Search found 398 matches
- Mon Jul 30, 2001 6:00 pm
- Forum: S3 Ideas Archive
- Topic: condensed spell spam?
- Replies: 3
- Views: 568
condensed spell spam?
It would be nice if there were a toggle for condensing spell spam, or if it were part of the current condensed toggle. If you have more than one mage/shaman casting darts/missiles it's pretty spammy. Rather than gag this output, I'd like to see a single line stating how many hit. ------------------ ...
- Mon Jul 30, 2001 5:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: kick me when im down why don't you?
- Replies: 21
- Views: 2355
like all tweaks and changes, I can work around this one, but it is a little frustrating. When I ordered my spirit to kick a mob, he invariably missed, but at least I saw the message immediately and knew he was on a mob and it was ok to start casting on it. It just helped since doing exp by rote can ...
- Mon Jul 30, 2001 4:09 pm
- Forum: MUD Client Help
- Topic: script to preserve multiple corpses n number of times.
- Replies: 6
- Views: 1111
Disclaimer: Not to be used for naughtiness. If you want to enter the list and repetition on a single line as opposed to being prompted for values, replace the pres alias with this one: syntax is "pres 1.corpse 2.corpse 3.corpse 5" where 5 is number of repetitions for each corpse. I didn't like the p...
- Sun Jul 29, 2001 3:52 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: So..
- Replies: 4
- Views: 554
Do you really think a group limit has anything to do with your character getting into the group? By your own argument, it's clear that the reason you don't get grouped for zones is because your character's class hasn't been revamped yet, and so is superfluous. Group leaders are looking for classes t...
- Sun Jul 29, 2001 3:26 pm
- Forum: MUD Client Help
- Topic: script to preserve multiple corpses n number of times.
- Replies: 6
- Views: 1111
- Sat Jul 28, 2001 12:27 am
- Forum: S3 General Discussion Archive
- Topic: Outcast..
- Replies: 7
- Views: 999
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kwirl: only if squids can "outcast" and go good. </font><HR></BLOCKQUOTE> tell me how that can happen when squids have to suck brains to do stuff... http://www.sojourn3.org/ubb...
- Fri Jul 27, 2001 8:31 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: DK mob bug
- Replies: 3
- Views: 458
- Fri Jul 27, 2001 3:18 pm
- Forum: S3 General Discussion Archive
- Topic: Curious as to why weapons were restrung long ago...
- Replies: 6
- Views: 984
- Thu Jul 26, 2001 3:40 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Languages
- Replies: 17
- Views: 1563
- Thu Jul 26, 2001 2:43 pm
- Forum: S3 General Discussion Archive
- Topic: Music while mudding
- Replies: 54
- Views: 8289
At one time on soj2, I had zmud start different songs when entering different zones. it worked pretty well. If I was in the same zone for too long, it would randomly play one of the more generic songs. this is related to my sound f/x post insofar as the music came from warcraft2. I'd swear that at l...
- Thu Jul 26, 2001 2:35 pm
- Forum: S3 General Discussion Archive
- Topic: OOC, and Tupac Shakur
- Replies: 8
- Views: 927
- Wed Jul 25, 2001 7:20 pm
- Forum: S3 General Discussion Archive
- Topic: Weeeeeeee!
- Replies: 3
- Views: 811
- Wed Jul 25, 2001 2:47 pm
- Forum: S3 Ideas Archive
- Topic: Need 'fun' stuff for mid-level characters like..
- Replies: 17
- Views: 2173
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cyric: <B>Ah, and on your other topic we had *some* items like what you're refering to ("garters, stockings, high heels, bustiere, teddies, silk panties") probably 5 years ago ...
- Wed Jul 25, 2001 4:02 am
- Forum: MUD Client Help
- Topic: script to preserve multiple corpses n number of times.
- Replies: 6
- Views: 1111
script to preserve multiple corpses n number of times.
'pres' with no arguments will start it 'abortpres' will end it prematurely when prompted for corpses to preserve, separate each name with a space, i.e. (1.corpse 2.corpse 3.corpse) criticisms welcome enter the following in a text file and import it into zmud #ALIAS presem {#IF (@prescount >0) {ptarg...
- Tue Jul 24, 2001 8:12 pm
- Forum: S3 General Discussion Archive
- Topic: Sound FX for Sojourn
- Replies: 6
- Views: 946
- Tue Jul 24, 2001 8:04 pm
- Forum: MUD Client Help
- Topic: Preserving using Zmud 4.62
- Replies: 1
- Views: 654
don't have a connection to toril from here (which is why I'm posting on BBS instead of mudding) but something like the following should work. I'll write something better later. #alias pres {#va target %1;#va rep %2;presem} #alias presem {#IF (@rep !=0) {cast 'preserve' @target;#temp {^You complete y...
