Search found 599 matches
- Fri Jan 15, 2010 5:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Small bug with casting/aggressive
- Replies: 1
- Views: 1256
Small bug with casting/aggressive
Wish i could have logged it (HAGE TELNET) but i was fighting a mob that i fled from. I began casting the "armor" spell. During the course of casting this the mob walked back into the room triggering my "aggressive". I attacked the mob and landed a slash despite the fact my spell ...
- Fri Jan 01, 2010 3:27 pm
- Forum: T2 General Discussion Archive
- Topic: What would you put in a healthcare reform bill
- Replies: 11
- Views: 2487
Re: What would you put in a healthcare reform bill
Create and fund "free" government schools to train doctors and nurses. Do it in the military if you need to. Reduce the difficulty of completing medical training by 33% until we have enough trained and certified professionals in the work force then ratchet them back up. A lot of your poin...
- Wed Dec 30, 2009 9:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Elders MOTD
- Replies: 27
- Views: 8272
Re: Elders MOTD
And Dolafible has old money! pre auction bug. Hate to see that legit cash go away. Wish he still streamed via winamp! Miss the Dolafible DJ....
- Wed Dec 23, 2009 3:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Maxcon
- Replies: 12
- Views: 3419
Re: Maxcon
First off, there is a decent amount of +maxcon gear. I don't think that it needs to be increased. I honestly think it could use a small decrease. +8maxcon eyewear seems rather insane imho. That being said, the importance of maxagi seems to be FAR more important based on its effects in melee, especia...
- Tue Dec 22, 2009 4:03 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Maxcon
- Replies: 12
- Views: 3419
Re: Maxcon
I'm not asking for an entire re-vamp of the system, but it just seems silly that with this much maxcon, the reward is pretty minimal. I don't see an appreciable difference in skills such as mounted combat, which is constitution based. One could theorize that i should perhaps get hit less as a result...
- Mon Dec 21, 2009 5:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Maxcon
- Replies: 12
- Views: 3419
Maxcon
Seems this might not be working as it should. I have been working with maxcon on my human Anti. I get the first maxcon bonus somewhere between 100 and 105. That gives me 50 hp. I have other maxcon gear that gets me up to a total of 131 con. In this 25 point gain, i only get an extra 50 hp. That bonu...
- Fri Dec 18, 2009 4:26 pm
- Forum: T2 Areas Discussion Archive
- Topic: Resistance items
- Replies: 7
- Views: 6139
Re: Resistance items
I play this game to escape EMS. GRRRRR Thilindel
- Mon Dec 14, 2009 10:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: MOB SIZE ISSUES
- Replies: 42
- Views: 21073
Re: MOB SIZE ISSUES
Any chance we could address mount size issues? as it stands my lard human ass seems to be impacting the carrying capacity of my mount. Gets tired faster than a pack a day smoker with COPD. For an example, it gets tired walking from VT to the BG ferry. Additionally, they're subject to trip currently,...
- Mon Dec 14, 2009 9:27 pm
- Forum: T2 Areas Discussion Archive
- Topic: The big mean DOWNGRADE thread
- Replies: 21
- Views: 11643
Re: The big mean DOWNGRADE thread
How about we go with a less specific recommendation? AC in general? getting -100 ac isn't a challenge at all for most people of most classes. With "mediocre" gear, my mages have -60+ ac. -100 ac was something that i always thought was reserved for warriors. Don't get me wrong, i think a pr...
- Mon Dec 14, 2009 9:17 pm
- Forum: T2 Areas Discussion Archive
- Topic: Quests involving Quest Spell items
- Replies: 11
- Views: 8167
Re: Quests involving Quest Spell items
Perhaps just a string of bad luck on my part, but in my experience, its a 6+ person first round bid item. It is part of multiple item quests already. I think some more attention should be paid to quests in the future that involve spell quests. There are thousands of other items out there that could ...
- Fri Dec 11, 2009 6:54 pm
- Forum: T2 Areas Discussion Archive
- Topic: Quests involving Quest Spell items
- Replies: 11
- Views: 8167
Quests involving Quest Spell items
There are a few of these out there. The most notable to me recently is my quest for a Q scale. Due to a certain KV quest that involves this item, its become INCREDIBLY difficult to obtain a Q scale for dscales spell. It is hands-down the most sought after item in CC. Any chance that we could avoid t...
