Search found 300 matches

by Marthammor
Mon Jan 22, 2018 4:32 am
Forum: GCC: Gameplay Discussion
Topic: Dice number generation
Replies: 2
Views: 14749

Re: Dice number generation

Is that the old code? I don't see the newer stuff in there to handle gerin's rolls.
by Marthammor
Sat Jan 06, 2018 2:19 pm
Forum: GCC: Gameplay Discussion
Topic: Mud is Down
Replies: 11
Views: 12018

Re: Mud is Down

As of 9:15am on Jan 6th, this looks to have been corrected.
Thank you!
by Marthammor
Sat Jan 06, 2018 2:19 pm
Forum: MUD Client Help
Topic: Can't get in, getting disconnected
Replies: 1
Views: 4973

Re: Can't get in, getting disconnected

Occasionally it gets hung in a state that doesn't allow connections, or really much of anything else, and needs to be rebooted.
As of 9:15am on Jan 6th, it looks to be back to normal.
by Marthammor
Fri Sep 23, 2016 4:14 am
Forum: OOC: General Discussion
Topic: Looking for old players
Replies: 6
Views: 19190

Re: Looking for old players

Some of us are still around. Believe you used to have me friended on WoW at one point.
by Marthammor
Tue May 31, 2016 4:31 pm
Forum: NHC: New Player Help
Topic: Can't log in
Replies: 2
Views: 5899

Re: Can't log in

You'll have to log into the mud and create a player account and your first character via telnet or a mud client first before using the web client. I would suggest taking a look at http://www.torilmud.com/phpBB3/viewtopic.php?f=4&t=25455 for a client and a set of scrips that are TorilMUD specific...
by Marthammor
Mon Nov 22, 2010 5:42 pm
Forum: T2 Areas Discussion Archive
Topic: A lump of mithril ore not loading?
Replies: 1
Views: 4520

Re: A lump of mithril ore not loading?

Confirming that it still loads.
by Marthammor
Mon Oct 25, 2010 12:08 am
Forum: T2 Gameplay Discussion Archive
Topic: we do not need a cop
Replies: 29
Views: 18492

Re: we do not need a cop

amen let it be noted i logged the multi off before the out of context and edited text even began also note how much further it went after i logged, verified i no longer used the same ip as anyone else and asked to be left alone as for my friends, they all know me well enough not to come at me sidew...
by Marthammor
Sun Oct 24, 2010 9:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: we do not need a cop
Replies: 29
Views: 18492

Re: we do not need a cop

'You' petitions 'no specific reason, just trying to recruit a new player, gotta keep things movig' > I appreciate you helping out new players. I think you said it yourself that we all benefit when new players want to play our game. 'You' petitions 'was gunna see if i could run to sm before he idle o...
by Marthammor
Sun Oct 03, 2010 4:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Trune winged mace and thorn gauntlets
Replies: 1
Views: 5017

Re: Trune winged mace and thorn gauntlets

Sorry about that. Added back on the testmud. Will try to get it moved over to main next time code is moved.
by Marthammor
Tue Sep 28, 2010 4:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: CM broken?
Replies: 7
Views: 6229

Re: CM broken?

Apparently was just a buggy boot. After the crash, things seem to be loading normal. Feel free to post if you find things borked again.
by Marthammor
Mon Sep 27, 2010 5:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: CM broken?
Replies: 7
Views: 6229

Re: CM broken?

Looks to be working alright. See a war party currently loaded.
by Marthammor
Mon Aug 30, 2010 4:01 pm
Forum: T2 Gameplay Discussion Archive
Topic: thoughts on dwarven scale bryned
Replies: 2
Views: 1379

Re: thoughts on dwarven scale bryned

When the quest was first made, we were following the eq calculator to figure up values of gear and what kind of stats gear could have. It turned out that for some reason the dwarven scalemail, in combination with the other quest items, could get a pretty nice upgrade. Was it the right thing to do? L...
by Marthammor
Fri Aug 13, 2010 6:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: red fanged dagger changes
Replies: 23
Views: 5250

Re: red fanged dagger changes

The code move this last time around didn't have any updates to fix the problems with this dagger. It only had a few typo fixes. Think the news entry was in error.
by Marthammor
Tue Aug 03, 2010 7:04 am
Forum: MUD Client Help
Topic: Problem with activation
Replies: 4
Views: 6614

Re: Problem with activation

*sigh* try to be helpful and you end up talking to a bot...
by Marthammor
Mon Aug 02, 2010 10:37 pm
Forum: MUD Client Help
Topic: Problem with activation
Replies: 4
Views: 6614

Re: Problem with activation

There is nothing to activate. Toril is a free to play mud. You can either use standard telnet or one of the many mudding clients around such as cMUD or TinTin.
by Marthammor
Wed Apr 07, 2010 5:59 pm
Forum: T2 General Discussion Archive
Topic: Trojan program, help please?
Replies: 4
Views: 1089

Re: Trojan program, help please?

