Search found 82 matches
- Wed Feb 27, 2019 3:42 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Expanded Item Gags
Nysslib gags about 50 lines from items, but it needs to be expanded, so... Trigger Lines: Substring:your dagger draws the very Substring:as you plunge your dagger perfectly into the center Substring:the holy blessing of Yondalla has taken hold upon you Substring:and out of visibility! You spring to ...
- Sun Feb 17, 2019 8:46 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
just wrote a new spammy one, fun tho what it does: this one clairs everyone in the who list! im a jerk right? gotta have a tia mesh on a cleric / shaman / ctr alias: @mudchk regex: ^@mudchk$ enableTrigger("OpenThem") send("who") trigger name: CapName regex:^\[.*\]\ ([A-Z][a-z]+)....
- Sun Feb 17, 2019 3:46 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Universal bash gotta replace nyss bash alias, just search for bash and find the alias, fix the regex and replace the code, or delete it and make a new one like i did. work in progress Name: bash REgeX: ^bash ?(.*)?$ local chump = nil local bshcmd = "say I can't bash silly" if matches[2] ~=...
- Sat Feb 16, 2019 4:12 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Been working on this functionality. this is pretty close to done, hoping for someone seeing what im doing wrong. what this is supposed to do: when i type group, it builds a list of castable buffs, i will work on the buff list once this functionality is working. to test this i do this: lua echoPopup(...
- Thu Feb 14, 2019 2:28 am
- Forum: Logs
- Topic: Werewolves in CHP
- Replies: 0
- Views: 5165
Werewolves in CHP
Neoteshin howls in agony and doubles over in pain! A hideous transformation overcomes him, and the face of a werewolf looks up at you, fangs bared in a hideous rictus snarl! A fierce werewolf is now a member of Lilabipple and Company. < 1200h/1160H 122v/122V P: std > Autosaving... < 1200h/1160H 122v...
- Wed Feb 13, 2019 5:23 pm
- Forum: MUD Client Help
- Topic: Nyys UI item bar on left
- Replies: 1
- Views: 5480
Re: Nyys UI item bar on left
Hack it, if u aint hacked it already.. function showLeftIcons() local lLabel=Geyser.Label:getWindow("LeftLabel") local exitLabel=Geyser.Label:getWindow("LeftExitLabel") local WindowWidth, WindowHeight = getMainWindowSize() --if charData:get("hideequip", true) then -- ex...
- Wed Feb 13, 2019 4:28 pm
- Forum: MUD Client Help
- Topic: enchanter script
- Replies: 2
- Views: 6621
Re: enchanter script
since powers doesn't cast a spell if it is not needed..
you got 2 choices
1) set up timers by typing status <target>
the times in there can be taken with regex to
know exactly when your buffs will drop.
2) glance triggers, examples of this can be found in my old wintin script: here
you got 2 choices
1) set up timers by typing status <target>
the times in there can be taken with regex to
know exactly when your buffs will drop.
2) glance triggers, examples of this can be found in my old wintin script: here
- Mon Feb 11, 2019 7:56 pm
- Forum: Logs
- Topic: posted by request
- Replies: 0
- Views: 5504
posted by request
some bright green moss (No_wear) * (Poison) Lvl:20 Type:minor paralysis Apps:1 * Wt:0 Val:0p * Zone: SM (U) * Last ID: 2009-09-29 a set of bebilith spinnerets (Held) * (Poison) Lvl:50 Type:full harm Apps:2 * Wt:5 Val:200p * Zone: UM2 * Last ID: 2006-11-21 a clay pot of thick black goo (Held) * (Pois...
- Sat Jan 26, 2019 3:43 am
- Forum: GCC: Gameplay Discussion
- Topic: Dice number generation
- Replies: 2
- Views: 14949
Re: Dice number generation
source Function rand::thread_rng [−] [src] pub fn thread_rng() -> ThreadRng [−] Retrieve the lazily-initialized thread-local random number generator, seeded by the system. Intended to be used in method chaining style, e.g. thread_rng().gen::<i32>(). After generating a certain amount of randomness, ...
