Search found 599 matches

by Delmair Aamoren
Wed Apr 20, 2005 9:32 pm
Forum: T2 Ideas Archive
Topic: Critical spell damage?
Replies: 7
Views: 845

Personally I'd rather not be on the other side of this, when a mob gets a critical spellcast and roasts your entire group with a cloud, or kills your 1300hp tank with 1 sandblast. So you'd rather everything be predictable? I agree with you to some extent, that a critical slandblast would suck. perh...
by Delmair Aamoren
Wed Apr 20, 2005 9:20 pm
Forum: T2 Gameplay Discussion Archive
Topic: new idea for melee classes.
Replies: 4
Views: 499

new idea for melee classes.

make parry highly based/modified by/influenced by/etc. on hitroll. Your ability to knock a blow aside, in my opinion, should be very closely related to if you can hit your opponent at all. This would also help control the idea that tanks should only wear +hp/saves eq and stand there. (quite boring f...
by Delmair Aamoren
Tue Apr 19, 2005 6:40 pm
Forum: T2 Ideas Archive
Topic: Critical spell damage?
Replies: 7
Views: 845

This has been brought up before. It is a great idea imho. For instance getting hit dead center by a chain lightning, the lightning would do more damage. Getting hit head on by a fireball would do more damage than one exploding near you. Having a meteor fall on your head would do more than falling on...
by Delmair Aamoren
Mon Apr 18, 2005 2:24 am
Forum: T2 Gameplay Discussion Archive
Topic: Maxed Skills
Replies: 12
Views: 937

swimming, bandage, and unbind by far the hardest.
by Delmair Aamoren
Mon Apr 18, 2005 2:22 am
Forum: T2 Ideas Archive
Topic: Removal/Addition of spellcast *** for your class!
Replies: 6
Views: 696

how about adding different specializations back to every class...would add some variety to classes. Didn't someone start a thread on this already? I think some of the drawbacks were spec rescue offering !fail rescue, less fail chance on assassinate, etc. If the increases weren't something that allo...
by Delmair Aamoren
Sun Apr 17, 2005 6:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 12207

I figured the ogre dual wielding 2h swords would be a nice shot in the arm but it seems to get minimal admin attention. But melee sucks for damage. whats the point? Furthermore, buffing up the evilraces stats would only further the gap. Writing evilrace only zones is a great thought, but writing go...
by Delmair Aamoren
Sun Apr 17, 2005 1:42 pm
Forum: T2 Ideas Archive
Topic: A Spin on Spinagons
Replies: 7
Views: 770

Well it's not like I typically complain about things being too tough, but a while back Toril went through a phase where a lot of the noob danger was removed or diminished. The only reason I'd suggest a bleed proc on it is because we'd finally have a non-BC/MD/dragon method of practicing bandage whi...
by Delmair Aamoren
Sun Apr 17, 2005 1:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: Maxed Skills
Replies: 12
Views: 937

Ashiwi wrote:No, I don't think it would be that much fun because it wouldn't leave much room for the occasional failure. If there's no risk there's no challenge.


I agree entirely. But i would replace challenge with fun. =P Can still be challenging even if rescue were !fail.
by Delmair Aamoren
Sun Apr 17, 2005 1:30 pm
Forum: T2 Gameplay Discussion Archive
Topic: Evil races defunct
Replies: 101
Views: 12207

First off, i definately see a problem with the evil races. There are too few people, and of those people, even fewer are of the "core classes" required to form a zoning group. I think to find the answer to this situation, we must look at the trend that has already presented itself. When humans of ev...
by Delmair Aamoren
Sat Apr 16, 2005 10:25 pm
Forum: RP-Quest Discussion
Topic: Reflections....
Replies: 0
Views: 888

Reflections....

