Search found 127 matches
- Thu Mar 31, 2011 2:17 pm
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25928
Re: Procs that need damage type with new resists
So when the biting duergar axe proc's harm against some evil mob... does it do more damage than if it were against some other alignment like the ghostly bladed gauntlet holy damage does? Or is this simply a way to make it so that if the target is wearing some % resistance to holy that they will bene...
- Thu Mar 31, 2011 12:54 am
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25928
Re: Procs that need damage type with new resists
Any word on this project?
Ancient biting duergar battleaxe is listed as 'done' but ID on it doesn't show anything different.
Ancient biting duergar battleaxe is listed as 'done' but ID on it doesn't show anything different.
- Sun Mar 27, 2011 7:10 pm
- Forum: T2 Ideas Archive
- Topic: Woodcarve
- Replies: 3
- Views: 6105
Woodcarve
When you innate woodcarve something, have it remain in your inventory instead of on the ground. Sucks to carve a torch and canoe for CR and not be able to pick it up until daylight.
- Thu Feb 17, 2011 1:25 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Shev's Clerical Melee Ideas
- Replies: 9
- Views: 9730
Re: Shev's Clerical Melee Ideas
Rescue assist is already a toggle to stay engaged when rescued in combat :P
- Wed Feb 16, 2011 5:49 pm
- Forum: T2 Areas Discussion Archive
- Topic: Mobs that have the wrong Size
- Replies: 7
- Views: 6243
Re: Mobs that have the wrong Size
Cave city undead dragons (not quturac ones) are bashable.
Manscorp drakes are all bashable where bashing is possible.
Manscorp drakes are all bashable where bashing is possible.
- Tue Feb 15, 2011 5:27 pm
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25928
Re: Procs that need damage type with new resists
a white-hot fiery mace - crypts of netheril
a serrated war-axe encrusted with frost - ice crag 2
a pair of gauntlets wreathed in electricity - tiamat (maybe?)
(un)holy water sprinklers from musp maybe get chaotic/axiomatic?
a serrated war-axe encrusted with frost - ice crag 2
a pair of gauntlets wreathed in electricity - tiamat (maybe?)
(un)holy water sprinklers from musp maybe get chaotic/axiomatic?
- Mon Feb 14, 2011 10:08 pm
- Forum: T2 Areas Discussion Archive
- Topic: Procs that need damage type with new resists
- Replies: 13
- Views: 25928
Re: Procs that need damage type with new resists
Basket hilt has acid blast proc... would be a nice upgrade to give it acid damage instead. Maybe give living slime whip acid damage also if Dugmaren doesn't feel like working on the old proc anymore. Kirin horn has lightning bolt proc... shock damage? enormous halberd bathed in flames - fire crackli...
- Thu Dec 09, 2010 2:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25735
Re: Improvements to Dayblind
Addendum to my last post... Some people explained to me privately a number of ways in which I wasn't aware ultravision could be used to one's advantage. Like I said, I should test more :P In any case, I still think that the negatives of dayblindness are a little too overwhelming for the variety of c...
- Wed Dec 08, 2010 1:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25735
Re: Improvements to Dayblind
Full disclosure - I have a level 50 duergar cleric, duergar rogue, and an illithid. I also have a lich which benefits from undead vision (you see perfectly no matter what time of day it is and don't need a light). Dayblind could definitely use a bit of easing/tweaking in my opinion. The incapacitati...
- Sat Nov 06, 2010 6:23 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Airship
- Replies: 8
- Views: 7121
Re: Airship
Just got elementalist staff done after a long while of picking up items here and there... and it's quite underwhelming :p Been fighting for at least half an hour hasted and the on-hit proc hasn't gone off once... and the called proc is 1/3 days (1 hour 12 minutes rl) and even then the pet lasts only...
- Fri Sep 24, 2010 1:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud data usage and wireless card - Help!
- Replies: 4
- Views: 6030
Re: Mud data usage and wireless card - Help!
Satellite is useless for mud... the upstream rate has a huge delay. I had a choice between satellite and 26.4 dialup for many years and the dialup was far and away superior for mudding.
