Search found 15 matches

by Kordon
Mon Sep 03, 2007 1:28 am
Forum: 2.0 Announcements
Topic: Introducing Toril 2.0
Replies: 156
Views: 105182

are there any updates to be had? i can understand not wanting to set a date that you'll be finished because programming can often times be very tricky, but about what percentage are you complete? like, are you just at the tip of the ice burg, half done, almost done? just kind of wondering where you ...
by Kordon
Mon Aug 20, 2007 12:56 am
Forum: Toril 2.0 Discussion
Topic: 3.5, Oh Noes!!!
Replies: 38
Views: 20745

I'm a little put off that they are touting this as "easier" than 3.5. 3.5 is already easy enough, what it needs is MORE interesting dynamics, not less. Maybe that's just me though. i am a first time dm with a group that is half newb, and half veteran of ADnD and i have actually gotten the...
by Kordon
Fri Aug 10, 2007 12:56 am
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 75342

i don't think that those spells (which have a tactical advantage on a table top map) would be of very much use tactically in toril. There are certain advantages in table top that i just don't think you can have in a text based game.
by Kordon
Tue Aug 07, 2007 7:35 am
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 75342

why would you pass up an invoker, aren't they the mage class that causes the most damage?
by Kordon
Mon Aug 06, 2007 4:00 pm
Forum: Toril 2.0 Discussion
Topic: tick tock
Replies: 43
Views: 21607

i would :-), i'm still a newb, so i'm not bored with it yet
by Kordon
Wed Aug 01, 2007 11:13 pm
Forum: MUD Client Help
Topic: Evil Invoker Nuke/Memout/Gate Scripting
Replies: 8
Views: 3943

i'm kind of new to this stuff. Why would you need to load a group list, and how do you begin the nuking? I tried to make an auto nuke for myself, but it's just not fast enough to be very effective on solo play.
by Kordon
Tue Jul 31, 2007 5:29 pm
Forum: MUD Client Help
Topic: Class Trouble
Replies: 1
Views: 1550

Class Trouble

I am trying to set up a series of classes, triggers, and aliases that will allow me to type in only one command and cause my invoker to go to work on a mob. the way I have it designed I will have a class for each spell, and once it is working this will allow me to easily add newer and better spells,...
by Kordon
Tue Jul 31, 2007 5:00 pm
Forum: MUD Client Help
Topic: Alias trouble
Replies: 2
Views: 1648

thanks, that worked great :)
by Kordon
Tue Jul 31, 2007 6:25 am
Forum: MUD Client Help
Topic: Alias trouble
Replies: 2
Views: 1648

Alias trouble

i am trying to set up an alias where the alias also gives a variable a value. i am having problems. here is what i have: #ALIAS nukefire {cast 'fireball' %1;#VAR nukemob %1} so is it even possible to have a variable within an alias, and if so, what am I doing wrong. I'm not sure what zmud is putting...
by Kordon
Wed Jun 27, 2007 9:25 pm
Forum: NHC: New Player Help
Topic: Helper status - currently not hiring.
Replies: 13
Views: 13206

right now there are 3 helpers on, but 2 are afk. i wonder if there has been any changes in the policy, you'll notice the thread is 2 years old.
by Kordon
Tue Jul 20, 2004 8:55 pm
Forum: T2 Ideas Archive
Topic: Permadeath
Replies: 23
Views: 3588

sorry for posting 3 times like that, i'm new at the posting thing :lol:
by Kordon
Tue Jul 20, 2004 8:53 pm
Forum: T2 Ideas Archive
Topic: Permadeath
Replies: 23
Views: 3588

I think grizz's idea of having the decimaled stats could just work, it would really suck for some of the people who die just for fun, but if you've died enough that you do take loose a couple of points in any area, you should be by then, of a level signifigant enought to have eq to make up for that ...
by Kordon
Tue Jul 20, 2004 8:51 pm
Forum: T2 Ideas Archive
Topic: Permadeath
Replies: 23
Views: 3588

i think grizz's idea of having the decimaled stats could just work, it would really suck for some of the people who die just for fun, but if you've died enough that you do take loose a couple of points in any area, you should be by then, of a level signifigant enought to have eq to make up for that ...
by Kordon
Tue Jul 20, 2004 8:51 pm
Forum: T2 Ideas Archive
Topic: Permadeath
Replies: 23
Views: 3588

decimaled stats

i think grizz's idea of having the decimaled stats could just work, it would really suck for some of the people who die just for fun, but if you've died enough that you do take loose a couple of points in any area, you should be by then, of a level signifigant enought to have eq to make up for that ...

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