Battered and bloody, wounds still healing from a long day spent bloodying the barbazu of the bronze citadel, Delmair rode eastward. The memory of the wave of fire sent forth from the massive blade of Bel still fresh in his mind, he mistakenly rode past his destination, a small tent near the Turning ...
by Delmair Aamoren
Sat Apr 16, 2005 6:33 am
Forum: T2 Ideas Archive
Topic: Paladins/Anti-Paladins and innate pfe/g
Replies: 11
Views: 821

ok, they're more "consistent" then. The damage has been increased significantly. And yes, i neglected the bodyslam bit, but i could still be headbutted even when mounted, so the point is rather moot.
by Delmair Aamoren
Sat Apr 16, 2005 3:40 am
Forum: T2 Gameplay Discussion Archive
Topic: Myth Drannor
Replies: 2
Views: 465

Myth Drannor

Anyone tried the last fight since the dragon changes? Perhaps another zone that could use an upping of the reward for the final fight.
by Delmair Aamoren
Sat Apr 16, 2005 3:37 am
Forum: T2 Gameplay Discussion Archive
Topic: mounted combat auto dismount with 2h weapons
Replies: 11
Views: 1079

Kiryan, you should try going out to the next ren. fair and suiting up in full armor, then ask for a 2h weapon and see how well you do. FYI, it's a hell of a lot easier without the horse. What this has to do with anything, is well beyond me. Kiryan - it gives antis/paladins something to work for. I ...
by Delmair Aamoren
Sat Apr 16, 2005 3:34 am
Forum: Homeland Player Integration
Topic: Homelanders!
Replies: 7
Views: 5069

feel free to ask me for any assistance with general questions/etc. mmail
to delmair or just a friendly tell to delmair/aedin would suffice.
by Delmair Aamoren
Sat Apr 16, 2005 3:08 am
Forum: Object Changes
Topic: Object Changes, Round 3?
Replies: 119
Views: 53613

Disclaimer: if any of this information is incorrect, its been due to my limited involvement here on the mud as of late. Please forgive or just plain ignore the incorrect information. couple notes regarding eq stats/dispersion.... I haven't played much in the last couple months, so my input will not ...
by Delmair Aamoren
Sat Apr 16, 2005 2:20 am
Forum: T2 Ideas Archive
Topic: Paladins/Anti-Paladins and innate pfe/g
Replies: 11
Views: 821

2 things. 1) lahgen - never said one had to be everything in every situation. in the above post i didn't note something silly like "prot from good should help against evil align too". gimme a break. i said nothing along the lines of spell damage at all. I agree that spell damage should be greater th...
by Delmair Aamoren
Sat Apr 16, 2005 1:27 am
Forum: T2 Ideas Archive
Topic: Mentalist - 10th sphere Area Quest Spell
Replies: 25
Views: 2383

1 man army = can do it alone, not can do it alone at earthblood speed. So this means clerics are 1 man armies? sure it takes a LONG time, but with runs of fharm/un/holy word/etc a cleric could solo quite a few things. Yes it would take AGES, but it could be done. I never said they need a draggable ...
by Delmair Aamoren
Sat Apr 16, 2005 12:33 am
Forum: T2 Ideas Archive
Topic: Paladins/Anti-Paladins and innate pfe/g
Replies: 11
Views: 821

tanking is about consitency. anti/pal hps create some consistency issues (especially since most of them refuse to ignore hit/dam). Not to mention issues like being dismounted mid combat (and completely screwed since you suddenly lost ALL your defensive skills). The latest dragon bashing mount and !...
by Delmair Aamoren
Fri Apr 15, 2005 7:44 pm
Forum: T2 Gameplay Discussion Archive
Topic: How long have you been mudding and where did you come from?
Replies: 151
Views: 37667

You can thank jelly(Kyrend) for my existance here. He got me into the game. I played an anti named delmair at first, then got drug into the assassin life. Neither class was a core class, so i didn't find many groups. Usually it was just jelly and i soloing around waterdeep and southern waterdeep. Go...
by Delmair Aamoren
Fri Apr 15, 2005 7:39 pm
Forum: T2 Ideas Archive
Topic: Paladins/Anti-Paladins and innate pfe/g
Replies: 11
Views: 821

Paladins/Anti-Paladins and innate pfe/g

As it stands now, starting at level 1, paladins and antipaladins get protection from (opposite of their alignment). This gives them a significant bonus to ac (for low level) versus mobs of the alignment they are protected from. I have a suggestion. As opposed to starting this bonus at -20 ac (what i...
by Delmair Aamoren
Fri Apr 15, 2005 2:06 am
Forum: T2 Ideas Archive
Topic: Warrior Dual Wield
Replies: 15
Views: 1107

