Search found 32 matches

by Me
Thu Apr 12, 2001 7:26 pm
Forum: S3 Ideas Archive
Topic: Universal guild master
Replies: 12
Views: 1163

You're right -- I would be much happier if there were fewer guilds overall. I would be thrilled if master warriors, rogues, and mage teachers weren't a dime a dozen and available on every corner. Each of these classes is missing out. However, making guilds *more* available just isn't the way to go, ...
by Me
Thu Apr 12, 2001 6:31 pm
Forum: S3 Ideas Archive
Topic: Universal guild master
Replies: 12
Views: 1163

I am strongly against this idea. Having everyone teach anyone just cheapens the whole thing. Sure, it might make it easier on some people, but really. How hard is it to walk back to your nearest guild every so often. 'Sides, this idea would even FURTHER reduce traffic to the out of the way towns, be...
by Me
Wed Apr 11, 2001 7:32 pm
Forum: S3 Gameplay Discussion Archive
Topic: ogres
Replies: 25
Views: 2667

-----------------------------------
Originally posted by Uthgar:
[B]An ogre will get 7 crits, averaging 125% increase on them./B]
-----------------------------------


Cherzra:

An average increase of 125% would mean you are causing 225% of your normal damage, on average.
by Me
Tue Apr 10, 2001 7:36 pm
Forum: S3 Gameplay Discussion Archive
Topic: Down with invokers
Replies: 136
Views: 17138

Couple thoughts. 1) I find damage determination based on total hp of a player to be pretty cheezy. I have a hunch many agree with me. Sure, it solves the problem... but it just doesn't seem... right. --- 2) Another way to solve the problem: Components. Yeah yeah I won't stop talking about them, I th...
by Me
Sun Apr 08, 2001 10:27 pm
Forum: S3 General Discussion Archive
Topic: Human warriors / Barbarian warriors
Replies: 40
Views: 3748

I like Sarvis' idea of putting skills under different attributes depending on what race is using them. He made an excellent point when he mentioned that barbarians use skills in different ways than elves would.

I have no idea about it's practability, however.
by Me
Sun Apr 08, 2001 10:24 pm
Forum: S3 General Discussion Archive
Topic: Enchanters?
Replies: 17
Views: 1523

Str and dex are cuumulative, and easy to keep refreshed. Each application gives +4 to the target. I always thought a neat spell would be a one-shot non-cuumulative +x max con (or agi or str or whatever) spell. Say, +6 maxcon, or +8 maxagi. In some circumstances it would fill the role of a psudo-vit,...
by Me
Sun Apr 08, 2001 3:00 pm
Forum: S3 Gameplay Discussion Archive
Topic: Hunger and Thirst
Replies: 25
Views: 2281

I love hunger, thirst and darkness. I wish all three were still a factor beyond the very lowest levels, rather than everyone minor c'ing rations, and carrying around 50 perm light sources. Annoying sometimes? Perhaps. However, I think that it adds a nice little spice to the game, where I have to pla...
by Me
Sun Apr 08, 2001 2:07 am
Forum: S3 Ideas Archive
Topic: Ideas for Score and Room Displays
Replies: 3
Views: 416

Yeah, but someone would know if they were *trying* to hide or sneak, which I believe was the point of the idea, and also explicitly stated.
by Me
Sun Apr 08, 2001 2:03 am
Forum: S3 General Discussion Archive
Topic: A General Announcement
Replies: 13
Views: 1202

Corth seems to think that everyone is talking about him. This is like the 10th thread.
by Me
Thu Apr 05, 2001 2:01 am
Forum: S3 Gameplay Discussion Archive
Topic: AFK
Replies: 24
Views: 2044

We could always beg for a "Do not disturb" toggle.

Not quite afk, but also not conducive to "Where am I?", "Can you give me rations? I'm in WD", "My stomach hurts", and "Wow, you are cool!"

