Search found 36 matches

by Brandobaris
Sat Mar 21, 2009 4:50 am
Forum: T2 General Discussion Archive
Topic: Pics
Replies: 2
Views: 601

Pics

http://i65.photobucket.com/albums/h220/mjsbbs2/baby/PC173275_1.jpg http://i65.photobucket.com/albums/h220/mjsbbs2/baby/P1040341.jpg http://i65.photobucket.com/albums/h220/mjsbbs2/baby/P1040265.jpg http://i65.photobucket.com/albums/h220/mjsbbs2/baby/P2150171.jpg http://i65.photobucket.com/albums/h22...
by Brandobaris
Mon Apr 02, 2007 9:39 pm
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 13446

Tasan wrote:He abused the EqCalc...and the economy of the mud and the player base suffered for it.

*rubs his hands together evilly* It only took a couple years of work, but the plan is working perfectly! >:)
*pulls on his long, curled villain moustache*
by Brandobaris
Mon Apr 02, 2007 9:30 pm
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 13446

Aggros which don't wander, or are secluded... not really sure how this can be used as an argument. Once someone has explored a tiny bit, they'll know where the 2-3 bad rooms are and just avoid them, basically negating any of the difficulty w/ exp in an area with aggressives. I mean please don't try...
by Brandobaris
Tue Mar 13, 2007 3:20 am
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 13446

FWIW I look at CM largely as an extension and refinement of the XP system pioneered in smoke - that is, while you're XPing, you can pick up potions, and occasionally rares will load for eq fights. Yes, exactly :) One thing that can make smoke fun is finding prizes once in awhile. Though airship rea...
by Brandobaris
Sun Mar 11, 2007 8:56 am
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 13446

Can I ask why Yuan-tis in the mines aren't evil? Was wandering down there with my pally just for some XP and trying to collect a few rings, and I get zip for xp smiting them cus they're neutral. That seems reasonable to expect to be able to exp off them as a paladin. I'm looking at them though and ...
by Brandobaris
Fri Nov 03, 2006 2:32 am
Forum: T2 Gameplay Discussion Archive
Topic: Izans update
Replies: 13
Views: 2305

bump

first half: awaiting investigation
second half: been seen
by Brandobaris
Fri Nov 03, 2006 2:30 am
Forum: General Discussion Archive
Topic: Pictures of Mike's Package...
Replies: 6
Views: 1447

Re: Pictures of Mike's Package...

Gormal wrote:WHAT MIKE SENT ME SHIT?!

I sent the package. I am glad that you enjoyed it. The sunflower seeds are one of my favorites as well, and I always keep several packages on hand.
by Brandobaris
Mon Aug 14, 2006 3:07 am
Forum: T2 Gameplay Discussion Archive
Topic: Called Procs
Replies: 11
Views: 2149

Even with scales, my ice elementals have died before scales wore off, on F'g ferns no less. I wonder if they're like classless ogres with -1 agility. Kinda nice for a tiny barrier when you need to flee a tracking agg mob, but other than that. *shrug* The ice elemental was not designed to be a tank,...
by Brandobaris
Fri Jul 21, 2006 7:19 am
Forum: General Discussion Archive
Topic: Carpal Tunnel
Replies: 24
Views: 3511

Frequent breaks are also important, for 5-10 min every hour. Heh, not sure I can get away with that... Now I'm getting all worked up. If you're in pain from using their equipment, and nothing is being done about it, THEY are the ones getting away with something. If you are in pain and need breaks, ...
by Brandobaris
Thu Jul 20, 2006 2:28 am
Forum: General Discussion Archive
Topic: Carpal Tunnel
Replies: 24
Views: 3511

My advice is to take as many triggers and aliases as you can. Rig it so you can play your characters with as little typing as possible, and still be able to fully control them. If you have health coverage/insurance, consider seeing a physical therapist. I just finished a 3 day a week 2 month session...
by Brandobaris
Fri Jul 07, 2006 8:24 am
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 13446

I'd like to apologize to those in the group. The difficulty was a lot harder than what I was going for.
by Brandobaris
Thu Jul 06, 2006 3:09 am
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 13446

can we please either up the load rates or tune down the numbers required? I'm willing to look into any specific quests, just mmail me details on any you feel are broken, unbalanced, whatever. The one you cited as being the worst problem was already revamped months ago btw. The current load rates fo...
by Brandobaris
Thu Jun 22, 2006 3:25 am
Forum: T2 Gameplay Discussion Archive
Topic: Jot invasion 6/20
Replies: 72
Views: 15999

So my understanding then, from the comments I've read, is that we need more zones of similar configuration to that of Seelie Court. (Mob levels, quantity, groups, average number of rewards, etc.)