Seriously consider this spam. User name is the same thing they have in their sig, which takes you to youtube.
by Marthammor
Fri Feb 26, 2010 5:00 am
Forum: Logs
Topic: Do Not Group Deabnue et all (posted on request)
Replies: 26
Views: 16076

Re: Do Not Group Deabnue et all (posted on request)

You seriously brought this thread back up after all this time just to take a jab at someone?
by Marthammor
Sat Jan 16, 2010 5:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bugged item in Scorn
Replies: 1
Views: 1198

Bugged item in Scorn

There is currently an item in Scorn that is bugged and allowing people to pick it up. If you are one of the few doing this, please stop. It will be getting fixed shortly, but until then please leave it be.
Thank you.
by Marthammor
Fri Dec 11, 2009 8:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Horrendous lag
Replies: 4
Views: 1686

Re: Horrendous lag

Doesn't really make sense that its causing lag, and it may honestly be something else, but I think its me booting the testmud and it usually crashes at least once if not a few times before I get it sorted out (blame Annam).
by Marthammor
Fri Dec 11, 2009 7:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Horrendous lag
Replies: 4
Views: 1686

Re: Horrendous lag

Makes sense, thats about the time I log in and do areas updates and reboot our testmud which causes some lag if an update goes bad and crashes.
by Marthammor
Fri Dec 11, 2009 7:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dear guy who picked up Krul's bag
Replies: 13
Views: 4579

Re: Dear guy who picked up Krul's bag

Well, we could just say pay attention to wtf you're doing and you wouldn't have to worry about anything.
That rule I believe was put in place to keep people from grabbing gear left on the ground after a ress. I coul be wrong though.
by Marthammor
Fri Dec 11, 2009 12:50 am
Forum: T2 Gameplay Discussion Archive
Topic: Dear guy who picked up Krul's bag
Replies: 13
Views: 4579

Re: Dear guy who picked up Krul's bag

We don't tell the player that lost is who has it because that could lead to them being harassed. We can and often do let the person who found the item(s) know who they belong to in case they were looking for the owner. It is ultimately up to the person that found them as to whether they give the ite...
by Marthammor
Fri Dec 04, 2009 12:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Lost BC Demonleather sleeves: Cooperation or Competition?
Replies: 5
Views: 2282

Re: Lost BC Demonleather sleeves: Cooperation or Competition?

The rule is in place to keep people from harassing the person that picked them up. I suggested that you post in public places such as the boards in-game and these forums. I even told you what side to look on. Not much else I was able to do and I don't believe the admin sphere would offer any more th...
by Marthammor
Thu Nov 26, 2009 1:22 am
Forum: T2 Gameplay Discussion Archive
Topic: Izans and crashes
Replies: 9
Views: 2421

Re: Izans and crashes

So who was doing what around this time?
by Marthammor
Thu Nov 19, 2009 10:02 pm
Forum: T2 Areas Discussion Archive
Topic: So ya wanna be a Quest Writer
Replies: 6
Views: 5567

Re: So ya wanna be a Quest Writer

*scratch*
I thought that weapon was supposed to have a proc already.
I know it wasn't done when the zone went in, but I thought I had talked to someone afterwards about making one for it or what it was supposed to be/do.
Been too long ago and I have a really short memory.
by Marthammor
Mon Nov 09, 2009 10:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: Mud is Down :(
Replies: 19
Views: 5565

Re: Mud is Down :(

If the mud doesn't actually crash, there is no file to look through to debug. So if there was someone on and doing something when it hung, send him an email or PM saying what you were doing at the time so he can look into the code in those areas to try to track this down.
by Marthammor
Sat Oct 24, 2009 12:06 am
Forum: T2 Gameplay Discussion Archive
Topic: Izans and crashes
Replies: 9
Views: 2421

Re: Izans and crashes

Is it always in the same spot, against a specific mob?
by Marthammor
Wed Aug 12, 2009 4:11 am
Forum: T2 Ideas Archive
Topic: Followers and casting
Replies: 5
Views: 6444

Re: Followers and casting

Why don't we just let you multi full time so you control the entire group, or let you buy 14 npcs to take with you that you control how you want?
Leave something for people to pay attention to and actually think about.
by Marthammor
Sun Jul 26, 2009 5:45 pm
Forum: T2 Areas Discussion Archive
Topic: power assisted combat boots
Replies: 7
Views: 6238

Re: power assisted combat boots

The old boots are still around. The object was copied to a BC's area file and modified there from what I can recall.

