Search found 78 matches
- Wed Sep 05, 2001 6:17 pm
- Forum: S3 General Discussion Archive
- Topic: Quests and Quest Spoils
- Replies: 26
- Views: 2886
The problem I run into in quests is the ones that it would practically take the zone creator to show someone the quest to be able to do it. The files need to be made such that the riddles are able to be figured out by interaction with the mob and not with major intuitive leaps. There also needs to b...
- Fri Aug 31, 2001 5:52 pm
- Forum: S3 Ideas Archive
- Topic: Help Design a Zone!
- Replies: 59
- Views: 8091
One thing that really frustrates me about alot of the places on the mud is that there are a ton of Mobs there but they are useless due to either code or being classless. Prime examples would be the Sister Knights of Synnoria and the xp grids. I don't think a single person has killed the sister knigh...
- Thu Aug 23, 2001 3:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Transient... Claws?!
- Replies: 6
- Views: 815
- Tue Aug 14, 2001 3:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: It is a GAME folks - For FUN!
- Replies: 6
- Views: 861
It is a GAME folks - For FUN!
I've seen alot of nasty grams out on the BBS lately and would just like to remind everyone that this is a GAME. It is supposed to be *FUN*. Also, its a game that rose from the ashes thanks to the staff who seem to be getting abused on a regular basis on this board. Keep in mind that it was a bad pla...
- Fri Aug 10, 2001 2:00 pm
- Forum: S3 Ideas Archive
- Topic: Please...
- Replies: 9
- Views: 1180
- Thu Aug 09, 2001 12:03 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Dragon wings fly and movement
- Replies: 4
- Views: 904
I believe it just comes down to terrain. Fly just makes it so every time you move, it only takes one V. There are rooms out there that is takes 15 V or more to move in. Especially Ups, Downs, Moving in and out of Zones, and most "wilderness" terrain. If you only move around in areas where V loss is ...
- Wed Aug 08, 2001 6:01 pm
- Forum: S3 General Discussion Archive
- Topic: IC
- Replies: 10
- Views: 1382
- Wed Aug 08, 2001 4:07 pm
- Forum: S3 General Discussion Archive
- Topic: Time to Make those alts people!
- Replies: 11
- Views: 1684
Time to Make those alts people!
One trend I keep noticing lately is that there is a severe lack of the staple classes playing and being created. IE: Warrior, Cleric, Enchanter. A great deal of comments and discussions on the bulletin board say how it is so hard to get into zone groups, its so hard to get xp groups etc. Players nee...
- Wed Aug 01, 2001 6:52 pm
- Forum: S3 General Discussion Archive
- Topic: gotta love hipocrates
- Replies: 51
- Views: 6470
- Tue Jul 31, 2001 7:43 pm
- Forum: S3 General Discussion Archive
- Topic: Sport bikes
- Replies: 21
- Views: 3941
- Tue Jul 31, 2001 4:07 pm
- Forum: S3 General Discussion Archive
- Topic: gotta love hipocrates
- Replies: 51
- Views: 6470
Plain and simple. I've said it before, I'll say it again. No one owes you anything when you play. You get what you work for, and then only if you treat others with respect. If other groups don't want your char, make your own group. Do a who ungroup sort. It works great, trust me. Also, be polite. Do...
- Tue Jul 31, 2001 4:07 pm
- Forum: S3 General Discussion Archive
- Topic: gotta love hipocrates
- Replies: 51
- Views: 6470
- Wed Jul 25, 2001 5:03 pm
- Forum: S3 General Discussion Archive
- Topic: CR or RL pick one.
- Replies: 12
- Views: 1574
I have to agree with the intent of this thread. The Career does come first. My suggestion would be twofold: 1: have the corpse timer be a check to see if the char is logged on at the two hours + whatever preserves added since the death mark. If yes, corpse decays, toys on ground. If no, corpse does ...
- Tue Jul 24, 2001 5:40 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Sitters
- Replies: 11
- Views: 1353
- Tue Jul 24, 2001 4:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: garrote feedback
- Replies: 9
- Views: 1018
- Tue Jul 24, 2001 3:54 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: thunderblast stun
- Replies: 7
- Views: 820
- Mon Jul 23, 2001 6:08 pm
- Forum: S3 General Discussion Archive
- Topic: Group Size Limits
- Replies: 113
- Views: 18798
This all moot point. Bottom like, its the groups that stick together that do the best. Get on the Mud and make freinds. You will get groups. -OR- Get on the mud and be the only one of a necessary class. Again, you will get groups. Aside from that, you had best like to be solo. Right now I am making ...
- Fri Jul 20, 2001 3:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Holy Word
- Replies: 39
- Views: 5742
Actually, if the stun effect is/can be nofail, or nearly nofail on very high level mobs, holy word would be an invaluable asset doing larger zones even with the lag. ie. all thouse groups of 2-6 !bash casters. You could take an extra cleric or two just to keep them from spanking you. (Of course you'...
- Fri Jul 20, 2001 12:19 pm
- Forum: S3 General Discussion Archive
- Topic: Ranged Weapons
- Replies: 6
- Views: 1086
- Thu Jul 19, 2001 1:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Don't Talk Until You Are One...
- Replies: 66
- Views: 11769
One thing to keep in mind... There really are not a ton of zone groups going on for the good side at the moment. The ones that exist are taking the big rogues and rangers. (at least this is what I assume from having looked at logs and the players eq in question.) Until there are more of these groups...
