Search found 170 matches
- Sat Jan 05, 2008 3:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Muspelheim invasion is broken.....
- Replies: 6
- Views: 1671
Arguably (for longest time)... Signet + Marble top (reasonable) item for 4 slots for multitude of classes (multiplying its value)... and arguably became what zone was/is most valued for. Like you said, Musp Invasion was made to be intended for full groups (to justify its top value rewards), and it i...
- Sat Jan 05, 2008 12:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Muspelheim invasion is broken.....
- Replies: 6
- Views: 1671
Sorry for trolling but that sucks. Seems like a case study though. - Risk vs reward out of balance for longest time (2 highest end items easily twinked). - Imms decide to make a complicated change ~1 year ago which also took months at the time to implement (Musp devices) over much simpler changes (j...
- Sat Oct 27, 2007 5:36 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Band-Aid Phase 2 suggestion - Pure Casters
- Replies: 51
- Views: 14537
I see people on one hand say how easy it is to xp casters, their casters, etc. But that's on the assumption that you already know how to level, have the gear to level easily, and have friends who don't need xp but will do it w/you anyways. Which is where I see T's defensive tone from. But, levelling...
- Fri Oct 19, 2007 9:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril 2.0: Interim Changes
- Replies: 87
- Views: 21596
I would just like to say, I started about 3 years ago, as a warrior. And yes, there were times I had to solo a lot. And yeah, I remember good times, like Sok's rogue giving me a Rhemo cloak in the cemetary (bet you don't remember that), Sotana running past me on BGR, doubling back, giving me barkski...
- Thu Oct 18, 2007 7:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Toril 2.0: Interim Changes
- Replies: 87
- Views: 21596
(For Band-Aid 2) - Increase lvl 49 xp to +15% of pre-band-aid change. The newbie game needed a boost, but not once you reach these levels - level 50 should be a long trial to attain - either you do staight xp, or try not to die and get there over time zoning. At lvl 49 you can already zone etc., so ...
- Tue Oct 16, 2007 7:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: give peace a chance
- Replies: 11
- Views: 2722
- Tue Oct 16, 2007 6:29 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dev News: Project Bandaid (Phase 1)
- Replies: 50
- Views: 13481
I would like to say wow, props for implementing it so fast (measured by when staff response actually addressed the problem). Big reward vs. effort ratio, imho, so thanks staff. All the suggestions listed seems to take the most reasonable of advice so far instead of any and all, so another big props....
- Fri Oct 12, 2007 8:28 pm
- Forum: T2 Ideas Archive
- Topic: New Players and Low Player Activity
- Replies: 23
- Views: 6463
- Fri Oct 12, 2007 8:19 pm
- Forum: T2 Ideas Archive
- Topic: Pending release of 2.0
- Replies: 22
- Views: 5424
My suggestion for multi is 2-chars, but w/the following restriction: You must LFG (maybe 1x each minute for 5 minutes) and cannot deny anyone +-5 levels from joining you. Then the group would become multi'able. If switching to another zone, you must do the same again. This prevents multi twinking. T...
- Fri Oct 12, 2007 8:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: LF: New Players, < 2 years, lvl 45+
- Replies: 20
- Views: 4558
- Thu Oct 11, 2007 12:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15561
Why would you state why ress fx was put in, and then advocate getting rid of it? And another example, for moonwell in another thread - sure squids have instant holes, but did you ever figure squids don't have bark/heal/vit, coupled w/emergency pwt? That's a biggie when twinking stuff. Most well time...
- Wed Oct 10, 2007 10:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9786
- Wed Oct 10, 2007 9:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: LF: New Players, < 2 years, lvl 45+
- Replies: 20
- Views: 4558
It's been asked what I plan to do. One is to highlight a problem we already known for a long time, but people always want empirical proof, so this is an attempt to get it. It's been about 2 years ago when we started feeling the pbase crunch, many posted around that time, I remember Pava even had a l...
- Wed Oct 10, 2007 9:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15561
Shev, I disagree. I think I've interacted w/most of the people playing and have asked around pretty well. If they are still active, or active recently, and reached those levels, I think I would have stumbled across it. Here's another incentive to bring the people you think I've overlooked out fo the...
