Search found 66 matches
- Tue Feb 04, 2003 9:16 am
- Forum: S3 General Discussion Archive
- Topic: Space Shuttle Jokes
- Replies: 26
- Views: 5569
But do you get up every day and say 'oh, more people got shot, more people got used, more people were tortured?' Is that your continual awareness of reality? Or are you just trying to buck the trend here? If that is your continual line of thought, how are you able to live? Why do you go on? What ma...
- Mon Feb 03, 2003 10:05 pm
- Forum: S3 General Discussion Archive
- Topic: Space Shuttle Jokes
- Replies: 26
- Views: 5569
- Mon Feb 03, 2003 7:44 pm
- Forum: S3 General Discussion Archive
- Topic: Space Shuttle Jokes
- Replies: 26
- Views: 5569
7 people, that new the risks very well going up into SPACE in a shuttle that was like 26 years old...? I mourn all the poor girls getting raped this very moment, all old ladies getting shot on the street, all people getting runned over by busses. They deserve all the mourning. Not the well payed bun...
- Thu Dec 19, 2002 12:10 am
- Forum: S3 General Discussion Archive
- Topic: Two Towers (DONT OPEN THREAD IF YOU HAVE NOT SEEN IT!)
- Replies: 81
- Views: 14345
A few things sucked. -How gimli always, and i mean _always_ is having comic lines. Not good advertisment for the dwarf race. They make a freaking comedy out of gimli. -Surfing legolas. C'mon! Whatta hell... he surfes down a stair on a piece of wood and shoots arrows. Couldn't he have runned instead!...
- Tue Nov 26, 2002 7:19 pm
- Forum: S3 General Discussion Archive
- Topic: Hi.
- Replies: 10
- Views: 1256
- Wed Oct 16, 2002 7:39 pm
- Forum: S3 General Discussion Archive
- Topic: washington area sniper
- Replies: 40
- Views: 6327
- Mon Sep 23, 2002 3:11 pm
- Forum: S3 General Discussion Archive
- Topic: Favorite Mud Client?!
- Replies: 6
- Views: 1083
I'm coding a mud client in java atm, using full screen mode and active rendering with bufferstrategies and page flipping. It runs with like 75 fps in on my computer atm, with no lag whatsoever. Will probobly put up some links where early versions of it can be downloaded later. The finished product w...
- Mon Sep 16, 2002 8:37 pm
- Forum: S3 General Discussion Archive
- Topic: Check out my friend's start-up internet business...
- Replies: 3
- Views: 427
- Sun Aug 25, 2002 11:57 am
- Forum: S3 General Discussion Archive
- Topic: Counter Strike
- Replies: 4
- Views: 1059
Blech... cs sucks dirt compared to AA (AmericasArmy) which is also free.
Good opportunity for you USA patriots to pick up a m4a1 and go nail some talibans. (They have turbans! And afghan music on their radio :P)
www.americasarmy.com
[This message has been edited by Kyos (edited 08-25-2002).]
Good opportunity for you USA patriots to pick up a m4a1 and go nail some talibans. (They have turbans! And afghan music on their radio :P)
www.americasarmy.com
[This message has been edited by Kyos (edited 08-25-2002).]
- Tue Aug 20, 2002 5:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: mobprogs after they die
- Replies: 3
- Views: 640
- Sat Aug 10, 2002 9:03 am
- Forum: S3 General Discussion Archive
- Topic: Character Art
- Replies: 10
- Views: 1074
- Sat Aug 10, 2002 1:41 am
- Forum: S3 General Discussion Archive
- Topic: Character Art
- Replies: 10
- Views: 1074
- Fri Aug 09, 2002 2:57 pm
- Forum: S3 General Discussion Archive
- Topic: Character Art
- Replies: 10
- Views: 1074
Character Art
Well just wanted to inform you guys that Lukas Thelin is looking for paying customers (drawing fantasy art for characters etc). Just wanting to help him out get some nice customers and to help you guys get some really cool pictures for your characters. If you are interested in fixing a good looking ...
- Fri Jul 19, 2002 12:53 pm
- Forum: S3 General Discussion Archive
- Topic: food for (American) thought
- Replies: 228
- Views: 35629
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"> >But one thing is for sure, usa is not in the >middle east because of anything else than >their own profit. Miax> Your a fucking idiot if you think that.. (pardon the language ladies) .. but we we...
- Thu Jul 18, 2002 5:43 pm
- Forum: S3 General Discussion Archive
- Topic: food for (American) thought
- Replies: 228
- Views: 35629
Well usa isn't somekind of sheep or victim doing no harm. What are they doing in the middle east anyways, in the first place? Ever thought about that? What have they done to the people in the middle east, to make them perform these terror acts? Do someone just come up with the idea to kill innocent ...
- Sat Jul 06, 2002 6:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New rolling method??
