maybe u can petition to get an alt renamed :P
or make a central storage char whose name starts with X or Z or so :P
Search found 285 matches
- Wed Sep 14, 2005 5:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: For the longest time...
- Replies: 6
- Views: 1386
- Tue Sep 13, 2005 7:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Morgue
- Replies: 4
- Views: 850
- Tue Sep 13, 2005 6:41 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76678
mwrite shar help icewave/firewave typo Edit to a maximum of 100 lines Type "+h" on line by itself for help ------------------------------------ 1: the area, causing considerable damage to all in it's path. 2: it's should be its 3: +w Ok. Sending: -----------------------------------------------------...
- Tue Sep 13, 2005 6:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Lich vs. Lava Burst
- Replies: 21
- Views: 3141
- Tue Sep 13, 2005 6:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Purple potion
- Replies: 12
- Views: 1901
- Sun Sep 11, 2005 6:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Purple potion
- Replies: 12
- Views: 1901
- Sun Sep 11, 2005 5:43 am
- Forum: T2 Gameplay Discussion Archive
- Topic: IC2 - areas and code please read.
- Replies: 16
- Views: 2451
- Fri Sep 09, 2005 6:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Res fx needs fixin
- Replies: 6
- Views: 1109
- Sun Aug 28, 2005 11:30 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 70031
The Commons Square of Waterdeep Room size: Very large (L:75 ft W:75 ft H:500 ft) Exits: -N -E -S -W A huge clock tower stands here, ticking in a slow rythum . look tower The tower stands at least fifty feet high, and is made of small stone bricks. Near the top of the tower, a large clock face can be...
- Wed Aug 24, 2005 10:33 pm
- Forum: T2 Ideas Archive
- Topic: speed up the camp command?
- Replies: 13
- Views: 2638
speed up the camp command?
It would be great if you could buy tents that you can use to speed up the 'camp' command.
Sort of like disguise kits for the rogue's disguise command.
Wouldn't need to be instantaneous, but just cut off maybe half a tick off the process. Then it would turn this time sink into more of a plat sink.
Sort of like disguise kits for the rogue's disguise command.
Wouldn't need to be instantaneous, but just cut off maybe half a tick off the process. Then it would turn this time sink into more of a plat sink.
- Sat Aug 20, 2005 8:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: not a good welcome to toril
- Replies: 1
- Views: 861
- Fri Aug 19, 2005 4:30 pm
- Forum: T2 Ideas Archive
- Topic: Illusionist spell
- Replies: 13
- Views: 2281
Probably cuz it was too darn effective. They had to either adjust glitterdust/sunray/all blinds in general or tranquility; they chose the latter. A lot of caster mob AI hinges on being engaged in combat as well - disengage them and they have to target you all over again - spam tranquility and you've...
- Thu Aug 18, 2005 7:59 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Muspel Invasion
- Replies: 11
- Views: 1597
- Wed Aug 17, 2005 4:39 pm
- Forum: Logs
- Topic: A horrible demon really is horrible.
- Replies: 7
- Views: 1435
- Mon Aug 15, 2005 4:15 pm
- Forum: Logs
- Topic: funny thing... I cant move mounted while Imoblized
- Replies: 5
- Views: 1292
- Mon Aug 15, 2005 4:04 pm
- Forum: General Discussion Archive
- Topic: I'm curious....
- Replies: 25
- Views: 4536
- Sun Aug 14, 2005 11:10 pm
- Forum: T2 Ideas Archive
- Topic: Calender with events
- Replies: 7
- Views: 1606
- Wed Aug 03, 2005 6:35 am
- Forum: General Discussion Archive
- Topic: online...
- Replies: 8
- Views: 1808
- Wed Aug 03, 2005 5:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Zouve Corpse Game Begins!
- Replies: 40
- Views: 8240
- Mon Aug 01, 2005 11:09 am
- Forum: NHC: New Player Help
- Topic: Helper status - currently not hiring.
- Replies: 13
- Views: 13421
- Mon Aug 01, 2005 11:04 am
- Forum: T2 Gameplay Discussion Archive
- Topic: odd request
- Replies: 15
- Views: 2895
- Mon Aug 01, 2005 3:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Pfile Issues
- Replies: 7
- Views: 1415
- Sun Jul 31, 2005 11:19 pm
- Forum: T2 Ideas Archive
- Topic: The Ranger, by a very old one
- Replies: 7
- Views: 1859
invokers are area damage not the best damage period. their single target damage curve MAY be slightly better for the first 20-25 rounds but it takes a sharp nosedive afterwards (even when you factor out magic resistance). Both rogue and ranger (with archery) easily outpace spell damage long term. M...
- Sun Jul 31, 2005 11:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: odd request
- Replies: 15
- Views: 2895
- Sun Jul 31, 2005 11:10 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Pfile Issues
- Replies: 7
- Views: 1415
- Sun Jul 31, 2005 11:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Shieldpunch's true damage
- Replies: 2
- Views: 1094
- Sun Jul 31, 2005 10:18 pm
- Forum: General Discussion Archive
- Topic: Truth in Environmental Science
- Replies: 31
- Views: 7363
- Wed Jul 27, 2005 11:46 pm
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76678
- Wed Jul 27, 2005 6:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Top 5 Code Requests
- Replies: 130
- Views: 26253
- Wed Jul 27, 2005 5:28 am
- Forum: General Discussion Archive
- Topic: Anyone wanna see my bone structure?
