Search found 66 matches

by Kyos
Tue Feb 04, 2003 9:16 am
Forum: S3 General Discussion Archive
Topic: Space Shuttle Jokes
Replies: 26
Views: 5569

But do you get up every day and say 'oh, more people got shot, more people got used, more people were tortured?' Is that your continual awareness of reality? Or are you just trying to buck the trend here? If that is your continual line of thought, how are you able to live? Why do you go on? What ma...
by Kyos
Mon Feb 03, 2003 10:05 pm
Forum: S3 General Discussion Archive
Topic: Space Shuttle Jokes
Replies: 26
Views: 5569

Kossuth wrote:Nobody ever said those others you mentioned AREN'T getting their appropriate respect and mourning, Kyos. Don't read things I and others haven't typed.


I'm not even reading the things you do type :P Don't flatter yourself.
by Kyos
Mon Feb 03, 2003 7:44 pm
Forum: S3 General Discussion Archive
Topic: Space Shuttle Jokes
Replies: 26
Views: 5569

7 people, that new the risks very well going up into SPACE in a shuttle that was like 26 years old...? I mourn all the poor girls getting raped this very moment, all old ladies getting shot on the street, all people getting runned over by busses. They deserve all the mourning. Not the well payed bun...
by Kyos
Thu Dec 19, 2002 12:10 am
Forum: S3 General Discussion Archive
Topic: Two Towers (DONT OPEN THREAD IF YOU HAVE NOT SEEN IT!)
Replies: 81
Views: 14345

A few things sucked. -How gimli always, and i mean _always_ is having comic lines. Not good advertisment for the dwarf race. They make a freaking comedy out of gimli. -Surfing legolas. C'mon! Whatta hell... he surfes down a stair on a piece of wood and shoots arrows. Couldn't he have runned instead!...
by Kyos
Tue Nov 26, 2002 7:19 pm
Forum: S3 General Discussion Archive
Topic: Hi.
Replies: 10
Views: 1256

Raroth? hehe he never played soj... perhaps to level 15 or so... a loooong time ago.
by Kyos
Wed Oct 16, 2002 7:39 pm
Forum: S3 General Discussion Archive
Topic: washington area sniper
Replies: 40
Views: 6327

Imagine 10 of these killers acting all over the area randomly independently.

Taliban terrorists causing fear, confusion and chaos. Now and then they throw in a handgranade in a school or something, adapt a bomb in a supermarket.
by Kyos
Mon Sep 23, 2002 3:11 pm
Forum: S3 General Discussion Archive
Topic: Favorite Mud Client?!
Replies: 6
Views: 1083

I'm coding a mud client in java atm, using full screen mode and active rendering with bufferstrategies and page flipping. It runs with like 75 fps in on my computer atm, with no lag whatsoever. Will probobly put up some links where early versions of it can be downloaded later. The finished product w...
by Kyos
Mon Sep 16, 2002 8:37 pm
Forum: S3 General Discussion Archive
Topic: Check out my friend's start-up internet business...
Replies: 3
Views: 427

Done with java? :P
Looks like it...
by Kyos
Sun Aug 25, 2002 11:57 am
Forum: S3 General Discussion Archive
Topic: Counter Strike
Replies: 4
Views: 1059

Blech... cs sucks dirt compared to AA (AmericasArmy) which is also free.

Good opportunity for you USA patriots to pick up a m4a1 and go nail some talibans. (They have turbans! And afghan music on their radio :P)

www.americasarmy.com

[This message has been edited by Kyos (edited 08-25-2002).]
by Kyos
Tue Aug 20, 2002 5:14 pm
Forum: S3 Gameplay Discussion Archive
Topic: mobprogs after they die
Replies: 3
Views: 640

Repop!
by Kyos
Sat Aug 10, 2002 9:03 am
Forum: S3 General Discussion Archive
Topic: Character Art
Replies: 10
Views: 1074

Ugh, those were ugly :P Not much time spent doing those.

