Search found 34 matches
- Fri Dec 10, 2010 5:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25974
Re: Improvements to Dayblind
I was not intending it as a snide remark. You were saying I didn't mention anything to do with your argument were you not the one that suggested to allow people to see exits? hmm no that couldn't have been you... But whatever I'm sure your correct.... I will stop arguing anything to do with this as ...
- Fri Dec 10, 2010 1:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25974
Re: Improvements to Dayblind
Pretty sure I was responding to you Gormal but whatever. As I mentioned before I have and still do play a whole range of dayblind characters. I still have 3 or 4 drow that are not lichs. I've played a couple of duergar as well. Sorry if i was coming across a bit rude on that last post :(. Also I nev...
- Thu Dec 09, 2010 4:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25974
Re: Improvements to Dayblind
Okay so we show the exits to a room. Now we still can't use items from our inventory so your saying theirs !solution to being able to fully see a mob that's attacking you? or are you saying we would be able to use items now too? Then dayblind would hardly be an inconvenience. It's supposed to be bal...
- Thu Dec 09, 2010 1:49 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25974
Re: Improvements to Dayblind
I think that one option rather then being able to see the exits which would sorta defeat the purpose of being dayblind would be to be able to see into your bags or being able to use something from your inventory while dayblind. This would support some of the items that are in game atm that have soli...
- Wed Dec 08, 2010 10:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25974
Re: Improvements to Dayblind
[quote="Kindi"]"if you've played here ten years, then you can handle it" sorry but I've been here for a year and a half. I got used to dayblind pretty quick. But for sure it sucks as a new player not disagreeing with that :(. Oh as far as dealing with dayblind there are already i...
- Wed Dec 08, 2010 8:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Improvements to Dayblind
- Replies: 41
- Views: 25974
Re: Improvements to Dayblind
sorry but completely agree with Malia. I've played a whole range of dayblind characters. For new players it does suck to be dayblind as you don't know where to go and get stuck sitting around for long periods of time. However for people that know how to play and know how to get around dayblind is no...
- Fri Jun 25, 2010 7:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: CANADA DAY multiplay
- Replies: 10
- Views: 2597
Re: CANADA DAY multiplay
Canada ftw! go duggy!
- Tue Jun 01, 2010 6:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: plz remove dayblind
- Replies: 22
- Views: 4983
Re: plz remove dayblind
completely right malia although... as far as evils and zoneing goes... don't think we really get to zone often enough to worry about being dayblind in a zone. :)
- Wed May 26, 2010 9:35 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: plz remove dayblind
- Replies: 22
- Views: 4983
Re: plz remove dayblind
shouldn't speak for everyone when ya say everyone hates it. I have lots of drow characters and I like dayblind so there.
- Fri Mar 26, 2010 4:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mud down?
- Replies: 50
- Views: 11826
Re: Mud down?
thanks duggy
- Fri Feb 05, 2010 6:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Sleep spell works really crappily now a-days
- Replies: 1
- Views: 1027
Sleep spell works really crappily now a-days
Anyone noticing that the sleep spell is shit now? right now i can barely put a level 20 something mob to sleep whereas before it might take 2-3 tries but i could put something a lot closer to my level to sleep i think the mob was level 46ish now i can't put the gambling master in VT to sleep. i trie...
- Tue Dec 29, 2009 6:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: erase should not kill you
- Replies: 11
- Views: 3017
Re: erase should not kill you
I don't know... I kind of like the fact that there's a chance of killing ya. Your releasing powerful magic from a spell book ya don't think there would be some kind of effect from that? silly.
- Tue Dec 15, 2009 6:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Reimbursement of lost necro pet gear
- Replies: 58
- Views: 10907
Re: Reimbursement of lost necro pet gear
@ Lorendel Ebonmist
Glad to see you play your necro all proper like! If only there were more like you and I.
Glad to see you play your necro all proper like! If only there were more like you and I.
- Fri Oct 30, 2009 5:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Reimbursement of lost necro pet gear
- Replies: 58
- Views: 10907
Re: Reimbursement of lost necro pet gear
Oh common... what kinda lich's are you... when have you ever heard of a lich in a book or otherwise equiping there horde with crazy magical weapons and vorporal long swords or what not. Hordes are disposable. They usually come equipped with rusty swords and maybe a shield or some crumbling armor, no...
- Wed Jul 15, 2009 12:37 am
- Forum: Toril 2.0 Discussion
- Topic: Umm...Update?
- Replies: 25
- Views: 15996
Re: Umm...Update?
sweeeettt
- Sat Jul 11, 2009 6:01 pm
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - MODIFICATIONS
- Replies: 59
- Views: 23108
Re: Area Requests - MODIFICATIONS
gee... enough about spell focus healing/nature what about spell focus necromancy? there's only one item in the game that currently does that... but anyways would be nice if ya don't put too many spell focus items into the game then it's actually cool when you find one.