- Tue Jul 24, 2001 7:36 pm
- Forum: S3 General Discussion Archive
- Topic: Sound FX for Sojourn
- Replies: 6
- Views: 946
Sound FX for Sojourn
When I thought sojourn/toril had finally departed this electronic coil, I stopped mudding. Now that it's back, I want my sound effects back. The problem is, I don't know where to find the ones I want. Using some application I can no longer remember, I was able to strip the sound effects out of warcr...
- Sun Jul 22, 2001 6:21 pm
- Forum: S3 General Discussion Archive
- Topic: Group Size Limits
- Replies: 113
- Views: 18799
The most fun I ever had on this mud, in any of it's incarnations, was playing a duergar before we were allowed to have contact with any other races. I played to level 24 with truly 'newbie' gear. It was harder, I thought the gods were dumb for isolating us, and I put a lot more time into that charac...
- Fri Jul 20, 2001 7:49 pm
- Forum: S3 General Discussion Archive
- Topic: Above and beyond!
- Replies: 42
- Views: 5165
- Fri Jul 20, 2001 3:37 am
- Forum: S3 General Discussion Archive
- Topic: EQ - Hah, Laugh if you will
- Replies: 50
- Views: 6602
- Thu Jul 19, 2001 6:38 pm
- Forum: MUD Client Help
- Topic: Pretty hurt! Awful!
- Replies: 16
- Views: 2380
- Thu Jul 19, 2001 6:23 pm
- Forum: MUD Client Help
- Topic: Pretty hurt! Awful!
- Replies: 16
- Views: 2380
there are a couple different ways you can handle it...one way would be to create a trigger class that is enabled when you enter combat and turns itself off after it fires. another option is to have it always on, turns itself off when firing and re-enabled upon 'you receive your share of the experien...
- Wed Jul 18, 2001 5:35 pm
- Forum: S3 General Discussion Archive
- Topic: EQ - Hah, Laugh if you will
- Replies: 50
- Views: 6602
- Wed Jul 18, 2001 4:12 am
- Forum: S3 Ideas Archive
- Topic: So are there drow rangers already?
- Replies: 5
- Views: 742
- Wed Jul 18, 2001 1:10 am
- Forum: S3 Ideas Archive
- Topic: So are there drow rangers already?
- Replies: 5
- Views: 742
So are there drow rangers already?
<> who god ranger
Listing of the Staff
-=-=-=-=-=-=-=-=-=-=-
[ FORGER CODER ] Shevarash The Black Archer, Hunter of Drow
hmmm....
Listing of the Staff
-=-=-=-=-=-=-=-=-=-=-
[ FORGER CODER ] Shevarash The Black Archer, Hunter of Drow
hmmm....
- Tue Jul 17, 2001 5:57 pm
- Forum: S3 Ideas Archive
- Topic: quest idea
- Replies: 2
- Views: 800
- Tue Jul 17, 2001 5:46 pm
- Forum: S3 General Discussion Archive
- Topic: Music while mudding
- Replies: 54
- Views: 8289
- Tue Jul 17, 2001 5:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Who evil
- Replies: 3
- Views: 477
Who evil
Thank you for a much needed addition to the who command.
- Mon Jul 16, 2001 9:57 pm
- Forum: S3 Ideas Archive
- Topic: Corpse Light
- Replies: 6
- Views: 1071
- Sun Jul 15, 2001 11:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Death Experience?
- Replies: 16
- Views: 2050
Since this isn't the sort of thing one wants to experiment with, I can't say unequivocably that this is true. I do, however, think that I lost a good chunk (+30%) on my last death. I chalked it up to mis-remembering how much exp I had, but now that you've posted this, I'm more certain. This amounts ...
- Sun Jul 15, 2001 10:56 pm
- Forum: S3 General Discussion Archive
- Topic: CR or RL pick one.
- Replies: 12
- Views: 1574
That's not fair you know. the People posting on this thread aren't unaware of preserve. Haven't you ever had group die in a really crummy zone and had to organize an entire new group in order to retrieve corpses? Woe to those who aren't on to consent whoever makes it to corpses when group does win t...