- Sat Jan 26, 2019 12:01 am
- Forum: GCC: Gameplay Discussion
- Topic: DKP Bidding
- Replies: 29
- Views: 21861
Re: DKP Bidding
I've thought through both scenarios and it's pretty much the same result. talk to me in game about it and I can talk you through why if you have further questions but basically if you have 11 items being bid all in one run anyone who tries to be a dick gets punished eventually in the process. Will ...
- Fri Jan 25, 2019 4:54 pm
- Forum: GCC: Gameplay Discussion
- Topic: DKP Bidding
- Replies: 29
- Views: 21861
Re: DKP Bidding
i dunno if i like the DKP idea because theres not an closed auction going on and its all open in group or the fact that i can eventually earn the shit i want after 5 runs or more. This is a guy who never had a first round tia before 2015 aside from a portable hole. yet did tiamat every time i could ...
- Tue Jan 22, 2019 6:57 pm
- Forum: GCC: Gameplay Discussion
- Topic: Bahamut... (lack of interest, rewards, etc.)
- Replies: 8
- Views: 10912
Re: Bahamut... (lack of interest, rewards, etc.)
My take, unbiased as i can be. Zone itself: I played a support role through my entire baha experience and was basically a chanter who scales everyone as fast as i can and keeps the entire group buffed as best as possible. That being said, i did not get to see any mechanics of the fights etc. I do kn...
- Wed Sep 26, 2018 4:44 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
expTrain fix
I found that my train stalls after hitting the 45 second pause sometimes modified the code in trainscripts under bots -- Delay 60 seconds if less then 50% hp or movement if hpPercent < .5 or mvPercent < .5 then tempTimer(45, [[NextTrainStop()]]) fwalkQue=false -- fix train stall mud:send("gcmd ...
- Wed Sep 26, 2018 6:43 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
@stat
this alias will look up a characters equipment if you @stat them its pretty complicated, but ill try to explain be careful when i say regex, be sure to change the dropdown from subscript to regex alias: @stat regex: ^@stat (.*)$ trigger: beginlook regex: ^(.*) is a .*sized level .*\.$ --cecho("...
- Wed Sep 26, 2018 4:42 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Improved @dbfind
alias @dbfind regex:^ @dbfind (.*)$ syntax: @dbfind dam > 3 @dbfind dam > 3 legs function statlookup (stat, operator, amount, slot) local recs, row local retval = {} --select items.item_name, items.short_stats, item_slots.slot_abbr, items.item_id, items.item_type, item_attribs.attrib_abbr, item_attr...
- Wed Sep 26, 2018 12:40 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Bane backup blind i assume you are already using blind potion i assume you are wielding a bane Trigger: substring: appears to go blind charData:set("blinded_mob", true) Trigger substring: apply poison to charData:set("blinded_mob", false) charData:set("blind_app", 0) Tr...
- Tue Sep 25, 2018 10:19 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
------------------------------------------------- -- Put your Lua functions here. -- -- -- -- Note that you can also use external Scripts -- ------------------------------------------------- -- TODO: update inittrain path in Silverymoon testtrain = { {48518, "Shalyssa Lurialar"}, {48850, ...
- Mon Sep 24, 2018 1:13 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
rewrote fwalk
can now just make a fwalk to a room number -- not required @fwalk add NewFwalk [roomnumber] alias: @fwalk ^@fwalk( [0-9a-zA-Z]+)?( [0-9a-zA-Z]+)?( [0-9a-zA-Z]+)? -- map:getRoom() = nil (unknown) throws error -- ^fwalk( [0-9A-Za-z]+)?( [A-Za-z]+)? -- fwalk roomnum -- fwalk add/del bookmarkname -- fwa...
- Wed Sep 19, 2018 4:28 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
SM Trap Prac this works in room: [Silverymoon, Gem of the North ] [ 48829 SMTrapper ] [ 0] The Stagstand Tavern The Stagstand Tavern This tavern is popular with hunters, its dark wooden walls are adorned with deer antlers. Bright banners hang from the ceiling, each lit by their own lantern. One has ...
