Search found 149 matches
- Thu Nov 18, 2010 11:56 pm
- Forum: Logs
- Topic: Do Not Group Deabnue et all (posted on request)
- Replies: 26
- Views: 16283
Re: Do Not Group Deabnue et all (posted on request)
Here have an updated photo bishes.
- Wed Nov 03, 2010 1:35 am
- Forum: Logs
- Topic: Do Not Group Deabnue et all (posted on request)
- Replies: 26
- Views: 16283
Re: Do Not Group Deabnue et all (posted on request)
I didn't mean that, i could be persuaded...
- Wed Nov 03, 2010 1:06 am
- Forum: Logs
- Topic: Do Not Group Deabnue et all (posted on request)
- Replies: 26
- Views: 16283
Re: Do Not Group Deabnue et all (posted on request)
While you gods are looking at this, give me the million plat you know my auctions earned pls thanks.
Or don't i don't care.
If both don't happen i'll never zone again.
want this stuff back lili? see me in game....
Or don't i don't care.
If both don't happen i'll never zone again.
want this stuff back lili? see me in game....
- Wed Nov 03, 2010 1:04 am
- Forum: Logs
- Topic: Do Not Group Deabnue et all (posted on request)
- Replies: 26
- Views: 16283
Re: Do Not Group Deabnue et all (posted on request)
http://www.facebook.com/zenevan
that picture of me was before i re-got back with the love of my life. speaking of, me being so bad and stuff,
give me my hole back please gormal, dont be a bitch.
that picture of me was before i re-got back with the love of my life. speaking of, me being so bad and stuff,
give me my hole back please gormal, dont be a bitch.
- Fri Feb 27, 2009 5:54 am
- Forum: Logs
- Topic: Shock And Awe!
- Replies: 2
- Views: 1454
Shock And Awe!
< 525h/525H 115v/115V > < P: std > You GCC: 'better hurry up, burning crusade at 91 percent download' < 525h/525H 115v/115V > < P: std > Shrouded only in her long hair, Eilistraee steps in front of someone with an elegantly shaped bastardsword in her delicate hands. With unearthly grace, she glides ...
- Mon Feb 16, 2009 9:40 pm
- Forum: Logs
- Topic: Sometimes, if you don't give up, it pays off.
- Replies: 2
- Views: 1422
Re: Sometimes, if you don't give up, it pays off.
i wanna point something out... You are incapacitated and will slowly die, if not aided. The world starts spinning, and your ears are ringing! With no one to accompany you, your song ends! You stop your song. < -4h/320H 228p/260P 85v/117V > < P: std > hey look im standing and walking around -4
- Mon Feb 16, 2009 1:51 am
- Forum: Logs
- Topic: Sometimes, if you don't give up, it pays off.
- Replies: 2
- Views: 1422
Sometimes, if you don't give up, it pays off.
< 127h/320H 227p/260P 83v/117V > < T: Bogo TC: nasty wounds E: soldier EC: small wounds P: std > This instrument is too powerful for you to fully take advantage of it, yet. You complete another verse, of the song of regeneration. You can feel yourself regenerating! < 131h/320H 227p/260P 83v/117V > <...
Re: hmmm
mmmm poo?
- Sun Oct 12, 2008 9:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: FREE Rangers
- Replies: 11
- Views: 2116
Re: FREE Rangers
evils are for advanced players, dont believe me, the help files themselves say so. i think it's just one of those things where people would rather take the easy road than deal with the innate problems evils have, like trolls vs red dragons mmmmm crispy. evils arent dead, just too many people would r...
Re: hmmm
You, in pain, what's not to get?
- Sun Oct 12, 2008 7:10 pm
- Forum: Logs
- Topic: Do Not Group Deabnue et all (posted on request)
- Replies: 26
- Views: 16283
Re: Do Not Group Deabnue et all (posted on request)
1 0 0 0
thats why .001 is called one thousanth
if youre gonna try to correct me, better at least try to see what im thinking
as far as this thread goes....
try seeing if my dwarf warrior wants in goodie groups, ever heard of role playing?
thats why .001 is called one thousanth
if youre gonna try to correct me, better at least try to see what im thinking
as far as this thread goes....
try seeing if my dwarf warrior wants in goodie groups, ever heard of role playing?
