Search found 87 matches
- Mon Jun 14, 2004 4:40 pm
- Forum: MUD Client Help
- Topic: glance command
- Replies: 6
- Views: 2257
This is for tintin, so you cant use it directly, but I've heard the syntax is very similar to zmud... "toall" applies a command to a number of targets. toall command target1 target2 target3 ... "gll" is a specialized version that does "gl" to all targets gll target1 target2 ... It could be written a...
- Sun Jan 04, 2004 3:56 pm
- Forum: MUD Client Help
- Topic: Gmud
- Replies: 3
- Views: 1475
- Thu Nov 06, 2003 2:41 pm
- Forum: Object Changes
- Topic: cloak snake scales
- Replies: 4
- Views: 1595
cloak snake scales
It's a snake only item, one of a few put in to help balance the loss of slots. It's hella hard to get (mob loads not-so-often) and now it's crap. It was one of the best cloaks in the game - I loaned out my BC cloak bacause snake cloak was better... Now mantle is way better, polkadot is better, skull...
- Thu Nov 06, 2003 7:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Synopsis: Role change for Necromancers and Liches
- Replies: 38
- Views: 9296
Casting pres several times on a corpse to raise is boring bacause of the long casting time. Worse on lower level when qc dont help as much and you need more presses. So embalm for necros on a high circle is an ok solution, imo a better one is shortening the castingtime on pres. Would have roughly ze...
- Sat Nov 01, 2003 6:52 pm
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 33910
- Thu Oct 23, 2003 1:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Trip and Snakes
- Replies: 25
- Views: 5045
As for Yuan being able to be tripped by others, that is weak. 1/2 to 1/3rd of their body is muscle and weighted on the ground already. Plus, no legs. Bash I can see, it's like smacking a cobra ready to strike, but tripping? I just don't see it. Forget your leg, you could use a tree trunk and the th...
- Sat Oct 11, 2003 7:25 pm
- Forum: Logs
- Topic: what struck my doppleganger!
- Replies: 2
- Views: 1276
- Thu Oct 09, 2003 10:27 am
- Forum: T2 Ideas Archive
- Topic: Snake Bite
- Replies: 2
- Views: 1457
- Sat Oct 04, 2003 9:47 pm
- Forum: MUD Client Help
- Topic: Downloading and Installing Tintin
- Replies: 7
- Views: 2812
- Thu Sep 18, 2003 5:28 pm
- Forum: S3 Ideas Archive
- Topic: Necro idea
- Replies: 26
- Views: 16025
- Thu Sep 04, 2003 9:54 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist Idea
- Replies: 5
- Views: 8043
- Fri May 16, 2003 12:53 pm
- Forum: S3 General Discussion Archive
- Topic: What MUD Client do you use?
- Replies: 24
- Views: 17416
Mud bandwidth
I did a very quick test (ran around the mud while logging :) ) and the mud sent me 112725 bytes in 42 seconds, thats 2.6k/sec or 416k/sec for the 160 connections. Of course, normally people get less text spewed at them but big battle spam can be quite a bit more. I'm very curious about how much reso...
- Thu Apr 17, 2003 12:12 am
- Forum: S3 General Discussion Archive
- Topic: Iraq explained [funny]
- Replies: 3
- Views: 1710
Iraq explained [funny]
Ruthlessly stolen from rec.humor.funny. Sounds pretty similar to how the Bush regime tries to justify the war. :) A WARMONGER EXPLAINS WAR TO A PEACENIK By Bill Davidson PeaceNik: Why did you say we are we invading Iraq? WarMonger: We are invading Iraq because it is in violation of Security Council ...
- Wed Apr 16, 2003 2:31 pm
- Forum: S3 General Discussion Archive
- Topic: Weird problems trying to connect to sojourn3.org 9999
- Replies: 13
- Views: 4280
Connection is fine for me from Oslo in .no and I've seen no problems lately. This is from a uni net, tho. ~ >date Wed Apr 16 15:20:50 MEST 2003 ~ >ping sojourn3.org PING sojourn3.org (24.30.213.150): 56 data bytes 64 bytes from sojourn3.org (24.30.213.150): seq=0 ttl=48 time=107 ms. but traceroute e...
- Fri Apr 04, 2003 12:53 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Blackthorns! yes. . . blackthorns
- Replies: 2
- Views: 1342
- Mon Mar 31, 2003 2:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Shaman Spells
- Replies: 40
- Views: 11648
1st, yes, I put very little thought into my post. Someone posted about how shamans were constantly downgraded while illusionists were left alone (ie not downgraded). That made me roll my eyes and rant a little. Context, Kif, context... And Kifle writing "Our tanks are pretty good for the most part, ...
- Sat Mar 29, 2003 2:21 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Shaman Spells
- Replies: 40
- Views: 11648
So illuses have it so much better than shamans downgradewise, eh? Yes, nighmare is a good spell, but then stun is amongs the primary functions of an illus. wth should shamans have it? they have nearly everything else. granted, they're not the best at much but they're 2nd best at many things. They're...
