Search found 39 matches

by Anaram
Mon Sep 08, 2003 5:19 am
Forum: S3 Ideas Archive
Topic: Maps
Replies: 3
Views: 6909

Yayaril wrote:8)

That's because you just go to your house when you want to sleep, dumbrowski!


Nookie, nuff said...
by Anaram
Sun Sep 07, 2003 11:06 pm
Forum: S3 Gameplay Discussion Archive
Topic: Character roller - no explanation of stats
Replies: 8
Views: 8707

Additonal to this...

Make any additional information reflective of the class your rolling. Power means nothing to alot of classes and this should be reflected instead of saying "Power affects mind based skills"

-Ana
by Anaram
Sun Sep 07, 2003 11:02 pm
Forum: S3 Ideas Archive
Topic: Maps
Replies: 3
Views: 6909

Maps

Why not add a ascii based map of a characters home town to their newbie eq. I've lived in this leuth for 120 years and I dont' even know where the inn is?

-Ana
by Anaram
Sun Sep 07, 2003 10:57 pm
Forum: S3 Ideas Archive
Topic: Voker Ideas
Replies: 70
Views: 33228

I don't think vokers need any new spells added. Our selection of spells is very balanced for our role, and any modifications to that list could potentially imbalance the class. Defensive magics in any way go against our role. Adding any kind of damage reduction spell (by AC, stone like, or globes) i...
by Anaram
Tue Jan 14, 2003 8:39 pm
Forum: S3 General Discussion Archive
Topic: Crushes: New & Old
Replies: 62
Views: 17741

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Eza: <B>My first crush was on Jennifer Connelly, and she's gotten nothing but more beautiful since then http://www.sojourn3.org/ubb/wink.gif </B></font><HR></BLOCKQUOTE> Amen h...
by Anaram
Thu Jan 09, 2003 8:46 pm
Forum: S3 Gameplay Discussion Archive
Topic: -stare-
Replies: 81
Views: 16686

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Corth: <B>Anaram, I agree that making the mud more challenging is a good thing. However, making tanking skills even more useless does not seem to me the proper way to accomplis...
by Anaram
Thu Jan 09, 2003 8:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: -stare-
Replies: 81
Views: 16686

Though I believe this change is a good change, since any addition to the mob AI adds an increase of challenge to the mud (good thing) just a few points form the perspective of a voker to take into consideration. 1) Even with all the buffs put onto tanks, they still go down after 2-3 rounds if they a...
by Anaram
Wed Sep 18, 2002 12:12 am
Forum: S3 General Discussion Archive
Topic: Recent changes to hide
Replies: 109
Views: 16700

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Kifle: <B>Well, since nokie said what i was going to say, i will limit myself. Anaram, you are by far the biggest jack ass that has posted anything in this thread....and the sa...
by Anaram
Tue Sep 17, 2002 10:31 pm
Forum: S3 General Discussion Archive
Topic: Recent changes to hide
Replies: 109
Views: 16700

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Nokie: <B> Do you think that's a realistic solution? Illusionists came in AFTER rogues. Furthermore, Rogues are seeing their unique skills erroded or replaced by spells which d...
by Anaram
Tue Sep 17, 2002 10:22 pm
Forum: S3 General Discussion Archive
Topic: Recent changes to hide
Replies: 109
Views: 16700

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cirath: <B> why is this always the answer people seem to have? if we wanted to be mages, dot you think we would have rolled them by now? i dont want to play a mage, i like bein...
by Anaram
Tue Sep 17, 2002 9:56 pm
Forum: S3 General Discussion Archive
Topic: Recent changes to hide
Replies: 109
Views: 16700

Usually I try to keep my oppinions to myself, since they are just that, mine; But this thread is degrading to a point of rediculousness that I have to speak up about. RANT ON!!! 1) Rogue Hide WAHHHHHHHHHHHHHHHHHHHHHHHHHHHH, cry me a f***ing river. You have the best xp tables in the game, your can as...
by Anaram
Wed Sep 04, 2002 2:48 am
Forum: S3 Gameplay Discussion Archive
Topic: Acheron Tweaks, Pt 2!
Replies: 21
Views: 2343

"POWER WORD STUN" Spell. Area of effect: <victim> Aggressive: Yes Cumulative: No Duration: Dependent on proficiency of caster Class/Circle: Invoker 7th, Conjurer 8th Type of spell: Generic This spell will stun a victim with less than a certain amount of lifeforce, with the amount determined by the s...
by Anaram
Thu Aug 22, 2002 7:40 pm
Forum: S3 General Discussion Archive
Topic: Help settle a god debate!
Replies: 64
Views: 7822

Invokers: Will use jot for example... NOTE: This is assuming all preparations are made, each invoker CAN watch the spells and know when it is their turn to cast area's. Grid: No contest, would lose a few vokers each fight, but vokers would almost always come out on top... Would have to take many tri...
by Anaram
Tue Aug 06, 2002 8:39 pm
Forum: S3 General Discussion Archive
Topic: No more 40s and bitches...
Replies: 23
Views: 2803

Damn, sad as hell to see ya go Silly Image, we had some hella good times..