- Sun Oct 12, 2008 1:22 am
- Forum: Logs
- Topic: Do Not Group Deabnue et all (posted on request)
- Replies: 26
- Views: 16283
Re: Do Not Group Deabnue et all (posted on request)
how many zeros rtard?
- Mon Oct 06, 2008 11:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril editor and the area docs -yes this belongs in gameplay
- Replies: 17
- Views: 5613
Re: Toril editor and the area docs -yes this belongs in gameplay
btw, all you would need to do is include your structs.h, utils.h, utils.c, constants h and c, and any other defines that you deem important, mostly just keeping those bits and what they stand for...
- Mon Oct 06, 2008 11:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril editor and the area docs -yes this belongs in gameplay
- Replies: 17
- Views: 5613
Re: Toril editor and the area docs -yes this belongs in gameplay
right like they would give me a copy! hah, not happening, too bad too, inferfaces to flat files is what im good at :p you should look into include in your php manual, little formatting could read the zone files directly, at least the indexes..
- Sat Oct 04, 2008 6:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Run Saturday, 8th NOVEMBER 2008 (11.30AM EST)
- Replies: 25
- Views: 6638
Re: Tiamat Run Saturday, 25th Oct 2008 (11.30AM EST)
Minolai wants to go.
- Thu Jun 26, 2008 12:50 am
- Forum: T2 Ideas Archive
- Topic: My Ideas for a MOre HaPpY GaMe PlAy.
- Replies: 13
- Views: 2904
Re: My Ideas for a MOre HaPpY GaMe PlAy.
that's a nice picture of me gormal, least i was awake.
- Mon Jun 23, 2008 9:05 am
- Forum: T2 Ideas Archive
- Topic: My Ideas for a MOre HaPpY GaMe PlAy.
- Replies: 13
- Views: 2904
Re: My Ideas for a MOre HaPpY GaMe PlAy.
One more!
Khanjari should proc planeshift magma, thx.
Khanjari should proc planeshift magma, thx.
- Mon Jun 23, 2008 8:46 am
- Forum: T2 Ideas Archive
- Topic: My Ideas for a MOre HaPpY GaMe PlAy.
- Replies: 13
- Views: 2904
Re: My Ideas for a MOre HaPpY GaMe PlAy.
PvP exp zones: With evil races only able to attack neutral(human) and good races only able to attack evil races (paladin cant kill good human) I'm talking DS/CM bottom 2 levels only. Random Portals: What if once in a while portals to smoke, magma, fire, air just popped up around people. Could get re...
- Mon Jun 23, 2008 7:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Game Engine Changes
- Replies: 3
- Views: 777
Re: Game Engine Changes
those codes can be sudoed tho, for example Human - Average Ogre - Maximum Troll - Hard Barbarian - Pretty Hard say that's the damage modifier for race table. Rogue - Maximum Warrior - Hard Wizard - Weak Priest - Average say that's the class damage modifier table. Then we could discuss it openly and ...
- Mon Jun 23, 2008 7:17 am
- Forum: T2 Ideas Archive
- Topic: My Ideas for a MOre HaPpY GaMe PlAy.
- Replies: 13
- Views: 2904
My Ideas for a MOre HaPpY GaMe PlAy.
Things I think Toril Needs and Could write for ya if you wanted: ;) Death returns you to the inn you last rented at, not the place you camped, but camped could be done... Problems with the camped version are obvious, but benefits may outweigh them. Makes for a easy CR which is the most frustrating p...
- Fri Apr 11, 2008 3:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Editing - Be Patient
- Replies: 33
- Views: 6243
Editing - Be Patient
Means What It Says
Says What I Mean
Says What I Mean
- Wed Jan 16, 2008 3:35 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Feb 16th 12pm est
- Replies: 13
- Views: 3297
- Sat Jan 12, 2008 5:14 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: tame/stable
- Replies: 3
- Views: 878
- Sat Jan 12, 2008 5:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday January 12th 12pm EST
- Replies: 43
- Views: 9552
- Sat Jan 12, 2008 5:08 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday January 12th 12pm EST
- Replies: 43
- Views: 9552
- Sat Jan 12, 2008 4:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday January 12th 12pm EST
- Replies: 43
- Views: 9552
- Mon Dec 24, 2007 5:55 am
- Forum: MUD Client Help
- Topic: Cool Right Click Menus
- Replies: 2
- Views: 1827
Forgot to give ya this part for begining...