- Thu Apr 08, 2010 8:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mislead/Change self weirness
- Replies: 0
- Views: 1895
Mislead/Change self weirness
Did some testing today with mislead, change self, and aggro trackers. If you are fighting an aggro tracker, do not have mislead up, flee, and change self before they walk in, you are fine. The mob does not track you because you're disguised same as with rogue. If you are fighting an aggro tracker, d...
- Fri Mar 26, 2010 2:40 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11702
Re: Mud down?
mudz0rs is down... turn off sleep mode! :P
- Fri Mar 19, 2010 7:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: menzo dagger
- Replies: 7
- Views: 2679
Re: menzo dagger
I tried it with a new one but the problem remains.
It seems it charges just fine until you rent it out, and then it doesn't recharge at all.
It seems it charges just fine until you rent it out, and then it doesn't recharge at all.
- Thu Feb 18, 2010 2:19 am
- Forum: T2 Areas Discussion Archive
- Topic: a wicked three-headed whip of living slime
- Replies: 29
- Views: 12120
Re: a wicked three-headed whip of living slime
level 50 vit on wield
something like 60ish damage when you remove weapon
poison + damage procs
proc regular haste spell
proc extra attacks... like 3 or so
stuns wielder briefly on proc and has a chance to land curse on wielder
something like 60ish damage when you remove weapon
poison + damage procs
proc regular haste spell
proc extra attacks... like 3 or so
stuns wielder briefly on proc and has a chance to land curse on wielder
- Thu Jan 28, 2010 12:19 am
- Forum: T2 Gameplay Discussion Archive
- Topic: menzo dagger
- Replies: 7
- Views: 2679
Re: menzo dagger
Menzo dagger seems to be broken again... for a while now it has been refusing to recharge regardless of how long I hold it
- Fri Jan 22, 2010 7:02 pm
- Forum: T2 Areas Discussion Archive
- Topic: BC needs love!
- Replies: 9
- Views: 7030
Re: BC needs love!
This is a hugely fun zone I think. I wouldn't necessarily characterize it as needing 'major' revisions... just a couple things could use small stat boosts or else maybe downgrade stat inflated eq that has come in the past decade or so.
- Wed Jan 20, 2010 3:24 am
- Forum: Logs
- Topic: Your form stops blurring.
- Replies: 0
- Views: 5513
Your form stops blurring.
The Throne Room of Izan Frosteyes Exits: -N -E -S 5 coins. Corpse of an orc shaman is lying here. A bloody chunk of flesh lays here. Lilithelle (Grey Elf) stands, inches above the surface here. Aranel (Grey Elf) stands in mid-air here, fighting a stone gargoyle.(Gold Aura) Kezik (Human) stands in mi...
- Fri Jan 15, 2010 10:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rainbow Pattern spell for Illusionists
- Replies: 4
- Views: 1600
Re: Rainbow Pattern spell for Illusionists
I very much forget the details, but I seem to recall it drastically reducing hitroll during an arena test... like by a two digit number or something. It is also one of the possible effects of tendrils (so and so looks distracted...).
- Thu Jan 07, 2010 5:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11702
Re: Mud down?
it's back up
- Thu Jan 07, 2010 4:14 pm
- Forum: T2 Areas Discussion Archive
- Topic: Items deserving of Full Descriptions
- Replies: 5
- Views: 5668
Re: Items deserving of Full Descriptions
I think lots of bronze citadel items have no descriptions...
- Thu Jan 07, 2010 3:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tick bug
- Replies: 4
- Views: 1764
Tick bug
The mud is down and I don't want to do anything productive so I thought I'd start a thread on the tick bug to see if we could learn more about it by sharing experiences and thoughts on it. What do you know about the tick bug? What I mean by tick bug is the several-round freeze or 'lag' a character e...
