Search found 52 matches

by Malvareth
Tue Aug 25, 2009 1:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Stun. What does it really do?
Replies: 2
Views: 887

Re: Stun. What does it really do?

Doing my annual forum skim and I remember asking this question myself once upon a time. Stun itself does not deal damage. Charge does, as well as a number of other abilities with a stun component. Your damage probably came from charge and not from the fact that the mob became stunned. As far as I co...
by Malvareth
Fri Jun 20, 2008 8:02 am
Forum: T2 Gameplay Discussion Archive
Topic: The Case for Content In-Depth
Replies: 18
Views: 858

Re: The Case for Content In-Depth

I visit these forums once in a while, every few months or so, to see if there's anything new. I thought I'd reply here with my opinion as well. I played on Toril for a few months last year and quit, never looking back again. I knew this mud from before I did play on it, having had friends who played...
by Malvareth
Sat Jan 05, 2008 9:15 am
Forum: Toril 2.0 Discussion
Topic: What I'd like to see changed for paladins
Replies: 4
Views: 4083

It is viable in exp'ing, I have leveled from 1 to 50 with it and never had any trouble besides having to manage things a little more carefully, i.e don't use it on a duergar scout if there are three more duergars in the room. The times it has given me any real trouble can be counted on one hand, and...
by Malvareth
Thu Nov 22, 2007 4:48 pm
Forum: Toril 2.0 Discussion
Topic: 2.0 warrior questions
Replies: 6
Views: 4126

Possibly, but it still depends on whether or not we'll be seeing the same hit points system. It would have to be some very, very nice feats for a few extra of them to be worth more than the 150-200hp advantage that the beefier races have over humans, not to mention the better ac of trolls.
by Malvareth
Wed Nov 14, 2007 8:06 am
Forum: T2 Gameplay Discussion Archive
Topic: who else is affraid...
Replies: 2
Views: 634

b affraid

b vewy affraid
by Malvareth
Tue Nov 13, 2007 5:13 am
Forum: T2 Gameplay Discussion Archive
Topic: Dev News: Project Bandaid (Phase 2)
Replies: 18
Views: 2402

By the way, the help file for meditate and probably other things are now incorrect.
by Malvareth
Mon Nov 12, 2007 7:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dev News - Spell Focus Item Effects
Replies: 22
Views: 2161

Sure, but you can't change most gear in combat so you'd have to decide if it's worth the trouble of disengaging and swapping around to get +25% (or less) to your 100hp heal.
by Malvareth
Mon Nov 12, 2007 6:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dev News: Project Bandaid (Phase 2)
Replies: 18
Views: 2402

Tres awesomes! I suggested several of those.
by Malvareth
Mon Nov 12, 2007 3:25 am
Forum: T2 Gameplay Discussion Archive
Topic: Dev News - Spell Focus Item Effects
Replies: 22
Views: 2161

this is exactly what casters have needed to be competitive


Are they that incompetitive?
by Malvareth
Mon Nov 12, 2007 1:52 am
Forum: T2 Gameplay Discussion Archive
Topic: Dev News - Spell Focus Item Effects
Replies: 22
Views: 2161

This sounds good. Hopefully it'll add more depth to the caster classes. I have one suggestion to contribute with: make focus a choice, not just something that comes along with the bext +hp/+max_int equipment. Make your average invoker choose between a bunch focus that increases his damage or those e...
by Malvareth
Mon Nov 12, 2007 1:01 am
Forum: T2 Ideas Archive
Topic: The final step away from stock
Replies: 1
Views: 982

The final step away from stock

This is an idea for 2.0, something I'd like to see but don't expect everybody to agree with. I'm just throwing it out there because it was on my mind. I'd like to see Toril take the last step away from DIKU stock. I'm not talking about actual content, but there are still plenty of traces back to the...
by Malvareth
Wed Nov 07, 2007 7:58 am
Forum: Toril 2.0 Discussion
Topic: What I'd like to see changed for paladins
Replies: 4
Views: 4083

What I'd like to see changed for paladins

I recently did a lot of levels as a paladin (brought one to 43 and another to 49 in a month) so while I'm no expert, here are a few conclusions that I've come to: - Re-mounting in combat needs to be an option. It has been suggested in just about every single thread on the subject, and I've never see...
by Malvareth
Mon Nov 05, 2007 5:39 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Sorcerers
Replies: 32
Views: 9739