- Sat Nov 21, 2009 2:51 pm
- Forum: T2 Areas Discussion Archive
- Topic: height weight eq
- Replies: 19
- Views: 11463
Re: height weight eq
I agree that converting height/weight into one attribute "size" would be the most appropriate. It removes the clutter of having two seperate items that have the same end result. The idea of a temporary or permanent "reduce" spell being cast on the wearer would reduce the benefit ...
- Wed Aug 26, 2009 2:57 pm
- Forum: T2 General Discussion Archive
- Topic: New Home Sales Jump 9.6%
- Replies: 15
- Views: 1609
Re: New Home Sales Jump 9.6%
The sales of homes in my area have increased substantially lately as well. They weren't nearly as hard-hit by the economy as a lot of the US. Here homes at are sub 200k are FLYING off the inventory lists. Homes below 300k are selling fairly well. Homes that have a 450k pricetag and higher are still ...
- Wed Aug 26, 2009 2:52 pm
- Forum: T2 General Discussion Archive
- Topic: Right to Healthcare?
- Replies: 52
- Views: 9788
Re: Right to Healthcare?
Im not at all attacking the people that could benefit from these services. I do believe in supporting those in need. I just support doing it appropriately, with the proper resources. I do notice a trend. at least 90% of the clients with this particular OHP coverage are the ones calling for chronic m...
- Wed Aug 26, 2009 1:43 pm
- Forum: T2 General Discussion Archive
- Topic: Right to Healthcare?
- Replies: 52
- Views: 9788
Re: Right to Healthcare?
Perhaps i should clarify my point with that example. It is a VERY extreme example of how people use FREE emergency trips for NON EMERGENT care. He lived approximately 2 miles from an urgent care. It is the middle of a metropolitain area. There are busses in this area. Neither of his legs were broken...
- Wed Aug 26, 2009 5:50 am
- Forum: T2 General Discussion Archive
- Topic: Right to Healthcare?
- Replies: 52
- Views: 9788
Re: Right to Healthcare?
Unfortunately i live in a state where the government subsidizes healthcare. We have something here called the "oregon health plan" also called OHP. OHP began as something for youth (newborn to toddler) as well as pregnant women to help promote healthy pregnancies and infants. This further ...
- Tue Aug 25, 2009 2:21 pm
- Forum: T2 Ideas Archive
- Topic: Poll - removal Good / Evil group restrictions
- Replies: 53
- Views: 26634
Re: Poll - removal Good / Evil group restrictions
My .02 = As it stands now almost everyone has multiple characters. And by multiple i mean between 5-15 different chars. I'm sure that amongst these players are at least a couple of evilraces per player. Why is it so impossible to get an evilrace group together? Unwillingness to play due to restricti...
- Wed Aug 19, 2009 2:40 pm
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - MODIFICATIONS
- Replies: 59
- Views: 23055
Re: Area Requests - MODIFICATIONS
Bordering on "off topic" here, but i'd like to give Desirsar an idea of what has happened to the MUD in the last 15 years.... We stopped getting large influxes of new players. I doubt this will change. Ever. Games like WoW and other graphic MMORPGS's stole most of the new clientel. The rea...
- Mon Aug 03, 2009 5:53 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Stun. What does it really do?
- Replies: 2
- Views: 2116
Re: Stun. What does it really do?
Well, i've been investigating this, and it appears a stunned mob takes more damage. Upped a slash from "slightly wounds" to "severely wounds" on a mob that was phurt. Not sure what the actual damage increase is, but it seems substantial. Anyone have any other insight? Defensive s...
- Sat Jul 25, 2009 2:00 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Archery damage
- Replies: 15
- Views: 3642
Re: Archery damage
Having only played a ranger in the early years of toril/sojourn, i'm not sure i'm qualified to add my opinion here, but i'm going to do it anyway. There are a lot of comments above that i agree with, and a few i don't. First, archery does need a tweak. Give it a little more dmg, and for gods sake fi...