- Sat Jul 11, 2009 5:08 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Feign Death
- Replies: 8
- Views: 1982
Re: Feign Death
Lol... sorry but a lich camoflauging? thats just wrong... even playing dead is still pretty wrong... if your meaning for necromancers only might work for them to play dead... iono
- Fri Jul 10, 2009 5:02 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Feign Death
- Replies: 8
- Views: 1982
Re: Feign Death
they already have this spell do they not? it's an illusionist spell. Under a different name though i think nope nope it's the exact same name and everything. "When cast on a group member, this spell creates an illusion of the victim's death, while simueltaneously camoflauging the real victim in...
- Tue Jul 07, 2009 6:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Lich suggestions: Straight from the book
- Replies: 2
- Views: 1204
Re: Lich suggestions: Straight from the book
Lol i don't have 850 health on my lich to worry about that.... i stay at a constant 560.... mutter...
- Fri Jul 03, 2009 4:38 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Spellcasting bug
- Replies: 3
- Views: 1313
Re: Spellcasting bug
Oh cool thanks for clearing that up for me.
- Thu Jul 02, 2009 10:27 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Spellcasting bug
- Replies: 3
- Views: 1313
Spellcasting bug
This happened to my voker twice yesterday didn't seem to happen on my lich. I would start casting a spell it was at one * left and then it would never finish casting. So i would start casting minute meteors it would say * and then i would be stuck there until i decided to abort spell. Is that suppos...
- Thu Jul 02, 2009 7:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rechargeable items
- Replies: 7
- Views: 2400
Re: Rechargeable items
Ya that one takes about 2.8 hours to use once lol.. but they are pretty awsome so worth it.
- Wed Jul 01, 2009 7:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rechargeable items
- Replies: 7
- Views: 2400
Re: Rechargeable items
Thanks dug for clearing that up.
- Tue Jun 30, 2009 7:55 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: When it crashes during zones
- Replies: 31
- Views: 5431
Re: When it crashes during zones
I agree with spunionring on the part about increasing the rot time of corpses form 18 hours to 24 hours. However having no rot time I strongly disagree on. First off it's just silly. Second we already have problems with people leaving there corpses around in VT for months on end and clogging up the ...
- Tue Jun 30, 2009 7:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Rechargeable items
- Replies: 7
- Views: 2400
Re: Rechargeable items
I've always wondered how this works... I have multiple tridents of the undead. Do I need to be wearing them when i charge them? it seems that sometimes i'll take one outta a bag on my person and I can summon a zombie right away from it... so does that mean I have to charge it while holding the item ...
- Tue Jun 23, 2009 7:08 pm
- Forum: Logs
- Topic: I Love Kreznyk
- Replies: 1
- Views: 2051
Re: I Love Kreznyk
Yup. that was always fun to do.
- Sat Apr 11, 2009 6:06 pm
- Forum: Toril 2.0 Discussion
- Topic: Umm...Update?
- Replies: 25
- Views: 15996
- Fri Mar 20, 2009 5:31 pm
- Forum: Toril 2.0 Discussion
- Topic: Umm...Update?
- Replies: 25
- Views: 15996
Re: Umm...Update?
I agree with the above sentiments. An update would be really nice. Anything at all would do... personally i'd like more info on spells as I'm a wizardly type but anything at all would do.
- Thu Jan 22, 2009 7:09 pm
- Forum: MUD Client Help
- Topic: [MushCLient] Some plugins
- Replies: 1
- Views: 2421
Re: [MushCLient] Some plugins
lol i thought i was the only one using that client... too bad i recently switched over to zmud...
- Mon Nov 10, 2008 7:08 am
- Forum: T2 Ideas Archive
- Topic: Classless Multi-RP-PC Alts
- Replies: 11
- Views: 3309
Re: Classless Multi-RP-PC Alts
uhhh considering theres maybe 30 people on at any given time 5 peoples alot
- Sun Oct 19, 2008 5:44 am
- Forum: MUD Client Help
- Topic: Clients clients clients!!!
- Replies: 6
- Views: 3208
Re: Clients clients clients!!!
mush client! i use that. it works on any operating system not sure about vista though haven't tried it on there but works on linux window's and mac and such.
- Thu Oct 02, 2008 12:17 am
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0: Q&A
- Replies: 352
- Views: 134272
Re: Toril 2.0: Q&A
in 2.0 you make many mentions of tons of new spells for controlling and summoning monsters and the like. will there be a stabling system for this summonables so you do not have to start from the begining every time you log on?
- Tue Sep 23, 2008 8:45 pm
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0 Update: Polymorph
- Replies: 16
- Views: 10955
Re: Toril 2.0 Update: Polymorph
would polymorph be able to be cast on the caster him or herself? As in using polymorph to sneak into a city?
- Tue Sep 23, 2008 8:16 pm
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0: Q&A
- Replies: 352
- Views: 134272
Re: Toril 2.0: Q&A
Just wanted to ask in the current system it does not allow to recite scrolls during combat is that going to be the same in 2.0?