- Replies: 14
- Views: 1891
- Tue Jul 02, 2002 4:06 pm
- Forum: S3 General Discussion Archive
- Topic: GPL
- Replies: 9
- Views: 1671
Don't wanna sound like a jerk... But whats make up sojourn is the zones and the playerbase. Not really any code. Or well you don't get this kind of code in a couple days... But it doesn't really take that long to fix the code similar from most mud codebases if you know how to program. So putting it ...
- Wed May 29, 2002 11:27 am
- Forum: S3 General Discussion Archive
- Topic: Toril Edit
- Replies: 89
- Views: 14904
- Sat Apr 06, 2002 3:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Recent changes to drag are a drag.
- Replies: 23
- Views: 1551
- Wed Feb 27, 2002 9:35 am
- Forum: S3 General Discussion Archive
- Topic: Ohhh...
- Replies: 0
- Views: 296
Ohhh...
Jeezus.... :P (OOps.. this was meant as a reply to the ogre/squid songs hehe. Somehow it ended up in an own thread.) Anyways wanna hear some real songs? These are made by "Fylne". Once a level 50 elven warrior on Toril or sojourn1 i think. A rl friend of mine. One is a song made by their band and th...
- Mon Feb 25, 2002 5:29 pm
- Forum: S3 General Discussion Archive
- Topic: UML?
- Replies: 4
- Views: 614
- Fri Feb 22, 2002 12:40 pm
- Forum: S3 General Discussion Archive
- Topic: Sojourn Web Page
- Replies: 7
- Views: 1042
- Mon Jan 21, 2002 12:07 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Help Files
- Replies: 4
- Views: 571
I recently worked some with flatfile databases and some script stuff for a mud website. I added so helpfiles could be added/edited/deleted and searched through from the website. Really neat.. atleast i like to think so hehe. Well main thing is that it is _very_ easy to modify and work with the helpf...
- Wed Jan 16, 2002 7:37 pm
- Forum: S3 Ideas Archive
- Topic: Consent
- Replies: 22
- Views: 2274
This is how i implemented consent on another mud. typing "consent" shows who have consented you and which type of consent: Mithius - DRAG, GROUP Bofkar - ALL Kyos - LOOT When you consent someone you just do "consent bofkar group" to give consent for grouping. "consent bofkar" (gives full consent to ...
- Tue Jan 15, 2002 1:18 pm
- Forum: S3 General Discussion Archive
- Topic: number of players, up time
- Replies: 17
- Views: 2322
Took me a couple minutes to code it. :P Another good thing to add is so that some items can load at any reset and just not the full zone reset. Also nice to calculate the time between average "full reset" of the zone with the lifespan and percentage to "eq reset". Can then easily see how often zones...
- Mon Dec 31, 2001 4:21 pm
- Forum: S3 Ideas Archive
- Topic: New Prompt
- Replies: 15
- Views: 1794
A nice client that uses full color support (the step from 16 colors to millions (RGB) is incredible if it is not misused and spam is kept low) can be found at: www.sharune.com/started.shtml Its made in java as an applet. And to get the best results you need a pretty fast computer with internet explo...
- Mon Dec 24, 2001 10:01 pm
- Forum: S3 General Discussion Archive
- Topic: Lord of the Rings Reviews
- Replies: 92
- Views: 15114
- Thu Oct 04, 2001 7:16 pm
- Forum: S3 General Discussion Archive
- Topic: Mud Personality Test
- Replies: 53
- Views: 8231
Well i don't think the test is that bad. Pretty much show what kind of players play the muds. Like here. Most appears to get either social or achieving (eq greed.. hehe), or exploring high. While on duris, they get killers and achievers. (Greed and pk) Duris in a nutshell. I think the numbers (in av...
- Thu Oct 04, 2001 10:43 am
- Forum: S3 General Discussion Archive
- Topic: Mud Personality Test
- Replies: 53
- Views: 8231
- Sat Sep 22, 2001 8:51 am
- Forum: S3 Ideas Archive
- Topic: This was a real good idea
- Replies: 4
- Views: 848
- Wed Sep 19, 2001 3:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Area Creator
- Replies: 9
- Views: 1146
Well... Me and a friend have been working on a java aplet for Sharune Mud, which is used for building. However, the finished product will support several mud formats, and even permit switching from different mud formats. Like loading in a zone for a smaug mud base and save it with pure diku format. ...
- Tue Sep 11, 2001 5:52 pm
- Forum: S3 General Discussion Archive
- Topic: World Trade Center Attack
- Replies: 95
- Views: 17886
- Tue Jul 17, 2001 11:45 am
- Forum: S3 General Discussion Archive
- Topic: Final Fantasy
- Replies: 22
- Views: 2080
- Wed Jul 11, 2001 8:44 pm
- Forum: S3 General Discussion Archive
- Topic: Mud Population
- Replies: 4
- Views: 800
A very large playerbase is not always good. Well nice numbers and statistics to show, but the gameplay might not be as good as with a mediocre playerbase. And, sojourn as now, has a fairly large playerbase, atleast compared to most muds. With too many players, all zones will be made, all the time, e...