- Sat Jul 25, 2009 5:37 am
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - MODIFICATIONS
- Replies: 59
- Views: 23055
Re: Area Requests - MODIFICATIONS
Withdrawn based upon waiting for enchantment upgrades/changes before i continue my rant
Del
Del
- Sat Jul 25, 2009 5:26 am
- Forum: T2 Game Updates Archive
- Topic: Game Update Notes: 7/22/2009 [Combat Messages]
- Replies: 10
- Views: 8308
Re: Game Update Notes: 7/22/2009
Wherein i think its neat to get an idea of what kind of damage you're doing, it doesn't really seem to change much for me. When i first saw it, i thought it looked a lot like many other muds with their ***Eviscerates*** or **Mutilates** messages. I always liked the clean crisp sojourn messages. I th...
- Wed Jul 22, 2009 5:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Stun. What does it really do?
- Replies: 2
- Views: 2116
Stun. What does it really do?
So, other than interrupting spells, what does stun really do to mobs? it obviously doesn't preven't special innate abilities. It also doesn't seem to affect defensive skills. It does seem to affect damage for a short period of time. For PC's it prettymuch prevents you from doing most everything. Jus...
- Wed Jul 15, 2009 10:32 pm
- Forum: T2 Areas Discussion Archive
- Topic: Jot branches
- Replies: 3
- Views: 1760
Re: Jot branches
Wherein i agree the initial purpose of the branches were to keep invasion from being claimed, i believe you are wrong that they no longer serve a purpose. I believe their current purpose is to keep an individual person from going around and scoping out the rares of jot and muspel. Yes, due to sneak/...
- Mon Jul 13, 2009 12:19 am
- Forum: T2 Ideas Archive
- Topic: Idea for Antis and Paladins
- Replies: 2
- Views: 5720
Re: Idea for Antis and Paladins
Additionally, how about changing the 3/week mount situation so that it resets with a crash? As it stands, if you're trying to zone/exp or whatever with even a mildy unstable mud (as it seems to be off and on) it makes having a mount available difficult!
- Sun Jul 12, 2009 6:37 pm
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - MODIFICATIONS
- Replies: 59
- Views: 23055
Re: Area Requests - MODIFICATIONS
Totally agree with decreasing the weight. Most 2h weapons aren't that heavy. As far as the dice go, don't even get me started as to why daggers have equivalent dice to most swords, not to mention a great deal of 2h weapons. As to not hijack the thread, i'll leave it at that. Please decrease the weig...
- Sat Jul 11, 2009 4:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Over a year after pointing this out directly to shev...
- Replies: 11
- Views: 3515
Re: Over a year after pointing this out directly to shev...
Not sure if its a check vs ac, or vs a particular stat, or even a skill, but i don't seem to get stunned often when i get spunched. Even by mid-high level mobs. As a matter of fact, spunch really doesn't land that often on me as far as i can tell. I do, however, think its silly that mobs can dodge/s...
- Sun Jul 05, 2009 1:42 am
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - MODIFICATIONS
- Replies: 59
- Views: 23055
Re: Area Requests - MODIFICATIONS
Suggestion: Change ring of darkness to 2 dam 30 hp or 3 dam 20 hp. Either way it might be something that people wear again, vs a fight that is just done to quest other stuff. Its not an easy fight, nor is it the most difficult, but it got nerfed from 2 dam 40 hp in its early days, so i think either ...
- Tue Jun 16, 2009 6:24 pm
- Forum: T2 Areas Discussion Archive
- Topic: The big mean DOWNGRADE thread
- Replies: 21
- Views: 11643
Re: The big mean DOWNGRADE thread
I agree with most of the proposed items on the downgrade block. I'd like to suggest, however, that its not AC that is dropped from all of these items. The neckguard for example, removing the AC would make it a ranger/rogue item, and it's flagged !thief. I say leave SOME ac on it, and look at other w...