- Thu Jan 07, 2010 3:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11702
Re: Mud down?
plz fix kthx
- Wed Jan 06, 2010 11:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11702
Re: Mud down?
any word? it's been all hung for about 4 hours
- Wed Jan 06, 2010 7:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11702
Re: Mud down?
it's being all hung again :(
- Sun Dec 13, 2009 7:08 pm
- Forum: T2 Areas Discussion Archive
- Topic: a wicked three-headed whip of living slime
- Replies: 29
- Views: 12120
Re: a wicked three-headed whip of living slime
Although finishing the proc would be pretty cool, this might be a good candidate for acidic enchantments and such if nobody wants to finish what dugmaren started.
- Sat Dec 12, 2009 6:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: menzo dagger
- Replies: 7
- Views: 2679
Re: menzo dagger
hmm I guess I was just confusing myself. I was thinking that any time you used it, it would be night when the next proc was available, what's the point? Now I realize that if you use it late in the day you would before have had to wait until at least that point in the next day before using it via th...
- Sat Dec 12, 2009 7:37 am
- Forum: T2 Gameplay Discussion Archive
- Topic: menzo dagger
- Replies: 7
- Views: 2679
menzo dagger
One of the menzo dagger changes recently was that the called proc was reduced from 1/day to 1/12 hours. It took me a few minutes before I realized that this was basically the same thing as 1/day. Maybe make it 2/day?
- Wed Dec 09, 2009 3:54 pm
- Forum: T2 Areas Discussion Archive
- Topic: cannibalize typos
- Replies: 4
- Views: 5079
Re: cannibalize typos
"Equalibrium" is also misspelled... equilibrium is the correct spelling.
- Tue Dec 08, 2009 11:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Shevarash, what about skill practices?
- Replies: 8
- Views: 2592
Re: Shevarash, what about skill practices?
some psi skills in particular can be a real pain to notch cus they last like half a real life hour... or almost a whole hour in the case of body control.
reduction/expansion are particularly annoying for this reason but there is no more point in notching them with new size changes
reduction/expansion are particularly annoying for this reason but there is no more point in notching them with new size changes
- Tue Nov 24, 2009 1:05 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Yuan-ti elementals
- Replies: 7
- Views: 2865
- Thu Nov 19, 2009 11:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Uptime
- Replies: 3
- Views: 1271
Re: Uptime
yeah I noticed that same 2-3 am crash thing last summer as well
- Thu Nov 19, 2009 2:46 pm
- Forum: Logs
- Topic: Spellcasting mob dimension door bug
- Replies: 0
- Views: 6043
Spellcasting mob dimension door bug
Zihas had just been ressed here, I think after dying to witchkin, and I was not aggro either. Not sure if mob was cycling dim on zihas or was stuck dimming to the room. < 1075h/1075H 107v/133V > < > Deep within the Forest of Tethir The trees grow in great abundance throughout this area, completely s...
- Thu Nov 19, 2009 2:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: MOB SIZE ISSUES
- Replies: 42
- Views: 20915
Re: MOB SIZE ISSUES
Various large mobs in ice crag 2 are bashable... like ice golem and ice para-elemental... I forgot to log it but basically all the big mobs except presumably dragons on the grid with the 4 portals.
- Fri Nov 13, 2009 5:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Restat
- Replies: 5
- Views: 2227
Re: Restat
There is a way for admins to reset restat already... have seen it done!
- Thu Nov 05, 2009 2:10 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Yuan-ti elementals
- Replies: 7
- Views: 2865
- Sun Oct 25, 2009 4:15 am
- Forum: Logs
- Topic: Pet flee weirdness
- Replies: 0
- Views: 5135
Pet flee weirdness
< 581h/586H 99v/120V > < T: Uvkes TC: few scratches E: troll EC: few wounds EP: rcl > The wight of a visiting troll growls at a visiting troll. The wight of a visiting troll severely wounds a visiting troll with its awesome pierce. The wight of a visiting troll's attack only grazes a visiting troll ...
- Wed Aug 26, 2009 10:59 pm
- Forum: T2 Areas Discussion Archive
- Topic: Annam - Faang invasion rewards still suck
- Replies: 8
- Views: 7161
Re: Annam - Faang invasion rewards still suck
I noticed that a few of the faang isntruments have low stutter... I'm pretty sure a higher stutter is better for whatever reason. Like, tia drum for example has 10 stutter, and golem forge horn has 8 stutter. Adjusting this could make them more funner.
