Search found 300 matches

by Marthammor
Thu Jan 26, 2006 9:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: Hulburg lockpicks
Replies: 13
Views: 1339

All lockpicks have a chance to break (except tia picks), just some break very easy and some don't.
Will look into the chance these picks have to break tho, thanks for bringing them up.
by Marthammor
Sun Jan 22, 2006 2:07 pm
Forum: Logs
Topic: Say whu?
Replies: 7
Views: 836

Technically not an areas issue, but it is fixed none the less. ;)
Should be in soonish.
by Marthammor
Wed Jan 18, 2006 2:37 pm
Forum: T2 Ideas Archive
Topic: CODE TYPOS
Replies: 111
Views: 42265

I should mention that this is the code typo thread, not the areas typo thread. Problems with objects, rooms, mobs, quests, mob socials (them just randomly talking, doing random stuff other then moving room to room), messages seen thoughout the zone (non-weather related, things like a loud crash from...
by Marthammor
Mon Jan 16, 2006 9:19 am
Forum: T2 Gameplay Discussion Archive
Topic: Disappointment with General Direction of Mud
Replies: 14
Views: 1680

Just as a side note: Those room procs in Jot invasion will have been removed for something a little more favorable I think. This should be in soonish (within the month).
by Marthammor
Sat Jan 07, 2006 1:53 pm
Forum: General Discussion Archive
Topic: Is the Mud down?
Replies: 6
Views: 908

Can get on just fine here.
torilmud.dyndns.org 9999
by Marthammor
Wed Jan 04, 2006 9:20 pm
Forum: General Discussion Archive
Topic: Looking For A Laptop ...
Replies: 21
Views: 1736

Centrino laptops are just Pentium M processors with an Intel wireless networking card and something else by Intel, think the chipset. Can get the same or better performance with other parts it just won't be a 'Centrino' laptop. As for choice between the Turion and Pentium M, I'd go with the Pentium ...
by Marthammor
Wed Dec 28, 2005 4:53 pm
Forum: General Discussion Archive
Topic: Anyone here use SLi?
Replies: 23
Views: 1319

Links are for an ASUS A8N32-SLI Deluxe motherboard. ZipZoomFly: http://www.zipzoomfly.com/jsp/ProductDetail.jsp?ProductCode=247022 Newegg: http://www.newegg.com/Product/Product.asp?Item=N82E16813131568 ASUS's web site for the board: http://www.asus.com/products4.aspx?modelmenu=2&model=744&l1...
by Marthammor
Tue Dec 27, 2005 7:30 pm
Forum: General Discussion Archive
Topic: building
Replies: 6
Views: 624

It’s planned, or at least was. From what I remember, it won't be an exact transfer from Homeland to Toril, but it should be mostly the same. If any of you Homeland builders have zones over there you'd like to touch up for use on Toril, you should contact Vaprak or Lathander I think. As for the theme...
by Marthammor
Mon Dec 26, 2005 1:34 pm
Forum: T2 Ideas Archive
Topic: Standardized snooping.
Replies: 15
Views: 1655

I must apologize to all the players. I do mass snooping. I can't help it. It’s like watching TV and flipping through the channels to see what’s on. 'Hrm.. soap opera' *click* *mutter* 'Another soap opera' *click* 'Ooo.. porn! OMG, you can do that? Err.. *click* 'Oh, this is interesting.. a new Survi...
by Marthammor
Mon Dec 26, 2005 1:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: Thrown Weapons Problem?
Replies: 3
Views: 407

There was a bug that was fixed awhile back dealing with mobs that used ranged weapons. As a side effect, many mobs that used the bug have become somewhat broken until we can track them down and fix them.
by Marthammor
Mon Dec 26, 2005 1:19 pm
Forum: General Discussion Archive
Topic: building
Replies: 6
Views: 624

We're always looking for new people to build areas. Send your idea to Cyric at roysoto@yahoo.com and he'll decide if it fits with theme and get you going on your way if it does.
by Marthammor
Thu Nov 17, 2005 8:59 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas Changes
Replies: 11
Views: 1551

