Search found 4830 matches
- Thu Sep 20, 2007 1:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rejuv Major: A Discussion
- Replies: 13
- Views: 2430
Rejuv Major: A Discussion
Long ago, preserve time was increased to reduce the amount of time wasted preserving pcorpses. Is there any benefit in keeping rejuvenate major low? This is a matter of going in and changing a single number, so it shouldn't take long to adjust. Do people really want rejuvs to remain very small incre...
- Wed Sep 19, 2007 3:57 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
- Sat Sep 15, 2007 7:30 am
- Forum: General Discussion Archive
- Topic: apology
- Replies: 10
- Views: 3596
- Sat Sep 15, 2007 7:19 am
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
Quick note on masterwork weapons - they all cost over 300 gp, meaning that they can easily be sold for over 150 gp in most circumstances. As players you guys might not instinctively know that equals big money at your level, but your characters will, so I'm pointing this out. I want to make sure you ...
- Fri Sep 14, 2007 11:03 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
The muffled noises continue, guiding the monk to a crudely-made camp. A small halfling, tied and gagged, struggles against his bindings. His clothes have been torn, and he does not look to be in the best of health. Near his feet a crude stone dagger has been discarded, and his eyes remain fixed on i...
- Mon Sep 10, 2007 7:01 am
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
- Mon Sep 10, 2007 6:55 am
- Forum: Toril 2.0 Discussion
- Topic: 2.0 - Shadow Magic?
- Replies: 6
- Views: 7287
- Tue Sep 04, 2007 1:22 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Clerics & Undead
- Replies: 9
- Views: 1661
- Tue Sep 04, 2007 1:13 pm
- Forum: Toril 2.0 Discussion
- Topic: 2.0 - Shadow Magic?
- Replies: 6
- Views: 7287
- Tue Sep 04, 2007 1:10 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
- Fri Aug 31, 2007 2:50 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
A strangled cry erupts from this gnoll as it is engulfed in flames. Its husk falls to the ground, smoldering. Seemingly almost in answer, a high-pitched squeal comes from within the vegetation from which the gnolls came. OOC: Two gnolls defeated; 150 XP for each of you. Yes, I'm counting Tasan. You ...
- Thu Aug 30, 2007 1:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Thanks!!!!!!!!!!!
- Replies: 11
- Views: 2302
- Thu Aug 30, 2007 1:27 pm
- Forum: General Discussion Archive
- Topic: Peekaboo
- Replies: 6
- Views: 2204
Re: Peekaboo
chandigar wrote:So... whats new in the last like 4 years?
Uh . . . graphical muds have eaten away at the pbase like a horribly corrosive acid.
A few new zones have gone in.
- Thu Aug 30, 2007 1:24 pm
- Forum: Logs
- Topic: If this doesn't need fixed i dont know what does
- Replies: 32
- Views: 8997
- Wed Aug 29, 2007 2:36 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
- Mon Aug 27, 2007 1:39 am
- Forum: General Discussion Archive
- Topic: Pirates vs. Ninjas
- Replies: 2
- Views: 1561
- Sun Aug 26, 2007 4:40 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Thalidyrr plants his foot in the second gnoll's nose with a crunch of cartilage and a spray of blood. Staggering backward, the second gnoll begins to flee the field, attempting to interpose his shield between his body and this surprisingly lethal elf. OOC: Gnoll withdraws, 60' back. Has taken 9 dama...
- Fri Aug 24, 2007 4:15 pm
- Forum: T2 Ideas Archive
- Topic: Health Bar
- Replies: 15
- Views: 4143
- Thu Aug 23, 2007 7:31 pm
- Forum: General Discussion Archive
- Topic: Elf Babies are the CUTEST!
- Replies: 12
- Views: 4129
- Thu Aug 23, 2007 7:27 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Khaiden's ray of fire catches the stunned gnoll square in the face. The smell is awful as the hapless gnoll's unwashed flesh burns, and it drops with a thud to lie face down in the grass not far from where its axe fell. Smoke rises from its head. The remaining gnoll, now heavily outnumbered, begins ...
