Search found 127 matches
- Tue Jul 21, 2009 6:53 pm
- Forum: T2 Game Updates Archive
- Topic: New Weapon Table
- Replies: 10
- Views: 8973
Re: New Weapon Table
yeah I know, but he asked for people to specifically note stuff to temporarily change over as well as to make suggestions on what kind of weapon/weapon types should be altered re: crit mod/range to be more balanced/pwny
- Tue Jul 21, 2009 4:44 am
- Forum: T2 Game Updates Archive
- Topic: New Weapon Table
- Replies: 10
- Views: 8973
Re: New Weapon Table
So far it seems like crit rate has gone up considerably on longswords. Basket hilt for sure is proccing more for my dire. Another few weapons/zones to consider changing over: etched dagger enshrouded in swirling shadows (calimport?) the brilliantly shining horn of a kirin (yath olath) a three-headed...
- Mon Jul 20, 2009 3:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Archery damage
- Replies: 15
- Views: 3608
Archery damage
I'm playing my first char that uses archery, and it seems that my melee damage, unhasted with a basket hilt primary and biting duergar axe offhand, does more damage than archery with fire plane bow and vrock arrows. Wondering what other people's experiences are with archery... seems like it could re...
- Sun Jul 19, 2009 5:19 pm
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - MODIFICATIONS
- Replies: 59
- Views: 22579
Re: Area Requests - MODIFICATIONS
Adding keyword 'congealed' to congealed blood earring would be pretty cool. As it is I frequently pull out other bloody things and earrings when looking for em :(
- Thu Jul 09, 2009 6:41 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Mount reclaiming
- Replies: 0
- Views: 1042
Mount reclaiming
Would it be possible to make summon mount pets claimable? Says you can't claim something that didn't belong to you in the first place when you try. Only issue for me really is that I will get requests for hole/res or whatever and can only camp/rent twice before I'm on my last pet for the 2 hours 48 ...
- Wed Jul 08, 2009 7:49 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Over a year after pointing this out directly to shev...
- Replies: 11
- Views: 3478
Re: Over a year after pointing this out directly to shev...
Every time you see 'The world starts spinning, and your ears are ringing!' he got shieldpunched
mobs can stack it so often and so successfully that players can be held immobile for many rounds like that
mobs can stack it so often and so successfully that players can be held immobile for many rounds like that
- Tue Jul 07, 2009 7:17 am
- Forum: T2 Areas Discussion Archive
- Topic: Typos
- Replies: 4
- Views: 1316
Re: Typos
The half-orc bartender says 'I'm sorry, but we donn't trade in those.' (VT) - As you invoke the power of the Vortex, several shadowy images coalesce around you. The forms begin slowly assuming your exact visage untilfinally solidifying into your perfect copies. - equalibrium (above average) (60) sho...
- Mon Jul 06, 2009 5:43 am
- Forum: T2 Areas Discussion Archive
- Topic: fire giant village
- Replies: 1
- Views: 796
fire giant village
When you go in to fight the champion in the arena, mobs outside the arena should not walk in and assist the champion.
- Sun Jun 28, 2009 2:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Arrow Reimbursement
- Replies: 5
- Views: 1533
Re: Arrow Reimbursement
I'm playing my first archer character right now and was kind of wondering what the policy on arrow reimbursement is... if there is one. Especially since I'm using a bunch of arrows that don't belong to me :-o
- Thu Jun 25, 2009 5:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Dragonspear Castle
- Replies: 15
- Views: 3418
Dragonspear Castle
I posted in logs but this board is probably more visited, so... I trimmed a log of the one run I've been to dragonspear castle on, in hopes that people who like to lead zones might some day decide to give it a try. Hopefully the eq there isn't totally negated by new zones. http://www.bobjam.net/dsc....
- Thu Jun 25, 2009 3:20 am
- Forum: Logs
- Topic: Dragonspear Castle
- Replies: 0
- Views: 1815
Dragonspear Castle
Hi! I wanted to do dragonspear castle again, since I've only been there once. So I spent a while trimming the log from the time I was there in hopes that folks would be more willing to do it if they had lots of info on how it goes. It's way longer than the max limit here (about 230,000 chars, only 6...
