Search found 32 matches

by Guardias
Fri Oct 12, 2007 3:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Toril 2.0: Interim Changes
Replies: 87
Views: 15417

Remove grouping restrictions
Add mercenaries
lower exp tables for all non-rogues/rangers (damage classes don't need help methinks)
by Guardias
Thu Sep 13, 2007 3:33 am
Forum: T2 Ideas Archive
Topic: New Players and Low Player Activity
Replies: 23
Views: 4173

You know, Homeland had a good system of this in place, it might be simpler to use that system. Support casters, rogues, and tanks would be a good start. In mercenary camps near major locations players congregate; Waterdeep, Baldur's Gate, and Viper's Tongue would be good preliminary choices. Prolly ...
by Guardias
Fri Aug 24, 2007 10:41 pm
Forum: Toril 2.0 Discussion
Topic: 3.5, Oh Noes!!!
Replies: 38
Views: 12470

Ill be sticking with 3.5 as well. Simple enough and anything simpler just takes the fun out of the game.
by Guardias
Wed Aug 22, 2007 1:17 am
Forum: Toril 2.0 Discussion
Topic: 3.5, Oh Noes!!!
Replies: 38
Views: 12470

I loved ToB because it finally allowed me to play fighter that was as complicated as a wizard. Overall the ToB classes are equal or even a little weaker than the fighter class. Most of the ToB classes have less versatility in that they don't get the massive number of feats and ToB classes have to ha...
by Guardias
Fri Aug 17, 2007 11:37 pm
Forum: Toril 2.0 Discussion
Topic: 3.5, Oh Noes!!!
Replies: 38
Views: 12470

Argh, bet they are going to do it the way they redid the Star Wars Rpg that they printed in May, in making the game so much simpler they are losing the flavor that makes it what it is.
by Guardias
Fri Aug 17, 2007 10:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: At this point..
Replies: 30
Views: 4034

I felt the need to dredge this up. I've played evil for about 90% of my time here on Toril, did some decent stuff, had alot of fun, and worked under some good leaders. The only problem was that I knew I'd never get near top-tier eq as an evil. We don't have enough people to do major zones, we don't ...
by Guardias
Wed Aug 15, 2007 11:14 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 37713

Three Questions.

1. Will prismatic sphere be in 2.0?
2. Will there be a transmuter class in 2.0?
3. Will there be item creation feats?

That is all.
by Guardias
Thu Jul 19, 2007 11:27 am
Forum: General Discussion Archive
Topic: A New Addition
Replies: 25
Views: 4797

Congratulations Shev and Shar.

What a sweet name too.
by Guardias
Tue Jul 10, 2007 2:27 am
Forum: T2 Gameplay Discussion Archive
Topic: alignment woes
Replies: 10
Views: 1242

That is all well and good for the future when 2.0 is implemented, but until that possibly distant date this issue should be handled. I personally like the idea of either paying for a mob to change my alignment or making a spell for clerics like the "atonement" of D&D 3.5, that would he...
by Guardias
Mon Jun 18, 2007 10:44 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Experience & Death
Replies: 38
Views: 16843

I'm really looking forward to 2.0, and while being somewhat impatient (this is the # month?) I am willing to wait for something that looks this interesting.
by Guardias
Mon Jun 18, 2007 10:40 pm
Forum: General Discussion Archive
Topic: An inconvenient truth
Replies: 287
Views: 52211

I don't know where your getting this idea that ethanol is more polluting than gasoline...Anyway i support prairie grass ethanol, not that damned corn stuff, it is a lot cleaner burning than gas, a crop can be harvested every 2 weeks, and it creates a more natural habitat for wildlife. And oh yeah La...
by Guardias
Mon Jun 18, 2007 6:42 pm
Forum: General Discussion Archive
Topic: An inconvenient truth
Replies: 287
Views: 52211

Its hard to believe there are people this uneducated out there so let me break this down. I'm a Geology major, and for those who don't know what that is it is the study of the Earth. Global warming is happening, we are currently experiencing the highest temperatures that the Earth has seen in over t...
by Guardias
Sun Jun 17, 2007 10:48 pm
Forum: General Discussion Archive
Topic: An inconvenient truth
Replies: 287
Views: 52211

First off Lathandar yer wrong. CFCs bond with the O3 in the atmosphere and deplete the ozone layer which is that nice layer of gasses that protects us from major portion of the suns radiation and as such would increase temperature. Secondly yes the earth goes through natural warm and cold phases, ho...
by Guardias
Fri Dec 22, 2006 11:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: 2h Piercing?
Replies: 11
Views: 1178

Even looking at lances they are just considered a martial weapon which fighters, paladins, rangers, etc. are all considered proficient.
by Guardias
Tue Dec 12, 2006 5:33 pm
Forum: Toril 2.0 Discussion
Topic: suprised this hasnt been asked...
Replies: 22
Views: 3188

Yay for guildhalls!

