While I see what Khean means, I would have to say that if somebody is RP'ing they shouldn't be using the who command anyway.. as such, new who toggles shouldn't affect RP'ers at all.
New toggles sound great!
Search found 48 matches
- Wed Jul 18, 2001 11:40 pm
- Forum: S3 Ideas Archive
- Topic: For hire / Seeking members
- Replies: 12
- Views: 1700
- Wed Jul 18, 2001 10:08 pm
- Forum: S3 General Discussion Archive
- Topic: grouping 101
- Replies: 62
- Views: 8306
*Agree Malacar* The ONLY thing (ONE) that gives a leader the right to be an asshole if he/she chooses: Your stupid ass following them again anyway. (I think thats part of what Gordex was saying too) If you don't like that leader (he/she was a bully?).. then find a new leader, or lead yourself. It's ...
- Mon Jul 16, 2001 10:56 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25790
Re-reading brought up some more old memories! - Tien at 34th level "stealing" mine and my brothers kill for the bronze helmet in southern WD! (we were high teen/low 20 at the time) - When the code messed up and anything worked for password! I typed randomly 029835 and logged on as Tien (was around t...
- Sat Jul 14, 2001 8:12 pm
- Forum: S3 General Discussion Archive
- Topic: Things I miss :)
- Replies: 26
- Views: 3418
- Doing the wraiths outside Citadel (with infravision) for exp, and fumbling a Sword of Tormenting 13 rooms inside. (Try pulling out a light to pick it up, as a Barb!) - Sister exp. - CC before Undead had Ultra. - Troll/Ogres spamming directions from East/South gates, to make it to UM before they ge...
- Fri Jul 13, 2001 9:54 pm
- Forum: S3 General Discussion Archive
- Topic: Highest trophy
- Replies: 50
- Views: 9484
- Mon Jun 18, 2001 9:58 pm
- Forum: S3 General Discussion Archive
- Topic: Why is it so hard to just get along? :)
- Replies: 62
- Views: 8179
Both posts above mine are correct I think. It's about the individual people's goals, and the group being unclear about eq. distribution. Some people play for fun (goal #1) and get eq along the way (goal #2). Others seem to put equip. as the priority (goal #1) and fun as the side effect (goal #2). Th...
- Wed Jun 13, 2001 3:41 am
- Forum: S3 General Discussion Archive
- Topic: Questions on ress
- Replies: 32
- Views: 4418
**** Add some whitty retort here directed at the simpletons - I deleted mine. ***** Simplified: The code is fine, it works well and has for years.. I didn't realize ppl were lobbying to have it changed. I myself am just curiuos. The inside question that apparently slipped thru my hastily created pos...
- Tue Jun 12, 2001 10:08 pm
- Forum: S3 General Discussion Archive
- Topic: Questions on ress
- Replies: 32
- Views: 4418
Current Con affects whether you fail a ress, and in a seperate roll whether you drain(?), is a pretty broad statement... What I wanted is basically: Does Racial Con figure in? (As a Barbarian Warrior with 20 con (ress affect), I rarely failed ress, and almost never drained. (20 con for barb is aroun...
- Tue Jun 12, 2001 12:53 am
- Forum: S3 General Discussion Archive
- Topic: Questions on ress
- Replies: 32
- Views: 4418
Hey Uth, can you give is some solid facts on the numbers? Or hell, even a rough guess. I mean, is it a scale system? (eg: 1-30 con = 80% chance of fail, 31-60 = 70%, 61- etc etc) Is it a total random number system? (You have 99 con.. random number generates, and you have a 1% chance to fail?.. 30 co...
- Sat Jun 09, 2001 4:11 pm
- Forum: S3 General Discussion Archive
- Topic: Questions on ress
- Replies: 32
- Views: 4418
I would rather lose 1 con permanently than 10+ for 2 weeks :P. Not sure how it's exactly coded Cherz, but I was one of the people that never waited for ress affect to leave before getting a ress (90% of mine came at a 20 con due to affect) and I lost 1 (that I recall, we'll say 3 max tho)point of co...
- Tue Jun 05, 2001 10:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: PRNG
- Replies: 13
- Views: 1490
Gotta love figuring out how the code actually works http://www.sojourn3.org/ubb/wink.gif . This particular piece had been discovered on Duris long ago, and is used quite frequently by those who understand it's potential. The question is, does re-writing the flee code have enough potential benefit to...