Sorcerers will have more overall slots than wizards by a significant margin. That's the best I can give you at the moment. Glad to hear that, because it had me worried. I'm still slightly concerned that a balance can be found that won't screw over a sorcerer who tries to preserve his spells, yet do...
by Malvareth
Mon Nov 05, 2007 5:22 pm
Forum: 2.0 Announcements
Topic: Toril 2.0: Wizards and Specialists
Replies: 46
Views: 16090

I think this sounds really neat, but I do have some concerns. I know the staff is doing their best to keep things balanced, but the way it looks to me, this may be possible: A wizard of any kind can still cast many of the spells from the schools that he hasn't forfeited. Thus, could an invoker who k...
by Malvareth
Mon Nov 05, 2007 4:50 pm
Forum: T2 Gameplay Discussion Archive
Topic: Anyone seen Dinok and crew?
Replies: 3
Views: 568

"They" seemed to always "play from work" and were thus "usually afk" (though rapidly leveling?) any time I'd ask if I could join. Perhaps these inconsistencies were noticed and thwarted by the powers that be. That, or the three guys who enjoy slacking off at work to pla...
by Malvareth
Mon Nov 05, 2007 8:21 am
Forum: T2 Ideas Archive
Topic: Disarm
Replies: 6
Views: 1573

All other muds I've played allow you to type "disarm" and your character will disarm their opponent's primary weapon. I find this preferable, both because it's much simpler to use and because it makes no sense that you, the player, need to squint through combat spam in order for your chara...
by Malvareth
Mon Nov 05, 2007 8:13 am
Forum: T2 Ideas Archive
Topic: Meditate
Replies: 5
Views: 1152

Meditate

Make it so that commands which aren't "in-character" in function do not cause your character to stop meditating. I'm talking about group/glist, ooc/gcc/lfgc etc. When trying to meditate while already meditating, give a "You are already meditating" prompt instead of "You stop...
by Malvareth
Mon Nov 05, 2007 8:01 am
Forum: T2 Gameplay Discussion Archive
Topic: Re: Quest Item Hoarding and Trading.
Replies: 36
Views: 3777

I need most of the non-soloable pieces for Windsong, so please form an orderly line and give me the items for free.
by Malvareth
Mon Nov 05, 2007 7:56 am
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 82676

Could anyone link me to some/all of the threads with specific class details and discussion? Someone (Moritheil?) posted somewhere that x, x and x classes had already been discussed, but I can't find any of those threads. More specifically, I'm looking for the paladin discussion that was mentioned el...
by Malvareth
Mon Oct 22, 2007 12:06 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dev News: Project Bandaid (Phase 1)
Replies: 50
Views: 9054

I've always been satisfied with grouping. Soloing is only an efficient option if you're twinked up the wazoo with awesome equipment, or if you're one of the few classes that are designed to be able to solo well. It has always been my experience that past level 20ish a functional group yields much be...
by Malvareth
Thu Oct 18, 2007 9:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril 2.0: Interim Changes
Replies: 87
Views: 13869

unfortunately unless you are a caster, you are so severely gimped by poor gear at low levels it really is an equation in the overall formula that is keeping toril alive It's true. Levels 1-10 aren't so bad, the mobs are really easy and Scardale is a lovely place. 10-20 starts to become a bit of a c...
by Malvareth
Wed Oct 17, 2007 7:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: The numbers game
Replies: 7
Views: 862

I'd be happy with a system of damage adjectives that didn't simply depend on how much of a mob's current hp you're taking away. It's silly how everyone's barely grazing a mob at first no matter what, and inflicting grievous wounds toward the end even if they're wielding pixie sticks.
by Malvareth
Tue Oct 16, 2007 6:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dev News: Project Bandaid (Phase 1)
Replies: 50
Views: 9054

Eilistraee wrote:- PC mana regeneration boosted, with an emphasis on the lower levels.


These "emphasis on lower levels" changes, does that mean that it decreases in effectiveness at higher levels, or just that it was done to make lower levels more manageable?
by Malvareth
Tue Oct 16, 2007 1:30 pm
Forum: T2 Gameplay Discussion Archive
Topic: Dev News: Project Bandaid (Phase 1)
Replies: 50
Views: 9054

I'm very happy (and a little bit proud) to see these improvements. It's a good step toward steering the game in the right direction, and it's always nice to see a game's staff listening to its players. Reduced memtimes and increased regeneration is a great boost. I think that'll help much more than ...
by Malvareth
Sun Oct 14, 2007 4:18 pm
Forum: General Discussion Archive
Topic: Any other MMOs that are interesting?
Replies: 50
Views: 7039