- Wed Jun 27, 2001 12:17 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Possible death+crash combo bug
- Replies: 3
- Views: 777
- Sun Jun 24, 2001 11:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpse policy modifications
- Replies: 8
- Views: 1021
True indeed. However, i have seen MANY codebases, not sojourn in particular though http://www.sojourn3.org/ubb/frown.gif Even so, most muds have integers for their numeric values on objects. Perhaps 4-8 or something, depending. The more the better http://www.sojourn3.org/ubb/smile.gif Items usually ...
- Sun Jun 24, 2001 10:16 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpse policy modifications
- Replies: 8
- Views: 1021
- Sun Jun 24, 2001 1:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ress/Corpse limited to 1
- Replies: 15
- Views: 1829
Well... From reading this, i get the impression that when you ress a corpse. You get an amount of exp back, which is not depending on anything but the ch. So if you die, pres a corpse, level, then ress it, you get more exp from it since your higher level. So what do you get, like 1/3 exp of the way ...
- Thu May 31, 2001 10:31 pm
- Forum: S3 Ideas Archive
- Topic: A possible solution to twinking.
- Replies: 82
- Views: 12309
Man, what is the fuzz about. WHY on earth can't you just add a random percentage load on items that should be harder to get so they won't only pop at boots. Sarvis idea is great, and it takes about 3 lines of code to add. It's just twinks that are against it, that want the item there everytime they ...
- Tue May 22, 2001 12:04 am
- Forum: S3 Ideas Archive
- Topic: rescue
- Replies: 39
- Views: 6411
"Kyos, I am sorry to hear you say that you hate sojourn so much, it really is a great mud. " I did not say i hate sojourn, i only dislike the barrier between newbie-good players and it does not have anything to do with sojourn, but every mud. I just said it would be kewl to sharpen the edge between ...
- Mon May 21, 2001 8:18 am
- Forum: S3 Ideas Archive
- Topic: rescue
- Replies: 39
- Views: 6411
Just because im level 1 now, doesn't mean i'v always been it cherzra. I played ogre warrior when you weren't even a thought out name. So i call you newbie as much as i like and enjoy it. bahah Anyways that was not the point. But ok, since it already had some lag it might be nice, it did not when i p...
- Sun May 20, 2001 3:00 pm
- Forum: S3 Ideas Archive
- Topic: rescue
- Replies: 39
- Views: 6411
- Sun May 20, 2001 6:23 am
- Forum: S3 Ideas Archive
- Topic: rescue
- Replies: 39
- Views: 6411
rescue
Make a small lag after each rescue, even the
failed ones. Then no one can make silly rescue triggers or dumb rescue macros.
It would make the edge between a good warrior and a bad (newbie) much sharper. Which is fun.
failed ones. Then no one can make silly rescue triggers or dumb rescue macros.
It would make the edge between a good warrior and a bad (newbie) much sharper. Which is fun.
- Sun May 13, 2001 5:22 pm
- Forum: S3 General Discussion Archive
- Topic: EQ camping
- Replies: 42
- Views: 7794
Popping eq only on boots is the sucky thing. Make the pop random instead and let it pop even when the game is running in normal zone resets. I think it sucks ass when eq only appear at reboots, make it rare instead and let it pop some time during the game... perhaps only once, but not at the bootup ...
- Tue Apr 24, 2001 5:11 pm
- Forum: S3 Ideas Archive
- Topic: Pay to role-play :)
- Replies: 14
- Views: 2400
It is NOT a violation of the DIKU licence to accept donations. However i have read somewhere about sojourn getting some kind of approval from the ad&d company. However this company has appearantly changed owners etc etc, and i don't think sojourn would be breaking anything by accepting donations. DI...
- Mon Apr 16, 2001 9:06 pm
- Forum: S3 General Discussion Archive
- Topic: Real Life JOT
- Replies: 8
- Views: 1784
- Sat Mar 24, 2001 10:15 am
- Forum: S3 General Discussion Archive
- Topic: Been asked before, but where's everyone at?
- Replies: 85
- Views: 17821
- Tue Mar 20, 2001 2:57 pm
- Forum: S3 Ideas Archive
- Topic: New fighter classes?
- Replies: 20
- Views: 3213
- Mon Mar 19, 2001 9:40 am
- Forum: S3 Ideas Archive
- Topic: Database driven Mud
- Replies: 6
- Views: 1216
- Sun Mar 18, 2001 3:58 pm
- Forum: S3 General Discussion Archive
- Topic: RARELOADS, do they screw with the mud.
- Replies: 42
- Views: 8090