- Wed Jul 25, 2018 5:16 pm
- Forum: MUD Client Help
- Topic: Here's a little diddy I wrote...
- Replies: 4
- Views: 5802
Re: Here's a little diddy I wrote...
total invested: 10k plats ran it till i ran out, but i knew the house always wins, took like a whole day final results Jackpot:3 0.0055268975681651% Five Hundred:7 0.012896094325718% Hundred:23 0.042372881355932% Fifty:36 0.066322770817981% Twenty Five:57 0.10501105379514% Ten:473 0.87140751658069% ...
- Wed Jul 25, 2018 5:34 am
- Forum: MUD Client Help
- Topic: Here's a little diddy I wrote...
- Replies: 4
- Views: 5802
Re: Here's a little diddy I wrote...
I started like 12 hours ago with 10k have around 8k left and script still running current results: Jackpot:3 - 0.0074796180408387% Five Hundred:5 - 0.012466030068065% Hundred:15 - 0.037398090204194% Fifty:26 - 0.064823356353936% Twenty Five:42 - 0.10471465257174% Ten:337 - 0.84021042658755% Two:6130...
- Tue Jul 24, 2018 8:57 pm
- Forum: MUD Client Help
- Topic: Here's a little diddy I wrote...
- Replies: 4
- Views: 5802
Re: Here's a little diddy I wrote...
this one is to gamble with, gambles all money, records all winnings, stops on jackpot init alias - resets the counters and starts the gambling session name: @greset regex: ^@greset$ code charData:set("jackpot", 0) charData:set("won_thou", 0) charData:set("won_fivehun", ...
- Tue Jul 24, 2018 8:50 pm
- Forum: MUD Client Help
- Topic: Multi-drag script for Mudlet
- Replies: 3
- Views: 6393
Re: Multi-drag script for Mudlet
well done sir
i would add that you can replace corpse with pcorpse and if you have consent this would work as well
i would add that you can replace corpse with pcorpse and if you have consent this would work as well
- Sat Jun 23, 2018 5:04 am
- Forum: MUD Client Help
- Topic: Here's a little diddy I wrote...
- Replies: 4
- Views: 5802
Re: Here's a little diddy I wrote...
This code can be combined... Regex ^(.*)ph(.*)$ if matches[3] == nil then --echo(matches[2] .. " " .. "portable.hole" .. " " .. matches[3]) -- debug send(matches[2] .. " " .. "portable.hole" .. " " .. matches[3]) else --echo(matches[2] .. &...
- Sat Jun 23, 2018 5:01 am
- Forum: MUD Client Help
- Topic: Here's a little diddy I wrote...
- Replies: 4
- Views: 5802
Here's a little diddy I wrote...
I'm going to start this new thread,how to code basic things, so that people can code these things for themselves, once you see a few examples of how this works, it will be much easier for you to write more complicated triggers. today someone asked me, i am sick of having to type put x portable.hole ...
- Mon Apr 02, 2018 10:07 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Warriors
Built this little diddy for Afu basic setup code first, fix the two handed debacle trigger #1 name - irrelavant matching: You are using: charData:set("twohanded", false) initClass() -- show any buttons needed enableTrigger("twhohand2") --cecho("<cyan> set onehanded") tr...
- Wed Mar 21, 2018 4:52 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
made this little diddy how it works: lets say you want to find all items with dam > 3 for finger with this alias you would type @dbfind dam > 3 finger Results: SQL:select items.item_name, items.short_stats, item_slots.slot_abbr, items.item_id, items.item_type, item_attribs.attrib_abbr, item_attribs....
- Sat Mar 03, 2018 2:16 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Voku asked for this one..
i could make it better if i wasnt exausted and going to work..
prolly revisit later
Trigger: Finditem
regex: (.+)\.(.*) inside.*
regex: (.+)\.(.*) worn.*
i could make it better if i wasnt exausted and going to work..
prolly revisit later
Trigger: Finditem
regex: (.+)\.(.*) inside.*
regex: (.+)\.(.*) worn.*
Code: Select all
expandAlias("@id " .. matches[3])
- Mon Feb 26, 2018 2:23 am
- Forum: GCC: Gameplay Discussion
- Topic: Mud Locked Up?