- Thu May 21, 2009 12:46 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Permanently turn on double exp, remove exp caps
- Replies: 33
- Views: 7317
Re: Permanently turn on double exp, remove exp caps
I am completely down with making exp easier. Lots easier. Coming in at L50 would be stupid tho. You need some time to learn how the game works, and to practice skills. Yes, raise skill increase a little, but don't make the levels the hardest part of becoming "zoneable". I think this change...
- Sun May 10, 2009 5:43 pm
- Forum: T2 Ideas Archive
- Topic: Recharge spells for the classes that need it
- Replies: 9
- Views: 7250
Re: Recharge spells for the classes that need it
Totally agree with group teleport type idea. The solution you are trying to obtain, however, is already in place. To escape a zone and return to a hometown or to a person somewhere in the game, all you need are gate and relocate. ex. You are leaving a zone with corpses of PC's in tow. Cast gate to s...
- Wed Apr 29, 2009 2:13 pm
- Forum: T2 Ideas Archive
- Topic: Recharge spells for the classes that need it
- Replies: 9
- Views: 7250
Re: Recharge spells for the classes that need it
Just wear a bunch of max_agi, geez.
- Wed Apr 29, 2009 1:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Downgrade grey-elves
- Replies: 27
- Views: 6513
Re: Downgrade grey-elves
Which, in lieu of downgrading elves would be great, but it would even further widen the gap for human. I think the answer is two fold. 1) decrease the importance of agility across the board. Significantly. Decrease how effective it is, etc. Also, please please please take a look at the max_agi gear ...
- Sat Apr 11, 2009 2:33 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Player corpse rot modified?
- Replies: 5
- Views: 1740
Re: Player corpse rot modified?
Now, i'm an old fart, so things totally could have changed, but i _BELIEVE_ the old formula used to be 1 RL hour per PC level. I'm fairly certain there was a minumum of a couple hours also. Not sure if timers get reset or what with crashes. It used to be each crash removed all preservation attempts ...
- Thu Apr 02, 2009 5:46 pm
- Forum: T2 General Discussion Archive
- Topic: a union bailout, not an automaker bailout
- Replies: 34
- Views: 3263
Re: a union bailout, not an automaker bailout
I can think of another time in American history where a group of people made significantly more money than most performing similar work, but followed different rules. I think they were called slave-owners. Totally off-topic and inflammatory. There are socioeconomic lines drawn in the sand in the US...
- Sun Mar 29, 2009 2:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat April 4th 3pm Eastern Time
- Replies: 72
- Views: 18020
Re: Tiamat April 4th 3pm Eastern Time
I've actually got the day off! woo!
I'm available:
Del 50 Anti
Aedin 50 Ele
I'm available:
Del 50 Anti
Aedin 50 Ele
- Fri Mar 27, 2009 2:49 pm
- Forum: T2 Areas Discussion Archive
- Topic: berserker gauntlets - feedback forum
- Replies: 17
- Views: 2845
Re: berserker gauntlets - feedback forum
I think with the berserker rage should come the random attacking. Yes its a negative effect, but easily remedied by removing said gauntlets when in a non-hostile environment. Its right along the lines of keeping spells up. Do you really keep all your spells rolling while sitting in town? I didn't th...
- Fri Mar 27, 2009 2:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Immortals Quitting the MUD Mar2009?
- Replies: 49
- Views: 11354
Re: Immortals Quitting the MUD Mar2009?
I'm stunned. Thank you all for your amazing contributions to this mud. You brought back some color and flavor that i thought was long dead. I wish you all luck in whatever your futures may bring.
Del
Del
- Sat Mar 21, 2009 2:56 pm
- Forum: T2 General Discussion Archive
- Topic: Obama Rips on Special Olympics, Atheletes
- Replies: 47
- Views: 5819
Re: Obama Rips on Special Olympics, Atheletes
Or you could see it as it is. Its a comedy show. Is it hard to believe that the president is also a human being, similar to all of us? Hard to believe he has a sense of humor and made a light-hearted and somewhat distasteful comment? I make jokes like that all the time. Of course, the difference is,...
- Sat Mar 21, 2009 2:48 pm
- Forum: T2 General Discussion Archive
- Topic: Ground Breaking Research Paper on 9-11
- Replies: 79
- Views: 12760
Re: Ground Breaking Research Paper on 9-11
How about we lock this thread and when (if) the paper does actually get linked, everyone can start over in a new one?