- Fri Mar 07, 2003 2:23 am
- Forum: MUD Client Help
- Topic: Auto Rescue Triggers Version.. umm.. I lost count.
- Replies: 4
- Views: 1748
- Fri Mar 07, 2003 12:37 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Coincidence, or mislead bug
- Replies: 8
- Views: 3048
- Thu Feb 13, 2003 2:58 pm
- Forum: S3 General Discussion Archive
- Topic: Anja Pärson pwns j00!
- Replies: 22
- Views: 5776
- Sun Feb 09, 2003 10:45 pm
- Forum: MUD Client Help
- Topic: mem/pray time trigger
- Replies: 1
- Views: 995
- Sun Feb 09, 2003 6:24 am
- Forum: S3 Ideas Archive
- Topic: New thread about haste items (in case there weren't enough)
- Replies: 17
- Views: 3802
2d7=14 max +30 =44 x 10 =440 damage to 1 target 8d4=32 max +30 = 62 x 10 =620 damage to 1 target plus loss of shieldblock and AC. Inferno=500+ damage to 15 targets at the same time. So even in our wildest dreams, melee could barely even compare to the reality of spell damage. That seems reasonable!...
- Thu Feb 06, 2003 10:33 pm
- Forum: S3 General Discussion Archive
- Topic: Best Tank...
- Replies: 25
- Views: 5361
- Thu Feb 06, 2003 12:59 am
- Forum: S3 Ideas Archive
- Topic: snakebite
- Replies: 8
- Views: 2621
The main use of snakebite is to kill damn mosquitos and crap in hyssk on the path from guild to inn after I die - and for that it works ok. Damage scales with level so most of the damn bugs die on one bite and a barehand hit or two. I'd just love for it to be a little better so I could be the best ...
- Sat Feb 01, 2003 10:49 pm
- Forum: S3 Ideas Archive
- Topic: snakebite
- Replies: 8
- Views: 2621
snakebite
can snakebite be made to hit more often, please? it's not exactly overpowering damage, but it's useful when naked :P Actually, make it benefit from hit/damroll could make it semi-useful :) Oh, and a killproc of eating (small) victims and gaining full food would be cool. Actually, I wanna eat Thrym -...
- Sat Feb 01, 2003 10:37 pm
- Forum: MUD Client Help
- Topic: tintin condition caller
- Replies: 5
- Views: 1355
In case anyone else wants one... "callcond+" turns it on. #var callcond 0 #al callcond+ {#var callcond 1} #al callcond- {#var callcond 0} #ac {< T: %0 TC: %1 E: %2 EC: %3 P:} {#var tanker $0;#var enemy $2;#var lastecond $econd;#var econd $3;#if {$callcond>0} {#ifstreq {$lastecond} {$econd} {#nop} {#...
- Sun Jan 12, 2003 12:12 am
- Forum: S3 General Discussion Archive
- Topic: assassinate
- Replies: 2
- Views: 604
If the USA is at war with an organization, they can legally bomb a car full of people if one of them is a "legal" target of that organization. Wouldn't that mean that Al Qaeda can legally bomb a building or two in New York if one person in there can be defined as some sort of military target in this...
- Tue Dec 31, 2002 3:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Weapon Fumbles
- Replies: 11
- Views: 2476
- Mon Dec 09, 2002 8:47 pm
- Forum: MUD Client Help
- Topic: Tintin++ help
- Replies: 7
- Views: 2110
Always post a log of what happens when you have this kind of problem. You might need a file called tt.conf in your home directory. It's for the damn chat stuff recently included... Look for tt.conf in your installed or source directory and move it to your homedir. Yeah, it's daft. Edit it to set "EN...
- Thu Nov 28, 2002 4:39 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: mirror image, bash, from a war perspective
- Replies: 9
- Views: 1202
- Mon Sep 23, 2002 9:12 am
- Forum: S3 General Discussion Archive
- Topic: Favorite Mud Client?!
- Replies: 6
- Views: 1094
[Start] -> [settings and start menu] Check "auto hide" (and if you're like me "small icons" and "show clock" and maybe uncheck "always on top") Presto! whatever mud client you use you wont have to see the damn start button there to remind you of your affiliation to the Evil Empire. http://www.sojour...
- Wed Sep 18, 2002 4:14 pm
- Forum: S3 Ideas Archive
- Topic: A Search Idea
- Replies: 8
- Views: 1143
- Wed Sep 18, 2002 2:44 pm
- Forum: S3 General Discussion Archive
- Topic: Hide Change
- Replies: 41
- Views: 5884
- Mon Sep 02, 2002 10:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: This right? New item stats
- Replies: 11
- Views: 1294
- Mon Sep 02, 2002 9:14 pm
- Forum: MUD Client Help
- Topic: autosearch with notification
- Replies: 1
- Views: 621
#alias asearch {search;#ac {You don't find anything you didn't see before.} search};#ac {<part of message you get when you do find something, cant remember>} {#unac {You don't find anything you didn't see before.}} off the top of my head, not at all etsted, but the principle should be ok. also this ...