- Tue Jun 05, 2001 10:08 pm
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11446
Githyanki Invasion of Waterdeep - High level mobs, I think the entire mud enjoyed that one (including any newbies who died).. I'm positive the high levelers had more fun than fighting a hoard of 5th level mobs. Give the newbies warning (town crier + bards (pc and npc loads) + RP globals etc, and let...
- Sun May 27, 2001 4:15 pm
- Forum: S3 General Discussion Archive
- Topic: good-evil trading
- Replies: 41
- Views: 5558
*Gag* For Christ's sake, I wish I could read one FU**ING thread that doesn't turn into this good vs evil whining. Almost as pathetic as the Duris forums here lately. Here, let me spell it out for you. The "evils are more difficult" argument is based around NEWBIES. NEWBIES will find it more difficul...
- Sun May 27, 2001 1:30 am
- Forum: S3 Ideas Archive
- Topic: grid zones
- Replies: 26
- Views: 4608
Tested the grid as 18th level warrior just to see what it's like. Seemed rather simple, mobs gave low exp but were easy to kill solo. Got 2% per kill, looking at about a full level in 45 minutes for BORING MIND NUMBING exp. My rating: 2 1/2 *'s. If you want fun, don't go here. If you wan't exp and c...
- Fri May 25, 2001 7:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Area admins?
- Replies: 5
- Views: 787
- Wed May 23, 2001 10:38 pm
- Forum: S3 Ideas Archive
- Topic: squiiiids
- Replies: 5
- Views: 1232
- Wed May 23, 2001 10:27 pm
- Forum: S3 General Discussion Archive
- Topic: good-evil trading
- Replies: 41
- Views: 5558
I beg to differ! Being an Outcast sorcerer was great most of the time, I thought it added flavor myself (and good RP stories too :P) Not that i'm against the new change, but the old way rocked too. Methaki K'droeden -DreadLord- The Blood Horde Sarlend K'droeden - The One True Outcast Ahh, good times!
- Mon May 21, 2001 1:46 pm
- Forum: S3 Ideas Archive
- Topic: rescue
- Replies: 39
- Views: 6430
Cherz has a point Kyos, just because you don't find it fun to use triggers for everything doesn't mean everybody agrees. We each find fun in our own ways. (Admit it, the game is incredibly boring, the people make it fun) On that note: For my first two years as a warrior I didn't use any rescue trigg...
- Sun May 20, 2001 4:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Experience... has it changed?
- Replies: 12
- Views: 1789
Don't forget too Kilo.. you are looking at it as: X = total exp available per kill Y = total # of pc's Z = small modifier for combined levels. X * Z / Y = A (exp gained each) Where in fact, its more like: X * Z / Y = A (kill exp gained) A + B (dmg exp gained) = C (individual pc xp) That make sense? ...
- Sat May 19, 2001 3:19 am
- Forum: MUD Client Help
- Topic: Bah, New zMud - 5.55
- Replies: 4
- Views: 1085
I had the same problem when I first registered 5.55. I emailed Zugg and this is his reply: Dear zMUD user, Unfortunately, a bug slipped through our Y2K testing. While zMUD v5.55 is fine, the program used to generate your reg code had a problem. The reg code you were recently sent will not work in zM...
- Sat May 12, 2001 7:04 pm
- Forum: MUD Client Help
- Topic: Trigger to make tells go in another window? anyone?
- Replies: 3
- Views: 917
- Thu Apr 26, 2001 10:40 pm
- Forum: S3 Ideas Archive
- Topic: Halflings, weapon selection...
- Replies: 4
- Views: 940
- Thu Apr 26, 2001 8:15 pm
- Forum: MUD Client Help
- Topic: Scan /trigger
- Replies: 5
- Views: 1045
Easiest way would be to do this: #sub {close by to you} {1 step} You see Jimbob close by to you to the N. would then look like this: You see Jimbob 1 step to the North. Similar substitutions could be made for other distances, definately the easiest route (easy = good). If you'd rather have a coupla ...
- Wed Apr 25, 2001 8:39 pm
- Forum: MUD Client Help
- Topic: Auto-Auto Fire
- Replies: 3
- Views: 1265
Hrm.. it actually wouldn't be toooooooo hard to do (there would always be mobs it wouldn't work on tho).. but I would highly suggest you don't http://www.sojourn3.org/ubb/biggrin.gif . Triggers to help are one thing, triggers to do it for you come dangerously close to the text book definition of a r...
