Search found 36 matches
- Sat Mar 21, 2009 4:50 am
- Forum: T2 General Discussion Archive
- Topic: Pics
- Replies: 2
- Views: 601
Pics
http://i65.photobucket.com/albums/h220/mjsbbs2/baby/PC173275_1.jpg http://i65.photobucket.com/albums/h220/mjsbbs2/baby/P1040341.jpg http://i65.photobucket.com/albums/h220/mjsbbs2/baby/P1040265.jpg http://i65.photobucket.com/albums/h220/mjsbbs2/baby/P2150171.jpg http://i65.photobucket.com/albums/h22...
- Mon Apr 02, 2007 9:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13446
- Mon Apr 02, 2007 9:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13446
Aggros which don't wander, or are secluded... not really sure how this can be used as an argument. Once someone has explored a tiny bit, they'll know where the 2-3 bad rooms are and just avoid them, basically negating any of the difficulty w/ exp in an area with aggressives. I mean please don't try...
- Tue Mar 13, 2007 3:20 am
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13446
FWIW I look at CM largely as an extension and refinement of the XP system pioneered in smoke - that is, while you're XPing, you can pick up potions, and occasionally rares will load for eq fights. Yes, exactly :) One thing that can make smoke fun is finding prizes once in awhile. Though airship rea...
- Sun Mar 11, 2007 8:56 am
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13446
Can I ask why Yuan-tis in the mines aren't evil? Was wandering down there with my pally just for some XP and trying to collect a few rings, and I get zip for xp smiting them cus they're neutral. That seems reasonable to expect to be able to exp off them as a paladin. I'm looking at them though and ...
- Fri Nov 03, 2006 2:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Izans update
- Replies: 13
- Views: 2305
- Fri Nov 03, 2006 2:30 am
- Forum: General Discussion Archive
- Topic: Pictures of Mike's Package...
- Replies: 6
- Views: 1447
Re: Pictures of Mike's Package...
Gormal wrote:WHAT MIKE SENT ME SHIT?!
I sent the package. I am glad that you enjoyed it. The sunflower seeds are one of my favorites as well, and I always keep several packages on hand.
- Mon Aug 14, 2006 3:07 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Called Procs
- Replies: 11
- Views: 2149
Even with scales, my ice elementals have died before scales wore off, on F'g ferns no less. I wonder if they're like classless ogres with -1 agility. Kinda nice for a tiny barrier when you need to flee a tracking agg mob, but other than that. *shrug* The ice elemental was not designed to be a tank,...
- Fri Jul 21, 2006 7:19 am
- Forum: General Discussion Archive
- Topic: Carpal Tunnel
- Replies: 24
- Views: 3511
Frequent breaks are also important, for 5-10 min every hour. Heh, not sure I can get away with that... Now I'm getting all worked up. If you're in pain from using their equipment, and nothing is being done about it, THEY are the ones getting away with something. If you are in pain and need breaks, ...
- Thu Jul 20, 2006 2:28 am
- Forum: General Discussion Archive
- Topic: Carpal Tunnel
- Replies: 24
- Views: 3511
My advice is to take as many triggers and aliases as you can. Rig it so you can play your characters with as little typing as possible, and still be able to fully control them. If you have health coverage/insurance, consider seeing a physical therapist. I just finished a 3 day a week 2 month session...
- Fri Jul 07, 2006 8:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13446
- Thu Jul 06, 2006 3:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13446
can we please either up the load rates or tune down the numbers required? I'm willing to look into any specific quests, just mmail me details on any you feel are broken, unbalanced, whatever. The one you cited as being the worst problem was already revamped months ago btw. The current load rates fo...
- Thu Jun 22, 2006 3:25 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot invasion 6/20
- Replies: 72
- Views: 15999
- Wed Jun 21, 2006 7:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot invasion 6/20
- Replies: 72
- Views: 15999
- Mon Jun 19, 2006 1:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Izans update
- Replies: 13
- Views: 2305
- Fri Apr 28, 2006 6:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Izans update
- Replies: 13
- Views: 2305
Izans update
In a secluded section deep within a fortress, two individuals are seen talking to each other in hushed tones. A look of concern is on their faces. Some of the conversation can be made out. Person1 whispers ' This has gone on far too long. If the plotting is allowed to continue, this whole operation...
- Fri Apr 28, 2006 6:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
- For convenience, almost all potions now have a keyword of what it does. - There should absolutely be no more lured aggros from side areas running around ever again. - Some updates to stats of a particular type of item. - An encounter was toned down again. This is final. - A spawned event will no l...
- Sun Apr 09, 2006 8:54 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: What ever happened to the was it 90 hour or 70 hour rule
- Replies: 12
- Views: 2399
A zone like Izan's eq distribution totally messed up the risk/reward/fun factor for a lot of other zones. It's not even that hard of a zone. I am always open to hearing suggestions and areas of improvement for my work. Any player is welcome to mmail me if they find a problem with anything I've done...