Well, maybe not the last one. But you get the picture.
by Me
Thu Apr 05, 2001 1:54 am
Forum: S3 Gameplay Discussion Archive
Topic: Trophy listing
Replies: 17
Views: 1243

Maybe instead of everyone being so polarized on the "to > or not to >" issue, we could come up with some middle ground. I have a hunch that the admins will never remove the > bar. I have absolutly nothing to support my hunch, but mainly wanted to use the word 'hunch' thrice in one paragraph. Some id...
by Me
Wed Apr 04, 2001 3:15 pm
Forum: S3 Gameplay Discussion Archive
Topic: minor changes to ranger spell list
Replies: 14
Views: 1070

[Izarek]
Sleep is useless. Take it out.
[/Izarek]

Heh. Sleep is one of my favorite spells. It's anything but useless.
by Me
Wed Apr 04, 2001 3:12 pm
Forum: S3 Gameplay Discussion Archive
Topic: Idea for the last week of alpha
Replies: 13
Views: 1005

I agree with Tanras. However, if for some reason this does happen, it would be nice to be able to be able to become some other level than 40. Open alpha testing is valuable and all, but in the three weeks I doubt anyone will reach 30. It would be nice to evaluate the performance of a 20th and 30th c...
by Me
Tue Apr 03, 2001 4:07 am
Forum: S3 General Discussion Archive
Topic: The plight of the hooman necro
Replies: 47
Views: 5199

1) Long ago, I would curse walking into a room with an insane and immediately being killed. Nowadays, I can just "look north" and such, to confirm that my path is clear. This allows someone who is both careful and patient to navigate BS with ease, especially with max wimpy on while walking around. 2...
by Me
Sun Apr 01, 2001 4:29 pm
Forum: S3 Gameplay Discussion Archive
Topic: experience
Replies: 14
Views: 973

Difficult leveling == good
by Me
Sun Apr 01, 2001 3:41 am
Forum: S3 Gameplay Discussion Archive
Topic: Minimum Stat Requirements
Replies: 7
Views: 975

I could imagine a lot of people in RL who couldn't manage to pick up a decent sized raft made out of wood (which would be fairly heavy). It's not completely beyond imagination that a frail, mage type wouldn't be able to pick one up. Especially lil' gnomies. On the other hand, it is a real pain. For ...
by Me
Sat Mar 31, 2001 12:09 am
Forum: S3 Gameplay Discussion Archive
Topic: Roller
Replies: 4
Views: 883

One addendum -- am I the only one who constantly percieves "Average" to be superior to "Fair"? It seems that these two slots should be switched. Then again, I could just be on crack. Also, it would be *really* nice if you folks could color the values according to rank (eg; red for bad, yellow for av...
by Me
Sat Mar 31, 2001 12:04 am
Forum: S3 Gameplay Discussion Archive
Topic: Roller
Replies: 4
Views: 883

<rant> Bad: 25-50 Mundane: 51-65 Average: 66-75 Fair: 76-81 Good: 82-87 Mighty: 88-93 Heroic: 94-99 Perfect: 100 With the old system, the best you could do is "good", which was somewhere between (I believe) 75 and 100. Today, this encompasses Fair, Good, Mighty, Heoric, and Perfect. I submit that ev...
by Me
Fri Mar 30, 2001 11:59 pm
Forum: S3 General Discussion Archive
Topic: ?!??!?!! NO WAY!!
Replies: 26
Views: 2224

A warrior that's available for hire?
by Me
Wed Mar 28, 2001 5:08 pm
Forum: S3 General Discussion Archive
Topic: Grouping Restrictions Thread
Replies: 9
Views: 800

Did I miss where Shev posted the "new, official grouping rules", or are they not yet available?
by Me
Wed Mar 28, 2001 5:06 pm
Forum: S3 Ideas Archive
Topic: You stagger from a fearsome hit from ... a sparrow?
Replies: 14
Views: 1236

You stagger from a fearsome hit from ... a sparrow?