Yasden wrote:Delmair = Kia? :P


Despite the obvious similarities, thankfully NO.
by Delmair Aamoren
Thu Apr 14, 2005 5:45 pm
Forum: T2 Ideas Archive
Topic: Max_stats
Replies: 14
Views: 1179

Lahgen wrote:Only one problem with that, Delmair....at least 50 percent of the mud would have to reroll for the all-important hps :p


And that is a problem how? If you want to reroll thats up to you! =P
by Delmair Aamoren
Thu Apr 14, 2005 5:44 pm
Forum: T2 Ideas Archive
Topic: Mentalist - 10th sphere Area Quest Spell
Replies: 25
Views: 2383

Elementalists do fine against undead/wraiths/elementals. help whirlwind help earth stone help lava burst Earthblood casts faster than the above spells, but the damage isnt that much better. Eles are still a one man army. If you dont believe me, ask the manscorpions, or the archivist, or the spider ...
by Delmair Aamoren
Thu Apr 14, 2005 5:38 pm
Forum: T2 Gameplay Discussion Archive
Topic: News Flash: Are invokers obsolete?
Replies: 32
Views: 4272

There is nothing overpowered about rogue damage at present. EDITED MIDDLE NONSENSE the only thing that needs to be re-evaluated about khanjari is why aren't there more khanjari's for different race, melee class, alignment, and gender combinations. Waiting for the bow that shoots khanjaris, a dire r...
by Delmair Aamoren
Wed Apr 13, 2005 8:57 pm
Forum: T2 Gameplay Discussion Archive
Topic: tiamat still not in game.
Replies: 32
Views: 4169

I seem to recall a reply from an imm, who shall remain nameless, stating
that tia would be in "before menzo". And that was all the timeline i could get.
Mind you, this was just after xmas.


Del
by Delmair Aamoren
Wed Apr 13, 2005 8:52 pm
Forum: T2 Ideas Archive
Topic: Fix Dragons
Replies: 25
Views: 2747

that would have to be one hella big dose of poison distributed over several hundred tons of body. and ok i agree, dragons shouldn't be immune to para, but no player should be godly enough to para a real dragon. make it a 1 in 100 to actually work on a successful cast. Its not about the amount of po...
by Delmair Aamoren
Wed Apr 13, 2005 8:36 pm
Forum: T2 Ideas Archive
Topic: Mentalist - 10th sphere Area Quest Spell
Replies: 25
Views: 2383

As nice as it is, my personal opinion is that Elementalists are the last class that needs any more spells. They're a one-man army of destruction already, what do they need a draggable spell for? First off, i agree that they don't need a draggable spell. But realistically, i don't think elementalist...
by Delmair Aamoren
Wed Apr 13, 2005 8:30 pm
Forum: T2 Ideas Archive
Topic: Warrior Dual Wield
Replies: 15
Views: 1107

Yeah, that's why they've got a 99% bash rate (without a shield) and probably the same for switch, if not 100%. :P You really wanna be the unlucky areas guy that goes in and writes a shield for each and every mob? btw, how do you know they don't have a shield that is invisible and flagged !take? The...
by Delmair Aamoren
Wed Apr 13, 2005 8:28 pm
Forum: T2 Ideas Archive
Topic: Max_stats
Replies: 14
Views: 1179

I like the idea of not having +hp gear, and having just +stat gear. Make stats mean something. Yaya has a great idea. Re-balance +stat eq so that it takes into account that there is no "max" for a stat, and it just adds up and up and up. That way instead of +hp, there will be +con items. the amount ...
by Delmair Aamoren
Tue Nov 23, 2004 6:28 am
Forum: T2 Gameplay Discussion Archive
Topic: A Way to Evaluate Ways to Fix the Mud
Replies: 22
Views: 2192

For the mostpart i would have to agree, however there are a couple of things _I_ consider flawed. These are including but not limited to, and in no particular order: 1) assassinate- killing one mob, can be done once every half hour roughly. if you fail, there is a darn good chance that whatever you ...
by Delmair Aamoren
Tue Nov 23, 2004 6:00 am
Forum: General Discussion Archive
Topic: Marine Shoots "Prisoner"
Replies: 26
Views: 2061

Sarvis wrote:
Arilin Nydelahar wrote:
Dalar wrote:someone should shoot rangers


And cross dressing asians.