If WoW is too time-consuming for you, most MMORPGs with similar design and goals likely are, including EQ2 and such. You'll probably have to look into more casual games which, while usually lacking in longevity, can provide some fun. GuildWars isn't bad, especially if you're into competitive PvP. Th...
by Malvareth
Fri Oct 12, 2007 1:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: Toril 2.0: Interim Changes
Replies: 87
Views: 13869

Well, you already know that I view multiplay as the best temporary solution, but I respect the staff's decision not to allow it. Other than that, here's my view on it: Increasing overall xp by 10% won't do much. The problem isn't that the xp is slightly insufficient, it's the fact that killing is di...
by Malvareth
Thu Oct 11, 2007 7:01 am
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 10978

If I could instantly make him happy and stay, I certainly would. Opening up to multiplay is not a solution that I believe in, and from the looks of this thread neither do a lot of players. Furthermore, when a player comes on here and posts a "I'm leaving unless you do xyz" post, that pers...
by Malvareth
Wed Oct 10, 2007 5:15 pm
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 10978

Then I'll see you in 2.0. Will you be posting on TMS or another mud advertising site when it's ready for launch?
by Malvareth
Wed Oct 10, 2007 5:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 10978

And again, my point is that multiplay, while not an optimal solution, is better than the alternative which is an essentially defunct mud. That's the direction Toril is headed. Also, I don't see how mercenaries is a superior solution to multiplay. If I understand it right, mercenaries are basically N...
by Malvareth
Wed Oct 10, 2007 3:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 10978

Let me ask you something, Malvareth. After playing multi for a few years, always determining your own schedule, never having anyone demanding that you adjust your style of play to suit theirs, and never having to deal with contentious item splits or anything of the sort, how well do you think you w...
by Malvareth
Wed Oct 10, 2007 2:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 10978

Your thread can't be considered anything more than an informal poll, and it has a very low degree of accuracy due to your information gathering technique. I respect your attempts at gathering this data, but presenting it as definitively proven data is misleading. His information may not be mathemat...
by Malvareth
Wed Oct 10, 2007 3:42 am
Forum: T2 Ideas Archive
Topic: Pending release of 2.0
Replies: 22
Views: 3003

Free 2-char multi does not address the fundamental problem: we need more players. If we had an influx of players, there would be enough that they could play with each other and free multi would be useless. If we don't have enough players, free 2-char multi won't cause 15-man zone runs to suddenly s...
by Malvareth
Tue Oct 09, 2007 11:28 am
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 10978

You're welcome. The subliminal message that I was vaguely hinting at is that TorilMUD is dying due to a lack of players. The playerbase is simply too small, and everybody knows it. It's a fact. The game is continually losing players and, by the looks if it, gaining none to make up for it. I know tha...
by Malvareth
Tue Oct 09, 2007 9:06 am
Forum: T2 Ideas Archive
Topic: Pending release of 2.0
Replies: 22
Views: 3003

How about allowing multiplay of two characters as long as both are below level 50? It would solve the problem with the fact that leveling up is all but impossible these days, but completely avoid the rest of the problems mentioned above.
by Malvareth
Tue Oct 09, 2007 8:56 am
Forum: T2 Gameplay Discussion Archive
Topic: Newbie's Point of View
Replies: 68
Views: 10978

Newbie's Point of View

I've been playing sporadically on and off for a few years. My highest level character is 37, so I am by no means a veteran or even much of an established player. I likely never will be, because I won't give Toril another chance like I have numerous times in the past. I would, however, come back and ...
by Malvareth
Sun Jul 15, 2007 10:29 pm
Forum: T2 Ideas Archive
Topic: Lost Alts
Replies: 12
Views: 2009

I just returned after a few months of hiatus and had to have staff assistance to recover the names of a few of my characters. Sure it's my fault for forgetting the names or neglecting to write them down in a permanent place, but these things happen to everybody. It took me over a week to get a hold ...
by Malvareth
Wed Mar 21, 2007 11:42 am
Forum: T2 Gameplay Discussion Archive
Topic: Something better to do?
Replies: 11
Views: 1250

Or make quest-related rares spawn on a regular basis, independent on reboots.
by Malvareth
Wed Mar 21, 2007 2:04 am
Forum: T2 Gameplay Discussion Archive
Topic: !triggers
Replies: 33
Views: 4563