- Thu Mar 19, 2009 2:27 pm
- Forum: T2 General Discussion Archive
- Topic: ideology/morality and science
- Replies: 54
- Views: 7027
Re: ideology/morality and science
oteb wrote:Random nerd info:
St. Thomas Aquinas said the soul is conveyed to embryo after 40 days for males and 80 days for female (since they are inferior beings)
Some could argue that females have no souls.... but thats for a different thread.
- Thu Mar 19, 2009 2:24 pm
- Forum: T2 General Discussion Archive
- Topic: ideology/morality and science
- Replies: 54
- Views: 7027
Re: ideology/morality and science
If you believe life begins at conception, then this is paramount to murder. This is where the moral debate begins and ends. Its not a scientific question to be answered by scientists. With that logic, are miscarriages, also called "spontaneous abortions", then considered involuntary mansl...
- Thu Mar 19, 2009 2:13 pm
- Forum: T2 Ideas Archive
- Topic: Idea for Antis and Paladins
- Replies: 2
- Views: 5720
Idea for Antis and Paladins
Warriors have always been the first choice for tanking. Trolls are quite effective with their mix of agility and minor self healing. Barbarians have decent agility and amazing con. But since this agility field has become apparent to groups, they seem to prefer, and almost demand elf/troll tanks. Thi...
- Mon Mar 16, 2009 6:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14302
Re: Please wipe cash from all pfiles
Dalar wrote:17th serious offense? Maybe someone should have banned him much sooner. I don't think multi/botting is a serious offense btw. Most I've ever done was try to drown a dragon and that got me a 3 day ban.
If you can find a way to drown a dragon you deserve a medal, not a ban.
- Mon Mar 16, 2009 6:15 pm
- Forum: T2 General Discussion Archive
- Topic: The hospital bailout is coming.
- Replies: 42
- Views: 5149
Re: The hospital bailout is coming.
From someone directly related to the healthcare industry, let me put it this way: Privitization of healthcare is a GOOD THING. For-profit privitization is LESS OF A GOOD THING. Governmental healthcare is a BAD THING. Currently, in most areas, hospitals are backed by for profit companies. Additionall...
- Sun Mar 15, 2009 11:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Apply poison
- Replies: 3
- Views: 1076
Apply poison
Absolutely kickass skill. Period. I've been attempting to max this skill out for quite some time. I just recently started again and am noticing that which made me stop before.... its stuck. My skill has been at 59 for thousands of applications. It is not in bold white like my other maxed skills. Am ...
- Sun Mar 15, 2009 10:52 pm
- Forum: T2 Ideas Archive
- Topic: Really simple band-aid til 2.0
- Replies: 17
- Views: 10583
Re: Really simple band-aid til 2.0
As far as the rogue situation, i think the inevitable happened. The thief was truly not a wonderful class with the exception of circle and steal. Since steal was turned off for most of sojourn, i think they were at a significant disadvantage. Rolling them all into one was the only solution. As far a...
- Sun Mar 15, 2009 10:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Spell Durations
- Replies: 13
- Views: 3374
Spell Durations
Any chance we can look at the duration of certain self-buffs? It seems to me that barkskin and armor are a great, lengthy duration, and spells like "bless", and "dark wrath" seem to expire every fight or every two fights. I realize these spells are in a circle that i can memorize...
- Sun Mar 15, 2009 6:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14302
Re: Please wipe cash from all pfiles
Gormal, i realize it let you. That was my point. I do believe that the game has a standard dikumud overflow error for such large amounts. I think that this error was overlooked when the auction code went in. That is all.
- Sat Mar 14, 2009 5:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please wipe cash from all pfiles
- Replies: 69
- Views: 14302
Re: Please wipe cash from all pfiles
Just a little bit of info i happen to know first hand. There was a previous money bug in a previous incarnation of toril/sojourn. It did not require you to have the amount of money required to make the particular transaction happen, and it allowed you to do it anyhow. It did end up placing a -amt of...