And people who like cheese.


I like cheese. I think we should make this thread about cheese. It would
be much more meaningful that way.
by Delmair Aamoren
Mon Nov 22, 2004 10:21 pm
Forum: General Discussion Archive
Topic: Crime
Replies: 9
Views: 816

What i REALLY find humorous in these situations, are the morons that fake heart attacks afterwards. i can't count how many of these scenes i've been called to where the suspect is now having "chest pain" or shortness of breath. Makes you want to stomp on their toes and stick a sock in their mouth, o...
by Delmair Aamoren
Sat Nov 20, 2004 9:25 pm
Forum: T2 Ideas Archive
Topic: Warrior Upgrade
Replies: 17
Views: 1591

What you mean warriors don't have anything cool? look at all the spob heart items. Not to mention, even tho you claim they have no "cool, warrior specific quests" look at the groups. Warriors are chosen before rangers, antis, and paladins. now there MUST be some reason for that... No need to widen t...
by Delmair Aamoren
Sat Nov 20, 2004 9:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: Spellbooks
Replies: 12
Views: 1069

Re: Spellbooks

All the new spell additions over the years have been sweet. But book sizes have stayed the same and are becoming inadequate. For classes such as enchanter in particular. Is there any way we could get a spellbook upgrade to number of pages by like 50 around the board to compensate for this? Kern que...
by Delmair Aamoren
Thu Nov 18, 2004 1:16 am
Forum: T2 Gameplay Discussion Archive
Topic: yuck
Replies: 76
Views: 10241

bah above the players in the hierarchy? WTF People need to stop flipping the customer model upside down. WE ARE THE CUSTOMER, THEY SERVE US. Do the gods petition you for help, or do you petition the gods for help? its not nice to say so, they may not treat us like the customer they may not care, bu...
by Delmair Aamoren
Mon Nov 15, 2004 6:50 pm
Forum: RP-Quest Discussion
Topic: As Told by a Drow
Replies: 22
Views: 3201

I'd be lying if I said I didn't like destroying. You know, there was some code in the game possibly part of the "outcast" system, that made rangers that went neutral or got outcasted for whatever reason (trading with evils, etc) turned into warriors. I _THINK_ this was a permanent change, but it wo...
by Delmair Aamoren
Mon Nov 15, 2004 6:46 pm
Forum: T2 Ideas Archive
Topic: warrior sub classes
Replies: 8
Views: 1538

Similar to the above idea mentioned, others have mentioned a "protection" capability. Something along the lines of one player is selected (presumably a mage or cleric) that the paladin provides extra protection to, taking physical hits that were aimed at the mage in question. But on the note of what...
by Delmair Aamoren
Mon Nov 15, 2004 6:42 pm
Forum: T2 Ideas Archive
Topic: Add Orc Anti and Cleric please
Replies: 11
Views: 1519

Well, a human dire or gnome psi is just silly, but an orc anti-paladin is conceivable. I think I've seen an orc anti-paladin mob, so maybe it's in D&D rules or something. Some research would be appropriate...from someone with more current books than mine. There would be an effect on balance though....
by Delmair Aamoren
Mon Nov 15, 2004 6:35 pm
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 8285

Where i agree both that rangers need something, and that kick is a relatively lame skill, i think these ideas are incredibly overpowered =P Del OK, since I disagree completely, let's look at the situation. Warriors get headbutt which looks like 100-150+ damage, going by some of the arena logs poste...
by Delmair Aamoren
Mon Nov 15, 2004 6:29 pm
Forum: T2 Ideas Archive
Topic: Sanctuary
Replies: 13
Views: 1436

In D&D, sanctuary is 1st circle. So how is it overpowered if it were implimented here? Even if self-only, it seems odd that a cleric is the only caster type that cannot make itself impervious to non-DI monsters. In the D&D explanation of Sanctuary, mobs totally disregard a sanc'd player. All cleric...
by Delmair Aamoren
Mon Nov 15, 2004 6:20 pm
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 58639