- Tue Apr 24, 2001 10:23 pm
- Forum: MUD Client Help
- Topic: Zmud Mapping 101
- Replies: 9
- Views: 2176
Ok, somebody mentioned it points out quickly where quest mobs etc are within the zone.. could you save specific quest information tagged to that mob/room (a seperate window with quest words/items etc)? Could you use it to tag specific information on how to kill a mob/room etc? For example an edit wi...
- Tue Apr 24, 2001 10:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Enchanter changes
- Replies: 41
- Views: 5440
I agree with Santego, once somebody has done it the old fashioned way long enough to complete the quest, they should get a break (group-globe only, stone/haste should never be group spells) As far as a single target, multi-part spell. Stone/Globe I can see, since they both fall into a protection sph...
- Mon Apr 23, 2001 8:25 pm
- Forum: MUD Client Help
- Topic: Group Triggers
- Replies: 20
- Views: 3825
- Mon Apr 23, 2001 8:22 pm
- Forum: MUD Client Help
- Topic: Zmud Mapping 101
- Replies: 9
- Views: 2176
Zmud Mapping 101
Ok, this might seem kind of odd but.. I don't want help creating maps or a how to on using Mapper (yet), but what I want is hrm. The why of it I guess. I'm decent at designing trig/alias/var combos etc that are useful, but I don't know any features of the mapper (granted I haven't read help on it at...
- Thu Apr 19, 2001 12:19 am
- Forum: MUD Client Help
- Topic: Group Triggers
- Replies: 20
- Views: 3825
Ok ok, here's a good one. Unfortunately its not mine, I just edited it some to work on Sojo (originally written by Drevarr of Duris). By far the best i've seen anywhere. As far as speed.. its iffy, but I haven't had any trouble with speed on zmud (ever) soo.. up to you! Pattern: (%d)/(%d)%shit,%s(%d...
- Sat Apr 14, 2001 7:44 pm
- Forum: S3 General Discussion Archive
- Topic: Would Players Want Quicker Leveling?
- Replies: 49
- Views: 7159
I'd love to see exp requirements toned down a bit. Not made "easy" perhaps, but toned down. (Let's face it, Duris we can get 50+ a week after wipe.. there its great, here it would ruin this mud) My reasoning is this: In zone groups (say 40+ lvl) there are frequently 8-10+ friends in the group, havin...
- Fri Apr 13, 2001 8:03 pm
- Forum: S3 General Discussion Archive
- Topic: Warriors
- Replies: 14
- Views: 2121
See, this is a debate that can go on forever for a few reasons. 1) The nebula used above is a bad example. Only in one zone situation have I ever seen warriors rem weapons to hold hp eq (vital for the part of the zone). THIS particular item/location warriors shouldn't use frequently, but as a whole,...
- Thu Apr 12, 2001 9:27 pm
- Forum: S3 General Discussion Archive
- Topic: Warriors
- Replies: 14
- Views: 2121
- Tue Apr 10, 2001 1:38 am
- Forum: S3 Ideas Archive
- Topic: Stat Rolling
- Replies: 1
- Views: 596
Stat Rolling
Now that stats mean more than they used to, would it be feasible/possible for us to get 1 or 2 more "bonuses" to apply when rolling stats? They would help balance out that "oddball" required stat that we always seem to roll. e.g: Warrior Str: Mighty Dex: Mighty Agi: Average Con: Perfect Now even aft...
- Sat Apr 07, 2001 7:29 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Down with invokers
- Replies: 136
- Views: 24967
Shrug, Invokers aren't unbalanced really, just.. they don't fit. Removing the areas (Give them a really powerful single target nuke instead of inferno/swarm, with a high taunt factor (force switch like para) would be one possible change. Some of the current !area changes sound interesting though (sp...
- Sat Apr 07, 2001 3:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Down with invokers
- Replies: 136
- Views: 24967
Shrug, time/effort permitting here would be my vision: Available classes: A) Sorcerer B) Illusionst Sorcs: Nukes well (less than invokers currently, but more than old-shool sorcs) and gains a short term (non-spec ench) stoneskin at say 36th. Illus: Gains stoneskin (stronger than sorcs) at say 21st, ...