The frons load with a low rate, the second fron loads off another low rate so the dual frons should be relativly rare.
I'll drop the thief part of them however so they don't go fleeing out. They are plants after all and can't just pick up roots and move that fast.
by Marthammor
Wed Nov 16, 2005 7:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas Changes
Replies: 11
Views: 1551

Areas Changes

I'm not one for news entries, so thought I'd drop a little note here just to let you guys and gals know that a buncha little fixes to areas have gone in with the last reboot and some more with the next reboot/crash. Some of the changes have come from these forums, so do know that we do listen to you...
by Marthammor
Tue Nov 15, 2005 3:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please remove grid zones
Replies: 20
Views: 1735

as more and more of homelands roads and zones come in, neverwinter woods will likely become an optional passthrough if its not removed all together. From maps I've seen, Neverwinter isn't even in the woods like the zone seems to describe it being.
by Marthammor
Mon Nov 14, 2005 6:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: Artimus
Replies: 12
Views: 1075

I thought it was mentioned that it was on the list of things to do. Of course, it could just be wishful thinking, heh.
by Marthammor
Mon Nov 14, 2005 5:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: Artimus
Replies: 12
Views: 1075

All of us who write areas would love to have more modifiers on objects to make them more unique. I think its on a list someplace, but until that happens we're stuck with what we've got :(
by Marthammor
Mon Nov 14, 2005 4:15 pm
Forum: Homeland Player Integration
Topic: Area Creation & OLC
Replies: 13
Views: 24026

OLC is still slated. It is a high priority, of course. Even once we have it up and functional, at least one zone will have to be done offline as Cyric pointed out in his post near the start of the thread. The upside? With OLC in and working, it should be easy enough to strip a copy of the mud down t...
by Marthammor
Mon Nov 14, 2005 4:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Artimus
Replies: 12
Views: 1075

While not on topic, I'll address the thoughts on the raw energy ring here. I wasn't the one that changed the stats on the ring, but I can see why they might have been changed. Being a ring of raw energy, mana/psp seems to fit it better then hps. However, if enough people would like it changed, I cou...
by Marthammor
Mon Nov 14, 2005 3:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: an ebony bladed longsword
Replies: 2
Views: 342

Can't promise anything about the proc, but can definatly put the sword on a diet.
by Marthammor
Mon Nov 14, 2005 3:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please remove grid zones
Replies: 20
Views: 1735

Can't say as I'm entirely in favor of removing them. However I do agree that they need looked at and made worth leaving in.
Will add it to the list and see what we can do with em.
by Marthammor
Thu Nov 10, 2005 10:38 am
Forum: T2 Gameplay Discussion Archive
Topic: Artimus
Replies: 12
Views: 1075

I wouldn't say he was upgraded any at all, more like fixed.
As for rogues.. thats code, not areas. ;)
by Marthammor
Wed Nov 09, 2005 5:26 pm
Forum: T2 Ideas Archive
Topic: questmob oops...
Replies: 5
Views: 661

We mostly use bow for consenting, but its not anything thats hard coded. Most of the time the quest text will tell you what to do to get the mobs consent. If you come across a quest that you think the mob needs to consent you so you can hand it items, please let us know so that we can get it fixed up.
by Marthammor
Tue Nov 08, 2005 2:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: Vig Staves
Replies: 14
Views: 868

staves have been updated. not near as powerful as they once were or what I suggested, but still better then nothing.
by Marthammor
Tue Nov 08, 2005 2:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: a lustrous golden-red ring
Replies: 16
Views: 1954

adjusted stats on the quested ring. likely not what you all were hoping it would be, but still better then it was. should be in soonish.
by Marthammor
Tue Nov 08, 2005 2:21 pm
Forum: T2 Gameplay Discussion Archive
Topic: Latest Magma Run (Second time done since dragon changes)
Replies: 86
Views: 16941

The last time I worked on magma people thought it was ok as far as difficulty was concerned. No one had done it after I tweaked things again so I got no feedback on anything. Since its been done again, I have more feedback and things have been tweaked again using input from this thread and should be...
by Marthammor
Thu Nov 03, 2005 5:11 pm
Forum: General Discussion Archive
Topic: A Quiz!
Replies: 36
Views: 4119

