Search found 68 matches

by Guw
Thu Jan 01, 2004 4:30 am
Forum: T2 Ideas Archive
Topic: tank luvin: heavy armor give increased melee dam absorption
Replies: 3
Views: 1204

addenum: how it might work

Pick a weight of armor, say 1000 lbs, as a limit. If you wear 1000 lbs of armor (with -100AC) then 70% of melee damage will be absorbed. Above 1000 lbs of armor has no effect. Wear 100 lbs of armor (with -100AC) then 7% of melee damage will be absorbed. About to head out for NYE so will add to this ...
by Guw
Thu Jan 01, 2004 1:41 am
Forum: T2 Ideas Archive
Topic: tank luvin: heavy armor give increased melee dam absorption
Replies: 3
Views: 1204

tank luvin: heavy armor give increased melee dam absorption

Two ideas in one really - high strength tanks with heavy armor and low strength tanks with light armor. I propose: (i) that we increase the damage absorption effect of AC based on the weight of the armor the tank is wearing. (ii) I also propose that tanks wearing light weight armor gain a bonus to d...
by Guw
Mon Dec 29, 2003 10:24 pm
Forum: Logs
Topic: when things go wrong - 4
Replies: 0
Views: 891

when things go wrong - 4

< 531h/434H 152p/152P 105v/105V > < P: std > *the psi* group-projects 'if not hard we can kill' < 519h/434H 152p/152P 105v/105V > < P: std > *the psi* skulks in from the east. < 516h/434H 152p/152P 105v/105V > < P: std > tell *the tank* i'm looking for HUGE slug around here for relo.. found this hyd...
by Guw
Mon Dec 29, 2003 10:19 pm
Forum: Logs
Topic: when things go wrong - 3
Replies: 0
Views: 686

when things go wrong - 3

< 491h/436H 152p/152P 105v/105V > < T: *the tank* TC: excellent E: apprentice EC: few scratches P: std > An apprentice mage completes his spell... An apprentice mage utters the words, 'iuophwabraz' an apprentice mage brings *the tank*'s worst nightmares into existence to attack him viciously! *the t...
by Guw
Mon Dec 29, 2003 10:18 pm
Forum: Logs
Topic: when things go wrong - 2
Replies: 0
Views: 797

when things go wrong - 2

< 375h/375H 185p/185P 112v/134V > < P: std > Casting: full heal * *the mage* opens an ancient tome and begins studying it intently. < 375h/375H 185p/185P 112v/134V > < P: std > *the cleric* sweats profusely and convulses. *the cleric* is mortally wounded, and will die soon, if not aided. < 375h/375H...
by Guw
Mon Dec 29, 2003 10:17 pm
Forum: Logs
Topic: when things go wrong - 1
Replies: 0
Views: 697

when things go wrong - 1

A Trilk warrior recognizes *the psi*, and charges to attack it! A Trilk warrior attacks *the psi*, landing a single hit. *the psi* is slashed into two by a masterly stroke performed by a Trilk warrior. *the psi* is dead! R.I.P. Your blood freezes as you hear the rattling death cry of *the psi*. < 55...
by Guw
Mon Dec 29, 2003 9:45 pm
Forum: Logs
Topic: duergar accuracy - gating to smoke
Replies: 1
Views: 893

duergar accuracy - gating to smoke

You complete your spell... There is a slight breeze as the dusts swirl around and condense into a blood-red portal. A gateway is opened to the smoke plane! < 601h/601H 152p/152P 105v/105V > < P: std > Saving... < 601h/601H 152p/152P 105v/105V > < P: std > look in portal You peer into a blood-red por...
by Guw
Fri Dec 26, 2003 10:38 pm
Forum: Logs
Topic: Fun occurances in our hour at WD
Replies: 7
Views: 1946

Shev favours the big battalions!
by Guw
Fri Dec 26, 2003 7:50 pm
Forum: Logs
Topic: Fun occurances in our hour at WD
Replies: 7
Views: 1946

tally - evils a pile V goodies a few :)

Entrance to the Inn of the Dead Orc Exits: -E -W -U There is a blood-red portal here shimmering darkly. (magic) A silver tiara, embedded with sparkling amethysts is lying here. (invis) (magic) Corpse of a drunk is lying here. [9] Corpse of Raiwen is lying here. Corpse of Kiyur is lying here. [3] Cor...
by Guw
Thu Dec 25, 2003 8:42 pm
Forum: T2 Ideas Archive
Topic: colour changing weapons/items
Replies: 2
Views: 1336

colour changing weapons/items

A LOTR inspired idea - ie sting.