- Sun Mar 25, 2001 8:11 pm
- Forum: S3 General Discussion Archive
- Topic: Evils Unite!
- Replies: 80
- Views: 12168
Been talking to Lazz, not sure if he's coming back or not (doesn't sound like it tho - very busy IRL) I didn't play Soj2 much (Morgg the Ogre when I did) but I was the One True Outcast on Soj1/Toril (everybody else was faking it, I was the only one outcast from EVERYWHERE!) as Sarlend. I'll be back ...
- Sun Mar 25, 2001 7:58 pm
- Forum: S3 General Discussion Archive
- Topic: Email Registration
- Replies: 21
- Views: 3791
Charter Communications: Allows only 1 cable modem per residence unless specific reasons are cited and met. Extra IP address cost: 10 dollars/month. (I've had 2 IP's on my network for 5 months now and haven't gotten charged the 10 dollars yet http://www.sojourn3.org/ubb/biggrin.gif ) I live in the de...
- Mon Mar 19, 2001 4:25 am
- Forum: MUD Client Help
- Topic: Zmud... Omitting a character in a trigger.
- Replies: 6
- Views: 1921
When I first started using Zmud, an old friend had me set up a trig exactly like you described, in order to show me Zmud's capabilities! Well I quickly did, and I was amazed! Then he did this tell! Kanador tells you 'clap;fart;ooc Mystra is a fatty!;ooc and Kanador is AWESOME!' - I was hooked on zmu...
- Thu Mar 08, 2001 11:37 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25790
- Thu Mar 08, 2001 3:01 am
- Forum: S3 General Discussion Archive
- Topic: Best overall Zone
- Replies: 47
- Views: 11639
Most fun: 1) Jot 2) CC 3) Astral (when juib/demo were worth it) Most over-rated: 1) Roots 2) Vault 3) Jabber zone (TF if I remember?) Most boring: 1) Tiamat 2) That dragon zone with that haste crown :P 3) That dragon zone with volo boots! (get the point?) Best exp: 1) Jot grid 2) Bloodstone 3) CC xp...
- Sun Feb 18, 2001 7:43 pm
- Forum: S3 General Discussion Archive
- Topic: Where's lazzraxxuum.....
- Replies: 2
- Views: 977
He's been on Duris with us since Soj2 went down, but stopped playing about a month or so back. Haven't really seen him since and the bastard isn't answering ICQ's either (god forbid he found something to do OFFline!) Probably end up giving him a call soon, make sure everythings good, i'll tell 'im y...
- Sat Feb 17, 2001 5:25 am
- Forum: S3 Ideas Archive
- Topic: Artifacts
- Replies: 112
- Views: 42192
An arti doesn't make the player, the player makes the arti (at least when the artifact has reasonable stats.. some were obviously insanely overpowered.) Tagad solo'd chlora because of an arti? Yeah, clerics solo'ing in the fashion he did isn't normal, but not like he did it in 10 minutes or w/o his ...
- Sat Feb 17, 2001 5:12 am
- Forum: S3 General Discussion Archive
- Topic: SEARCH FOR MISSING PERSONS!
- Replies: 82
- Views: 12792
- Fri Feb 16, 2001 10:57 pm
- Forum: S3 General Discussion Archive
- Topic: Another brilliant topic by.. Ok, just another topic.
- Replies: 65
- Views: 14051
- Tue Feb 13, 2001 10:48 pm
- Forum: S3 General Discussion Archive
- Topic: Who is the wussiest ever!
- Replies: 16
- Views: 2467
- Tue Feb 13, 2001 10:46 pm
- Forum: S3 General Discussion Archive
- Topic: When is this place re-opening?
- Replies: 20
- Views: 3607
- Mon Feb 12, 2001 2:52 pm
- Forum: S3 General Discussion Archive
- Topic: Been asked before, but where's everyone at?
- Replies: 85
- Views: 17963
Escanaba, Michigan. Welcome to da U.P eh? The land where SUMMER is 3 weeks long. Although I do recall it being 90+ for like 3 days straight a few summers back (thought the armageddon was upon us!)... the snow belt rocks! Local Forecast: 12 degrees F. and snowy! (woo theres a change *roll*) Wargar/Sa...
- Wed Feb 07, 2001 5:21 am
- Forum: S3 General Discussion Archive
- Topic: ~
- Replies: 21
- Views: 3291