Be sure to give me a shout if you come on to chat mang.. Hope things in RL work out for ya...

-Ana
by Anaram
Tue Aug 06, 2002 6:35 pm
Forum: S3 Ideas Archive
Topic: Farsee and Chests
Replies: 17
Views: 2215

Farsee and Chests

How bout letting farsee see through closed chests/containers. Makes sence if I can see through a locked marble/stone door that I should be able to see into a locked chest.

-Ana
Incoming Spam-a-anaram-a-gram
by Anaram
Wed Jul 31, 2002 7:20 pm
Forum: MUD Client Help
Topic: Problem with Zmud mapper in version 6.31
Replies: 3
Views: 1071

Oteb:

I have run into the same problem.. There is a problem in the AutoMapper class which I havn't been able to find yet, but I'm currently working on it. I will let you know what I find.

-Ana
Incoming Spam-a-ana-g-ram
by Anaram
Wed Jul 31, 2002 7:15 pm
Forum: MUD Client Help
Topic: Linux Mud Clients
Replies: 2
Views: 679

How bout tintin++

-Ana
OMG ... IT'S NOT A GUI!!!
by Anaram
Sun Jun 02, 2002 4:59 pm
Forum: S3 Ideas Archive
Topic: New Spell for Invokers
Replies: 38
Views: 4607

I have a feeling I'm going to get beat down soon since for the first time I saw multiple invokers in a jot run and southern forest run today...

-Anaram
by Anaram
Sun Jun 02, 2002 4:32 pm
Forum: S3 Ideas Archive
Topic: New Spell for Invokers
Replies: 38
Views: 4607

Twyl Said So why don't hitters just get the ability to bypass defensive skills, and why don't warriors block every attack aimed at them? -------------------------------------------- There is a considerable difference between the speed of the mind and the speed of the body. Warrior types DO block alo...
by Anaram
Sun Jun 02, 2002 2:58 am
Forum: S3 Ideas Archive
Topic: New Spell for Invokers
Replies: 38
Views: 4607

Grom Said Should we remove wraith mobs from the game, because hitters do 1/2 damage versus them. Should we remove stone skin and similar defensive spells so that a hitter can do damage? ------------------------------------------- Good point and one I neglected to think about. Though do keep in mind ...
by Anaram
Sat Jun 01, 2002 4:50 am
Forum: S3 Ideas Archive
Topic: New Spell for Invokers
Replies: 38
Views: 4607

Problems with invokers are not a lack of spells or need of new spells, just make the class what it is supposed to be; Damage MR is a joke right now, makes vokers 2nd to useless in a group unless an illusionist is there, then maybe 50% of the time we are usefull since flux doesn't hit more than 50% a...
by Anaram
Tue Dec 04, 2001 4:40 am
Forum: MUD Client Help
Topic: Zmud help with expanding variables containing %if
Replies: 5
Views: 1334

The #Func is exactly what i'm doing, it creates a named variable with snippets of zMUD scripting within it. I attempted various other commands %exec %eval %show and none of them created the desired effect. I figure it has somthing to do with zmud only recognizing the variable as an evaluatable piece...
by Anaram
Tue Dec 04, 2001 2:42 am
Forum: MUD Client Help
Topic: Zmud help with expanding variables containing %if
Replies: 5
Views: 1334

Zmud help with expanding variables containing %if

Zmud script *SNIP* #var mob_targ {0} {0} #var attr {%if( @mob_targ, @mob_targ, %0)} #alias {targ} {#var mob_targ %0} #alias {notarg} {#var mob_targ 0} #alias {mm} {cast 'magic missile' @attr} *END SNIP* Ok, what i'm trying to do here is just save alot of cut and paste and typing, I have several spel...
by Anaram
Thu Nov 29, 2001 8:14 am
Forum: MUD Client Help
Topic: memtime report on mem
Replies: 3
Views: 863

memtime report on mem

Some ppl asked for it, so here it is #TRIGGER {^~[RETURN for more, q to quit~]} {#CR} "Spellcaster Trigs" {"nocr"|"prompt"} #TRIGGER {^You clamber to your feet.} {#var memming 0;#class "Spellcaster Trigs" 0} "Spellcaster Trigs" #TRIGGER {^You can pray} {timeleft;%if( @memming = 0, med);#var memming ...
by Anaram
Sun Nov 25, 2001 9:18 am
Forum: MUD Client Help
Topic: Extracting Values from a List
Replies: 2
Views: 851

I don't know in any other mud client, but in zmud you could do somthing like this #var resclist (person1|person2|person3) #trig {switches} {#forall @resclist {resc %i}} if you want it to be a alias #ali {spamresc} {#forall... } This should work (change the trig line to whatever you want.) [This mess...
by Anaram
Fri Nov 23, 2001 9:24 am
Forum: S3 Gameplay Discussion Archive
Topic: Arena Input from an Invokers Standpoint
Replies: 3
Views: 680