<a href="http://dicepool.com/catalog/quiz.php"> <img src="http://dicepool.com/catalog/images/splats/boring.jpg" height="200px" width="400px" alt="I am a d6"/></a> <a href="http://dicepool.com/catalog/quiz.php">Take the quiz at dicepool.com</a> Mostly true. Though a few people know that I can become ...
by Marthammor
Mon Oct 24, 2005 4:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: Vig Staves
Replies: 14
Views: 868

so, like, would 5 charges of vigorize crit work, or would you rather 20 charges of vigorize serious?
by Marthammor
Thu Oct 20, 2005 7:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: PWB nerfing
Replies: 3
Views: 485

It was a mistake and should be back to normal next boot I believe.
by Marthammor
Thu Oct 20, 2005 6:59 pm
Forum: General Discussion Archive
Topic: New Computer Time (Second of Two)
Replies: 21
Views: 1717

If I were buying parts to build a computer right now: AMD 64 FX-57 2GB good matched DDR ram (crucial/kingston/muskin) - AMD's current CPU's don't have a DDR2 memory controller yet. ASUS A8N32-SLI Deluxe motherboard A single ASUS Geforce N7800 GTX Top video card (can upgrade later to two for SLI acti...
by Marthammor
Tue Oct 18, 2005 10:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bryn Shander
Replies: 14
Views: 969

The priest is working exactly as he says. You give him 70 plat, he gives you an alignment change in one direction, 30 plat and he changes it the other.
If you feel his prices are too expensive for services offered, feel free to do other deeds to change your alignment.
by Marthammor
Tue Oct 18, 2005 4:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: Bryn Shander
Replies: 14
Views: 969

Was the 2k+ plat given all at once?
I can't think of any other reason why it wouldn't work properly. Only give him the amount he asks for and only after he finishes casting each time.
by Marthammor
Tue Oct 11, 2005 5:36 pm
Forum: General Discussion Archive
Topic: RPG Class test
Replies: 29
Views: 3571

77% Combativeness, 23% Sneakiness, 67% Intellect, 25% Spirituality Aggressive, but with the brains to back it up: You are a Spellsword! Score! You have a prestige class. A prestige class can only be taken after you've fulfilled certain requirements. This may mean that you're an exceptionally talente...
by Marthammor
Tue Oct 11, 2005 4:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Northern Roads
Replies: 52
Views: 4995

You misunderstood my post, Llaaldara. The only assured starting and landing points are the north and south ferry docks. You can start land anywhere inbetween the points I listed otherwise. The points I listed being zone boarders, which I didn't mess with all that much from what they originally were....
by Marthammor
Mon Oct 10, 2005 3:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: Northern Roads
Replies: 52
Views: 4995

to further clerify, you can (or will be able to once the changes go in) teleport from mithril hall to the north ferry dock, across the ferry docks, from the south dock to the north of the neverwinter woods, around the inside of the woods (which was never changed to start with) and from the south of ...
by Marthammor
Mon Oct 10, 2005 2:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: Northern Roads
Replies: 52
Views: 4995

I dunno who said the roads became longer, but they didn't. They are the exact same roads that were there before, you just can't teleport from one end to the other like you could before. I may have had my distances wrong, and really, teleporting a hundred miles or so might be all fine and dandy. Expe...
by Marthammor
Wed Oct 05, 2005 5:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Northern Roads
Replies: 52
Views: 4995

Roads never used to span 100-200 rooms at a time in a single zone before either, or small roads never really had other zones inserted in the middle of them allowing teleport to jump from one end of the road to the other by-passing a few 60-100 miles in mud terms.
by Marthammor
Wed Oct 05, 2005 3:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: Clouds Changes
Replies: 7
Views: 1017

Didn't change nuthin with the mob keywords, but will see about getting them switched around. Thanks. Edit: They have the correct ordering of the keywords, just the leader comes into the room first so you end up targeting it first. Same happens with the priest type leader. I could remove the keywords...
by Marthammor
Wed Oct 05, 2005 4:54 am
Forum: T2 Gameplay Discussion Archive
Topic: Clouds Changes
Replies: 7
Views: 1017

Good, not supposed to be a cake walk. ;)
Think I'll leave it alone for the time being and wait till its done a few more times before deciding if its final or not.