- Fri Aug 30, 2002 10:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: consent? nah, I dont trust him...
- Replies: 1
- Views: 471
consent? nah, I dont trust him...
< P: std > give 3.bag me
He must consent to you before you can overload him.
He must consent to you before you can overload him.
- Fri Aug 30, 2002 8:33 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Song Power
- Replies: 14
- Views: 1682
Max skilled 50 warriors tanking gatehouse-like fights with (defensive harmony?) the song that boosts defense skills, it makes a substantial difference. Remember all tanking skills get boosted, dodge/parry/shieldblock quite a bit over 100 works... Some songs might need tuning, tho, like the memming/p...
- Sun Aug 18, 2002 12:20 am
- Forum: S3 Ideas Archive
- Topic: yuan-ti eq
- Replies: 7
- Views: 1428
yuan-ti eq
There needs to be a tailrng that increases the chance of successful tailsweep.
- Sat Jul 20, 2002 7:27 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Massmorph
- Replies: 3
- Views: 801
- Thu Jul 18, 2002 3:48 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Massmorph
- Replies: 3
- Views: 801
Massmorph
massmorph tends to not work quite often. I'm not sure, but it seems like it rarely (never?) works with mini groups of just me or me and my shade. It tends to be harder to test with large groups in big zones... (about that, please make the spell not affect those not in the room at all. some dork in d...
- Sat Jul 06, 2002 6:49 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Pets with a mind of thier own?
- Replies: 9
- Views: 1052
- Tue Jun 25, 2002 2:30 am
- Forum: S3 Ideas Archive
- Topic: mirror and bash
- Replies: 8
- Views: 1040
- Tue Jun 25, 2002 2:04 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Shadow Walk.... and quests in general
- Replies: 6
- Views: 960
1) a long, long time. my first spellquest where I solved a large portion myself, and I wasn't in a very big hurry... b) with help, but mainly to find the damn things. III) lots. it was sooo damn annoying. 2 or 3 items that could just be picked up by anyone passing by I would try to run and collect r...
- Fri Jun 21, 2002 4:26 am
- Forum: MUD Client Help
- Topic: Linux Color Term
- Replies: 3
- Views: 938
I use rxvt (which sucks and is old as dirt I think), but mess with the colors like so: rxvt*color8: blue ..and such in one of my dot-files (.Xresources, but you might not have that). Finding what colors are supposed to go where was a pain... But then there's probably some easier point-and-click thin...
- Tue Jun 04, 2002 10:05 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Dopples and GH gate
- Replies: 11
- Views: 1742
- Sat May 11, 2002 11:25 pm
- Forum: MUD Client Help
- Topic: Need help: Wintin95 Exp bar
- Replies: 3
- Views: 870
Damn. I mean... damn. Never thought of doing it that way. But (as a programmer) I find it so extremely ugly I'd never do that. http://www.sojourn3.org/ubb/smile.gif I was tempted to hack tintin to make a strlen function, but I've long since decided to see the limitations of tt as a challenge. http:/...
- Fri May 03, 2002 7:03 am
- Forum: MUD Client Help
- Topic: tintin/action on tick
- Replies: 2
- Views: 898
tintin is not very ... sophisticated. the tick timer thing just prints "#TICK!!!" every N seconds, then you write triggers on that. As in "#ac {TICK!!!} {#sho POP!}" tintin strictly adheres to the KISS rule, except with the alternate interpretation made by a stupid lecturer I once had; "Keep it simp...
- Wed Apr 24, 2002 3:15 am
- Forum: S3 Ideas Archive
- Topic: Enchanter Work Load
- Replies: 77
- Views: 12083
Umm. How about removing blur and then add nearly as much to warrior (-classes) shieldblock? Less hassle for chanters, blur does sorta what displace does, makes shields more important for tanks, increases the gap in tanking ability between wuss casters and real men, whitens teeth and cures hairloss! ...
- Fri Feb 22, 2002 3:06 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Yay, nerfed again
- Replies: 12
- Views: 1262
Huh? There's a problem with hex? Pretty much every time two tries are enough to stick, and they make a _huge_ difference for the only time I really care - trying to shadow flux a high mr mob. (Easy with hex, near impossible without. Actually a bit too hard without hex imo...) Please dont complain ab...
- Fri Feb 22, 2002 2:33 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Anyone seen my dimension shift?
- Replies: 0
- Views: 455
Anyone seen my dimension shift?
("dimension shift - 10th illus..) Any chance of it getting implemented some time soon? I assume it's near the bottom of some list, but I'd just like to make sure it's at least on one. http://www.sojourn3.org/ubb/wink.gif In the meantime, pls make massmorph (9th ill) not get cancelled when someone no...