- Wed Aug 22, 2007 1:01 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Thalidyrr dashes forward, driving his fist into an unprotected spot on the first gnoll. Augmented by the elf's ki, the blow stuns the gnoll. Its eyes take on a glassy sheen, and the axe drops from its hand while its shield dangles loosely. The second gnoll closes with the monk, perhaps to protect it...
- Wed Aug 22, 2007 12:51 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
So we can't just assume from experience that they're gnolls? :P *duck* Well, henceforth you certainly can :D To expand on that point, generally Knowledge checks are required to know about races other than the most common races (assumed in most cases to be dwarves, elves, humans, halflings, goblins,...
- Sun Aug 19, 2007 4:12 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
- Sun Aug 19, 2007 4:10 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Two ruddy brown, hyena-headed humanoids break through the foilage, pausing only briefly when they see the group, and pushing forward to meet the two charging at them. They are clad in crude leather wrappings, bearing shields and axes in their hands. OOC: Initiatives - Thalidyrr, gnolls, Birile, Khai...
- Sun Aug 19, 2007 3:47 pm
- Forum: Toril 2.0 Discussion
- Topic: 3.5, Oh Noes!!!
- Replies: 38
- Views: 20943
WotC is really pushing the envelope in terms of seeing how far the general (or gaming) public is willing to go to keep up to date with the latest DnD rules. The splatbook model of business itself is to blame for power inflation, since they have to provide an incentive to buy optional books. Some of ...
- Sat Aug 11, 2007 2:58 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
You could. It would work out to one move in the surprise round (30') and a double move in the first normal round (60'.) There is a run option for unburdened characters (gives up your dex bonus to AC, moves 4x normal speed, or 120') but it can't be done with just a standard action and it can't be com...
- Fri Aug 10, 2007 6:06 pm
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Magic
- Replies: 105
- Views: 75829
i don't think that those spells (which have a tactical advantage on a table top map) would be of very much use tactically in toril. There are certain advantages in table top that i just don't think you can have in a text based game. Wall spells would be pretty hard to properly implement, but forcec...
- Fri Aug 10, 2007 5:56 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
So, with the surpise round, can I get two rounds of attacks in, or still only the one. (Sorry for the delay in movement. My MB is fried in my PC, so here when I can be.) Sorry to hear that. If you start within range of the enemy, you can attack with your standard action in the surprise round, and t...
- Wed Aug 08, 2007 8:27 pm
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Magic
- Replies: 105
- Views: 75829
Kukri and Rapier crit on 18-20, which is 3 rolls or 15%. And it's actually less than that, because you still have to confirm the critical. Without getting too much into detail, I just wanted to state that it's not REALLY possible for someone to be critting on 40% of their hits ;) Bless Weapon. All ...
- Wed Aug 08, 2007 8:09 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Approximately 120 feet from where the intrepid adventurers lie in wait, movement betrays a second creature behind the same screen of vegetation - doubtless the other party in the conversation, just as far away as the first. The land slopes gently away from the party and downward towards the speakers...
- Wed Aug 08, 2007 7:59 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
I was about to post this in the RP thread, but realized that it is entirely OOC content. Because the surprise round occurs before the other party has had a chance to act, they are still behind the vegetation (in concealment ) during the surprise round. You may use your standard actions to cast spell...
- Tue Aug 07, 2007 3:23 am
- Forum: General Discussion Archive
- Topic: Myspace...
- Replies: 4
- Views: 1499
You might want to look here.
- Tue Aug 07, 2007 3:04 am
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Just as the party is attempting to figure out what sort of figure is moving about behind cover, Tasan carelessly dislodges a loose pebble. It clatters amongst some other stones, resulting in a surprisingly loud noise. Shouts and exclamations instantly burst from the other side of the vegetation. OOC...
- Tue Aug 07, 2007 2:58 am
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
Speak Language isn't one of the Knowledge (any) skills, IIRC. Bards get it as a class skill, but I didn't take any ranks in it 'cause I already knew Common, Halfling, Orc and Goblin--who knew I would need more?? Ah well. :) On a side note, Birile is sneaky as hell, but he can't seem to notice sh*t ...
