Search found 133 matches
- Thu Jun 16, 2005 3:07 pm
- Forum: T2 Ideas Archive
- Topic: Prestige Idea
- Replies: 31
- Views: 6348
You do realize that all those mofo's who pleveled to 50 in one week probably have the time to just plevel their pp's in the next week right? So what you've basicaly done is taken a task that takes 1 week and turned it into a two week thing. PP's being linked to xp makes it utterly useless in trackin...
- Fri Jun 10, 2005 4:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Dires & Mounted Combat
- Replies: 13
- Views: 2028
- Fri Jun 03, 2005 3:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Battle Trance = Pkill Skill that is worthless
- Replies: 37
- Views: 7314
Vigis - no doesn't work that way. It just hits everyone in the room at the time, zerk chance is dependant on skill of psi and random luck. Mux - Much clearer, thanks. Sarell - You would be ok if moonwell had a cast time of 5 stars, poofed after one person entered it and required consent of that pers...
- Thu Jun 02, 2005 6:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Battle Trance = Pkill Skill that is worthless
- Replies: 37
- Views: 7314
*cough* Canibalize (sic) *cough* *ackAHahHACKACHKURRGHH* SYNAPTIC STATIC *ackAHahHACKACHKURRGHH* Actually I quite like canibalize, after it was repaired. Not something you use a lot but how often do you use sustain. Synaptic static is still only barely useful. Have you forgotten the mighty AURASIGH...
- Thu Jun 02, 2005 5:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Battle Trance = Pkill Skill that is worthless
- Replies: 37
- Views: 7314
Muxx for some reason I can't understand your post. UB damage still looks the same, just messed with it. I know you all cranked it down for arena, cuz it was just soo umbalancencing for arena unlike the properly balanced backstab thing =P Back on the topic of bt. Works as advertised. Yes it can get y...
- Tue Nov 02, 2004 6:43 pm
- Forum: T2 Ideas Archive
- Topic: new illithid ideas
- Replies: 25
- Views: 7016
Synap is useless in any grouped combat situation. Its mostly supposed to be that way based on what the skill actually does currently. Aurasight would still be pointless if used on a room per room basis, needs to be sorta like self only true sight to be useful. Flesharmor stone still needs to be look...
- Tue Nov 02, 2004 6:13 pm
- Forum: T2 Ideas Archive
- Topic: new illithid ideas
- Replies: 25
- Views: 7016
Also catfall should be reflexive. I squids dont strike me as the base jumping type. I basejump all the time, ask the gods. stupid %#%$($ catfall (97) Also does equalibrium actually negate blindness and para spells at high levels? Its a hard skill to practice. Yep, don't ask me when it does that tho...
- Fri Oct 29, 2004 9:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Meditate Bug - Attn:Psi's
- Replies: 0
- Views: 715
Meditate Bug - Attn:Psi's
Was talking about it, but couldnt find my old post. For all you psi's out there, theres a med bug when you go 1 over max psps you stop being able to med for 2-3 or even more minutes. This happens even if you use a skill to go back under as the game thinks your still 1 over max, if you watch carefull...
- Fri Oct 22, 2004 4:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Yuan Boatkeeper proc
- Replies: 1
- Views: 909
Yuan Boatkeeper proc
< 550h/526H 217p/683P 190v/185V > < > A Breezy Cove, Lined with Coconut Palms Room size: Enormous (L:250 ft W:250 ft H:250 ft) Exits: -E -W A gaping hole in the ground leads into darkness. Isenar (RP) (Drow Elf) stands in mid-air here. You sense a lifeform nearby. Ssakis (Yuan-Ti) stands in mid-air ...
- Mon Sep 13, 2004 4:42 pm
- Forum: T2 Ideas Archive
- Topic: Necros
- Replies: 7
- Views: 1755
Re: Necros
Ambar wrote:Need a clair spell like the other mages, so they dont have to ask everyone and their brother if they are in WD or DK for a target.
Been a while since Amby been around? Neither do psi's =)
- Fri Sep 10, 2004 3:13 pm
- Forum: T2 Ideas Archive
- Topic: new illithid ideas
- Replies: 25
- Views: 7016
In order for an illithid .... focus his psionic powers.. etc, read her post. The whole needing to concentrate to read one's mind makes sense insofar as a partially psionic person would go along and reading a persons mind. Say a human with esp powers, or Professor Xavier from the X-Men (making up ra...