- Mon Jun 15, 2009 10:48 pm
- Forum: T2 Areas Discussion Archive
- Topic: Klauthen Vale
- Replies: 8
- Views: 3608
Re: Klauthen Vale
ah I guess it would kind of lead to people 'borrowing' the proc from others
- Mon Jun 15, 2009 9:39 pm
- Forum: T2 Areas Discussion Archive
- Topic: The big mean DOWNGRADE thread
- Replies: 21
- Views: 11476
Re: The big mean DOWNGRADE thread
I imagine most perceptions of an overpowered vortex proc could be resolved with a !rogue flag.
- Mon Jun 15, 2009 5:47 pm
- Forum: T2 Areas Discussion Archive
- Topic: Klauthen Vale
- Replies: 8
- Views: 3608
Re: Klauthen Vale
Could the proc on the holy symbol be made a smidge more user friendly? Right now it acts like vortex cloak... loses charge if you remove it for any reason and then you gotta wait 48 mins again.
- Sat Jun 13, 2009 3:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: 6/10/09 Full Changelog
- Replies: 13
- Views: 2223
Re: 6/10/09 Full Changelog
I held a sphere of nature in each hand :P
I'll survive, it just sucks that they suddenly became no more useful than held 30hp items to my shaman in one swoop.
I'll survive, it just sucks that they suddenly became no more useful than held 30hp items to my shaman in one swoop.
- Fri Jun 12, 2009 8:09 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: 6/10/09 Full Changelog
- Replies: 13
- Views: 2223
Re: 6/10/09 Full Changelog
I considered waiting longer before commenting because coming so soon on the heels of the change it could be considered as an attack on the judgment in making the change at all, which was not my intention. I'm still considered whether I should just shut up and wait a few months before whining about i...
- Fri Jun 12, 2009 1:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: 6/10/09 Full Changelog
- Replies: 13
- Views: 2223
Re: 6/10/09 Full Changelog
no auction, but only because it might be used in a quest some day. I would basically summarize sphere of nature as very arguably more difficult to acquire than staff of divinity, but less useful even before the downgrade. Could this be changed so that all spheres in the game currently retain their o...
- Thu Jun 11, 2009 9:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: 6/10/09 Full Changelog
- Replies: 13
- Views: 2223
Re: 6/10/09 Full Changelog
Guess I might as well put in an official bbs plea to change the sphere of nature back so shaman can benefit from it fully.
- Thu Jun 11, 2009 5:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Troll shaman
- Replies: 3
- Views: 1230
Troll shaman
Hi!
Would it be unreasonable to give troll shamans the same regen rate at level 50 as troll warriors? As it stands troll shaman at 50 has kind of a crappy regen for what most people would probably expect.
Would it be unreasonable to give troll shamans the same regen rate at level 50 as troll warriors? As it stands troll shaman at 50 has kind of a crappy regen for what most people would probably expect.
- Mon Jun 08, 2009 3:46 pm
- Forum: T2 Areas Discussion Archive
- Topic: Area Requests - NEW IDEAS
- Replies: 20
- Views: 3529
Re: Area Requests - NEW IDEAS
Dugmaren wrote:I do, the proc is 95% complete and I don't know how to finish it. Maybe I'll look at it again :P
Been hoping for this one for a while as well :( I'd ask for a simple quickie upgrade but then I'd worry that the current proc that doesn't work would have been much cooler!
- Sun Nov 23, 2008 1:50 am
- Forum: Logs
- Topic: dragons sux
- Replies: 4
- Views: 2020
Re: dragons sux
not enough sv_pet!
- Mon Oct 13, 2008 5:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Still isn't fixed.
- Replies: 6
- Views: 1471
Re: Still isn't fixed.
It's because his spell landed right at the tick... see how blur falls right after the first spell fails. He hit that annoying action-on-tick-lags-you bug.
- Sun Sep 21, 2008 12:22 am
- Forum: Logs
- Topic: Evilrace path to AShield
- Replies: 9
- Views: 2226
Re: Evilrace path to AShield
Nay, this was done with my troll shaman.
- Fri Sep 19, 2008 11:28 pm
- Forum: Logs
- Topic: Evilrace path to AShield
- Replies: 9
- Views: 2226
Evilrace path to AShield
The result of this quest is waaay excessive. At worst you should have to chase the mob to clouds or something. There should have been a way for me to get the stuff back. ____________________________________________________________________________________ Trail through the Cloud Peaks The long mounta...