Are people doing SC regularly though? I thought a large group was needed to do the zone.
by Brandobaris
Wed Jun 21, 2006 7:55 am
Forum: T2 Gameplay Discussion Archive
Topic: Jot invasion 6/20
Replies: 72
Views: 15999

Malia wrote:I for one am really tired of zones being made longer and longer...

So of all of Toril's zones at this point in time, which one do you feel is an example of an area that best meets your needs and the needs of our community?
by Brandobaris
Mon Jun 19, 2006 1:49 am
Forum: T2 Gameplay Discussion Archive
Topic: Izans update
Replies: 13
Views: 2305

Has anyone investigated this?
by Brandobaris
Fri Apr 28, 2006 6:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: Izans update
Replies: 13
Views: 2305

Izans update

In a secluded section deep within a fortress, two individuals are seen talking to each other in hushed tones. A look of concern is on their faces. Some of the conversation can be made out. Person1 whispers ' This has gone on far too long. If the plotting is allowed to continue, this whole operation...
by Brandobaris
Fri Apr 28, 2006 6:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

- For convenience, almost all potions now have a keyword of what it does. - There should absolutely be no more lured aggros from side areas running around ever again. - Some updates to stats of a particular type of item. - An encounter was toned down again. This is final. - A spawned event will no l...
by Brandobaris
Sun Apr 09, 2006 8:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: What ever happened to the was it 90 hour or 70 hour rule
Replies: 12
Views: 2399

A zone like Izan's eq distribution totally messed up the risk/reward/fun factor for a lot of other zones. It's not even that hard of a zone. I am always open to hearing suggestions and areas of improvement for my work. Any player is welcome to mmail me if they find a problem with anything I've done...
by Brandobaris
Wed Apr 05, 2006 2:41 am
Forum: T2 Ideas Archive
Topic: new content
Replies: 11
Views: 3023

Re: new content

kiryan wrote:I think that we should also work on a major "release" of multiple zones and content.

I like the concept.

I think you may have overestimated the number of people available to work on it though. For such a large project, someone would have to go on a recruiting campaign.
by Brandobaris
Wed Mar 22, 2006 12:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Doors that lock on pop
Replies: 7
Views: 1480

Re: Doors that lock on pop

I was wondering if most areas where a key is required to enter is by design supposed to pop locked from the other side. It depends on the situation and the designer. It is an important aspect that probably does not get as much attention as it should. In regards to doors locking on the inside, I sus...
by Brandobaris
Wed Mar 15, 2006 12:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

- Updated some eq ansi - The drow priestess mr issue that was pointed out by Demuladon has been dealt with. - A mob group and other aspects related to the group has been changed significantly. Which one should be clear when you see it. - A blind mob can see. - The single duergars shouldn't stack up ...
by Brandobaris
Thu Feb 23, 2006 12:46 am
Forum: T2 Gameplay Discussion Archive
Topic: Guild Halls
Replies: 40
Views: 7188

Re: Projects?

Why do projects have to be secretive here? Because the designers of the MUD have figured out that if they discuss projects then the playerbase will whine about the changes and ask when they will be released. I'm guessing this is the case. An experienced person knows that once you start talking abou...
by Brandobaris
Sun Feb 19, 2006 11:17 pm
Forum: General Discussion Archive
Topic: Winter Olympics Torino 2006
Replies: 14
Views: 1955

Way to get into the spirit of the games, people :P
by Brandobaris
Sat Feb 18, 2006 4:12 pm
Forum: General Discussion Archive
Topic: Winter Olympics Torino 2006
Replies: 14
Views: 1955