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Tasan: <B> Fairly sure this isn't a valid option, considering classes that can't heal themselves could just use it as a free healing station by entering when low on hps and exi...
by Anaram
Fri Nov 23, 2001 6:17 am
Forum: S3 Gameplay Discussion Archive
Topic: Arena Input from an Invokers Standpoint
Replies: 3
Views: 680

Arena Input from an Invokers Standpoint

This is from an invokers standpoint only.. 1) rogue damage is WAY to high in comparison to almost all other chars. Spell damage was reduced considerably, but I don't think enough consideration has been put into the rogues damage output (especially combined with other skills that make the impossible ...
by Anaram
Sun Nov 18, 2001 11:58 pm
Forum: S3 Gameplay Discussion Archive
Topic: whats your favorite spell?
Replies: 24
Views: 2668

I'm amazed no one has added this one yet...

Relocate...

Nuff Said.

Teleport is also godlike in many situations.

Anaram
by Anaram
Sun Nov 18, 2001 10:36 pm
Forum: S3 General Discussion Archive
Topic: 2 People mudding from same DSL Line
Replies: 6
Views: 923

2 People mudding from same DSL Line

Question for all/any of you who do this. I have finally been able to convince my girlfriend to try out mudding, however we have a shared DSL line behind a nat rounter. If we are both on at the same time is it considered Multiplaying. Does anyone know a way to do this without getting into trouble, or...
by Anaram
Mon Nov 12, 2001 8:01 pm
Forum: S3 Gameplay Discussion Archive
Topic: Coldshield
Replies: 8
Views: 1204

I have tried this several times and have found neither coldshield nor fireshield seem to make much of a difference against their respective opposites. I may be wrong, but it doesn't appear to protect at all (especially against clouds *wince*)

Anaram
by Anaram
Mon Nov 12, 2001 7:52 pm
Forum: S3 Gameplay Discussion Archive
Topic: Invokers and Magic Resistance
Replies: 51
Views: 6504

Here are some stats I dug up from a some logs I have... 1) Spell Resistence 5 force missiles, 3 missiles each against silverwing, 15 total missiles, 12 shrugs 3 hits 2 force missiles, 3 missiles each against loki, 6 total missiles 6 shrugs 2 force missiles, 3 missiles each against loki's pet dragon,...
by Anaram
Fri Oct 26, 2001 10:03 am
Forum: S3 General Discussion Archive
Topic: Complaining - it is not that bad.
Replies: 44
Views: 7638

Thanks Dorn for writing this where I did not have the brass to do so...

-Anaram In total agreement...
by Anaram
Tue Oct 23, 2001 8:13 pm
Forum: S3 Ideas Archive
Topic: New Util Caster Class
Replies: 9
Views: 1017

I think we can sum this entire class up into one spell...

True sight :P

-Anaram
by Anaram
Mon Oct 22, 2001 5:20 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mob Feedback
Replies: 3
Views: 610

Mob Feedback

I experienced somthing rather strange yesturday while fighting the minotaur in SpiderHaunt. I began casting an incendiary cloud, and found that I recieved feedback penelty from the mob casting incendiary cloud at the same time. Is this supposed to happen? I can understand the idea of having PC to PC...
by Anaram
Fri Oct 19, 2001 7:38 am
Forum: S3 Gameplay Discussion Archive
Topic: Swarm and Area Limiter
Replies: 7
Views: 927

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Galok Icewolf: Nods anaram.. it looks like swarm is being checked differently for some reason... looks quite buggy. No other spells like this though? </font><HR></BLOCKQUOTE> I...
by Anaram
Thu Oct 18, 2001 8:19 pm
Forum: S3 Gameplay Discussion Archive
Topic: Swarm and Area Limiter
Replies: 7
Views: 927

Swarm and Area Limiter

You complete your spell... You've conjured up a fearsome meteor swarm! You smash a frost giant citadel guard with your controlled meteors. You smash a frost giant citadel guard with your controlled meteors. The spirit wolf is outside of the blast radius! Rolart is outside of the blast radius! You sm...
by Anaram
Sat Sep 29, 2001 8:33 am
Forum: S3 Gameplay Discussion Archive
Topic: I seen downgrades but this silly! (JK bug)
Replies: 2
Views: 460

Had the same problem with force missiles

Just FYI

-Anaram
by Anaram
Sat Sep 29, 2001 12:53 am
Forum: S3 Ideas Archive
Topic: Limiting "naked 'voker" spell damage
Replies: 60
Views: 8093

Ok, adding my two cents... I know this thread has moved into many different topics from downgrading all area damage, to including +skill eq, but reading through all the posts is almost enough to make any invoker sick. Lets face it, there are not many goodie invokers on, and the few of us that have m...
by Anaram
Mon Sep 24, 2001 12:58 am
Forum: S3 Ideas Archive
Topic: Possible arena changes
Replies: 13
Views: 1857

Try to keep in mind that Power word stun is the only way invokers can have a chance against bashers. Unless we can stun and open up a can, we don't stand a chance.

If this is toned down, I don't think you will see invokers winning many arena battles.

MHO

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