Search found 300 matches

by Marthammor
Sat May 24, 2008 5:40 pm
Forum: T2 General Discussion Archive
Topic: I name this Unicorn: Toril 2.0 (v.2)
Replies: 9
Views: 740

Re: I name this Unicorn: Toril 2.0 (v.2)

Actually, he technically didn't. The thread was just moved to a non-public forum, so it wasn't deleted.
by Marthammor
Sat Feb 16, 2008 7:10 pm
Forum: Logs
Topic: jot invasion 2-14-08
Replies: 4
Views: 982

I honestly don't even know if the proposed proc was approved. I sent a mmail to both shev and eil, both of whom I know are rather busy with RL atm. I'm guessing its on a todo list someplace and it'll be gotten to.
by Marthammor
Fri Feb 15, 2008 4:44 pm
Forum: Logs
Topic: jot invasion 2-14-08
Replies: 4
Views: 982

Changes were made on testmud, but progress stopped at waiting on changes to Glammad's proc
by Marthammor
Fri Feb 01, 2008 7:57 am
Forum: T2 Gameplay Discussion Archive
Topic: More CM gripes
Replies: 48
Views: 3823

And yet they were, but aren't now (at least on testmud).
My stance is still that you aren't getting reimbursed.
by Marthammor
Thu Jan 24, 2008 9:38 am
Forum: T2 Gameplay Discussion Archive
Topic: More CM gripes
Replies: 48
Views: 3823

I'm not the original writer. I don't know if it was intended or not. To me, it looked bad so I changed it. It might very well have been the intention of the zone writer to make people rent out items. Plenty other people have run into bugs with zones and not been reimbursed. I don't see what makes yo...
by Marthammor
Wed Jan 23, 2008 6:41 am
Forum: T2 Gameplay Discussion Archive
Topic: More CM gripes
Replies: 48
Views: 3823

Afraid not.
by Marthammor
Wed Jan 23, 2008 1:15 am
Forum: T2 Gameplay Discussion Archive
Topic: More CM gripes
Replies: 48
Views: 3823

No, they aren't rare in the chest. I meant I upped the max load for them since they were at 1.
by Marthammor
Tue Jan 22, 2008 8:31 am
Forum: T2 Gameplay Discussion Archive
Topic: More CM gripes
Replies: 48
Views: 3823

Upped the load chance for those, and fixed a few others that might have caused problems. Not fixed on mainmud yet, but will get it moved over soon.
by Marthammor
Tue Jan 22, 2008 7:47 am
Forum: T2 Gameplay Discussion Archive
Topic: The khanjari conspiracy
Replies: 7
Views: 981

Has started to look into the key the last time it was posted about, but forgot about it. Thanks for the reminder.
The key actually has a fairly decent chance to load per pop, so it would seem its just a fluke it's taken so long to pop for you.
by Marthammor
Sat Jan 12, 2008 1:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

And apparently it takes an equal amount of time for certain players to get the hint that we're working on it and to STFU until we say its fixed and on main.
by Marthammor
Tue Jan 08, 2008 11:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

I posted them in order of which they were in the zon file, so yes they are at the bottom of the list for those rares. More rares follow, but are worked a bit differently. As Eilistraee said, the load lines start off with M 0, so they aren't loaded conditionally or anything. They have the same chance...
by Marthammor
Tue Jan 08, 2008 7:45 am
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

The farmer, leprechaun, shambling mound, towering swamp giant, Fer, spectere, Aillen, savage lizardman, living wall, and the necromancer all have the same chance to load and any of them could load at the same time as the others. The hag has a lower chance to load then those above, but it also gets t...
by Marthammor
Mon Jan 07, 2008 2:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

Honestly Dartan, I've only skimmed the email you sent... twice. Once from the toril.areas@gmail.com account and the other that Lathander forwarded to Cyric and I. I didn't feel the need to sit and read through the whole thing as I already new most of the details from when I talked to you online and ...
by Marthammor
Sun Jan 06, 2008 7:30 am
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