I believe that guildhalls would be a good things especially if guild storage likened to that of character storage at inns or guild storage chests were put in. It was of great help on Homeland where people put extra eq they did'nt need, quest items, and such in the guild chest for peoples use. This s...
by Guardias
Mon Nov 13, 2006 4:10 pm
Forum: Toril 2.0 Discussion
Topic: Alignment in D&D
Replies: 40
Views: 12445

I'd have do disagree with what you said about rogues and neutrality. Neutrality is'nt just about balance its about following the natural course. Law of nature etc. So i'd say it is more than probable for a loot seeking character to be neutral and he's only drift into being evil if he uses diabolical...
by Guardias
Thu Nov 02, 2006 3:14 pm
Forum: T2 Ideas Archive
Topic: Greater Restoration
Replies: 18
Views: 3007

There are many alternatives to this given by the people at Wizards, they have suggested that for item creation and other spells with exp components that the caster can take the exp from another character. So if that was placed into the game the problem would be easily addressed.
by Guardias
Wed Nov 01, 2006 11:13 pm
Forum: T2 Ideas Archive
Topic: Invite-Only Forum
Replies: 48
Views: 10151

Maybe instead of creating a new place for people to post and argue we should instead focus on not flaming and such in the current boards. I think all people should have the right to have their ideas heard and weighed equally be they vet or newb. Just keep spam and flaming down to a minimum in this f...
by Guardias
Wed Nov 01, 2006 9:06 pm
Forum: T2 Ideas Archive
Topic: Greater Restoration
Replies: 18
Views: 3007

Well we can all just hope that with the coming of 2.0, d&d 3.5 ressurection rules will be followed and allow for little time between the ress and getting back into the action. I mean true ress in the books heals you too so it'll be even nice when ressing into a hostile environment.
by Guardias
Wed Nov 01, 2006 8:47 pm
Forum: Toril 2.0 Discussion
Topic: DR/Golf Bag in 2.0
Replies: 5
Views: 4035

Yay for the warrior's golfbag! That is one of the funnest things about being a warrior, we have a sword that slices, one that dices, and one that purees :lol: So yay for damage reduction for mobs and players!
by Guardias
Sun Oct 29, 2006 4:40 am
Forum: 2.0 Announcements
Topic: Toril 2.0: Wizards and Specialists
Replies: 46
Views: 17555

Transmuters?!? *Drool*
by Guardias
Mon Oct 09, 2006 5:29 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 - Exp Tables and Trophy
Replies: 55
Views: 10285

Not sure if this has been said...

I may not be the first to say this but I'd love to see the exp system from tabletop AD&D come in here. It is fair, treats all characters equally, and overall a very well balanced system. The implementation of this system would probably take some coding, maybe a lot of it (no real clue), but it w...
by Guardias
Tue Oct 03, 2006 2:20 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 37713

Hrrrm well you were talking about 10th circle spells and not being able to empower, silent cast, etc. them however if feats are put in I would'nt bet against some epic feats (for level 50; maybe one per character) will be put in. One such epic feat gives you spell slots above 10th in tabletop D&...
by Guardias
Fri Sep 29, 2006 2:34 am
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 and the Racewars?
Replies: 31
Views: 6517

Hrumph

You are missing the point. All races are equal in truth, that is the way things are in D&D. Only racial innates and certain attributes that make a difference. The fact of the matter is that sure an orc may start out with a negative to intelligence, but this does not mean he cannot compete with a...
by Guardias
Thu Sep 28, 2006 8:59 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Magic
Replies: 105
Views: 37713

Holy counterspells, Batman!

In regards to counterspells and feats being implemented. Will there be an Improved Counterspell feat? If there is that will be a whole new can of worms, a good one in that one general mage could counterspell anything as long as they could identify it (via spellcraft), but bad in that mobs could do t...
by Guardias
Thu Sep 28, 2006 8:14 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0 and the Racewars?
Replies: 31
Views: 6517

Give peace a chance

I'm for dropping group restrictions. The fact of the matter is that people want to zone, be they good or evil. However due to some reason goodies are more prolific than evils; this fact coupled with the fact that zoning is generally harder for evils (I’ve heard tell of this) leads to goodies zoning ...
by Guardias
Mon Jul 31, 2006 9:51 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Feats
Replies: 83
Views: 32008

Okay take this to another board. And btw please do not reference NWN or anything affiliated with it ever again when speaking of D&D. That games is the worst representation of "D&D" ever to be made. I'm speaking for actually play experience here not some computer calculated, randomly determin...
by Guardias
Mon Jul 31, 2006 7:15 am
Forum: 2.0 Announcements
Topic: Toril 2.0: Feats
Replies: 83
Views: 32008

I'm really liking the path your on with this feat setup. The fact that your allowing retraining will make the system fluid and adaptable which is always good. I only see one problem with feats on a mud and that is over specialization and as such making it harder to zone effectively, but I realize th...
by Guardias
Fri Jul 07, 2006 7:02 am
Forum: 2.0 Announcements
Topic: Introducing Toril 2.0
Replies: 156
Views: 53111

Maybe we can stop the arguing about pay to play and why halfling warriors somehow suck and this madness about eq or pwipes. Let us focus on the fact that we'll all have some new stuff to learn. That's not a bad thing and with new classes I expect groups will come together easier as there will be mor...
by Guardias
Mon Jul 03, 2006 3:22 am
Forum: 2.0 Announcements
Topic: Introducing Toril 2.0
Replies: 156
Views: 53111

I'm all ears Sheverash just can't wait till you lot put it in. So hurry up already :D
by Guardias
Sat Jul 01, 2006 9:49 pm
Forum: 2.0 Announcements
Topic: Introducing Toril 2.0
Replies: 156
Views: 53111

Hrrrm this sounds very interesting can't wait to hear more. Good work.
by Guardias
Sun Jun 11, 2006 12:18 am
Forum: Homeland Player Integration
Topic: Homeland Players and their Chars
Replies: 97
Views: 59695

Aye that it is

I played Exile and Homeland pretty much exclusively; I dabbled in Toril, Sojourn, or whatever you called yourselves, but was never able to get into your mud. It is a very hostile seeming mud, both environment wise and player wise in some cases. I saw many good times on Homeland and quite a few bad o...

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