- Thu Sep 04, 2008 3:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: GODS: Please end needless racism
- Replies: 14
- Views: 3241
Re: GODS: Please end needless racism
It really doesn't make sense as far as my assumptions and knowledge of lichs go. I assume that a lich does not retain any kind of real identity with the race that they used to be in life. I imagine they're mostly caught up in power, immortality, death, and more power. Come to think of it, it makes e...
- Thu Aug 28, 2008 5:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: sleep spell
- Replies: 16
- Views: 2501
Re: sleep spell
With a curse/hex most of those spells land quite easy and last for a long time. I use stumble all the time over multi weekends to destroy big mobs. Blind the mob w/whoever, curse w/cleric, stumble w/chanter, smite the mob who now has ogre agi.
It's really all about getting a curse to land first.
It's really all about getting a curse to land first.
- Mon Aug 11, 2008 1:32 am
- Forum: Logs
- Topic: More truths emerge
- Replies: 4
- Views: 1683
More truths emerge
Lilithelle GCC: 'wts: drugs'
- Mon Aug 04, 2008 7:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Go-Go Khanjari Gender Bender
- Replies: 147
- Views: 43760
Re:
Shevarash wrote:In general, and the gap between efhr's and other races is a bit too wide.
Bump!
I'm not too far away from a khanjari which I'll be using on my male duergar so I figure I'll get a head start on whining.
- Sat Jul 26, 2008 4:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Squidly concerns ** Move to gameplay pls!**
- Replies: 28
- Views: 5930
Re: Squidly concerns ** Move to gameplay pls!**
Only been playing my squid for a lil while now and not even zoned with it yet, but I can give some feedback. Squid single target damage seems to suck more than it 'should'. Have done a bit of smoke xp with mine and telekinetic thrust sucks hard compared to chanter offense... not even comparing voker...
I win!
Pool, not portal... must remember that. __________________________________________________________________________________________ You have finished memorizing stone skin. < 1073h/1073H 125v/125V > < > You have finished memorizing conjure elemental. < 1073h/1073H 125v/125V > < > You have finished me...
- Sat Jul 12, 2008 2:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Evilrace/Goodrace
- Replies: 62
- Views: 10470
Re: Evilrace/Goodrace
hi! I've been wondering if it wouldn't make sense to make Lich a race rather than a class. I've thought about making a Yuan-Ti lich for some time, and find it kind of silly that I wouldn't be able to group with goodies just because I'm not a human. I don't really know much about lich RPwise but... a...
- Thu Jul 10, 2008 8:00 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Practicing spam..I mean skills
- Replies: 17
- Views: 1152
Re: Practicing spam..I mean skills
Chances are as soon as you get that 90 steal notch 91 will come very quickly afterwards. Done lots of skill prac on many different classes and seen this be the case a lot of the time... a long period without a notch will result in a couple very quick notches. Kind of annoying since it would be prefe...
- Thu Jul 10, 2008 4:08 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: enhanced tentacle suction power
- Replies: 0
- Views: 533
enhanced tentacle suction power
hi! Word has it that the enhanced combat mind was changed recently so that you can only use it on players who are specifically following you rather than just anybody you run into willynilly. This makes me sad. Please change it back so that when my squids gets high enough I can combat mind random peo...
- Fri Jul 04, 2008 2:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Zoning
- Replies: 7
- Views: 1504
Re: Zoning
I was thinking more along the lines of saving up points towards stuff like spell penetration, toughness, improved fillintheblank. But whatever floats your boat. The overall idea is not to add in more skills to make people uber, just to give people incentive to do zones that otherwise wouldn't get do...
- Thu Jul 03, 2008 8:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Zoning
- Replies: 7
- Views: 1504
Zoning
Hi, Please add in some incentive for people to zone other than eq. For example, on duris when you get to the end of a zone you touch some stone that gives you epic points. Get 100 epic points and you get an epic skill point that can be used towards slowly buying up some epic skill like craft item or...
- Sat May 10, 2008 3:57 am
- Forum: Logs
- Topic: Do Not Group Deabnue et all (posted on request)
- Replies: 26
- Views: 16102
Re: Do Not Group Deabnue et all (posted on request)
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer (would roll an evil)
Arthur Schopenhauer (would roll an evil)
- Sat Mar 22, 2008 6:10 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Camping on mobs
- Replies: 6
- Views: 988
I've been spending a bit more time on duris since power source downtime mostly just cus they have more stupid little things to do. Adding in stupid little fixes will help. fishing is my new favorite activity on duris! If you're looking for an easy fix to implement might I suggest allowing most buff ...