- Thu Sep 09, 2004 3:55 pm
- Forum: T2 Ideas Archive
- Topic: new illithid ideas
- Replies: 25
- Views: 7016
Hrm invis would be nifty. Tho if it were a "mind shield" or similar I'm guessing it would have to be coded much more like a hide instead of just plain invis. That might be overpowered, but without sneak I'm not sure. Probably abusable of course. Or the skill could be basic invis, at high skill level...
- Fri Jul 30, 2004 3:01 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Goodrace Psionists
- Replies: 36
- Views: 7933
Err, Question for Iaiken Toransier. Is your post supposed to state that there should be a reason or not for playing an evilrace over good. Just kinda confused about the first sentance in relation to the rest of the post. The rest of the post seems to imply that people could use incentives to play ev...
- Thu Jul 29, 2004 3:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Goodrace Psionists
- Replies: 36
- Views: 7933
What do goodies want area lightness or something? Oooh, thats an idea, human psion, torches/illumination don't work for them so they become "nightblind". The globe of darkness spell turns into globe of lightness so they can see in the night, cept tells to them from other people in the night would b...
- Tue Jul 13, 2004 3:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hey What's the Best Goodie Race for a Warrior, and Why?
- Replies: 55
- Views: 15721
- Tue Jul 06, 2004 4:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Reduce and Gear Weight
- Replies: 9
- Views: 1613
Snicker. Sounds like a packrat problem ;) Weight 101. If you can't move instantaneously after being ressed and having all your gear bagged your carrying too much crud. Solution : Buy more tinker bags or get rid of misc stuff. Cursed weapons in inventory will throw this out of whack ofc. Following th...
- Tue Jun 22, 2004 5:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Maxint vs maxwis
- Replies: 15
- Views: 2684
- Thu Jun 17, 2004 3:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Relo: A, B, or C. There is no D!
- Replies: 4
- Views: 1253
I vote D. do nothing Unless of course theres something in the code that indeed makes it so that level 50 teleport fails less than level 99 teleport. The idea of the spell is so you get smacked down and killed if you fail relo in say CC or forgot pgas/fly in smoke. What might be intresting is somethi...
- Tue Jun 15, 2004 3:34 pm
- Forum: Logs
- Topic: So long and thanks for all the fish
- Replies: 33
- Views: 11611
- Tue May 04, 2004 2:28 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Synaptic static still broken?
- Replies: 3
- Views: 1232
Like myn said, its only supposed to work to make things !agro to you. I was told it'd be too powerful if it made stuff !agro to everyone. It does have a mob spell draining feature, but it takes forever to drain the mob, and mobs will just regen their spells back mid fight regardless. Feeb is much mo...
- Tue Apr 27, 2004 3:50 pm
- Forum: T2 Ideas Archive
- Topic: the arch-magi staff of radiant energies (magic)
- Replies: 10
- Views: 2573
Re: the arch-magi staff of radiant energies (magic)
Xaril wrote:perm DI which is available to any mage.
*cough*
People are forgetting psi's again, mebe its time to rebump the complete sillyness of a 1:1 conversion of psp thread again.
Icecillam - Perm di on mage class is uber, sl is not, as evidenced by human eye amulet.
- Thu Mar 18, 2004 7:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Psi's : Chargepsp
- Replies: 6
- Views: 1550
Jaz the locked chargepsp would only lock it in code, so if/when you charge you're only charging that locked crystal, even if you have 8 crystals in your inventory, you'd only draw from that crystal also. It just makes it so they can remove the added on code that discharges stuff to prevent twinkage....
- Thu Mar 18, 2004 4:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Psi's : Chargepsp
- Replies: 6
- Views: 1550
Note to 10Eye : Cant charge it while being held. Holding it will discharge it, giving it to self discharges it, putting in bag discharges it. Giving to someone else discharge it. Trivia note : I'm told the current discharge when moved code was implemented when someone figured out they could charge a...
