8)
Why does everyone want to be good all of a sudden anyhow?
Search found 2537 matches
- Sun Jan 01, 2006 12:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Alignment
- Replies: 20
- Views: 2914
- Sun Jan 01, 2006 12:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Neutral necromancers/liches
- Replies: 26
- Views: 4378
- Sun Dec 25, 2005 4:31 pm
- Forum: General Discussion Archive
- Topic: The Ultimate Showdown of Ultimate Destiny
- Replies: 0
- Views: 607
- Thu Dec 22, 2005 4:06 pm
- Forum: T2 Ideas Archive
- Topic: Melee flavor
- Replies: 17
- Views: 2227
- Thu Dec 22, 2005 3:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: The Best EQ Distribution System I've Ever Seen
- Replies: 10
- Views: 1576
- Sun Dec 18, 2005 4:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: It's just a little bear.
- Replies: 1
- Views: 538
- Sat Dec 17, 2005 12:38 am
- Forum: Logs
- Topic: wth happened here?
- Replies: 7
- Views: 1515
- Fri Dec 09, 2005 3:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: why can't we create half-elf rogues?
- Replies: 9
- Views: 1076
Thilindel wrote:Half-elves are totally ripped off. They don't get innate sneak, so it's not overpowered. Half-elves should be the most versatile race of all but no clue why it isn't so. They can't group with evils either...
Traditionally, humans are the most versatile race. Followed quickly by half-elves.
- Thu Dec 08, 2005 2:58 pm
- Forum: Logs
- Topic: so much crazy in this log
- Replies: 4
- Views: 944
- Wed Dec 07, 2005 4:32 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines update
- Replies: 27
- Views: 6604
- Sun Nov 27, 2005 2:44 pm
- Forum: Logs
- Topic: battlemage?
- Replies: 5
- Views: 1297
- Sat Nov 19, 2005 6:43 am
- Forum: General Discussion Archive
- Topic: harry potter and the goblet of fire (no spoiler, i hope)
- Replies: 44
- Views: 6662
- Mon Nov 14, 2005 4:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: What do we really mean by risk vs. reward?
- Replies: 32
- Views: 5342
- Sun Nov 06, 2005 3:59 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Some like it hot.
- Replies: 2
- Views: 912
- Thu Nov 03, 2005 2:40 am
- Forum: General Discussion Archive
- Topic: Indiana TorilMUD Gathering 2006
- Replies: 251
- Views: 55994
- Wed Nov 02, 2005 3:41 pm
- Forum: T2 Ideas Archive
- Topic: Stepping away from the cookie-cutter
- Replies: 15
- Views: 2240
- Wed Nov 02, 2005 3:37 pm
- Forum: T2 Ideas Archive
- Topic: Nodrop Spell for Enchanters
- Replies: 19
- Views: 3406
- Wed Nov 02, 2005 3:36 pm
- Forum: T2 Ideas Archive
- Topic: Nodrop Spell for Enchanters
- Replies: 19
- Views: 3406
- Wed Nov 02, 2005 3:33 pm
- Forum: T2 Ideas Archive
- Topic: Mordenkainens Sword
- Replies: 12
- Views: 2075
- Fri Oct 28, 2005 2:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Charged Weapons
- Replies: 28
- Views: 3866
- Thu Oct 27, 2005 3:33 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Charged Weapons
- Replies: 28
- Views: 3866
8) Why can't charged items just be used for their magic and not as gear? Case and point: boots of speed in DnD. They cost 12k and give you 10 rounds of haste a day. You can stockpile as many pairs of these in your bag of holding you want and be hasted for almost every fight. I've never met a GM who ...
- Wed Oct 26, 2005 4:47 pm
- Forum: General Discussion Archive
- Topic: Indiana TorilMUD Gathering 2006
- Replies: 251
- Views: 55994
- Thu Oct 20, 2005 3:38 pm
- Forum: Logs
- Topic: New followers command
- Replies: 3
- Views: 625
- Mon Oct 10, 2005 3:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: A fire elemental's flesh chars and burns?
- Replies: 8
- Views: 1626
- Sun Oct 09, 2005 5:40 am
- Forum: T2 Gameplay Discussion Archive
- Topic: A fire elemental's flesh chars and burns?
- Replies: 8
- Views: 1626
- Thu Oct 06, 2005 3:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil Humans grouping with Evil Races
- Replies: 99
- Views: 22547
- Tue Oct 04, 2005 1:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Evil Humans grouping with Evil Races
- Replies: 99
- Views: 22547
- Tue Oct 04, 2005 1:37 am
- Forum: T2 Announcements Archive
- Topic: Spammers and this website
- Replies: 14
- Views: 11014
- Sun Sep 11, 2005 2:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: IC2 - areas and code please read.