- Replies: 1
- Views: 7425
Mud Locked Up?
was in middle of gith invasion, am i the only one?
- Sun Feb 25, 2018 6:27 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
the single assist function redux function sendAssist(xchar) --if xchar ~= nil then -- cecho("<green>[sendASsist: " .. xchar .. "]\n") --end if NyyLIB.castertrain then return end -- if hp not listed send group if groupList:getHP(xchar) == 0 then group:send() end if charData:get(&q...
- Mon Feb 12, 2018 6:11 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
remake of the exp bot, first you'll need some of my macros: ------------------------------------------------- -- Put your Lua functions here. -- -- -- -- Note that you can also use external Scripts -- ------------------------------------------------- function Standing() if prompt:get("position&...
- Sun Feb 11, 2018 10:16 pm
- Forum: MUD Client Help
- Topic: Adding Blackguards
- Replies: 2
- Views: 7062
Re: Adding Blackguards
macros ------------------------------------------------- -- Put your Lua functions here. -- -- -- -- Note that you can also use external Scripts -- ------------------------------------------------- function Standing() if prompt:get("position") ~= "std" then return(false) else ret...
- Sat Feb 03, 2018 1:07 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Changed the main train script
Less spam, pauses on pain or exhaustion. ------------------------------------------------- -- Put your Lua functions here. -- -- -- -- Note that you can also use external Scripts -- ------------------------------------------------- -- various functions used with the xp trains function NextTrainStop(...
- Fri Feb 02, 2018 2:49 pm
- Forum: MUD Client Help
- Topic: Adding Blackguards
- Replies: 2
- Views: 7062
Re: Adding Blackguards
First draft of a blkguard prompt i dont have any on/off i just tic my stuff out, like a jerk triggers: substring: You are using: substring: <primary weapon> charData:set("twohanded", false) cecho("<cyan> set onehanded") substring: <wielding twohanded> charData:set("twohanded...
- Wed Jan 31, 2018 4:27 pm
- Forum: MUD Client Help
- Topic: Adding Blackguards
- Replies: 2
- Views: 7062
Adding Blackguards
separating this because its important.. replace the script named "CheckMask" ------------------------------------------------- -- Put your Lua functions here. -- -- -- -- Note that you can also use external Scripts -- ------------------------------------------------- -- The checkMask funct...
- Tue Jan 30, 2018 9:50 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Nelson Laugh on Stability boots missed bash! save this in the sound directory under the profile http://www.wavsource.com/snds_2018-01-14_3453803176249356/tv/simpsons/nelson/haha.wav regex: You nimbly avoid .* attempt to knock you down and attack as .* falls past! code: sound("haha.wav")
- Sat Jan 27, 2018 6:24 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Fixed wormhole for Areh Trigger: Regex: ^([A-Za-z]+) tells you '(worm|well|hole|wormhole|hol) ([A-Za-z]+)( .*)?' -- ^([A-Za-z]+) tells you '(worm|well|hole|wormhole|hol) ([A-Za-z]+)( .*)?' -- ^([A-Za-z]+) ASSOC::? '(worm|well|hole|wormhole|hol) ([A-Za-z]+)( .*)?' local sender = matches[2] local targ...
- Thu Jan 25, 2018 5:17 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Mislead timer http://www.zenevan.com/mislead.jpg Ok, this one is kinda complicated First make a new timer, and activate it. Name It: Animated Timers Next make a new script object: Name: xTimers demonnic.anitimer = demonnic.anitimer or {} demonnic.anitimer.timers = demonnic.anitimer.timers or {} demo...
