyone?) and no new news about reconsidering this decison has been announced. I was wondering what ever happend to the idea I believed Shargaas had. Basically it was make psp crystals huge (50...
by icecillam
Wed Mar 17, 2004 5:17 pm
Forum: T2 Ideas Archive
Topic: Psi's : Slot and Chargepsp
Replies: 2
Views: 1236

Psi's : Slot and Chargepsp

New board, my old posts are archived so can't be bumped =P Can we modify crystals to be worn in a slot so we can use put all bag without discharging stuff. If so, I believe chargepsp also needs to be recoded to allow charging of said worn item cuz currently it needs to be in inventory. Icecillam - I...
by icecillam
Wed Mar 17, 2004 5:09 pm
Forum: T2 Ideas Archive
Topic: Squids: drain crystal
Replies: 7
Views: 2245

I'm still not sure where this helps. It takes me exactly the same amount of time +- 3 seconds to fill up my crystal and fill up my psps. So if I empty my crystal into my mana pool, it takes me the same amount of time to fill up the crystal again as if I woulda medded from 0. Partial drains might hel...
by icecillam
Tue Mar 16, 2004 11:27 pm
Forum: T2 Ideas Archive
Topic: Squids: drain crystal
Replies: 7
Views: 2245

Why would we drain something when the psp gets automatically used? Unless your talking a canibalize type conversion rate. Or are you talking like, fillcrystal x, where you sacrifice like x of your psp that goes into the crystal? Which still doesn't help anytime you're off zoning. It does help while ...
by icecillam
Tue Mar 16, 2004 4:15 am
Forum: T2 Gameplay Discussion Archive
Topic: squids and eatting/drinking
Replies: 5
Views: 1511

Dunno mine seems the same, check your age, if your the age that was suggested to me, make sure your still in the range, I think it gets worse if you age older than the range, then better again if you get really ancient. Only problem I have still is the !regen bug.
by icecillam
Mon Mar 15, 2004 6:16 am
Forum: T2 Gameplay Discussion Archive
Topic: squids and eatting/drinking
Replies: 5
Views: 1511

It does, and if eating actually did something for a psi, I might actually eat, or use sustain, or whatever. Might help with hp regen at low levels, mebe...I have no suggestions as to what it should do tho, without being too overpowering. If it messes with the med psp points per tick can we please gi...
by icecillam
Fri Mar 12, 2004 4:17 pm
Forum: T2 Ideas Archive
Topic: Masoleums = low rot
Replies: 4
Views: 1546

Last thing we need is another buncha low level corpses perma stuck in the morgue. Did you try asking someone with a guild tag? Almost every evil has at least one alt.
by icecillam
Fri Feb 27, 2004 9:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Shieldless Shieldpunching mobs
Replies: 10
Views: 1731

Would be our ever fun musp zone of course. <Insert witty comment about point system>. There might be some others but I can't recall off the top of my head. Shieldless bash is fine. If a frost giant charges into you bowling you over your not going to be standing up. Slamming a shield into you when it...
by icecillam
Thu Feb 26, 2004 4:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: PSP != HP
Replies: 24
Views: 4235

If this is indeed in the calculator, the method that the calculator uses to calculate points for psp eq needs some serious looking at. Ratio needs to be closer to 1:3 to make it even worth it with the general hp decrease trend.
by icecillam
Thu Feb 26, 2004 4:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Shieldless Shieldpunching mobs
Replies: 10
Views: 1731

Shieldless Shieldpunching mobs

Can we make it so they have to at least wear shields. Even if its just got zone decorative stats.
by icecillam
Thu Feb 26, 2004 4:02 pm
Forum: T2 Ideas Archive
Topic: Mobs stuck in peace rooms (ie DK morgue)
Replies: 3
Views: 1419

Or would be fun to let us dom the mobs down in there so we can get rid of them, add a knockout/drag up proc to the elites so they could smite neus, and make the huge orcs smackdown afk summoning hoard orcs, all while leaving the room !fight so we dont get smited after ress. I'm thinking that would b...
by icecillam
Tue Jan 06, 2004 6:48 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 14770