Time is generally viewed as irrelevant. If you only get to play a half hour a day and are working on a quest that requires killing the same mob(s) over and over again to get an item, then it is going to take you longer to do the quest then someone who can play for eight hours at a time. Right now, p...
by Marthammor
Sat Jan 05, 2008 7:43 am
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

Yes, many of the mobs in CM have had their dam dice, hps, and xp given adjusted up. Some are set near max. With 2.0, all tthat will no longer be settable so many of those mobs will be easier and I don't want to adjust stats of the quest rewards up to meet the current difficulty then have to adjust t...
by Marthammor
Sat Jan 05, 2008 7:37 am
Forum: T2 Gameplay Discussion Archive
Topic: Muspelheim invasion is broken.....
Replies: 6
Views: 1095

The devices in muspel weren't made for muspel originally. I had come up with the idea for them when working on jot invasion and then thought they could help with the problem of people rogue sneaking/folding around muspel making things much easier then they were intended. Of course, once you know whe...
by Marthammor
Fri Jan 04, 2008 2:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

It's not all Cyric. Shev is the one doing the new versioning system we're using now, and he's been busy with the holidays. And of course I'll admit I'm getting slow and lazier the longer I stick around, so I'm to blame as well. As to what is taking so long with the FK issues, its a matter of me talk...
by Marthammor
Thu Jan 03, 2008 12:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 5157

We're undergoing a change in how we edit and move files around. Only half of the system is in place, so getting changes to mainmud is still up to mainly one person until the other half of the system is in place. As for zones being delayed because of being under review, I only know of two new zones s...
by Marthammor
Sun Dec 30, 2007 7:27 am
Forum: T2 Gameplay Discussion Archive
Topic: Please check if FK rares actually load
Replies: 36
Views: 4237

I'll check about making Finn's head rentable, but no promises. You're right about all the files getting moved into one large file. There shouldn't be anything that messes with other files loading however since they are still seen as single files by the mud so it wouldn't matter how many or how few z...
by Marthammor
Sat Dec 29, 2007 3:45 pm
Forum: T2 Gameplay Discussion Archive
Topic: Please check if FK rares actually load
Replies: 36
Views: 4237

Things seem to happen in spurts. The logs showed that he was quested/killed quite a bit for awhile, which obviously meant he was loading a fair amount. So far since Oct the dice just haven't rolled right for him to load. He has pretty much the same load chance as the other low percentage per zone po...
by Marthammor
Sat Dec 29, 2007 7:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Please check if FK rares actually load
Replies: 36
Views: 4237

I've looked several times at the zone file and am sure it is able to load. Also, nothing has changed with the zon file, so nothing has been added or removed that would cause it to not load. I did also check the logs and the last time the necromancer was killed/quested was in early/mid october. Thats...
by Marthammor
Sat Dec 15, 2007 7:32 am
Forum: T2 Gameplay Discussion Archive
Topic: Please check if FK rares actually load
Replies: 36
Views: 4237

<sarcasm>Nope, I don't actually walk through every zone I'm in charge of by myself and stat every mob, item, quest, and room. I don't also walk through each zone I'm in charge of with the writer and ask them several questions about things which may be questionable.</sarcasm> Now, I was not the one t...
by Marthammor
Fri Nov 23, 2007 2:10 pm
Forum: T2 Gameplay Discussion Archive
Topic: Chaos day?
Replies: 15
Views: 1986

If you wanted chaos, you should have went shopping this morning at the various stores that were having their black friday sales!
by Marthammor
Fri Oct 12, 2007 12:24 pm
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 5311

Would like to thank you guys, the players, for continuing to play and provide feedback on how we, the imms, can make your gaming experience better. I know it's frustrating at times waiting for us to get around to doing something, but we eventually do. If we don't get to something, keep sending us mm...
by Marthammor
Wed Oct 10, 2007 8:53 pm
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 5311