Code: Select all
#DELCLASS VitMenu
#DELCLASS FHMenu
#DELCLASS HealMenu
#DELCLASS GrpMenu
- Mon Dec 24, 2007 12:19 am
- Forum: MUD Client Help
- Topic: Cool Right Click Menus
- Replies: 2
- Views: 1827
Cool Right Click Menus
Just paste this code into a new alias... and run it http://www.outcastmud.org/images/Menu.gif One block for making your own... #CLASS VitMenu {menu} #FORALL @GroupList { #MENU "%i" {vit %i} } #CLASS 0 #MENU "Vit" {} "" "VitMe...
- Sun Dec 23, 2007 6:05 pm
- Forum: MUD Client Help
- Topic: Challenge! Can anyone make this db lookup run faster?
- Replies: 0
- Views: 1473
Challenge! Can anyone make this db lookup run faster?
#CLASS 0 #ALIAS glister {#T+ Statter;glist} #ALIAS find {#VARIABLE DbRec {%dbget( %item( %find( %0, Name, Name), 1))} {} "Variables";#VARIABLE CurRec {Not Found} {} "Variables";#ADD CurRec " * &q...
- Thu Nov 15, 2007 10:23 pm
- Forum: General Discussion Archive
- Topic: I want to backstab him with a ballista!
- Replies: 4
- Views: 2086
- Thu Nov 15, 2007 1:33 am
- Forum: MUD Client Help
- Topic: Gizep's Fix for the new meditate changes.
- Replies: 0
- Views: 1532
Gizep's Fix for the new meditate changes.
Code: Select all
#ALIAS med {#NOOP}
#ALIAS meditate {#NOOP}
- Thu Nov 15, 2007 12:20 am
- Forum: General Discussion Archive
- Topic: I want to backstab him with a ballista!
- Replies: 4
- Views: 2086
I want to backstab him with a ballista!
I found it at last!
The video that made famous phrases like:
I want to steal his pants, i don't really want them, I just want to see if i can.
I want to backstab him with a ballista!
Called shot to the nuts!
The Gamers Part 1
The video that made famous phrases like:
I want to steal his pants, i don't really want them, I just want to see if i can.
I want to backstab him with a ballista!
Called shot to the nuts!
The Gamers Part 1
- Sat Nov 03, 2007 1:22 pm
- Forum: Toril 2.0 Discussion
- Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
- Replies: 13
- Views: 10987
Should i take others opinions into account when forming my own? I think not. Are you people so conformed to the will of the gods to accept their plans without question or opnion on the matter what so ever? I don't care what other people think. If you want to discuss dungeons and dragons with me, do ...
- Fri Nov 02, 2007 9:41 pm
- Forum: Toril 2.0 Discussion
- Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
- Replies: 13
- Views: 10987
- Fri Nov 02, 2007 5:05 pm
- Forum: Toril 2.0 Discussion
- Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
- Replies: 13
- Views: 10987
What i'm scared of shev, is that 2.0 will be just thrust upon us and return us to the status of 1995/1996 but without 300 players. I'm a career dungeons and dragons / forgotten realms / dragonlance freak. I've logged more board time than i have mud time, sometimes simultaniously. I was not trying to...
- Fri Nov 02, 2007 7:37 am
- Forum: Toril 2.0 Discussion
- Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
- Replies: 13
- Views: 10987
Prestige Classes and Patrons: I'm not suggesting that people be required to follow a diety. I'm suggesting that people who spend the required time and effort role playing fielty to a deity should be rewarded. Some prime examples: Arcane Devotee - Yes I know this is the first one listed in forgotten ...
- Fri Nov 02, 2007 6:43 am
- Forum: Toril 2.0 Discussion
- Topic: 3.5 Items, Skills, And Abilities, Minimal Gameplay Change
- Replies: 13
- Views: 10987
3.5 Items, Skills, And Abilities, Minimal Gameplay Change
First of all, I love this game, always have, always will. I have nothing but respect for the administrators and their efforts to keep my dearest love alive. With that said, I would like to toss in my 2 cents on this upgrade you have been discussing for months. I have not read anything in these forum...