- Thu Aug 20, 2009 5:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Yuan-ti elementals
- Replies: 7
- Views: 2865
- Wed Aug 19, 2009 12:34 am
- Forum: T2 Gameplay Discussion Archive
- Topic: whatever happened to...
- Replies: 10
- Views: 2757
Re: whatever happened to...
the race was purple worm I bet
- Tue Aug 18, 2009 11:15 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 26147
Re: Poll - removal Good / Evil group restrictions
grundar wrote:best part of this poll is how many people that dont even play voted no :P
pretty much.
- Sat Aug 15, 2009 5:23 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 26147
Re: Poll - removal Good / Evil group restrictions
I always hoped that more goodies would eventually roll some evils and it would be possible to run evil or goodie zones with the same pbase and essentially the same people participating. For whatever reasons... I'm imagining previously attained high level anti-evil eq and the annoyance of xp being so...
- Thu Aug 13, 2009 5:24 pm
- Forum: T2 Ideas Archive
- Topic: Pet casting Idea
- Replies: 13
- Views: 8536
Re: Pet casting Idea
In a somewhat similar vein, I've always thought it would be nice to be able to set the point at which a pet will start to try rescuing their owner. Some pets will automatically do it, but only if the owner is nearly dead.
- Thu Aug 13, 2009 4:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Over a year after pointing this out directly to shev...
- Replies: 11
- Views: 3501
Re: Over a year after pointing this out directly to shev...
Still seems to be a problem with mobs being able to do stuff after being shieldpunched... assuming this is the case when a player gets shieldpunched as well. Not sure if the lag is fixed, haven't tested that.
- Tue Aug 11, 2009 4:25 pm
- Forum: T2 Ideas Archive
- Topic: Followers and casting
- Replies: 5
- Views: 6507
Followers and casting
It would be nice in some situations if players would be forced to stop casting and follow a leader when they move like necro pets do while following their master.
- Thu Aug 06, 2009 11:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Yuan-ti elementals
- Replies: 7
- Views: 2865
Yuan-ti elementals
Yuan-ti elementals have significantly fewer hp than elementals of other races.
Please fix, even if it means switching yuan-ti to have regular boring named elementals for a time.
Please fix, even if it means switching yuan-ti to have regular boring named elementals for a time.
- Sat Aug 01, 2009 8:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Over a year after pointing this out directly to shev...
- Replies: 11
- Views: 3501
Re: Over a year after pointing this out directly to shev...
Shieldpunch now lags the puncher for a whole round longer it seems... used to lag for just over 2 rounds I think and now it is over 3 rounds. Does the target lag for this long as well, or does the target retain a 2 round lag as before? Being unable to do any other action for 3+ combat rounds kind of...
- Thu Jul 30, 2009 12:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: yuan-ti innate!
- Replies: 1
- Views: 1139
yuan-ti innate!
You attempt to bash the manscorpion swarm leader, who deftly retains his balance with his mighty tail!
It would be really neat if this was an innate that worked for yuan-ti a fair amount of the time
It would be really neat if this was an innate that worked for yuan-ti a fair amount of the time
- Tue Jul 28, 2009 3:39 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 7/25/2009 [Weapon Enchantments]
- Replies: 14
- Views: 9173
Re: Game Update Notes: 7/25/2009 [Weapon Enchantments]
I've noticed that if you use a regular weapon primary, and an enchanted weapon secondary, you don't see any special effects when you hit with it... whether or not the effect is actually happening but just not showing I haven't a clue! Also, if you use a weapon with one kind of elemental effect prima...
- Fri Jul 24, 2009 12:56 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Archery damage
- Replies: 15
- Views: 3624
Re: Archery damage
If the thread turns into a huge 'change this class' thread I doubt anything will get done... It would be nice if archery damage were at least to fall into some happy medium between hasted and unhasted melee damage, particularly with relatively top end equipment. It's easy enough for an archer to hav...