A piece of high end gear that changes ascii colour when event X occurs.

eg. sword of the dragons - which changes color to red/green/white etc if a fire/acid/cold breathing dragon is nearby.

Turns multicolour when tiamat returns from her slumber!
by Guw
Mon Dec 22, 2003 12:34 am
Forum: T2 Ideas Archive
Topic: who sort evil
Replies: 6
Views: 1456

who sort evil

If the grouping changes become permanent, could we please have a command similar to "who sort evil" that would include humans with evil (maybe neutral) alignment? I've never really played goodie.. would be great to have a who command to see a list of devious goodies who might be available for evil g...
by Guw
Fri Dec 19, 2003 10:09 pm
Forum: T2 Gameplay Discussion Archive
Topic: If this becomes permanent...
Replies: 96
Views: 27775

If trolls are wildlife..

..druids should protect us!

:)
by Guw
Fri Dec 19, 2003 9:51 pm
Forum: T2 Gameplay Discussion Archive
Topic: If this becomes permanent...
Replies: 96
Views: 27775

trolls

As I understand it trolls were the original conservationalists.. the term 'greenie' actually came from the grey-green colouration of a typical trolls skin :)
by Guw
Thu Dec 18, 2003 10:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: If this becomes permanent...
Replies: 96
Views: 27775

GH assassin

One of my favourite corpse generators is the rare load assassin than pops in Gloomhaven occasionally.

Damn he can create a pile of corpses fast!
by Guw
Fri Dec 12, 2003 6:07 pm
Forum: General Discussion Archive
Topic: life
Replies: 0
Views: 746

life

This was written by someone I respected, many lifetimes ago, on a far away world. I believe what he wrote is applicable today, and damn, I wish I was half as articulate as this old ranger. I hope you enjoy. I realize many of you do not know me and wonder why this average human ranger who no one know...
by Guw
Thu Dec 11, 2003 8:17 pm
Forum: T2 Gameplay Discussion Archive
Topic: This is just plain wrong!
Replies: 23
Views: 5373

Was responding to:

Tuga the Sunless Troll polimorphed into a Barbarian by the evil no evil-pbase God
by Guw
Thu Dec 11, 2003 1:33 am
Forum: T2 Gameplay Discussion Archive
Topic: This is just plain wrong!
Replies: 23
Views: 5373

Stamm try to imagine what it is like to play on the evil side - twice in the last week I have been in an evil zone group that has formed and then disbanded for lack of cleric. There is a pile of corpses shoulder deep in DK at the moment. Evils are leveling goodies because rarely do the evils zone. I...
by Guw
Thu Dec 11, 2003 12:20 am
Forum: T2 Gameplay Discussion Archive
Topic: This is just plain wrong!
Replies: 23
Views: 5373

You are wrong, in fact you are briming with wrongability.

I am "bleating" about the evil p-base dying for lack of clerics. I am suggesting one strategy that might, perhaps, increase the chance of evils zoning occassionally.

Now wouldn't that be nice :)
by Guw
Thu Dec 11, 2003 12:08 am
Forum: T2 Gameplay Discussion Archive
Topic: This is just plain wrong!
Replies: 23
Views: 5373

Why is it Stamm that you have nothing constructive to add to this thread?

