Wouldn't that be a little odd, seeing as neither of the two races that make up half-elf (humans or elves) have Shaman as a choice, or any major tribal / nomadic tendencies?
Not that I'm against it, just pointing it out..
Search found 4 matches
- Sat Jan 22, 2011 10:19 pm
- Forum: T2 Ideas Archive
- Topic: Half-elf shaman
- Replies: 9
- Views: 10066
- Thu Mar 18, 2010 3:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Righteous Might / Divine Power
- Replies: 21
- Views: 11181
Re: Righteous Might / Divine Power
You know... if the "size adjusting" part was fixed so it really DID "double your size", that would make it more "tactically useful" and perhaps worthy of the cool-down..?
Just a thought.. =)
Just a thought.. =)
- Thu Jan 21, 2010 7:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Righteous Might / Divine Power
- Replies: 21
- Views: 11181
Re: Righteous Might / Divine Power
Hmmm.... seems Righteous Might is somewhat broken due to the new 'size' code. Help file indicates the caster will grow to 'double their original size'... In my case, my original size is "Medium".... and "Medium" x 2 = ...Medium?!
- Mon Nov 30, 2009 8:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: MOB SIZE ISSUES
- Replies: 42
- Views: 20987
Re: MOB SIZE ISSUES
Cursed cemetary: A tiny tree root: Huge A tiny blackened tree: Huge Summoned Mount: a heavy warhorse: (none?) Sidenote with mounts: does mob size with the new code have any affect on 'charging' mobs, or being 'bashed' while mounted, vs. pure character size? (obviously with a size: none, it probably ...