- Sat Mar 22, 2008 6:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Locate Object cast time
- Replies: 11
- Views: 1596
- Fri Feb 29, 2008 4:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Homeland was a pretty big mud
- Replies: 60
- Views: 15043
I xp'd there for two or three hours over multi and thought it was pretty decent. Died a few times getting used to how it operates but after that did fine and made up all lost xp and then some. My perspective is that xp with aggros like in crystal caverns is what CM ought to be but is all wussified. ...
- Thu Feb 21, 2008 3:45 am
- Forum: T2 Gameplay Discussion Archive
- Topic: <worn on head> a winged shining steel great helm
- Replies: 7
- Views: 2005
The only discussion I can recall overhearing about this proc is that it is supposed to work when you're unconscious or somesuch... maybe silenced or some other similar disability. Try falling a really long ways and knocking yourself out and see if anything happens... with each of your chars! Or mayb...
- Mon Jan 28, 2008 4:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6494
Somewhat off topic: One of my major gripes about CM is related to the thematic discussion in the moonwell/res thread. There are so many mobs in CM that should be aggro to some or all races/aligns but are not flagged as such. It's pretty clearly all about xp in most cases. Generally, most of the upp...
- Mon Jan 28, 2008 1:06 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6494
Somewhat off topic: One of my major gripes about CM is related to the thematic discussion in the moonwell/res thread. There are so many mobs in CM that should be aggro to some or all races/aligns but are not flagged as such. It's pretty clearly all about xp in most cases. Generally, most of the uppe...
- Sun Jan 20, 2008 4:07 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: hitall
- Replies: 12
- Views: 2425
HITALL Applied skill. Syntax: hitall : hit aggressive monsters hitall all : hit all monsters Aggressive: Yes Class/Level: Warrior/Paladin/Anti-paladin 15th This skill allows you to hit all or just the aggressive monsters in the room simultaneously. Each monster may be hit once and only once, regardl...
- Sun Jan 13, 2008 3:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday January 12th 12pm EST
- Replies: 43
- Views: 9368
- Sun Dec 30, 2007 11:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday January 12th 12pm EST
- Replies: 43
- Views: 9368
- Fri Dec 21, 2007 5:29 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday December 8th 12pm EST
- Replies: 38
- Views: 10121
I understand that in the interests of fairness and offsetting bad luck that claims are an effective method. But it is also a very important fact that each tia run is a self-contained zone run in which, for some or many people, any prior run is not a significant factor. As such, drawing on previous r...
- Thu Dec 20, 2007 10:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday December 8th 12pm EST
- Replies: 38
- Views: 10121
Just to be clear, I don't know anybody who has complained or anyone who has claimed anything and generally am pretty disinterested in the whole thing. I mostly just look every few months at the tia coming soon! posts, see a claim, and say 'man I'd be pretty bummed' since my zoning world-view is effe...
- Tue Dec 18, 2007 9:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat Saturday December 8th 12pm EST
- Replies: 38
- Views: 10121
Re: Tiamat Saturday December 8th 12pm EST
I do have one person on a claim run Erarim, just a forewarning for those who are signing up. Last person for a claim for a few runs. I have never had a goodie of sufficient level to go, so I feel somewhat safe in asking if this is still the case. I feel kinda bad for people who go and are denied th...
- Sun Dec 02, 2007 5:10 pm
- Forum: Logs
- Topic: Tough skill prac!
- Replies: 0
- Views: 1048
Tough skill prac!
< 727h/727H 117v/117V > < > glance hagah Hagah has some small wounds and bruises. < 727h/727H 117v/117V > < > l Tabba leaves east. < 727h/727H 117v/117V > < > A Caved-in Section of a Mine Tunnel Exits: - East A bloody chunk of flesh lays here. 2 coins. [2] Corpse of a cave troll is lying here. Corps...
- Sat Nov 24, 2007 1:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Multiplay Weekend Thanksgiving Weekend?
- Replies: 7
- Views: 2102
Somewhat off topic but has only happened to me during multi times so... what the heck. On multi days I like to run around with my rogue to various zones that I might never otherwise go to and smite stuffs. Back in August I went to lizard marsh (that swampy zone south of WD with the alligators/diplod...