I didn't check the stats of the two. All I remember was that they were changed from the original. If they weren't upgraded, then I apologize for stating that they were.
by Marthammor
Sat Jul 25, 2009 8:19 pm
Forum: T2 Areas Discussion Archive
Topic: power assisted combat boots
Replies: 7
Views: 6238

Re: power assisted combat boots

Yes. It was decided that Izan's had too many good items so they were moved to Avernus and given a slight upgrade.
by Marthammor
Fri Jul 10, 2009 10:20 pm
Forum: T2 Areas Discussion Archive
Topic: What's the point of having 2 identical questmobs for a quest
Replies: 5
Views: 2039

Re: What's the point of having 2 identical questmobs for a quest

There were a few complaints when the quest first went in about this as well.
I believe the answer was that it was done that way to make you read the quest and pay attention to what you were doing.
Could be wrong, however.
by Marthammor
Thu Jul 09, 2009 3:15 pm
Forum: MUD Client Help
Topic: Anyone use Windows 7 and unable to use CMud or ZMud?
Replies: 6
Views: 12223

Re: Anyone use Windows 7 and unable to use CMud or ZMud?

Running the 64 bit version of windows 7 and installed cmud last night. Just opened it again and it seems to be working alright so far. Might try with a clean install. Don't import anything right away. Might also try putting it in a directory outside the recommended one. I usually just install it to ...
by Marthammor
Fri Jun 19, 2009 4:12 pm
Forum: T2 Gameplay Discussion Archive
Topic: Marthammor, tell Shevarash to save the MUD
Replies: 7
Views: 2650

Re: Marthammor, tell Shevarash to save the MUD

Not sure what all needs done with the align quest. If its just a simple matter of getting it moved in, I think thats doable now.

As for Trac, last I knew it wasn't working, but I admittingly haven't looked at it in awhile.

Edit: Oh, hey, look at that. It works!
by Marthammor
Thu Jun 18, 2009 4:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Marthammor, tell Shevarash to save the MUD
Replies: 7
Views: 2650

Re: Marthammor, tell Shevarash to save the MUD

I told Dug how to fix it yesterday. I had to log off so don't know if he got it fixed or not.
by Marthammor
Tue Jun 09, 2009 4:47 pm
Forum: T2 General Discussion Archive
Topic: Shev?
Replies: 59
Views: 8398

Re: Shev?

You're right, currently there isn't anyone who can move code. I had thought Dug had the ability until I asked him to move code to fix a weapon proc. Shev has always been kind of protective about what code work makes it onto the main mud which is currently causing problems, but I'm sure he's got good...
by Marthammor
Tue Jun 09, 2009 10:50 am
Forum: T2 General Discussion Archive
Topic: Shev?
Replies: 59
Views: 8398

Re: Shev?

I said for all intents and purposes. He isn't officially the forger, thats something for him and Shev and Shar to decide when the time comes. Until then, I think he's doing a fine job as sphere head even if he doesn't have all the tools he needs sometimes.
by Marthammor
Tue Jun 09, 2009 3:57 am
Forum: T2 General Discussion Archive
Topic: Shev?
Replies: 59
Views: 8398

Re: Shev?

The way it sounded when I mentioned it, was that no one had told them anything was wrong. I waited till sunday to mention anything because I had thought someone else might have told them. Plus I kinda forgot I had Shar's number in my phone, heh. For all intents and purposes, Dugmaren is the forger f...
by Marthammor
Tue Jun 09, 2009 12:18 am
Forum: T2 General Discussion Archive
Topic: Shev?
Replies: 59
Views: 8398

Re: Shev?