- Thu Mar 18, 2004 7:42 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Psi's : Chargepsp
- Replies: 6
- Views: 1550
Psi's : Chargepsp
So a thought occured to me, instead of bandaging the current chargepsp code some more by making all psi's curse it, adding a slot to specially charge it, not being able to charge while held, and discharging crystals everytime you sneeze, how about a fix to the charge code. Have the charge code funct...
- Wed Mar 17, 2004 6:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Psi's : Current Equip Stuff
- Replies: 14
- Views: 3809
- Wed Mar 17, 2004 5:41 pm
- Forum: T2 Ideas Archive
- Topic: Psi's : Slot and Chargepsp
- Replies: 2
- Views: 1242
I'm not 100% sure but there happens to be a nasty proc associated with my crystal if it hits the floor. I really haven't tried messing with it tho cuz its a real pain. Would be funny if it was coded to the item itself and not a room proc, drop it at wd fountaing or something to kill all the rangers ...
- Wed Mar 17, 2004 5:38 pm
- Forum: T2 Ideas Archive
- Topic: Squids: drain crystal
- Replies: 7
- Views: 2254
- Wed Mar 17, 2004 5:35 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Psi's : Current Equip Stuff
- Replies: 14
- Views: 3809
Psi's : Current Equip Stuff
So now that we've established that a 1:1 psp:hp ratio for eq weighting is silly at best (ring of raw energy anyone?) and no new news about reconsidering this decison has been announced. I was wondering what ever happend to the idea I believed Shargaas had. Basically it was make psp crystals huge (50...
- Wed Mar 17, 2004 5:17 pm
- Forum: T2 Ideas Archive
- Topic: Psi's : Slot and Chargepsp
- Replies: 2
- Views: 1242
Psi's : Slot and Chargepsp
New board, my old posts are archived so can't be bumped =P Can we modify crystals to be worn in a slot so we can use put all bag without discharging stuff. If so, I believe chargepsp also needs to be recoded to allow charging of said worn item cuz currently it needs to be in inventory. Icecillam - I...
- Wed Mar 17, 2004 5:09 pm
- Forum: T2 Ideas Archive
- Topic: Squids: drain crystal
- Replies: 7
- Views: 2254
I'm still not sure where this helps. It takes me exactly the same amount of time +- 3 seconds to fill up my crystal and fill up my psps. So if I empty my crystal into my mana pool, it takes me the same amount of time to fill up the crystal again as if I woulda medded from 0. Partial drains might hel...
- Tue Mar 16, 2004 11:27 pm
- Forum: T2 Ideas Archive
- Topic: Squids: drain crystal
- Replies: 7
- Views: 2254
Why would we drain something when the psp gets automatically used? Unless your talking a canibalize type conversion rate. Or are you talking like, fillcrystal x, where you sacrifice like x of your psp that goes into the crystal? Which still doesn't help anytime you're off zoning. It does help while ...
- Tue Mar 16, 2004 4:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: squids and eatting/drinking
- Replies: 5
- Views: 1521
- Mon Mar 15, 2004 6:16 am
- Forum: T2 Gameplay Discussion Archive
- Topic: squids and eatting/drinking
- Replies: 5
- Views: 1521
It does, and if eating actually did something for a psi, I might actually eat, or use sustain, or whatever. Might help with hp regen at low levels, mebe...I have no suggestions as to what it should do tho, without being too overpowering. If it messes with the med psp points per tick can we please gi...
- Fri Mar 12, 2004 4:17 pm
- Forum: T2 Ideas Archive
- Topic: Masoleums = low rot
- Replies: 4
- Views: 1552
- Fri Feb 27, 2004 9:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Shieldless Shieldpunching mobs
- Replies: 10
- Views: 1734
Would be our ever fun musp zone of course. <Insert witty comment about point system>. There might be some others but I can't recall off the top of my head. Shieldless bash is fine. If a frost giant charges into you bowling you over your not going to be standing up. Slamming a shield into you when it...
- Thu Feb 26, 2004 4:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: PSP != HP
- Replies: 24
- Views: 4251
- Thu Feb 26, 2004 4:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Shieldless Shieldpunching mobs
- Replies: 10
- Views: 1734
Shieldless Shieldpunching mobs
Can we make it so they have to at least wear shields. Even if its just got zone decorative stats.