The fact is that in the past 12 months probably 4 evil clerics have made it past 40.
by Guw
Wed Dec 10, 2003 11:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: This is just plain wrong!
Replies: 23
Views: 5373

Evils should play clerics or stop whining about the lack of them. A troll sings "There's a hole in the bucket, dear Eliza." People don't play evil because of lack of clerics means it can be difficult to organize a zone group. This problem is a long term problem for evils. Clerics are probably the w...
by Guw
Wed Dec 10, 2003 9:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: new roller: request reroll period
Replies: 59
Views: 12484

My gut feeling is that if you sum all 8 stats and take average, then the average is about the same for the new roller as the old. The only difference with the new roller is the ability to roll 4 *great* stats, but that same character will still have 4 shitty stats. And there is a real price to pay f...
by Guw
Wed Dec 10, 2003 7:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: This is just plain wrong!
Replies: 23
Views: 5373

I heard a rumor that one of the drow houses has taken out a bunch of contracts on evils that are playing goodies :) .. but seriously .. there's a few scalers playing evil now and thats great.. still a problem with clerics though - twice in the last week I have been in an evil zone group waiting for ...
by Guw
Tue Dec 09, 2003 7:30 pm
Forum: T2 Gameplay Discussion Archive
Topic: Ruagh has been encaged. Guess its time for my goodbye post.
Replies: 39
Views: 10340

DK drow defence lawyer: I hereby call the next witness, Mr.Guw, of #3 UnderBridge, South Ghore. *a troll stumps up to the bench dripping mud and blood* A troll grunts 'what do ya want?' DK drow court clerk says, "Please place your hand on this Book of Lloth and repeat after me..." ******************...
by Guw
Fri Dec 05, 2003 7:58 pm
Forum: T2 Ideas Archive
Topic: ogres
Replies: 45
Views: 11413

Alot of aggro in this thread to something posted in the *ideas* forum. Give Itchy 6 months to work on melee - he is the Delivery Man, he will Deliver* :) Iyachtu Replies: 22 Views: 441 Forum: Gameplay Discussion Posted: Wed Nov 26, 2003 10:22 pm Subject: Tanks Your mom. I guess I'll have to do. *lov...
by Guw
Wed Dec 03, 2003 8:05 pm
Forum: T2 Ideas Archive
Topic: evils and goods!
Replies: 122
Views: 27154

evils..

Last night an undermanned evil group did Brass with no resser to CR a squid who's DSL had died the night before. It was 'only' Brass, and so this might seem a small thing - but alot of people in the group waited around along time for the right people to log on, to help out the squid. The squid in qu...
by Guw
Wed Dec 03, 2003 6:58 pm
Forum: T2 Gameplay Discussion Archive
Topic: earth fog - a couple of small bugs -updated
Replies: 0
Views: 735

earth fog - a couple of small bugs -updated

**** Update 9Dec2003: (iii) if i teleport with earth fog up the earth fog does not teleport with me, however the spell is still listed under score and cannot be re-cast until dispelled. Can the earth fog please auto-magically drop next tic after a teleport? (or even better - make the fog teleport wi...
by Guw
Mon Dec 01, 2003 7:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: earth fog - a couple of small bugs
Replies: 0
Views: 605

earth fog - a couple of small bugs

Elementalist spell earth fog has a couple of peculiarities/features: (i) if I have earth fog up and then the sun goes down, then mobs that are normally night blind can see. For example.. a certain group of aggro evil mobs is normally night blind, if I walk into room at night with earth fog up they c...
by Guw
Mon Dec 01, 2003 7:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: earth fog - a couple of small bugs
Replies: 0
Views: 661

earth fog - a couple of small bugs

Elementalist spell earth fog has a couple of peculiarities/features: (i) if I have earth fog up and then the sun goes down, then mobs that are normally night blind can see. For example.. a certain group of aggro evil mobs is normally night blind, if I walk into room at night with earth fog up they c...
by Guw
Mon Dec 01, 2003 6:56 pm
Forum: T2 Gameplay Discussion Archive
Topic: earth fog - a couple of possible bugs
Replies: 0
Views: 539

earth fog - a couple of possible bugs

Elementalist spell earth fog has a couple of peculiarities/features: (i) if I have earth fog up and then the sun goes down, then mobs that are normally night blind can see. For example.. a certain group of aggro evil mobs is normally night blind, if I walk into room at night with earth fog up they c...
by Guw
Mon Dec 01, 2003 6:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: earth fog - a couple of possible bugs
Replies: 0
Views: 601