- Wed Oct 10, 2007 5:16 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15561
- Wed Oct 10, 2007 12:04 am
- Forum: T2 Ideas Archive
- Topic: Pending release of 2.0
- Replies: 22
- Views: 5424
There's another thread about multiplay somewhere, but I just want to point out that, sure you can limit it to 2 chars/player which we all agree on, but w/no restrictions, the payoff ratio for the upper end will be *significantly* greater than for newer players, which might lead to less inclusiveness...
- Wed Oct 10, 2007 12:00 am
- Forum: Toril 2.0 Discussion
- Topic: I hate rares
- Replies: 45
- Views: 25004
I don't see IC rares much, and they're easy to check. Why not make them !locate and up the load rate? That way people who really want to quest that stuff are the ones to actually check, instead of casual people who will just kill just because it's up? The quests IC rares are for aren't too major eit...
- Tue Oct 09, 2007 11:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Newbie's Point of View
- Replies: 68
- Views: 15561
- Mon Oct 08, 2007 3:59 am
- Forum: Toril 2.0 Discussion
- Topic: I hate rares
- Replies: 45
- Views: 25004
Invasion loads weren't really mentioned by Dalar. And it's a question of exactly *how much* a great item's worth is from sheer luck (right place right time) than effort. I wouldn't say to get rid of loads completely, but anything, under say, 10%, might be a tad low like Dalar said. Let's put it in n...
- Sun Oct 07, 2007 3:27 am
- Forum: Toril 2.0 Discussion
- Topic: I hate rares
- Replies: 45
- Views: 25004
I agree - I think big/epic items should be quested through a large variety of high end items instead of relying on extremely low load %'s on easy mobs or just to turn in items to jack up the points value. But a lot of these items aren't ridiculously overpowered - scorp earring, eyeball earring just ...
- Sat Oct 06, 2007 11:20 am
- Forum: Toril 2.0 Discussion
- Topic: I hate rares
- Replies: 45
- Views: 25004
- Thu Oct 04, 2007 8:32 am
- Forum: Toril 2.0 Discussion
- Topic: I hate rares
- Replies: 45
- Views: 25004
Simply making rares load over time instead of only at boot can solve a bunch of problems. Again, it would be if a rare is currently 20% load, now make it have a say 2% chance to load every 30 min zone pop, so over an ideal 80 hr boot it'd have a total chance to load 20%. Now at each point in time a ...
- Thu Oct 04, 2007 4:00 am
- Forum: T2 Gameplay Discussion Archive
- Topic: LF: New Players, < 2 years, lvl 45+
- Replies: 20
- Views: 4558
Revised: 6.5 new players, 4 of them started together all the way back in 2005. Not too sure about Meli. Can't find/contact anyone who's been here just 1-1.5 years and decided to grind it out (cept' for Inames and Ganes (almost) ). Here's another interesting snapshot from Posted: Thu Feb 02, 2006 7:3...
- Tue Oct 02, 2007 7:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: LF: New Players, < 2 years, lvl 45+
- Replies: 20
- Views: 4558
Okie. Thanks for the help getting list together. Just an observation: What's interesting is out of the 8.5 players to make it to 45+ in a 2 year span, 6 of them started out as evil main. And then they hit the evil glass ceiling and rerolled to goodie... eventually. 1 of the goodie main not too sure ...
- Sun Sep 30, 2007 12:10 am
- Forum: T2 Gameplay Discussion Archive
- Topic: LF: New Players, < 2 years, lvl 45+
- Replies: 20
- Views: 4558
So from what I can gather: Solak|Lotur|Olak|Totocogun|Refarin|Nenir|Tutus|Tutac|Tutpih|Nute|Nuzes|Iralis|Boru|Netur|Sotat (2005) Edzay|Zazah|Firoc|Rogogogog|Riroc|Etillah|Alinun (2005) Zolo|Evenshalee|Razax|Suro|Eci|Sih|Elanilee|Erew (2005) Ezwar|Balam|Asina (2005) Meli|Anzar|Esta (?) Inames|Sedaw|I...
- Fri Sep 28, 2007 12:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rejuv Major: A Discussion
- Replies: 13
- Views: 2433
It's not surprising you have a thread on this Thilindel, you post about e-v-e-r-y, s-i-n-g-l-e m-i-n-o-r thing. Some are valid, but I just put my finger on what bugs me (and I know had some people bugged out when you posted like 10x a day). And a lot is just convenience crap that muddies the bigger ...