If anyone else does the zone, please add feedback here. I'll keep checking up on it.
by Marthammor
Wed Oct 05, 2005 12:36 am
Forum: T2 Gameplay Discussion Archive
Topic: Northern Roads
Replies: 52
Views: 4995

Yeah, a limit on distance teleport and like spells would be better, however I used what I had available to me. The flag that was used was described as being for roads for the reasons I mentioned already. Its looking like this change won't be left in, so within a week or so all should be back to norm...
by Marthammor
Tue Oct 04, 2005 11:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Northern Roads
Replies: 52
Views: 4995

All roads were ment to recieve this treatment (why should a low level spell allow for travel across half the world?) and this section of road was just the first. Most people use speedwalking, moon wells, or ghetto wells to get around anyway and so far the only compaints I have seen is with by-passin...
by Marthammor
Tue Oct 04, 2005 10:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: Northern Roads
Replies: 52
Views: 4995

Northern Roads

As a few of you have noticed by now, the roads in the north are no longer able to be traversed with the teleport spell. I know this will be an unfavorable change, but the idea is that low level spells like teleport, fold, diminsion door, and summon shouldn't be able to traverse such large distances....
by Marthammor
Tue Oct 04, 2005 10:35 pm
Forum: T2 Ideas Archive
Topic: Red razor-gaunts from musp
Replies: 8
Views: 1167

No I don't, I'm a newb.
IC2 is getting looked at, as is the rewards.

To stay on topic, both the white and red gaunts are being looked at as well.
by Marthammor
Tue Oct 04, 2005 8:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Clouds Changes
Replies: 7
Views: 1017

Yeah yeah, its on the list.
Very long damn list at that. :P
by Marthammor
Tue Oct 04, 2005 8:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Clouds Changes
Replies: 7
Views: 1017

Clouds Changes

Some adjustments to the mobs in clouds have been made to hopefully bring it back to about the same difficulty pre-dragon changes. Please try it out and leave feedback on if its still too hard or became too easy.
Thanks.
by Marthammor
Thu Sep 22, 2005 3:34 pm
Forum: Logs
Topic: Giant squirrels sighted south of Waterdeep
Replies: 8
Views: 747

We feed em well around here!
That particular chipmunk is 2 foot 10 inches tall and weighs 102 lbs.
by Marthammor
Wed Sep 14, 2005 8:04 am
Forum: T2 Gameplay Discussion Archive
Topic: IC2 - areas and code please read.
Replies: 16
Views: 1575

Checked over the orb situation and everything there is fine. Just have to ensure that all the orbs stay in their location once dropped. They have been made locateable to help with that in the future.
by Marthammor
Mon Sep 12, 2005 2:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: Quaffing after a crash
Replies: 9
Views: 797

What I ment was, some things (ok, most things) resetting when the game crashes/reboots can't be helped and there isn't a whole lot that can be done to set things back exactly as they were (far as I know, I don't do code). Some things, like the potion quaffing, can, and it likely hasn't been changed ...
by Marthammor
Sun Sep 11, 2005 2:36 pm
Forum: T2 Gameplay Discussion Archive
Topic: Choking Palace Invasion
Replies: 56
Views: 9718

1) You could have loaded it to see how many demons were loading and how they acted. Pretty sure Dugmaren knew how many demons loaded and how they acted when he chose to load that many of that particular type. 2)You could have botted 3-4 players per person and tried to see how long you could stay al...
by Marthammor
Sun Sep 11, 2005 2:14 pm
Forum: T2 Gameplay Discussion Archive
Topic: Quaffing after a crash
Replies: 9
Views: 797

Don't take this as me saying it ain't gonna happen, but this is my thoughts on it:
Even after a crash/reboot, you are the same person and your blood to potion ratio is still exactly the same as before. The crash/reboot didn't clear that up magically or anything.
Just my thoughts on it.
by Marthammor
Sun Sep 11, 2005 2:08 pm
Forum: T2 Gameplay Discussion Archive
Topic: Purple potion
Replies: 12
Views: 1335

not sure when the level was changed, but the only thing that changed on them recently was the ansi and a keyword. (within the last few days)

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