I especially enjoy watching the mogul skiiers, and snowboarders, both of whom do the impressive jumps and flips and such. The new snowboard racing event doesn't seem too exciting though. It seems kind of slow paced. They should have made it steeper. Now put four snowboarders on the downhill skiing s...
by Brandobaris
Wed Feb 01, 2006 8:06 pm
Forum: T2 Gameplay Discussion Archive
Topic: A slump in interest
Replies: 16
Views: 2455

Corth wrote:Yes our Area forger is extremely perceptive. Thats how he is able to be an Area Forger without apparently playing the game or having any contact with the mortals. :)

From my own observations, I believe all of the active staff plays the game to some extent and has contact with other players.
by Brandobaris
Fri Jan 20, 2006 3:43 am
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

A duergar warrior is in excellent condition. <held as shield> a simple steel shield (illuminating) Thank you. This has been fixed. Is not really a problem demu all rooms in the mine are illuminated. The mine rooms are actually flagged in the file as dark. That the flag isn't loading or working prop...
by Brandobaris
Wed Dec 14, 2005 1:18 pm
Forum: T2 Ideas Archive
Topic: evil luv
Replies: 28
Views: 4685

Re: evil luv

how about making some exp zones off of dk, east, west, south all look available, put something in like druid sanc. it's a hell of a long walk, and with so many goodies there is usually competition for the mobs as is with pirate ship. A plat farm closer by would be nice as well. The imbalance with t...
by Brandobaris
Thu Dec 08, 2005 12:52 am
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

Yayaril wrote:8)

Dolomite- the funky metal that won't cop out, when there's heat all about!

Rofl, exactly ;)

Also I forgot to mention:
- A mob that was causing mass-confusion was updated ever so slightly. So if you got really confused by some mob you might try again.
by Brandobaris
Wed Dec 07, 2005 2:13 am
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

- The dolomite lockpick should be fixed. - If you want rope, you have to find another way to get it. - Someone can be seen in the village area, who didn't appear there before. - A mob was blind by mistake, and can see now. So if you found an unresponsive mob, you might try again. - A couple mobs wil...
by Brandobaris
Sat Nov 26, 2005 3:46 am
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

...will u up the % load from hardly ever to sometimes?... Well, one person found an item that was taking longer to load than expected. This turned out to be a logic error and was fixed. But most things are supposed to be that way. It sort of goes like this, the higher the level of the quest, the mo...
by Brandobaris
Thu Nov 24, 2005 9:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

It has come to my attention that the dolomite lockpick isn't working properly. It is supposed to never break on pickable doors/chests, but it can. If you know someone who has the pick, please let them know that they should not use it until the problem has been corrected. When the problem has been co...
by Brandobaris
Thu Nov 24, 2005 1:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

- The sword fight was toned down. No tracking, less damage. - The followers for most groups will not reload until the whole group is dead. - Danboppal Itchyfeet wasn't working properly. - YT ruins are !summon. - There was a problem preventing Gokodawar Bloodfist from sometimes loading. Also, he is a...
by Brandobaris
Sat Nov 12, 2005 1:36 am
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

It would be nice if players didn't have to figure out what is changed especially if we had already explored the area. The areas sphere in the past just said "oh hey we fixed this guess what it is" was just annoying. It was very frustrating when things were changed without warning too. Anyone who ha...
by Brandobaris
Fri Nov 11, 2005 2:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

I forgot to mention that one of the spawned portals was going to the wrong place. It goes somewhere different now.
by Brandobaris
Fri Nov 11, 2005 6:00 am
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

- It is ok to quest cave worm skins now. - The following mobs now have a way of clearing inventory, if I missed any, mmail me: anghan, junas, sumena, crudge, tonkham, zivert - A mob can consent now (mentions it in quest response) - Several mobs' responses were expanded upon briefly to try to make it...
by Brandobaris
Tue Nov 08, 2005 1:48 pm
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines update
Replies: 27
Views: 6620

Comarian Mines update

Here are the important changes: - Some *really* tough mobs were chasing people into the general mines areas. This should no longer happen with those particular mobs. Yes, they are that tough by design... - There was an issue with some of the arena entertainment portals. This has been corrected. (Thi...

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