- Wed Apr 05, 2006 2:41 am
- Forum: T2 Ideas Archive
- Topic: new content
- Replies: 11
- Views: 3023
Re: new content
kiryan wrote:I think that we should also work on a major "release" of multiple zones and content.
I like the concept.
I think you may have overestimated the number of people available to work on it though. For such a large project, someone would have to go on a recruiting campaign.
- Wed Mar 22, 2006 12:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Doors that lock on pop
- Replies: 7
- Views: 1480
Re: Doors that lock on pop
I was wondering if most areas where a key is required to enter is by design supposed to pop locked from the other side. It depends on the situation and the designer. It is an important aspect that probably does not get as much attention as it should. In regards to doors locking on the inside, I sus...
- Wed Mar 15, 2006 12:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
- Updated some eq ansi - The drow priestess mr issue that was pointed out by Demuladon has been dealt with. - A mob group and other aspects related to the group has been changed significantly. Which one should be clear when you see it. - A blind mob can see. - The single duergars shouldn't stack up ...
- Thu Feb 23, 2006 12:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Guild Halls
- Replies: 40
- Views: 7188
Re: Projects?
Why do projects have to be secretive here? Because the designers of the MUD have figured out that if they discuss projects then the playerbase will whine about the changes and ask when they will be released. I'm guessing this is the case. An experienced person knows that once you start talking abou...
- Sun Feb 19, 2006 11:17 pm
- Forum: General Discussion Archive
- Topic: Winter Olympics Torino 2006
- Replies: 14
- Views: 1955
- Sat Feb 18, 2006 4:12 pm
- Forum: General Discussion Archive
- Topic: Winter Olympics Torino 2006
- Replies: 14
- Views: 1955
I especially enjoy watching the mogul skiiers, and snowboarders, both of whom do the impressive jumps and flips and such. The new snowboard racing event doesn't seem too exciting though. It seems kind of slow paced. They should have made it steeper. Now put four snowboarders on the downhill skiing s...
- Wed Feb 01, 2006 8:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: A slump in interest
- Replies: 16
- Views: 2455
Corth wrote:Yes our Area forger is extremely perceptive. Thats how he is able to be an Area Forger without apparently playing the game or having any contact with the mortals. :)
From my own observations, I believe all of the active staff plays the game to some extent and has contact with other players.
- Fri Jan 20, 2006 3:43 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
A duergar warrior is in excellent condition. <held as shield> a simple steel shield (illuminating) Thank you. This has been fixed. Is not really a problem demu all rooms in the mine are illuminated. The mine rooms are actually flagged in the file as dark. That the flag isn't loading or working prop...
- Wed Dec 14, 2005 1:18 pm
- Forum: T2 Ideas Archive
- Topic: evil luv
- Replies: 28
- Views: 4685
Re: evil luv
how about making some exp zones off of dk, east, west, south all look available, put something in like druid sanc. it's a hell of a long walk, and with so many goodies there is usually competition for the mobs as is with pirate ship. A plat farm closer by would be nice as well. The imbalance with t...
- Thu Dec 08, 2005 12:52 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
- Wed Dec 07, 2005 2:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
- The dolomite lockpick should be fixed. - If you want rope, you have to find another way to get it. - Someone can be seen in the village area, who didn't appear there before. - A mob was blind by mistake, and can see now. So if you found an unresponsive mob, you might try again. - A couple mobs wil...
- Sat Nov 26, 2005 3:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
...will u up the % load from hardly ever to sometimes?... Well, one person found an item that was taking longer to load than expected. This turned out to be a logic error and was fixed. But most things are supposed to be that way. It sort of goes like this, the higher the level of the quest, the mo...
- Thu Nov 24, 2005 9:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
It has come to my attention that the dolomite lockpick isn't working properly. It is supposed to never break on pickable doors/chests, but it can. If you know someone who has the pick, please let them know that they should not use it until the problem has been corrected. When the problem has been co...
- Thu Nov 24, 2005 1:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
- The sword fight was toned down. No tracking, less damage. - The followers for most groups will not reload until the whole group is dead. - Danboppal Itchyfeet wasn't working properly. - YT ruins are !summon. - There was a problem preventing Gokodawar Bloodfist from sometimes loading. Also, he is a...
- Sat Nov 12, 2005 1:36 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
It would be nice if players didn't have to figure out what is changed especially if we had already explored the area. The areas sphere in the past just said "oh hey we fixed this guess what it is" was just annoying. It was very frustrating when things were changed without warning too. Anyone who ha...
- Fri Nov 11, 2005 2:00 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
- Fri Nov 11, 2005 6:00 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
- It is ok to quest cave worm skins now. - The following mobs now have a way of clearing inventory, if I missed any, mmail me: anghan, junas, sumena, crudge, tonkham, zivert - A mob can consent now (mentions it in quest response) - Several mobs' responses were expanded upon briefly to try to make it...
- Tue Nov 08, 2005 1:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6620
Comarian Mines update
Here are the important changes: - Some *really* tough mobs were chasing people into the general mines areas. This should no longer happen with those particular mobs. Yes, they are that tough by design... - There was an issue with some of the arena entertainment portals. This has been corrected. (Thi...