But as with all art, its a matter of opinions :P
by Kyos
Sat Aug 10, 2002 1:41 am
Forum: S3 General Discussion Archive
Topic: Character Art
Replies: 10
Views: 1074

What guy?
by Kyos
Fri Aug 09, 2002 2:57 pm
Forum: S3 General Discussion Archive
Topic: Character Art
Replies: 10
Views: 1074

Character Art

Well just wanted to inform you guys that Lukas Thelin is looking for paying customers (drawing fantasy art for characters etc). Just wanting to help him out get some nice customers and to help you guys get some really cool pictures for your characters. If you are interested in fixing a good looking ...
by Kyos
Fri Jul 19, 2002 12:53 pm
Forum: S3 General Discussion Archive
Topic: food for (American) thought
Replies: 228
Views: 35629

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2"> >But one thing is for sure, usa is not in the >middle east because of anything else than >their own profit. Miax> Your a fucking idiot if you think that.. (pardon the language ladies) .. but we we...
by Kyos
Thu Jul 18, 2002 5:43 pm
Forum: S3 General Discussion Archive
Topic: food for (American) thought
Replies: 228
Views: 35629

Well usa isn't somekind of sheep or victim doing no harm. What are they doing in the middle east anyways, in the first place? Ever thought about that? What have they done to the people in the middle east, to make them perform these terror acts? Do someone just come up with the idea to kill innocent ...
by Kyos
Sat Jul 06, 2002 6:47 pm
Forum: S3 Gameplay Discussion Archive
Topic: New rolling method??
Replies: 14
Views: 1891

You can play this mud perfectly fine without cheesy rolling.

I've had a shitload of characters to 50 in old soj/toril and none of them had good stats at all. You can still enjoy the game.

You don't need to be a stat hunting toad to enjoy a game. It's not about numbers!
by Kyos
Tue Jul 02, 2002 4:06 pm
Forum: S3 General Discussion Archive
Topic: GPL
Replies: 9
Views: 1671

Don't wanna sound like a jerk... But whats make up sojourn is the zones and the playerbase. Not really any code. Or well you don't get this kind of code in a couple days... But it doesn't really take that long to fix the code similar from most mud codebases if you know how to program. So putting it ...
by Kyos
Wed May 29, 2002 11:27 am
Forum: S3 General Discussion Archive
Topic: Toril Edit
Replies: 89
Views: 14904

Nice.

[This message has been edited by Kyos (edited 05-29-2002).]
by Kyos
Sat Apr 06, 2002 3:19 pm
Forum: S3 Gameplay Discussion Archive
Topic: Recent changes to drag are a drag.
Replies: 23
Views: 1551

Why on earth do you not make a command to see who is consenting you?

Way easy to make, pre-teen hackers should be able to.


Consent
----------
Corth - DRAG, LOOT
Kia - DRAG
Nisse - SUMMON
by Kyos
Wed Feb 27, 2002 9:35 am
Forum: S3 General Discussion Archive
Topic: Ohhh...
Replies: 0
Views: 296

Ohhh...

Jeezus.... :P (OOps.. this was meant as a reply to the ogre/squid songs hehe. Somehow it ended up in an own thread.) Anyways wanna hear some real songs? These are made by "Fylne". Once a level 50 elven warrior on Toril or sojourn1 i think. A rl friend of mine. One is a song made by their band and th...
by Kyos
Mon Feb 25, 2002 5:29 pm
Forum: S3 General Discussion Archive
Topic: UML?
Replies: 4
Views: 614

Ohhh, don't use rational rose, it sucks :P
UML sucks too :P Dive straight into the code like a madman instead hehe.
by Kyos
Fri Feb 22, 2002 12:40 pm
Forum: S3 General Discussion Archive
Topic: Sojourn Web Page
Replies: 7
Views: 1042

*tick tack* (days are ticking)

With this wait, it gotta be a kickass site? :P
by Kyos
Mon Jan 21, 2002 12:07 am
Forum: S3 Gameplay Discussion Archive
Topic: Help Files
Replies: 4
Views: 571

I recently worked some with flatfile databases and some script stuff for a mud website. I added so helpfiles could be added/edited/deleted and searched through from the website. Really neat.. atleast i like to think so hehe. Well main thing is that it is _very_ easy to modify and work with the helpf...
by Kyos
Wed Jan 16, 2002 7:37 pm
Forum: S3 Ideas Archive
Topic: Consent
Replies: 22
Views: 2274

This is how i implemented consent on another mud. typing "consent" shows who have consented you and which type of consent: Mithius - DRAG, GROUP Bofkar - ALL Kyos - LOOT When you consent someone you just do "consent bofkar group" to give consent for grouping. "consent bofkar" (gives full consent to ...
by Kyos
Tue Jan 15, 2002 1:18 pm
Forum: S3 General Discussion Archive
Topic: number of players, up time
Replies: 17
Views: 2322