I'm going to try ONE LAST TIME to see if you can GET this. I had said that in order to NOT convince someone, you should NOT use examples from the bible. This is exactly why i DID use examples from the Bible in order to try to CONVINCE people that gay marriage should be tolerated. Please, please, pl...
by Delmair Aamoren
Mon Nov 15, 2004 4:14 am
Forum: T2 Ideas Archive
Topic: Sanctuary
Replies: 13
Views: 1436

Sounds like a neat idea. the only thing i would suggest adding to the verbage is probably making it 10 levels below caster, it is self only, and will not prevent mobs from assisting each other. Example you walk into room with 1 level 50, 3 level 30 mobs. The 50 is aggro, engages you. the 30's can st...
by Delmair Aamoren
Mon Nov 15, 2004 1:18 am
Forum: T2 Ideas Archive
Topic: Add Orc Anti and Cleric please
Replies: 11
Views: 1519

Yeah, then lets add human dire raider, oh, and gnome psi. that'd be cool.
Really tho, orc already gets dire, why give them anti? as far as cleric, i have less of a problem, but you already have at least 3 other cleric races, why another?
by Delmair Aamoren
Sun Nov 14, 2004 9:43 pm
Forum: T2 Ideas Archive
Topic: Paladin idea
Replies: 43
Views: 7220

Only if you give anti's vampiric touch, as well. Like antis need an upgrade to match a paladin... I wanna see pallies get "holy aura" like "unholy aura" but works against evil alignment. Maybe that will help compensate for the antis better weapon (Holy avenger pales in comparison to unholy), abilit...
by Delmair Aamoren
Sun Nov 14, 2004 9:27 pm
Forum: T2 Ideas Archive
Topic: ranger idea
Replies: 50
Views: 8285

Brainstorming... An elaborate series of new kick attacks that have the possibility to stack with eachother but not with themselves. You have to mix it up. The Skills would cause temporary effects of random duration 1-4 rounds (except as noted below), and the different types of kicks would stack wit...
by Delmair Aamoren
Sun Nov 14, 2004 9:22 pm
Forum: T2 Ideas Archive
Topic: warrior sub classes
Replies: 8
Views: 1538

Re: warrior sub classes

I was reading through a lot of posts where AP, pal, and especially rangers are referred to as 'useless'. Mainly, it looks like they're useless in groups vs. true warrior class. What is it that makes them that way? Like if people that reply list Ranger: good/bad, paladin: good/bad, etc? Basic gist o...
by Delmair Aamoren
Thu Nov 11, 2004 11:11 pm
Forum: General Discussion Archive
Topic: Where are my civil rights?
Replies: 369
Views: 58639

I think the thing that bugs me the most about this is that peoples freedoms are being attacked. If you can't choose who you want to spend the rest of your life with and get the same benefit as someone who chose a heterosexual relationship, what is the point? Next it will be what clothes you can and ...
by Delmair Aamoren
Thu Nov 11, 2004 7:20 pm
Forum: T2 Ideas Archive
Topic: Paladin idea
Replies: 43
Views: 7220

Re: Paladin idea

Give paladins vit. Can make it the same circle as heal (9th). Thats it. All that would do is A) increase soloability. This is a group oriented mud. B) paladins would be vitting in groups. may sound like a good idea now, but trust me, you'll hate it later. Overall i agree with most here that it does...
by Delmair Aamoren
Thu Nov 11, 2004 7:15 pm
Forum: T2 Gameplay Discussion Archive
Topic: a mithril two-handed dwarven battle hammer
Replies: 20
Views: 2036

Ya know, if they removed racial restrictions, it would be even further downgraded. You realize what you are asking for? remember the silly
and sometimes ignored formula of item points based on challenge and their relationship to uberness right?
by Delmair Aamoren
Thu Nov 11, 2004 7:08 pm
Forum: General Discussion Archive
Topic: Drizzt Fans
Replies: 30
Views: 3344

When are they just going to kill that stupid drow?
Whenever it is, it's not soon enough.

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