- Wed Jan 24, 2018 9:53 pm
- Forum: GCC: Gameplay Discussion
- Topic: Displace Mythbusters
- Replies: 3
- Views: 8358
Re: Displace Mythbusters
so take a level 40 with average gear to skellies and go to town, whacha need a chanter, illu think that old urban myth
had to do with scales or stone conflicting with displace spellout, thus making the ds fade directly after
my lu is only 39 so i have limited experience in this :)
had to do with scales or stone conflicting with displace spellout, thus making the ds fade directly after
my lu is only 39 so i have limited experience in this :)
- Wed Jan 24, 2018 6:47 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Updated Sounds: http://static1.grsites.com/archive/sounds/cartoon/cartoon011.wav save as spring.wav in the sounds folder of the nyss profile add this to your stability boots! trigger: You spring from the ground like a leopard type: substring if you want to hear on others: trigger: springs from the g...
- Wed Jan 24, 2018 5:11 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
rewrote the @cd command to be more informative for Vooku @target mobname @cd n|s|e|w|d|u function countdown() NyyLIB.countdown = NyyLIB.countdown - 1 if NyyLIB.countdown > 0 then mud:send("GSAY moving " .. NyyLIB.countdir .. " in " .. NyyLIB.countdown .. " seconds and killin...
- Wed Jan 24, 2018 2:24 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Nondetect timer for Obibble I think i got this right, i tested it with another buff. Basically add this to GUI Group at or near line 82 if buff:get("Nondetection", xchar) then buffdisplay = buffdisplay .. createBuffDisplay(xchar, "Nondetection", "non") end going to need...
- Tue Jan 23, 2018 9:16 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Health Bar and Xp Bar -- modified the mudlet health bar on forums -- thanks Vooku http://www.zenevan.com/bars.jpg Add to the bottom of nyss - Capture Prompt -- updated red to show pain of death Giz = Giz or {} --- new code for hp bar --- new code for hp bar local cur_hp, max_hp = tonumber(matches[2]...
- Sun Jan 21, 2018 2:57 pm
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
Modified the paladin script again, added DB function procPromptPal() local hp=prompt:get("hp") local maxhp=prompt:get("maxhp") local percent=hp/maxhp local rn if not checkMask("pal") then return end if inCombat() then -- melee powers if charData:get("autohands"...
- Wed Jan 17, 2018 6:33 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
finished bard script, thanks areh function SingerScript(event) if checkMask("singer") then local tankcondition = prompt:get("tankcondition") local psp = prompt:get("psp") local maxpsp = prompt:get("maxpsp") -- cast harmonious blessing if down and not moving if...
- Wed Jan 17, 2018 5:39 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
ok i think i have it from line 211 -- the begining of the singer script function to the end replace all the code with this: function SingerScript(event) if checkMask("singer") then -- cast harmonious blessing if down and not moving if charData:get("autobless") then if not buff:ge...
- Wed Jan 17, 2018 5:04 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
No You missed it, needs to be something like this -- this function will be called on all mud prompts function SingerScript(event) if checkMask("singer") then -- cast harmonious blessing if down and not moving if charData:get("autobless") then if not buff:get("harmonious_bles...
- Wed Jan 17, 2018 4:36 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
my paladin changes so far, just for solo function procPromptPal() local hp=prompt:get("hp") local maxhp=prompt:get("maxhp") local percent=hp/maxhp if not checkMask("pal") then return end if inCombat() then -- melee powers if charData:get("autohands") then if p...
- Wed Jan 17, 2018 4:21 am
- Forum: MUD Client Help
- Topic: Mods to Nyss Script
- Replies: 59
- Views: 45793
Re: Mods to Nyss Script
trying to work out a better bard script ... this is my working idea in the singer script if prompt:get("psp") == prompt:get("maxpsp") and charData:get("_switch") == 0 and not charData:get("forcerenew") then if charData:get("_song") ~= charData:get(&q...
- Fri Jan 12, 2018 4:06 am
- Forum: GCC: Gameplay Discussion
- Topic: The Power of Mystra!
- Replies: 0
- Views: 6766
The Power of Mystra!
The power of mystra is real! bow down!!!!111one