Took me a couple minutes to code it. :P Another good thing to add is so that some items can load at any reset and just not the full zone reset. Also nice to calculate the time between average "full reset" of the zone with the lifespan and percentage to "eq reset". Can then easily see how often zones...
by Kyos
Mon Dec 31, 2001 4:21 pm
Forum: S3 Ideas Archive
Topic: New Prompt
Replies: 15
Views: 1794

A nice client that uses full color support (the step from 16 colors to millions (RGB) is incredible if it is not misused and spam is kept low) can be found at: www.sharune.com/started.shtml Its made in java as an applet. And to get the best results you need a pretty fast computer with internet explo...
by Kyos
Mon Dec 24, 2001 10:01 pm
Forum: S3 General Discussion Archive
Topic: Lord of the Rings Reviews
Replies: 92
Views: 15114

Gawd...

It must be only in USA the crowd starts applauding when someone is beheaded :P

Thank god i live in sweden Image
by Kyos
Thu Oct 04, 2001 7:16 pm
Forum: S3 General Discussion Archive
Topic: Mud Personality Test
Replies: 53
Views: 8231

Well i don't think the test is that bad. Pretty much show what kind of players play the muds. Like here. Most appears to get either social or achieving (eq greed.. hehe), or exploring high. While on duris, they get killers and achievers. (Greed and pk) Duris in a nutshell. I think the numbers (in av...
by Kyos
Thu Oct 04, 2001 10:43 am
Forum: S3 General Discussion Archive
Topic: Mud Personality Test
Replies: 53
Views: 8231

Your type is: KSE. 2% of respondents so far fall into that type.

Killer 66%
Socializer 60%
Explorer 46%
Achiever 26%
by Kyos
Sat Sep 22, 2001 8:51 am
Forum: S3 Ideas Archive
Topic: This was a real good idea
Replies: 4
Views: 848

Probobly take around 1 minute to code... :P
by Kyos
Wed Sep 19, 2001 3:45 pm
Forum: S3 Gameplay Discussion Archive
Topic: Area Creator
Replies: 9
Views: 1146

Well... Me and a friend have been working on a java aplet for Sharune Mud, which is used for building. However, the finished product will support several mud formats, and even permit switching from different mud formats. Like loading in a zone for a smaug mud base and save it with pure diku format. ...
by Kyos
Tue Sep 11, 2001 5:52 pm
Forum: S3 General Discussion Archive
Topic: World Trade Center Attack
Replies: 95
Views: 17886

Talks about slapping USA in the face :P

You gotta nuke the shit outa half the world now!
by Kyos
Tue Jul 17, 2001 11:45 am
Forum: S3 General Discussion Archive
Topic: Final Fantasy
Replies: 22
Views: 2080

Bleh, someone got it in mpeg format?

Prob take ages for it to reach sweden :P
by Kyos
Wed Jul 11, 2001 8:44 pm
Forum: S3 General Discussion Archive
Topic: Mud Population
Replies: 4
Views: 800

A very large playerbase is not always good. Well nice numbers and statistics to show, but the gameplay might not be as good as with a mediocre playerbase. And, sojourn as now, has a fairly large playerbase, atleast compared to most muds. With too many players, all zones will be made, all the time, e...
by Kyos
Wed Jun 27, 2001 12:17 am
Forum: S3 Gameplay Discussion Archive
Topic: Possible death+crash combo bug
Replies: 3
Views: 777

Could have been !rent eq?
by Kyos
Sun Jun 24, 2001 11:55 pm
Forum: S3 Gameplay Discussion Archive
Topic: Corpse policy modifications
Replies: 8
Views: 1021

True indeed. However, i have seen MANY codebases, not sojourn in particular though http://www.sojourn3.org/ubb/frown.gif Even so, most muds have integers for their numeric values on objects. Perhaps 4-8 or something, depending. The more the better http://www.sojourn3.org/ubb/smile.gif Items usually ...
by Kyos
Sun Jun 24, 2001 10:16 pm
Forum: S3 Gameplay Discussion Archive
Topic: Corpse policy modifications
Replies: 8
Views: 1021

As i said in the other thread http://www.sojourn3.org/ubb/smile.gif It would be a short, very easy code addition to actually make so you gain as much exp, or less if you like that, that you lost when you died by storing the integer value in the corpse. I guess it would solve all problems... no?
by Kyos
Sun Jun 24, 2001 1:57 pm
Forum: S3 Gameplay Discussion Archive
Topic: Ress/Corpse limited to 1
Replies: 15
Views: 1829