- Sun Aug 05, 2007 8:57 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Khaiden and Thalidyrr manage to make out movement behind a particularly thick area of vegetation. It seems likely that that is the source of the noise and smoke. Whatever is in there, it seems larger than a normal human. Nor is it alone - occasional words of a harsh, guttural language reach your ear...
- Sun Aug 05, 2007 12:00 am
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Carefully, the group retraces Birile's footsteps. The scent of smoke is still there, having grown stronger, and the conversation continues. None of you can understand the language used. OOC: I need skill rolls for hide, move silently, spot, and listen. There may be additional information based on th...
- Fri Aug 03, 2007 5:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Scornubel
- Replies: 8
- Views: 2013
- Fri Aug 03, 2007 5:03 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: A Godless Toril
- Replies: 14
- Views: 2945
i agree that there should be times in the day where at least 1 god is required to be on, mayb e in the peak of the pbase, which ive noticed is around 7-8pm est 8 being the peak but 7 having nearly 3 times the people on as there were at 6. I don't really think it's feasible to require that people be...
- Fri Aug 03, 2007 4:47 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Idea!
- Replies: 2
- Views: 706
- Wed Aug 01, 2007 4:56 pm
- Forum: MUD Client Help
- Topic: Importing Scripts for Dummies!
- Replies: 3
- Views: 2615
Very nice tutorial. Why don't you suggest Angband? It's closer in feel than Everquest and you don't have to pay to play either. Grum For the record (though most of us here already know this): EQ is a direct descendant of TorilMUD, via the Crimson Sigil players. Aradune of EQ / Sigil / Verant was onc...
- Wed Aug 01, 2007 4:51 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: pet smarts
- Replies: 2
- Views: 755
- Wed Aug 01, 2007 4:49 pm
- Forum: Toril 2.0 Discussion
- Topic: End Game Suggestions
- Replies: 3
- Views: 6311
It would be great, but in order to be meaningful, it would have to be acknowledged in more than just one room. To truly underscore the achievement, it would have to be saved in a list of retirees so that random mobs could talk about ___ who ___ the ___ (perhaps some Mad Libs-style coding would suffi...
- Wed Aug 01, 2007 4:44 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [OOC Thread]
- Replies: 409
- Views: 175640
Let me remind everyone that we welcome comments, questions, guest players, etc. but we'd prefer to have the discussion take place here, and the cameos feature as significant parts of a story. Please contact me if you want a cameo so that you can be included in the planning. It is potentially confusi...
- Wed Aug 01, 2007 4:39 pm
- Forum: Logs
- Topic: A travelling salesman
- Replies: 2
- Views: 1386
- Wed Aug 01, 2007 4:35 pm
- Forum: General Discussion Archive
- Topic: Content Filters...
- Replies: 10
- Views: 2944
- Wed Aug 01, 2007 4:26 pm
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
The unfortunate bird is struck by the rock, and takes off with a violent cawing. Birile emerges from the path, barely ducking out of the way as a furious crow flies through he space where his head just was. He seems to have returned without incident. Still cawing loudly, the bird flies south into th...
- Wed Aug 01, 2007 4:22 pm
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Experience & Death
- Replies: 38
- Views: 27467
- Sat Jul 28, 2007 6:57 pm
- Forum: General Discussion Archive
- Topic: Content Filters...
- Replies: 10
- Views: 2944
- Sat Jul 28, 2007 1:37 am
- Forum: Toril 2.0 Discussion
- Topic: Errants of Waterdeep [RP Thread]
- Replies: 416
- Views: 152343
Birile hears harsh, guttural sounds and the scraping of metal on stone. It would seem that some sort of communication is taking place within earshot, but the bard does not understand the language used. He isn't able to spot the sources of the smoke or sounds. After a moment there is a rustle of move...
- Fri Jul 27, 2007 1:00 am
- Forum: 2.0 Announcements
- Topic: Toril 2.0: Sorcerers
- Replies: 32
- Views: 18116
It'll be very interesting to see Shev's take on the Heritage feats. I'm curious to see how the balance is going to work. For those who don't play 3.5 (I know you do), I should point out that Sorcs in 3.5 get MORE spell slots than Wizards. So even though you might not be able to remem on command, pre...