- Thu Feb 26, 2004 4:02 pm
- Forum: T2 Ideas Archive
- Topic: Mobs stuck in peace rooms (ie DK morgue)
- Replies: 3
- Views: 1425
Or would be fun to let us dom the mobs down in there so we can get rid of them, add a knockout/drag up proc to the elites so they could smite neus, and make the huge orcs smackdown afk summoning hoard orcs, all while leaving the room !fight so we dont get smited after ress. I'm thinking that would b...
- Tue Jan 06, 2004 6:48 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14963
Every single time I get ressed, I'm overloaded for quite some time. Oh, by the way, my load is 'palrtry' whenever I'm at full strength. I guess this is just another feature of being a halfling. Nope, tho if you got cursed daggers in your inventory, those weigh you down probably to immob. Assuming y...
- Tue Jan 06, 2004 4:46 pm
- Forum: T2 Ideas Archive
- Topic: Eliminate the strength check for dragging
- Replies: 47
- Views: 14963
Not exagerating at all on the Druid. No idea what he was carrying but couldn't budge him. None of the warriors either. Sounds like 15 balista bolts and 10k copper in a bag to me. Btw if your not immediatly moble with all your gear/coins in a bag after ress, you are overloaded, hence some of your st...
- Mon Jan 05, 2004 5:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: PSP != HP
- Replies: 24
- Views: 4251
- Mon Jan 05, 2004 4:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: PSP != HP
- Replies: 24
- Views: 4251
PSP != HP
Seriously. 1 psp gained isn't = 1 hp loss. Why the cloak went from 30/10 to 10/30 is really beyond me. With the current state of eq, if I had to trade hp for psp on a one to one ratio, I'd trade 0 hp's. At 10 hp, that cloak should be at about 70 psp to make it worth taking over another hp only cloak...
- Thu Dec 18, 2003 9:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: If this becomes permanent...
- Replies: 96
- Views: 27939
The complaint is that evilraces are innately better characters then goodraces playing the same class. This was intentionally developed as part of the mud, and has never been a secret. The justification for it has always been that evil races were harder to play. Evil races are no longer harder to pl...
- Sat Dec 13, 2003 4:38 am
- Forum: Logs
- Topic: I'm suprised I didn't starve to death.
- Replies: 3
- Views: 1305
I'm suprised I didn't starve to death.
< 607h/583H 499p/682P 197v/206V > < T: Icecillam TC: excellent E: Thanuk EC: pretty hurt > You feel a field of lethal energy start expanding outward. Thanuk is mortally wounded, and will die soon, if not aided. < 607h/583H 420p/682P 198v/206V > < > Thanuk slumps to the ground. < 607h/583H 420p/682P ...
- Mon Dec 01, 2003 5:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Wormhole still broke.
- Replies: 6
- Views: 2085
- Tue Nov 25, 2003 6:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Wormhole still broke.
- Replies: 6
- Views: 2085
Wormhole still broke.
Aparently special object flags not copied over to main mud yet.
- Mon Nov 24, 2003 5:06 pm
- Forum: T2 Ideas Archive
- Topic: Psi Transit targeting
- Replies: 3
- Views: 1232
Psi Transit targeting
Was reading dizzin's thread, thought of something else. Can we change hole and shift so we can target people in sunlight? Proposed change wouldn't let you actually see/talk to the person, but if some random evil in sun sent you a tell, you'd be able to mentally sense the target and open a target to ...
- Wed Nov 19, 2003 7:54 pm
- Forum: Object Changes
- Topic: a golden amulet inset with a human eye
- Replies: 2
- Views: 5696
- Mon Nov 10, 2003 10:45 pm
- Forum: Object Changes
- Topic: Effect of Object Changes:
- Replies: 42
- Views: 31929
Hp loss is all fine and nifty, lost some sv and stuff so had to shuffle eq around to get back into comfortable range while sacrificing hps. Psp eq on the other hand was completly hosed, as all psp gear is no longer woth using over the hp loss. Ex, Basiliks leggings have much more functionality than ...
- Sat Nov 08, 2003 8:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: I thought we wern't supposed to lose pp in the arena.
- Replies: 5
- Views: 1469