- Tue Jul 17, 2001 3:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Invoker Exp
- Replies: 44
- Views: 7077
Personally i like to see all mage/cleric classes cast their spells as long as they do it intelligently. Its when they cast a stone, unload all of their magic missiles, then don't come back to stone until tank is dead. Or its when you say ok, cast offense and they unload every single spell down to th...
- Tue Jul 17, 2001 3:19 pm
- Forum: S3 General Discussion Archive
- Topic: Evading security
- Replies: 11
- Views: 1696
- Tue Jul 17, 2001 11:40 am
- Forum: S3 General Discussion Archive
- Topic: Anonymous
- Replies: 10
- Views: 1427
- Fri Jul 13, 2001 9:01 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Fumbling Held Item?
- Replies: 4
- Views: 709
- Tue Jul 10, 2001 3:23 pm
- Forum: S3 Ideas Archive
- Topic: and he's down for the count
- Replies: 13
- Views: 1802
- Tue Jul 10, 2001 3:18 pm
- Forum: S3 General Discussion Archive
- Topic: Self-Deletions
- Replies: 9
- Views: 1167
- Sun Jul 08, 2001 2:27 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
- Thu Jul 05, 2001 8:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
- Tue Jul 03, 2001 6:58 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
- Tue Jul 03, 2001 3:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
Blix summed it up quite well: So all in all, grey elf tanks suxor. Just too dangerous to watch the primary tank drop to awful in one round due to double crit. End Quote. People don't play Sojourn to be levels 1-30 for the first incarnation of the mud. Those are the levels that grey elves have an ac ...
- Sat Jun 30, 2001 11:44 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
- Sat Jun 30, 2001 11:44 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
- Sat Jun 30, 2001 11:39 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
Ok, I see I haven't gotten my point across. Bottom line... this is a racist mud. Barbarians, Dwarves (mountain and duergar), Trolls and Ogres strive to oppress the warrior classes of all other races to the point where it has been hard coded into the mud system. They have stolen HP, Damroll, and abil...
- Sat Jun 30, 2001 9:26 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
hrm 3 hits? can someone check the critical hit stats on mobs agains lower str chars? This has cause Faedril more deaths this time than I can count. This wasn't a problem on Soj2. < 333h/333H 145v/145V T: Faedril TC: excellent EC: few scratches> Someone shouts, 'Alright, we are ready to sail!' Nokie ...
- Sat Jun 30, 2001 7:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
Point in case: < 424h/378H 145v/145V T: Faedril TC: excellent EC: pretty hurt> gsay PRETTY HURT Fendoren barely slashes the first officer. Nokie barely pierces the first officer. Nokie barely pierces the first officer. Nokie barely pierces the first officer. Nokie barely pierces the first officer. N...
- Sat Jun 30, 2001 5:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Beating a dead Elf...
- Replies: 101
- Views: 22269
Beating a dead Elf...
Start Rant: [37 Warrior ] Faedril Starfire (Grey Elf) < 333h/333H 145v/145V> Theres just not enough HP there to tank on. Even with full spells and vit, Elves, be it drow or grey are barely on par with chars 20 levels lower from other races. We like the extra attack, but thats more than offset by the...
- Wed Jun 27, 2001 3:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Globe + Fireshield + Stone
- Replies: 32
- Views: 4558
- Mon Jun 25, 2001 3:56 pm
- Forum: S3 General Discussion Archive
- Topic: mud promotion
- Replies: 9
- Views: 1327
- Mon Jun 25, 2001 3:48 pm
- Forum: S3 General Discussion Archive
- Topic: mud promotion
- Replies: 9
- Views: 1327
- Mon Jun 25, 2001 3:40 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Globe + Fireshield + Stone
- Replies: 32
- Views: 4558
- Sun Jun 24, 2001 8:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: remove curse broken
- Replies: 3
- Views: 564
- Thu Jun 21, 2001 2:12 pm
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11456
- Wed Jun 20, 2001 2:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10099
- Wed Jun 20, 2001 12:20 pm
- Forum: MUD Client Help
- Topic: combat statistics
- Replies: 19
- Views: 2950
- Sun Jun 17, 2001 6:08 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Weapons Bonuses
- Replies: 4
- Views: 613
Weapons Bonuses
Whats the intent for weapons hit/dam bonuses? Heres the example: Level 1: You can buy 3d4/2d6 enchantable weapons right from the shop. Level 26: Enchanters make those weapons +2 +2. Roughly same time, you can kill mobs that pop with: 4d4 and 3d6 enchantable 1h weapons. enchant them and they are 2 2....
- Mon Jun 11, 2001 4:09 pm
- Forum: S3 Ideas Archive
- Topic: Water Mentals
- Replies: 8
- Views: 1247
- Thu Jun 07, 2001 5:19 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: phantom armor and phantom steed
- Replies: 3
- Views: 766
- Wed May 30, 2001 3:35 pm
- Forum: S3 Ideas Archive
- Topic: Delayed spawns - make them random location!
- Replies: 24
- Views: 3150
- Wed May 30, 2001 3:21 pm
- Forum: MUD Client Help
- Topic: #if class = on ?
- Replies: 7
- Views: 1596
- Wed May 30, 2001 3:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Notching offense
- Replies: 3
- Views: 667