- Replies: 16
- Views: 2422
- Sat Sep 10, 2005 7:09 pm
- Forum: General Discussion Archive
- Topic: Funniest porno names
- Replies: 29
- Views: 6243
- Fri Sep 09, 2005 2:42 pm
- Forum: General Discussion Archive
- Topic: New directions in anti-rape techniques
- Replies: 12
- Views: 1772
- Wed Aug 10, 2005 2:16 am
- Forum: General Discussion Archive
- Topic: Any one going to GenCon???
- Replies: 4
- Views: 1309
- Sun Aug 07, 2005 2:25 pm
- Forum: General Discussion Archive
- Topic: Paperboy
- Replies: 1
- Views: 387
- Sat Aug 06, 2005 9:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Your Biggest Beefs With the Current EQ Situation
- Replies: 22
- Views: 4983
- Fri Aug 05, 2005 1:05 am
- Forum: General Discussion Archive
- Topic: The Strangest Thing
- Replies: 2
- Views: 604
- Tue Aug 02, 2005 3:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Should there be more after hitting 50th?
- Replies: 21
- Views: 4157
8) After playing a whole bunch of different classes to 50, the mud can get boring? That's the natural order of things. I haven't yet found a game that didn't eventually get boring. Sure, muds have longer lifespans because you can chat with people who won't bore you, but the game will eventually be e...
- Sat Jun 25, 2005 5:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Top 5 Code Requests
- Replies: 130
- Views: 26099
- Thu Jun 23, 2005 1:54 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Since when?
- Replies: 30
- Views: 4086
- Tue Jun 21, 2005 2:15 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Since when?
- Replies: 30
- Views: 4086
- Tue Jun 21, 2005 2:14 pm
- Forum: General Discussion Archive
- Topic: Seriously though...this is awesome!
- Replies: 4
- Views: 805
- Tue Jun 21, 2005 3:58 am
- Forum: T2 Ideas Archive
- Topic: Overpowered?
- Replies: 38
- Views: 7488
- Thu Jun 09, 2005 3:18 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Female innates
- Replies: 15
- Views: 2216
- Thu Jun 02, 2005 4:06 pm
- Forum: Logs
- Topic: Total gayness.
- Replies: 13
- Views: 2199
Well put Lost. I've posted before about new players coming to view our mud and checking the BBS first. Its the front page and biggest advertisement for the game. it often looks like a bunch of old tired and cranky farts bitching to outsiders looking in on us. Please take that with a grain of salt. ...
- Sat May 28, 2005 4:40 pm
- Forum: General Discussion Archive
- Topic: Indiana TorilMUD Gathering 2006
- Replies: 251
- Views: 55994
I'll go to Indiana next summer for the meet! And as such, its never to early to.... Call the couch . I got the couch again! Also, if anyone does do some sort of meet in NY, I'm in Jersey so I'll meet up there too :) -Talsor/Ed You can have it, but I'm not flipping you over on your stomach again aft...
- Fri May 27, 2005 2:46 pm
- Forum: General Discussion Archive
- Topic: Star Wars III's most ridiculous line (SPOILERS, duh!)
- Replies: 46
- Views: 10458
- Wed May 25, 2005 3:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: goodie conversion
- Replies: 9
- Views: 1648
- Tue May 24, 2005 2:49 am
- Forum: General Discussion Archive
- Topic: Star Wars III's most ridiculous line (SPOILERS, duh!)
- Replies: 46
- Views: 10458
8) If you actually expected good lines from the new Star Wars films, then you were setting yourself up for disappointment. The Star Wars films have always been about nifty special effects, not good acting. Episode 4-6 had corny acting, and I expected corny acting from 1-3 and duly got it. Episode 4-...
- Wed May 18, 2005 3:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Evils Suxor! (again)
- Replies: 15
- Views: 2330
- Mon May 16, 2005 6:00 pm
- Forum: T2 Ideas Archive
- Topic: Another toggle!
- Replies: 7
- Views: 1705
8) Fireshield on Toril is ludicrous in general. It should be doing a set amount of damage per attack, and that damage should not be over 30. The whole idea of it mirroring back the exact amount of damage done to the person is silly. It totally favors the mobs, due to their massive amounts of hitpoin...
- Mon May 16, 2005 12:13 am
- Forum: T2 Ideas Archive
- Topic: Calling all PetClasses
- Replies: 12
- Views: 1630
8) Pets should have different behaviours that you can toggle. For instance, you can toggle on 'totally passive' where they do nothing unless you tell them to. Or you could toggle on 'aggressive' where they attack any aggressive mob that is in the room. Or you could order them into the 'guardian' beh...