earth fog - a couple of possible bugs

Elementalist spell earth fog has a couple of peculiarities/features: (i) if I have earth fog up and then the sun goes down, then mobs that are normally night blind can see. For example.. a certain group of aggro evil mobs is normally night blind, if I walk into room at night with earth fog up they c...
by Guw
Mon Dec 01, 2003 6:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: earth fog - few possible bugs
Replies: 0
Views: 620

earth fog - few possible bugs

Elementalist spell earth fog has a couple of peculiarities/features: (i) if I have earth fog up and then the sun goes down, then mobs that are normally night blind can see. For example.. a certain group of aggro evil mobs is normally night blind, if I walk into room at night with earth fog up they c...
by Guw
Mon Dec 01, 2003 6:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: a couple of possible bugs with earth fog
Replies: 0
Views: 583

a couple of possible bugs with earth fog

Elementalist spell earth fog has a couple peculiarities/features: (i) if I have earth fog up and then the sun goes down, then mobs that are normally night blind can see. For example.. a certain group of aggro evil mobs is normally night blind, if I walk into room at night with earth fog up they can ...
by Guw
Mon Dec 01, 2003 6:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: a couple of possible bugs with earth fog
Replies: 0
Views: 567

a couple of possible bugs with earth fog

Elementalist spell earth fog has a couple of peculiarities/features: (i) if I have earth fog up and then the sun goes down, then mobs that are normally night blind can see. For example.. a certain group of aggro evil mobs is normally night blind, if I walk into room at night with earth fog up they c...
by Guw
Fri Nov 28, 2003 7:13 pm
Forum: T2 Gameplay Discussion Archive
Topic: some exp numbers orc shaman vs orc rogue
Replies: 29
Views: 5472

A group xp idea - modify kill xp. For each person that's in a group, add BONUS XP equal to his/her level as a percentage, to the xp gained for killing mob. Examples: (a)50th level joins a group, the kill xp to be shared by group when mob dies increases by 50% of original mob kill xp. (b)If a 1st le...
by Guw
Thu Nov 27, 2003 12:10 am
Forum: T2 Gameplay Discussion Archive
Topic: some exp numbers orc shaman vs orc rogue
Replies: 29
Views: 5472

XP test - 3 man group at Meiliches. Both mage/warrior had no meilich mage on trophy before test started. Level 42 a tanking warrior was gaining xp at 1.3 times the rate of a level 40 mage stoning/hasting/blinding with occasional damage spell thrown in. Third person in group a mid-to-high 20's invoke...
by Guw
Wed Nov 26, 2003 11:27 pm
Forum: T2 Ideas Archive
Topic: Ultravision
Replies: 54
Views: 14962

I love ultravision - my current primary char is dayblind and I have never really found it to be a "show-stopper" problem, more of a pain in the ass time sink as Diz mentions above. However.. I - Dayblind highbies: At the moment a goodie caster can solve his "night vision problem" with a first circle...
by Guw
Mon Nov 24, 2003 7:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: What was your first character played.
Replies: 29
Views: 5598

Played a monk on sojourn1 before they were nerfed. Loved it because the monks were about 90% skills and only 10% dependant on equipment.

I recall it took 21pdays to get to 36th before they were nerfed.

Damn, xp-ing is much quicker these days!
by Guw
Mon Nov 24, 2003 7:19 pm
Forum: T2 Ideas Archive
Topic: evils and goods!
Replies: 122
Views: 27154

There's been a noticable drop in evil playerbase since the eq changes went in (I'm not saying that's cause and effect, although it's possible) Have goodie playbase numbers increased/decreased/stayed constant since the changes went in? Is it possible that a bunch have goodies playing evil, have gone ...
by Guw
Sat Nov 22, 2003 12:09 am
Forum: T2 Gameplay Discussion Archive
Topic: Tough Love
Replies: 28
Views: 6338

but seriously..