Every single time I get ressed, I'm overloaded for quite some time. Oh, by the way, my load is 'palrtry' whenever I'm at full strength. I guess this is just another feature of being a halfling. Nope, tho if you got cursed daggers in your inventory, those weigh you down probably to immob. Assuming y...
by icecillam
Tue Jan 06, 2004 4:46 pm
Forum: T2 Ideas Archive
Topic: Eliminate the strength check for dragging
Replies: 47
Views: 14770

Not exagerating at all on the Druid. No idea what he was carrying but couldn't budge him. None of the warriors either. Sounds like 15 balista bolts and 10k copper in a bag to me. Btw if your not immediatly moble with all your gear/coins in a bag after ress, you are overloaded, hence some of your st...
by icecillam
Mon Jan 05, 2004 5:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: PSP != HP
Replies: 24
Views: 4235

Was talking about the melich cloak. Aparently accoring to sarell ring of raw energy has also had the same 1:1 conversion rate done on it. And like he said, it might be used by a psi doing xp. Skull is the skull i bagged since the intial changes.
by icecillam
Mon Jan 05, 2004 4:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: PSP != HP
Replies: 24
Views: 4235

PSP != HP

Seriously. 1 psp gained isn't = 1 hp loss. Why the cloak went from 30/10 to 10/30 is really beyond me. With the current state of eq, if I had to trade hp for psp on a one to one ratio, I'd trade 0 hp's. At 10 hp, that cloak should be at about 70 psp to make it worth taking over another hp only cloak...
by icecillam
Thu Dec 18, 2003 9:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: If this becomes permanent...
Replies: 96
Views: 27633

The complaint is that evilraces are innately better characters then goodraces playing the same class. This was intentionally developed as part of the mud, and has never been a secret. The justification for it has always been that evil races were harder to play. Evil races are no longer harder to pl...
by icecillam
Sat Dec 13, 2003 4:38 am
Forum: Logs
Topic: I'm suprised I didn't starve to death.
Replies: 3
Views: 1291

I'm suprised I didn't starve to death.

< 607h/583H 499p/682P 197v/206V > < T: Icecillam TC: excellent E: Thanuk EC: pretty hurt > You feel a field of lethal energy start expanding outward. Thanuk is mortally wounded, and will die soon, if not aided. < 607h/583H 420p/682P 198v/206V > < > Thanuk slumps to the ground. < 607h/583H 420p/682P ...
by icecillam
Mon Dec 01, 2003 5:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Wormhole still broke.
Replies: 6
Views: 2071

l in hole
That is not a container.
ponder
by icecillam
Tue Nov 25, 2003 6:46 am
Forum: T2 Gameplay Discussion Archive
Topic: Wormhole still broke.
Replies: 6
Views: 2071

Wormhole still broke.

Aparently special object flags not copied over to main mud yet.
by icecillam
Mon Nov 24, 2003 5:06 pm
Forum: T2 Ideas Archive
Topic: Psi Transit targeting
Replies: 3
Views: 1217

Psi Transit targeting

Was reading dizzin's thread, thought of something else. Can we change hole and shift so we can target people in sunlight? Proposed change wouldn't let you actually see/talk to the person, but if some random evil in sun sent you a tell, you'd be able to mentally sense the target and open a target to ...
by icecillam
Wed Nov 19, 2003 7:54 pm
Forum: Object Changes
Topic: a golden amulet inset with a human eye
Replies: 2
Views: 5607

Along the same lines of thought, it should get dm back too, so di/dm, evil mage only.

I think it should remain psi'able. Or mebe just give psi di and invis cuz one of our quest mobs is invis. This should probably be in another thread tho.
by icecillam
Mon Nov 10, 2003 10:45 pm
Forum: Object Changes
Topic: Effect of Object Changes:
Replies: 42
Views: 31730

Hp loss is all fine and nifty, lost some sv and stuff so had to shuffle eq around to get back into comfortable range while sacrificing hps. Psp eq on the other hand was completly hosed, as all psp gear is no longer woth using over the hp loss. Ex, Basiliks leggings have much more functionality than ...
by icecillam
Sat Nov 08, 2003 8:41 am
Forum: T2 Gameplay Discussion Archive
Topic: I thought we wern't supposed to lose pp in the arena.
Replies: 5
Views: 1464

If we were able to gain, I should be at about +20 or so pp according to Sservis's arena counter. Yet after today I think I'm down about 10.

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