Is anyone else bothered by the fact that, as a very low level caster, squirrels, bunnys, rodents, and other assorted fodder are actually doing damage? Maybe I'm alone -- this always really bugged me. I think it detracts from game realism. I've always thought that little things that could be stepped ...
by Me
Wed Mar 28, 2001 3:17 pm
Forum: S3 Ideas Archive
Topic: Spell quests, mobs, areas, How do you know?
Replies: 36
Views: 2434

Maybe we could just have Cherzra stand in a guild and talk to us when we reach 9th circle Image
by Me
Mon Mar 26, 2001 6:55 pm
Forum: S3 Ideas Archive
Topic: conjurer separation
Replies: 18
Views: 1476

An elementalist and a conjurer really aren't the same thing. One has a great affinity with the elements (or an element, depending), and the other is very good at pulling random stuff from other places. An air elementalist becoming an air elemental isn't such a big deal, because presumably the elemen...
by Me
Sat Mar 24, 2001 11:00 pm
Forum: S3 Ideas Archive
Topic: human necro's and lich
Replies: 46
Views: 4853

Lunacy.
by Me
Fri Mar 23, 2001 8:13 pm
Forum: S3 Ideas Archive
Topic: human necro's and lich
Replies: 46
Views: 4853

Makes so much more sense to me to just disallow humans from being ap's and necros, rather than have all this lunacy.

I'm sure you guys have been over this and over it again, but this stuff... I am just stunned.
by Me
Sun Mar 18, 2001 2:13 am
Forum: S3 General Discussion Archive
Topic: Kinda funny, god what boredom will do.....
Replies: 6
Views: 715

Well, that settles the "what is the new race" question.
by Me
Wed Mar 14, 2001 5:42 am
Forum: S3 Ideas Archive
Topic: Name abbreviations/nicknames?
Replies: 12
Views: 1034

... or, if you use zmud, shift-tab is possibly the world's best feature, next to alt-f4.

(shift-tab autocompletes whatever you type in using the recent history received from the mud. Ie if you see "Fizxcioua group-says: heal me!", type "fiz", hit shift-tab, and zmud will finish it for 'ya. Nifty.)
by Me
Mon Mar 05, 2001 7:36 pm
Forum: S3 Ideas Archive
Topic: The most needed new command
Replies: 28
Views: 2703

An extention to the "glance all" authored by Yasden above that I think would be helpful would be a "glance <condition>" command, where <condition> would include {all, scratches, few wounds, nasty, awful, incap, mortal, mushy, decomposing, wormy, dust} Ok, maybe not the last few. But a "glance few wo...
by Me
Mon Mar 05, 2001 7:28 pm
Forum: S3 Ideas Archive
Topic: idea to push around about recall
Replies: 19
Views: 1633

In my opinion, anyone executing an "emergency recall" should be locked out of the mud for some (lengthy) amount of RL time -- 12 hours comes to mind. This solves several of the problems outlined in previous posts. Anyone using this command shouldn't really complain about such a downside, after all, ...
by Me
Fri Mar 02, 2001 8:37 pm
Forum: S3 Ideas Archive
Topic: what would you like to be on sale?
Replies: 18
Views: 1614

Yeah, rejuvenate major scrolls should be sold in the same shop with ressurect wands, group heal boots, conjure elemental kneepads, dragonscale potions, and bash helmets.

Or, you could just find a necro. They aren't that uncommon. Well, not anymore.
by Me
Fri Mar 02, 2001 4:57 am
Forum: S3 Ideas Archive
Topic: Druids
Replies: 17
Views: 1229

I was always under the impression that not all druids were tree huggers. I always thought that some liked to hug cactus (ie; desert druids), while still others enjoyed hugging other terrain-appropriate items. Lots of druids are posting around here -- did you all play forest types? ... and if not, do...
by Me
Tue Feb 27, 2001 5:43 am
Forum: S3 Ideas Archive
Topic: Combat System - Player Input Wanted!
Replies: 121
Views: 12493

In my opinion, a good solution to the perceived overpowering of invokers would be to include spell components into the world. Personally, I am a fan of components for most (2nd circle+) spells, and I say this as one who will play nothing -but- a mage. To cut down on micromanagement, many spells woul...

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