- Fri Aug 17, 2007 11:28 pm
- Forum: General Discussion Archive
- Topic: Any interest in a free tintin based mud client written by me
- Replies: 0
- Views: 1410
Any interest in a free tintin based mud client written by me
I'm currently writing a mud client based on tintin. I have basic triggers working, basic aliases, basic substitutes, halfway got list variables working.... I could use someone to help me write c++ functions dealing with strings and variables. Since it's free, no payment except the pleasure of having...
- Sat Jun 02, 2007 7:44 am
- Forum: MUD Client Help
- Topic: Autoroller
- Replies: 1
- Views: 2050
so lazy you didnt even look on the next page woo! got me beat!
http://www.torilmud.org/phpBB2/viewtopic.php?t=14872
http://www.torilmud.org/phpBB2/viewtopic.php?t=14872
- Thu Mar 29, 2007 11:42 pm
- Forum: General Discussion Archive
- Topic: Relax!
- Replies: 3
- Views: 1316
Relax!
~discuss!
- Thu Mar 29, 2007 11:28 pm
- Forum: MUD Client Help
- Topic: Looking into portals and saying room names seen
- Replies: 10
- Views: 3447
- Thu Mar 29, 2007 11:26 pm
- Forum: MUD Client Help
- Topic: Looking into portals and saying room names seen
- Replies: 10
- Views: 3447
- Thu Mar 29, 2007 11:27 am
- Forum: MUD Client Help
- Topic: Check this problem...
- Replies: 1
- Views: 1827
Check this problem...
First off, i'm pretty sure I can change the "force character" to something other than ~ but I would rather not. zstat Tiamat #VAR ZoneStats {%query( &Zone =~~ %1, All)} #FORALL @ZoneStats {lookup %db(%i,Name)} returns all items in my equipment db tha...
- Wed Mar 21, 2007 8:07 pm
- Forum: MUD Client Help
- Topic: Importing Scripts for Dummies!
- Replies: 3
- Views: 2613
- Wed Mar 21, 2007 7:50 pm
- Forum: MUD Client Help
- Topic: Importing Scripts for Dummies!
- Replies: 3
- Views: 2613
Importing Scripts for Dummies!
http://i89.photobucket.com/albums/k232/jfields29/POOPY1.jpg First, save the code from the board to a text file, in a place that is easy to find for you. I suggest desktop. Set Up your preferences, most scripts use these settings, can turn the expand variables back on after importing. If you don't t...
- Wed Mar 21, 2007 7:31 pm
- Forum: General Discussion Archive
- Topic: Hey old timers!
- Replies: 31
- Views: 10064
- Wed Mar 21, 2007 7:14 pm
- Forum: MUD Client Help
- Topic: And The Long Awaited Equipment DB Update
- Replies: 3
- Views: 2339
Name - Text Keywords - Text Zone - Text NOID - Text Type - Text Worn - Text Wt - Text Wtwt - Text Value - Text AC - Number Armor - Text Pages - Text HP - Text Dice - Text Hit - Number Dam - Number Spell - Text Breath - Text Para - Text Petri - Text Rod - Text Str - Text Agi - Text Dex - Text Con - T...
- Wed Mar 21, 2007 7:08 pm
- Forum: MUD Client Help
- Topic: And The Long Awaited Equipment DB Update
- Replies: 3
- Views: 2339
And The Long Awaited Equipment DB Update
Me and Zoominixxar and a few others been tweaking the **** outta this, enjoy... DB Format is next post: #CLASS {Standard} #TRIGGER {({%w}) tells you ~'stat ({*})~'} {#var FindMe {%2} {} "Variables";#var Person...
- Wed Mar 21, 2007 6:53 pm
- Forum: MUD Client Help
- Topic: Evil Invoker Nuke/Memout/Gate Scripting
- Replies: 8
- Views: 3964
- Wed Mar 21, 2007 6:52 pm
- Forum: MUD Client Help
- Topic: Evil Invoker Nuke/Memout/Gate Scripting
- Replies: 8
- Views: 3964
Oh yeah! how it works.... automem - turns memout on and off autonuke - turns nuke on and off autoassist - turns autoassist on and off rgadd - gotta do this to load the grouplist score - loads a few needed variables mem - loads the spell database, check NonNukes and Areas for needed changes per your ...