- Thu Sep 27, 2007 5:11 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Go-Go Khanjari Gender Bender
- Replies: 147
- Views: 44088
- Tue Sep 25, 2007 4:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: LF: New Players, < 2 years, lvl 45+
- Replies: 20
- Views: 4558
LF: New Players, < 2 years, lvl 45+
I'm going to put my "money" where my mouth is. Seriously, if you started playing < 2 years, and are lvl 45+, and are active (I have a pretty good feeling of who is, but just don't know when you started) pm me, mwrite Ifinein, or send me a tell in game. I only know of Solak (which surprised...
- Thu Sep 20, 2007 10:55 pm
- Forum: T2 Ideas Archive
- Topic: New Players and Low Player Activity
- Replies: 23
- Views: 6463
- Thu Sep 20, 2007 6:59 am
- Forum: T2 Ideas Archive
- Topic: New Players and Low Player Activity
- Replies: 23
- Views: 6463
avg mem time 19 secs/spell * 12 = 228 secs. avg cast time + lag/spell = 6 * 12 = 72 secs heal time: forever, more long time maybe 240 secs comes out to about 9 min/mob for 1% 7%/hr or so. and that's constant hard casting, not bottable DS/Ship Spell levels by circle have always been unbalanced, ie mi...
- Thu Sep 20, 2007 6:46 am
- Forum: T2 Ideas Archive
- Topic: Group exp
- Replies: 14
- Views: 4143
IMHO, experience is the biggest obstacle for newbie atm (as I thought in my other long post). Plvl'ing is going to happen regardless, and on the other side, group xp distribution is whack atm. I can see plvl'ing abuse happening mainly on upper end, where DS/Ship/Duergar groups let anyone leech (most...
- Wed Sep 05, 2007 3:07 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9786
Rest is fine but Glammad. We found ways to reduce the time and make all the fights interesting except for Glammad since it's ridiculous. We even cleared about maybe 1/8th of the lower grid (in a line) and complete 2nd grid before that shout was done. Ridiculous? I think so. I don't think Glammad sho...
- Sun Aug 26, 2007 8:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9786
Castle is perfect. 2nd gate is probably best fight in zone. Except the last treasure room - it's just an annoyance like Touk said. Thrym camp is good. Maybe make fire giants !load there so we don't have to deal with that sidetrack. For entry thrym gate, if you want to make just a tad interesting, re...
- Fri Aug 24, 2007 8:48 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9786
Jot Invasion Fri 8/24
Jot Invasion is up. The last few invasions like maybe 8 of them haven't even been even attempted b/c of perceived time and also because of past crashes. Supposedly it's been changed, but we still don't know if we're going to wind up spending 8+ hrs for total zone, or 3 hours and then crash and we ge...
- Wed Aug 22, 2007 10:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Reboot ETA postings and other shananigans
- Replies: 27
- Views: 4415
- Sat Aug 18, 2007 12:25 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Reboot ETA postings and other shananigans
- Replies: 27
- Views: 4415
- Fri Aug 17, 2007 9:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Reboot ETA postings and other shananigans
- Replies: 27
- Views: 4415
Warning - this is a long post. Sorry, I tend to ramble and try to cover opposite points while making my own. I've been refraining from posting since I know it's pointless. They're either ignored, or now the answer is 2.0 is coming, so it's a waste to invest in a fix, and 2.0 will fix everything. And...
- Thu Jul 19, 2007 5:07 am
- Forum: T2 Gameplay Discussion Archive
- Topic: I heard in 2.0 they plan to reboot
- Replies: 11
- Views: 2473
Imms should do a simple pro/con, work-to-benefit analysis then. If they do and still can't see it, then I don't know what to say. But ofc judging from the emphasis on 2.0, Tia, how long it's taken (which probably isn't very long given it's over-reaching target) and other probably better better work-...