Think I've gotten this pretty much taken care of except Glammad's shout. He'll still call in help, just not the entire grid. Going to leave Sirthon's shout and the gong call alone. I think total, there are 66 solo mobs on the grids, and 70 groups of mobs ranging from 3 to 7 mobs per group. The mobs ...
by Marthammor
Wed Oct 10, 2007 4:04 pm
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 5311

Ok, so I've finally gotten off my ass and started working on this. I just want to be sure on some things.. 1) More groups of mobs, less single mobs to make things more interesting. 2)Remove Glammad shout and add something else that makes his fight interesting so you don't have to clear the entire zo...
by Marthammor
Wed Oct 10, 2007 3:40 am
Forum: Toril 2.0 Discussion
Topic: I hate rares
Replies: 45
Views: 16212

About glimmering chainmail, it appears that its been looted about once a month. Given the uptimes, and the (in)frequent boots, I'd suggest thats about right.
by Marthammor
Tue Oct 09, 2007 1:27 pm
Forum: Toril 2.0 Discussion
Topic: I hate rares
Replies: 45
Views: 16212

Since I seen glimmering chainmail loading mentioned, I'll check into it. Last I looked it was loading fine. As to upping the rare rates, I can't justify it. I know right now it is a total pain in the ass to quest some things due to how infrequently the mud boots. I'll agree that some things may be s...
by Marthammor
Tue Oct 02, 2007 6:39 am
Forum: Logs
Topic: bug(bears)?
Replies: 5
Views: 1380

I've seen times where you don't always get that message. Not entirely sure why, just know it happens sometimes.
by Marthammor
Tue Oct 02, 2007 6:37 am
Forum: Logs
Topic: just....wrong
Replies: 18
Views: 2334

He made for a really fuggly human and the archers wanted to put him out of his misery?
by Marthammor
Mon Oct 01, 2007 2:14 pm
Forum: Logs
Topic: just....wrong
Replies: 18
Views: 2334

Just because YOU can only go east and west doesn't mean that they weren't on a tower on the north side of the road shooting south at you. ;)
by Marthammor
Mon Oct 01, 2007 6:35 am
Forum: Logs
Topic: bug(bears)?
Replies: 5
Views: 1380

From looking at the mob, they don't assist other mobs. From looking at your log, it didn't assist the other bugbear as there was no "I must assist my friend!" text. I'm guessing you somehow aggro'd the the scarred bugbear on a previous run or something.
by Marthammor
Mon Sep 24, 2007 6:36 am
Forum: T2 Gameplay Discussion Archive
Topic: Qualifications for being allowed to help the MUD
Replies: 100
Views: 16190

Our testmud is a pretty stripped down version of the main mud, at least as far as areas goes. There are no quests available unless they are specifically loaded for someone to work on, and most zones aren't loaded unless someone is working on them. All mobs and objects however are left available to p...
by Marthammor
Wed Sep 12, 2007 7:31 pm
Forum: T2 Ideas Archive
Topic: AREA TYPOS
Replies: 142
Views: 42634

This likely gets looked at more often. I've taken a look at the log the typo command sticks stuff in and its hard to tell how old things are, if they've already been fixed, or if they are even relevant anymore.
by Marthammor
Tue Sep 11, 2007 2:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Chicken or the Egg?
Replies: 11
Views: 1011

I think there is a log someplace of the last time he tried the current CC....
by Marthammor
Mon Sep 10, 2007 7:01 am
Forum: Logs
Topic: Chloracrida tears Nerox's head clean off..
Replies: 4
Views: 1139

Tia put out a bounty on him. Chlora was was just collecting his head to cash in is all.
by Marthammor
Mon Sep 10, 2007 6:54 am
Forum: T2 Gameplay Discussion Archive
Topic: Qualifications for being allowed to help the MUD
Replies: 100
Views: 16190

From my understanding of the hiring process, you must be someone who has a high level char and has been around long enough to know how the game works. You also must not have been in serious trouble before (cheating, pkilling, seriously hating on other players/staff, ect). Once those items check out,...
by Marthammor
Sun Sep 02, 2007 1:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 5311

I guess thats one way to get the entire grid to one spot...
by Marthammor
Wed Aug 29, 2007 2:18 pm
Forum: Logs
Topic: If this doesn't need fixed i dont know what does
Replies: 32
Views: 4179

Cookie to Lilira.