- Sat Jul 14, 2001 7:07 pm
- Forum: S3 General Discussion Archive
- Topic: Things I miss :)
- Replies: 26
- Views: 3425
stumbling onto a set of (what I thought was spanky) eq with my level 8 anti-paladin. *Maybe someone remembers this sword...I wish I could remember descrip. think it was bone, but when you wield it, you'd turn invis and blind. ring any bells? *Necro guild in WD...couldn't you teleport between the wd ...
- Sat Jul 14, 2001 6:47 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25890
My memory isn't so good, but I do recall saying I was never going to play on this stupid mud again when they implemented those counfounding spell circles...whoever heard of that crap! whoa...just read through entire topic. so I'm pre-soj1, woo, I go. Now if someone could tell me exactly when that wa...
- Thu Jul 12, 2001 7:13 pm
- Forum: S3 Ideas Archive
- Topic: Hunger/Thirst
- Replies: 23
- Views: 3378
- Thu Jul 12, 2001 6:59 pm
- Forum: S3 Ideas Archive
- Topic: Change in Assist
- Replies: 15
- Views: 1963
- Thu Jul 12, 2001 6:51 pm
- Forum: S3 Ideas Archive
- Topic: For hire / Seeking members
- Replies: 12
- Views: 1702
- Thu Jul 12, 2001 4:25 pm
- Forum: S3 General Discussion Archive
- Topic: Best innocent experience as an absolute newbie?
- Replies: 11
- Views: 1680
- Wed Jul 11, 2001 6:12 pm
- Forum: S3 General Discussion Archive
- Topic: Mud Population
- Replies: 4
- Views: 815
- Wed Jul 11, 2001 1:36 pm
- Forum: S3 General Discussion Archive
- Topic: MudConnector
- Replies: 25
- Views: 2566
- Tue Jul 10, 2001 8:31 pm
- Forum: S3 Ideas Archive
- Topic: Darkness
- Replies: 5
- Views: 707
It was almost a badge of honor to be able to run from Gloomhaven to tower completely blind with no auto-mapping. However, it would make sense to have some equivalent to continual light. As it is, how useful is darkness? I never, ever used it. My only problem is the cheese factor. Seeing someone with...
- Tue Jul 10, 2001 7:24 pm
- Forum: S3 General Discussion Archive
- Topic: MudConnector
- Replies: 25
- Views: 2566
- Tue Jul 10, 2001 7:05 pm
- Forum: S3 General Discussion Archive
- Topic: grouping 101
- Replies: 62
- Views: 8331
Since I just got back, I really haven't grouped with anyone, but it seems to me that it's not 'newbies' per se, but people who just don't have their act together that are causing deaths. When you group with someone, they either pay attention and learn, or they goof off. A newbie who pays attention i...
- Mon Jul 09, 2001 11:53 pm
- Forum: S3 General Discussion Archive
- Topic: grouping 101
- Replies: 62
- Views: 8331
- Mon Jul 09, 2001 7:42 pm
- Forum: S3 General Discussion Archive
- Topic: MudConnector
- Replies: 25
- Views: 2566
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ssarra: If you have a computer at home on a static isp connection, I can tell you an easy way to mud from work http://www.sojourn3.org/ubb/wink.gif </font><HR></BLOCKQUOTE> I'm...
- Mon Jul 09, 2001 6:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: ZAP!! OUCH
- Replies: 47
- Views: 7979
- Mon Jul 09, 2001 5:22 pm
- Forum: S3 General Discussion Archive
- Topic: MudConnector
- Replies: 25
- Views: 2566
MudConnector
Could someone put a bug in the ear of one of the gods about submitting an entry to mudconnector.com?
The sooner the better IMO. Then this ogre can mud from work over the java telnet client.
woo.
The sooner the better IMO. Then this ogre can mud from work over the java telnet client.
woo.
- Mon Jul 09, 2001 4:50 pm
- Forum: S3 General Discussion Archive
- Topic: Any old time duergars out there?
- Replies: 16
- Views: 2239
Duergar warriors were fun for kicks, but no one really wanted one in the group, unless they just liked your personality. Hey DJ, hey Gled,...hope to see you all on the mud now that I know it's back. Also hope Gled can play SOMEWHAT consistently. Kuurg - "There are those who call me...Dueleren?" [Thi...
- Mon Jul 09, 2001 1:55 pm
- Forum: MUD Client Help
- Topic: Tell catcher
- Replies: 6
- Views: 1469
don't have zmud in front of me, but I think this should work: pattern: "^(%w) tells you '(*)'" action: ":Tells:#sh %1 tells you ~'%2~'" if you want to timestamp it, you can use the following instead: ":Tells:#sh %time(HH:nn:SS) %1 tells you ~'%2~'" if you want to color that too, then include this ":...