- Fri Jun 29, 2007 12:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: I heard in 2.0 they plan to reboot
- Replies: 11
- Views: 2473
- Wed Jun 20, 2007 3:01 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25220
I agree... and also, can we please take a look at the policy of strictly no-resetting a zone? It's kinda off topic, but let's just say Jot Invasion was attempted this boot and it crashed again a few hours in... man that sucks. It'd be nice to have some **preventive** policies in place instead of jus...
- Thu May 10, 2007 3:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25220
Maybe if imms also allow Jot Invasion to be reset if it crashed for it to be attempted again. I know of no other recent zone that's wasted so many hours due to zone bugs, and w/all these changes who knows if it'll crash when attempted again. Add to the fact that it's not a normal loading zone then i...
- Mon Apr 09, 2007 3:20 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25220
I wish more high end zones were like ChP, where they can fail either because of time or something (ie mobs reach a certain room before you do, some mob/object dies/destroyed before you save it, or alarm sounds so zone gets harder if you take too long or maybe zone gets less rewards the longer you ta...
- Thu Mar 22, 2007 11:43 am
- Forum: T2 Gameplay Discussion Archive
- Topic: !triggers
- Replies: 33
- Views: 7390
Example: Invoker: #CLASS {BotSmoke} {disable} #TRIGGER {Touch who?} { #SEND @smokeAction touch mephit } #TRIGGER {{You touch Heluva.|You touch Bvaaka.}} { #SEND @smokeAction touch mephit } #TRIGGER {{You touch the smoke mephit.|You touch the air mephit.}} { kil mephit sgo } #TRIGGER {Your studies ar...
- Tue Mar 13, 2007 6:51 am
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13450
Brando's problem is that he makes zones too good from Izan's to CM. Honestly. I complained about Izan's earlier, but then really if more zones had very low-low % great eq, it'd make zone lifespan better. Izan's is relatively short, can be risky or not, and is fun. And can't fault Brando that trophy ...
- Mon Mar 12, 2007 2:21 am
- Forum: NHC: New Player Help
- Topic: Stun
- Replies: 1
- Views: 6224
Stun just makes mobs/PC's abort spells or unable to start a spell/ability (like bash or switch opponents) for a short duration until un-stunned - it can still fight back, defend, and even flee. So yeah, if it's not a caster or you're not trying to prevent switching/bashing for a short round or two t...
- Mon Mar 12, 2007 1:23 am
- Forum: Toril 2.0 Discussion
- Topic: Pwipe Please
- Replies: 126
- Views: 58376
A game like Toril is based on obtaining levels and the best eq possible if you're an active player. Those players that say that eq doesn't matter at all etc. are only because they've been playing for a while and achieved satisfaction in those areas. If the game changes but the ceiling doesn't in 2.0...
- Wed Feb 21, 2007 8:14 pm
- Forum: T2 Ideas Archive
- Topic: New Character Starting Equipment
- Replies: 35
- Views: 9507
For an older player re-learning the new Toril and saying it's a lot easier than before, it's because you already know what to expect and what the end-game is. When playing the older Toril, there were tons of people running around, dying with you, and excitement in the air - you could *see* what to e...
- Tue Feb 20, 2007 10:50 am
- Forum: Toril 2.0 Discussion
- Topic: 2.0 Beholders
- Replies: 15
- Views: 3721
One thing I really disliked about how Hulburg was handled was that stat changes and leaks that changes to the zone went in before the real changes did. The eq rules, but it was cakewalk to get the couple sets before hard beholders went in. That aside, is it possible to make Hulburg !pop - or it migh...
- Tue Jan 30, 2007 12:23 pm
- Forum: MUD Client Help
- Topic: auto assisting anyone only in my group -- anyone got any?
- Replies: 11
- Views: 3513
I'm a big proponent of speeding up trivial xp which drives off all the new players! Install one of the auto-group listers in my other thread (or you can manually build a list). It'll autofill everyone to categories, but all the group members will also be in @groupList. Then use Ambar's autoassist cl...
- Wed Jan 10, 2007 10:38 am
- Forum: T2 Ideas Archive
- Topic: Knowing the specifics
- Replies: 41
- Views: 10264
I think descriptions are good enough instead of the specifics. I mean, we all generally know what STR, CON, DEX, etc. do in terms of how they benefit a player. And descriptions lead to imagination. And then it takes a player like Shaiith to take the time to test, compile all the stats etc. to get th...