- Replies: 9
- Views: 2291
- Mon Jul 25, 2005 9:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Top 5 Code Requests
- Replies: 130
- Views: 26253
- Thu Jul 21, 2005 2:12 am
- Forum: General Discussion Archive
- Topic: Sandra Day O'Connor Retiring
- Replies: 84
- Views: 22065
- Sat Jul 16, 2005 8:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: NO WONDER nobody uses fumble
- Replies: 9
- Views: 1802
- Mon Jul 11, 2005 2:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Crashes Crashes and oh wait..more CrasheS!
- Replies: 50
- Views: 14560
- Thu Jun 30, 2005 4:19 am
- Forum: Logs
- Topic: What i think of dragons.
- Replies: 1
- Views: 813
- Sat Jun 25, 2005 10:43 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Top 5 Code Requests
- Replies: 130
- Views: 26253
- Wed Jun 15, 2005 4:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dragon Feedback
- Replies: 121
- Views: 29326
How about a compromise of letting the para paralyze just part of the dragon? For instance, have it paralyze the tail, thus preventing tail sweeps for a while, or perhaps a leg, which might stop claw procs? Major para doesn't have to be a 'one size fits all' kind of spell for something as large as a ...
- Mon Jun 13, 2005 7:55 am
- Forum: Logs
- Topic: new damage xp alternative
- Replies: 1
- Views: 756
new damage xp alternative
was doing xp with Yamiral, when... The Scattered Remains of a Thick Forest Room size: Huge (L:100 ft W:120 ft H:50 ft) Exits: -E -S -W A treant stands here protecting the forest from harm. < 590h/624H 114v/120V > A harmonious combination of notes from Yamiral soothes your wounds. You feel better! ki...
- Wed Jun 08, 2005 10:08 pm
- Forum: T2 Ideas Archive
- Topic: Respond
- Replies: 6
- Views: 1441
There is the 'reply hold' and 'reply clear' commands. However, I don't know if anyone has actually ever found these commands useful. I know I haven't, because they seem unintuitive to use. Alternatively, you could write your own tell/respond aliases to do a respond, maybe something like this: #alias...
- Wed Jun 08, 2005 9:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evermeet Changes
- Replies: 41
- Views: 10975
Agree, pare down the roads! Would be great if you could just condense point A to B of 20 rooms to just a couple rooms, and just make it take more moves to get from one to the next, especially if there's not much change in description from point A to B - and just put the windiness of the road in the ...
- Thu May 26, 2005 9:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Sunray VS Prism
- Replies: 50
- Views: 11391
What would you suggest druids use their 5th circle for? I mem one dispel magic to counter paras, one vigorize crit for when the rogue is dragging stuff, and the rest are sunrays. It's a 5th circle spell. You should feel lucky that it is even useful. Most classes rarely touch that circle unless they...
- Tue May 24, 2005 4:50 pm
- Forum: Logs
- Topic: This is how an NPC kills a lowlevel player
- Replies: 5
- Views: 1133
- Sun May 22, 2005 3:47 am
- Forum: T2 Ideas Archive
- Topic: Help Files Errors
- Replies: 3
- Views: 980
- Sun May 22, 2005 3:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rot time again
- Replies: 21
- Views: 2913
- Sat May 21, 2005 6:21 am
- Forum: T2 Ideas Archive
- Topic: CODE TYPOS
- Replies: 111
- Views: 76678
- Fri May 20, 2005 6:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mmail Change
- Replies: 5
- Views: 1270
- Fri May 20, 2005 5:58 pm
- Forum: General Discussion Archive
- Topic: I HATE summer
- Replies: 37
- Views: 8233
82 celsius would be fatal, only 8 degrees from boiling an egg *grin* we had days in Bahrain where it was 157 degrees F (82C = 180 F) ... *shrug* .. I imagine there are places comparable .. Your thermometer must have been measuring something wacky then (like the inside of a car?), highest naturally ...
- Tue May 17, 2005 7:31 am
- Forum: T2 Ideas Archive
- Topic: Plane Shift for Shamans!
- Replies: 48
- Views: 9018
- Thu May 12, 2005 8:01 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 70031
Beneath a Rocky Overhang Room size: Large (L:50 ft W:50 ft H:20 ft) Exits: -N -E A primative human is here, regarding you with a terrified expression. primitive But check out the Nobel prize winning description: He looks very much like a neandrathol, with a low forehead and alot of body hair. There ...
- Mon May 09, 2005 6:07 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 70031
In Waterdeep jailhouse
Guard Barracks Room size: Large (L:50 ft W:50 ft H:20 ft) Exits: -E -S A militia guard stands here. A militia guard stands here. A militia guard stands here. < 678h/671H 107v/108V > l guard He is dressed in average looking leather armor and bears the crest of Waterdeeps city militia. His stern gaze ...