Well... From reading this, i get the impression that when you ress a corpse. You get an amount of exp back, which is not depending on anything but the ch. So if you die, pres a corpse, level, then ress it, you get more exp from it since your higher level. So what do you get, like 1/3 exp of the way ...
by Kyos
Thu May 31, 2001 10:31 pm
Forum: S3 Ideas Archive
Topic: A possible solution to twinking.
Replies: 82
Views: 12309

Man, what is the fuzz about. WHY on earth can't you just add a random percentage load on items that should be harder to get so they won't only pop at boots. Sarvis idea is great, and it takes about 3 lines of code to add. It's just twinks that are against it, that want the item there everytime they ...
by Kyos
Tue May 22, 2001 12:04 am
Forum: S3 Ideas Archive
Topic: rescue
Replies: 39
Views: 6411

"Kyos, I am sorry to hear you say that you hate sojourn so much, it really is a great mud. " I did not say i hate sojourn, i only dislike the barrier between newbie-good players and it does not have anything to do with sojourn, but every mud. I just said it would be kewl to sharpen the edge between ...
by Kyos
Mon May 21, 2001 8:18 am
Forum: S3 Ideas Archive
Topic: rescue
Replies: 39
Views: 6411

Just because im level 1 now, doesn't mean i'v always been it cherzra. I played ogre warrior when you weren't even a thought out name. So i call you newbie as much as i like and enjoy it. bahah Anyways that was not the point. But ok, since it already had some lag it might be nice, it did not when i p...
by Kyos
Sun May 20, 2001 3:00 pm
Forum: S3 Ideas Archive
Topic: rescue
Replies: 39
Views: 6411

Yeah i have played warriors, probobly more of them to level 50 before you were wetting your diapers :P

So, how do you do your rescues now? hit F1 a couple times and hope for the best? Bah.

Freaking newbies.
by Kyos
Sun May 20, 2001 6:23 am
Forum: S3 Ideas Archive
Topic: rescue
Replies: 39
Views: 6411

rescue

Make a small lag after each rescue, even the
failed ones. Then no one can make silly rescue triggers or dumb rescue macros.

It would make the edge between a good warrior and a bad (newbie) much sharper. Which is fun.
by Kyos
Sun May 13, 2001 5:22 pm
Forum: S3 General Discussion Archive
Topic: EQ camping
Replies: 42
Views: 7794

Popping eq only on boots is the sucky thing. Make the pop random instead and let it pop even when the game is running in normal zone resets. I think it sucks ass when eq only appear at reboots, make it rare instead and let it pop some time during the game... perhaps only once, but not at the bootup ...
by Kyos
Tue Apr 24, 2001 5:11 pm
Forum: S3 Ideas Archive
Topic: Pay to role-play :)
Replies: 14
Views: 2400

It is NOT a violation of the DIKU licence to accept donations. However i have read somewhere about sojourn getting some kind of approval from the ad&d company. However this company has appearantly changed owners etc etc, and i don't think sojourn would be breaking anything by accepting donations. DI...
by Kyos
Mon Apr 16, 2001 9:06 pm
Forum: S3 General Discussion Archive
Topic: Real Life JOT
Replies: 8
Views: 1784

Actually... isnt it Gatehouses :P?

You been in wd too much -> Lighthouses. hehe
by Kyos
Sat Mar 24, 2001 10:15 am
Forum: S3 General Discussion Archive
Topic: Been asked before, but where's everyone at?
Replies: 85
Views: 17821

I live in Waterdeep...
by Kyos
Tue Mar 20, 2001 2:57 pm
Forum: S3 Ideas Archive
Topic: New fighter classes?
Replies: 20
Views: 3213

Does this mean ogres are FUBAR?

They sucked so hard when i used to play songor. Did almost no damage and tanked worse than a sorcerer. Their ac stinked totally.
by Kyos
Mon Mar 19, 2001 9:40 am
Forum: S3 Ideas Archive
Topic: Database driven Mud
Replies: 6
Views: 1216

Hmm...

I don't see the use of it really.

You can still add items on the fly or zones,
or mobiles etc with the OLC.

Create a new zone -> blabla new 354
makes a new zone nr 354 etc.

Shrug.
by Kyos
Sun Mar 18, 2001 3:58 pm
Forum: S3 General Discussion Archive
Topic: RARELOADS, do they screw with the mud.
Replies: 42
Views: 8090

Agree

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