Point 1: The only way a newbie can learn Torilmud zoning is to get high enough to be invited to a zone. I've played quite a few muds over quite a few years.. ..however I've never seen anything like the spam that goes on in a Torilmud zone where you have 30 odd mobs and PC's fighting in a room. A ne...
by Guw
Fri Nov 21, 2003 11:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Tough Love
Replies: 28
Views: 6338

Teasle: Are you telling me that sending 200 of our newbies into your zone is a no-win situation for us?

Trautman: You bring that many newbies, just remember one thing.

Teasle: Oh yeah? What?

Trautman: A good supply of body bags.
by Guw
Thu Nov 20, 2003 11:58 pm
Forum: T2 Ideas Archive
Topic: switches targets
Replies: 36
Views: 7644

Yer stuck in the past man..

it's now Paris does Dallas

:)
by Guw
Wed Nov 19, 2003 10:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Elementalists
Replies: 64
Views: 12970

"xp-ing an ele up to near 40"

Long post - getting a weeks worth out in one shot! First thing - if it's the fire ele "twink" that annoys just give every conjured elemental perma death pact. On mort fire ele will then require dispel (ie. have to go into room with aggro to cast) or tog-fol with later possibility of multiple agg'd t...
by Guw
Wed Nov 19, 2003 8:36 pm
Forum: General Discussion Archive
Topic: Invalid_session and problem logging onto BBS account
Replies: 1
Views: 953

Invalid_session and problem logging onto BBS account

Have been unable to log onto the forums for a week or so to share my jewels of wisdom (j/k). Tried creating new account today and got this message: Invalid_session Just figured out that this problem can be fixed it by clearing cache/temp files etc. So if you get this problem, this is how ya fix it!
by Guw
Fri Nov 14, 2003 6:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: Elementalists
Replies: 64
Views: 12970

it's all relative..

An elementalist taking 30mins to solo a mob that can be done in 10mins by a two man group, well i just don't see a problem with it. If ele's were *that* overpowered then more than one would be required per zone group? And as mentioned above Dug's eq changes were an effective downgrade to solo-artist...
by Guw
Fri Nov 14, 2003 6:30 pm
Forum: T2 Ideas Archive
Topic: ranger/dire idea
Replies: 5
Views: 1409

ranger/dire idea

Give rangers/dires the skill set to be the profession of choice for group leader. For example: *real perma sneak (instead of just outdoors) *danger sense (similar to the psi skill) *sense life - call it "detect possible ambush" *sniff mob - gives direction pointing to mob location, size of odour giv...
by Guw
Fri Nov 14, 2003 12:06 am
Forum: Object Changes
Topic: Effect of Object Changes:
Replies: 42
Views: 31769

Ambar,

I think it was across the board downgrade.. Guw's (troll war) saveVspells dropped from -25 to -17.
by Guw
Wed Nov 12, 2003 7:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: can't dispel mentals anymore
Replies: 10
Views: 2355

Annoyed elemental leads to death of young elementalist

Made the mistake with my lil elementalist of not dispelling air pet before renting. When i logged back on shortly afterwards it was there to greet me, quite annoyed I had left it on prime. I start throwing spells at it, it hits me a couple times to small wounds so autowimpy kicks in and I flee into ...
by Guw
Mon Nov 10, 2003 11:54 pm
Forum: Object Changes
Topic: How are you adjusting to the object changes?
Replies: 24
Views: 6639

There's a silver lining..

Guw has gone back under his bridge until the storm passes. It's the change in saves I think have hit my warrior hardest. In the mean time I've shifted across to a less-equipment-reliant mage class (my first mage!) and am having a ball with it. So the changes have a silver lining for me after all :)
by Guw
Sat Nov 08, 2003 11:28 pm
Forum: Object Changes
Topic: a cornelian belt
Replies: 0
Views: 951

a cornelian belt

Lost AC, saveVbreath, saveVspells,

Can one of the belts previous stats be returned please.
by Guw
Sat Nov 08, 2003 11:24 pm
Forum: Object Changes
Topic: a glimmering mithril bastardsword
Replies: 0
Views: 1029

a glimmering mithril bastardsword

Glimmering lost it's damroll


In light of policy:

"Our first broad goals for this is to:
2. increase hit/dam"

can the damroll be restored please.

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