*HUGS* to Pink.

And for Birile - you get the knowledge that you wiped out half a group with a spellbook. Mage spells overpowered? Naw, wait till you see what they can do with a book!
by Marthammor
Sun Aug 26, 2007 12:50 pm
Forum: Logs
Topic: If this doesn't need fixed i dont know what does
Replies: 32
Views: 4179

From what I can tell by looking at things, that proc has been in since December 2002. At least on our testmud anyway. I'm not aware of any other changes recently to the zone.
by Marthammor
Sun Aug 26, 2007 7:08 am
Forum: T2 Gameplay Discussion Archive
Topic: Jot Invasion Fri 8/24
Replies: 30
Views: 5311

Thanks for the suggestions and feedback. I think the shouting was the original plan to make the zone more difficult and combat having a rogue sneak through and then fold the group to the final fights. Then the idea of the !teleport devices were introduced, and the shouting wasn't removed which made ...
by Marthammor
Tue Jul 10, 2007 6:27 am
Forum: T2 Gameplay Discussion Archive
Topic: alignment woes
Replies: 10
Views: 1207

There is at least one mob in the game that changes your alignment for a fee, and it is in a fairly accessible area (unless you're evil race) if you don't mind traveling.
by Marthammor
Wed Jun 20, 2007 2:55 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 17569

Just because there isn't a reply does not mean things haven't been noticed and noted.
I have seen the suggestions and taken notes on them, and until tonight I haven't had time to bounce ideas off other people.
by Marthammor
Mon Jun 04, 2007 1:24 pm
Forum: General Discussion Archive
Topic: Releasing the Code
Replies: 13
Views: 2027

I'm sure its all kinds of complicated.
My thinking is that while diku is open source, the code written for toril/sojourn/duris/black knight/copper/sequent over the years by numerous people, is not.
I really don't know the specifics of anything, its just my guess at why it would never be released.
by Marthammor
Mon Jun 04, 2007 6:33 am
Forum: General Discussion Archive
Topic: Releasing the Code
Replies: 13
Views: 2027

I think the major problem with releasing the code base is that there are likely legal issues.
Another minor issue is that it is a cobbled mess in some areas. It would be much simpler to start from scratch with something like circlemud.
by Marthammor
Thu May 10, 2007 7:26 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 17569

There may have been a brief time where the changes were reverted to an earlier state while a crash bug in one of the areas files was being tracked down. I'm not saying that there aren't still a lot of single mobs wandering the grids, because there are, but the amount of single mobs were reduced and ...
by Marthammor
Tue May 08, 2007 1:34 pm
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 17569

Wasn't a news entry, but someone had started a thread about the run on oct 15th. At the bottom of the thread I posted that I had adjusted things to hopefully make it a little easier and less time consuming.
by Marthammor
Mon May 07, 2007 1:05 pm
Forum: T2 Gameplay Discussion Archive
Topic: Zone Love
Replies: 98
Views: 17569

Has anyone even attempted jot invasion since the run on oct 15th? I downgraded things after that run, but never heard from anyone about the difficulty after that.
by Marthammor
Sun May 06, 2007 6:06 am
Forum: T2 Gameplay Discussion Archive
Topic: Whine!
Replies: 9
Views: 1260

Up until today, I had no idea what the item in question was. All that was said was an item up in a northerly direction. I PM'd Gukov asking what the item was, but never got a reply.
At any rate, the loading is fixed so you may farm at your leisure.
by Marthammor
Sun Apr 29, 2007 1:22 pm
Forum: T2 Ideas Archive
Topic: a thought
Replies: 3
Views: 1369

I've always done my work in notepad or something similar. I can't stand TE except to use it to see how ansi on something might look or to set up the start of a zone to get a basic zon, mob, and obj file. We will have olc eventually. I believe its on the todo list after the 2.0 stuff, along with guil...

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