I use very few triggers, mostly convenience ones such as auto-meditating after tell/gsay/etc., automatically putting coins into my sack and such. No triggers affect my play during combat or do something while I'm not present at the keyboard. The rest of my triggers are things that display text only ...
by Malvareth
Mon Mar 12, 2007 5:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Concerns of a low/mid illusionist
Replies: 10
Views: 1237

Well I finally got Shadechill, and it seems to at least be somewhat better than the previous spells. I was dreading the thought of using Spook as my main damage source until level 41...
by Malvareth
Mon Mar 12, 2007 2:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 9417

I'm not brand new, I'm just not "elite" - I've played here over a year if I combine the times between breaks. That's not relevant, it doesn't take a veteran to see that CM is a place where you can level from 10 or whatever the first tier mobs are, and all the way to 50 without ever steppin...
by Malvareth
Mon Mar 12, 2007 6:44 am
Forum: T2 Gameplay Discussion Archive
Topic: and on the 5th day, god created CM...... (but why?)
Replies: 51
Views: 9417

I have mixed feelings about CM. I haven't touched the quests there so I won't get into that, my concerns are with levelling there. It seems that where TorilMUD generally is built to promote travelling and visiting different areas as you progress through levels, CM appears able to take you from very ...
by Malvareth
Mon Mar 12, 2007 2:07 am
Forum: T2 Gameplay Discussion Archive
Topic: How long have you been mudding and where did you come from?
Replies: 151
Views: 38129

I started mudding on some small and undistinguishable hack-n-slash mud with no real theme or purpose called AustinMUD, held together only because the playerbase consisted primarily of Danes and was the only mud with a mostly danish playerbase. It was a fairly poor mud so once I found out there were ...
by Malvareth
Mon Mar 12, 2007 1:49 am
Forum: Toril 2.0 Discussion
Topic: Pwipe Please
Replies: 126
Views: 33493

I have trouble seeing how the current characters can be properly converted to a new engine without a great deal of trouble. I don't know just how much 2.0 will change the game, but my impression is that the fundamentals of just about anything class-based will receive a major over-haul. Then again, m...
by Malvareth
Sun Mar 11, 2007 6:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Concerns of a low/mid illusionist
Replies: 10
Views: 1237

It just seems fairly pointless to have those nukes if they're actually worse than the previous circle's. Currently, when soloing or grouping, I practically only use 1st, 4th and 6th level spells with the occasional invis or armor spell (which almost every spellcasting class can provide). There's a b...
by Malvareth
Sun Mar 11, 2007 5:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Concerns of a low/mid illusionist
Replies: 10
Views: 1237

Concerns of a low/mid illusionist

Just some things I've been noticing while leveling up, and wanted to address: Damage spells don't seem to be balanced very well in regards to their circles. Shadow Bolt is way better than Blackthorns (which is utter crap), and slightly worse than Spook. Spook is comparable or slightly better in dama...
by Malvareth
Fri Mar 09, 2007 4:52 pm
Forum: NHC: New Player Help
Topic: Stun
Replies: 1
Views: 3639

Stun

Does stun affect anything other than a target's ability to cast, move and use skills? In other words, if I'm stunning a mob that normally does none of those things, will the stun be virtually pointless? If so, is that reasonable? Logic tells me that a stunned mob shouldn't fight back or defend itsel...
by Malvareth
Thu Mar 08, 2007 12:33 pm
Forum: T2 Ideas Archive
Topic: Hit messages
Replies: 1
Views: 866

Hit messages

It would be cool if damage messages actually represented the damage your individual attacks do instead of just increasing relative to the target's remaining hp.
by Malvareth
Sat Mar 03, 2007 5:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: New players vs low pbase/slow exp...
Replies: 14
Views: 1842

Our playtimes are probably different. There's usually less than 40 online when I am, and I use the LFG channel often but with little luck. I use 'who' often to see people around my level, from 10 below to 10 above, and there are rarely more than 2-4 online in that range, most of them alts who are be...
by Malvareth
Sat Mar 03, 2007 4:11 pm
Forum: T2 Ideas Archive
Topic: Want to retain newbies? Just a thought...
Replies: 23
Views: 3787

An idea I had, which might help to prevent most newbies quitting after a day, is to allow having two characters online if both are under level 41. This way people could at least "solo" up to a level where grouping is feasible by playing a healer and another class. Manual hp resting is unbe...
by Malvareth
Sat Mar 03, 2007 12:21 am
Forum: General Discussion Archive
Topic: Too stupid to live
Replies: 6
Views: 1035

It's not even believable.

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