Yup, he sure didn't have time to do anything when I let him and Shar know the forums were down and that a few other things were messed up. I mean, they were fixed like two hours later and all. Guess he doesn't care.
by Marthammor
Wed Mar 04, 2009 12:43 am
Forum: T2 General Discussion Archive
Topic: Internet Options
Replies: 16
Views: 3057

Re: Internet Options

Kiryan, I hope you aren't saying cell connections are slower then satellite connections. Depending on load of the tower and the number of players in a city in WoW, I keep anywhere from 230-400ms lag. Satellite tends to be worse then that as far as I know. Also, last I checked into it.. the equipment...
by Marthammor
Mon Mar 02, 2009 3:57 pm
Forum: T2 General Discussion Archive
Topic: Internet Options
Replies: 16
Views: 3057

Re: Internet Options

Personally, I live out in the sticks and have a 3G cell connection that works decently well. My laptop with a built in card picks up about two bars of signal, while for my desktop I have a small antenna on my roof and a booster to get a constant 4-5 bars of good signal. This is in an area that is co...
by Marthammor
Sun Dec 14, 2008 1:53 am
Forum: T2 General Discussion Archive
Topic: Unable to connect (13 dec 08)
Replies: 6
Views: 1826

Re: Unable to connect (13 dec 08)

Can connect fine.
by Marthammor
Thu Dec 04, 2008 6:20 pm
Forum: MUD Client Help
Topic: Boxed [default] setups
Replies: 3
Views: 2774

Re: Boxed [default] setups

Don't know if anyone has done this yet, but I know using the new cmud, you can make packages and post them for people to download. Could make some with the right mapper settings, and perhaps even some with the most commonly used aliases, triggers, etc for individual classes.
by Marthammor
Fri Oct 03, 2008 5:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril editor and the area docs -yes this belongs in gameplay
Replies: 17
Views: 5533

Re: Toril editor and the area docs -yes this belongs in gameplay

I had asked the same question about the code. The reply I got was that the code for it was lost a long time ago. I know there have been a few attempts to make another editor, but none seem to have been finished.
by Marthammor
Mon Aug 25, 2008 1:30 am
Forum: MUD Client Help
Topic: exporting a zone from a map database - how?
Replies: 7
Views: 2769

Re: exporting a zone from a map database - how?

Nifty little program called zonecopy. Try searching for it on the zuggsoft forums or if ya can't find it, post a message there as I'm sure someone has a copy of it.
by Marthammor
Wed Aug 13, 2008 2:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bryn armor upgrades: Ansi
Replies: 10
Views: 2847

Re: Bryn armor upgrades: Ansi

The stats came from using the equipment calculator. Lower end armors didn't use all that many points so adding things to them were easier. The higher end armors however were expensive point wise and even some of the simplest upgrades cost a ton of points. As to adding more armors to the quest, that ...
by Marthammor
Mon Aug 04, 2008 3:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bryn armor upgrades: Ansi
Replies: 10
Views: 2847

Re: Bryn armor upgrades: Ansi

There are three different types of armors, so there is some degree of variance there. Also, and I believe this is in the quest text as well (its been awhile since I wrote it, so forgive me if I don't remember how I worded it), the original armor is destroyed so nothing of the original, save for the ...
by Marthammor
Sat Jul 19, 2008 5:15 pm
Forum: T2 Areas Discussion Archive
Topic: No identify
Replies: 39
Views: 16351

Re: No identify

The shop keeper might very well know what the items do, but might wish to keep the full details of them to himself as to make money off those that are intrigued by their mystery. On the other hand, he could lose money as well because some people aren't willing to take the risk of spending 1k for an ...
by Marthammor
Sat Jul 19, 2008 12:10 am
Forum: T2 Areas Discussion Archive
Topic: No identify
Replies: 39
Views: 16351

Re: No identify

The wands, potions, and scrolls in bryn were all made !id for a reason. I'm not overly against them having their !id status removed, although I find it hard to believe that a fairly low level spell can be used to figure out the stats/spell names/ect on anything in the realms, even items that are far...
by Marthammor
Wed Jun 18, 2008 5:33 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evermeet
Replies: 7
Views: 1226

Re: Evermeet

I had thought that all the dead end roads were removed long ago when this issue was last brought up.
by Marthammor
Thu May 29, 2008 3:34 am
Forum: T2 General Discussion Archive
Topic: TV Tuner Cards?
Replies: 4
Views: 1193

Re: TV Tuner Cards?

Yasden wrote:Don't forget that next February all broadcast will be entirely digital.


Which only applies if you still get your TV signal from an antenna. Satellite and cable aren't affected by the change as they don't use any of the airwave space the FCC is opening up for other use.

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