Search found 398 matches

by Kuurg
Mon Jul 30, 2001 6:00 pm
Forum: S3 Ideas Archive
Topic: condensed spell spam?
Replies: 3
Views: 568

condensed spell spam?

It would be nice if there were a toggle for condensing spell spam, or if it were part of the current condensed toggle. If you have more than one mage/shaman casting darts/missiles it's pretty spammy. Rather than gag this output, I'd like to see a single line stating how many hit. ------------------ ...
by Kuurg
Mon Jul 30, 2001 5:55 pm
Forum: S3 Gameplay Discussion Archive
Topic: kick me when im down why don't you?
Replies: 21
Views: 2355

like all tweaks and changes, I can work around this one, but it is a little frustrating. When I ordered my spirit to kick a mob, he invariably missed, but at least I saw the message immediately and knew he was on a mob and it was ok to start casting on it. It just helped since doing exp by rote can ...
by Kuurg
Mon Jul 30, 2001 4:09 pm
Forum: MUD Client Help
Topic: script to preserve multiple corpses n number of times.
Replies: 6
Views: 1111

Disclaimer: Not to be used for naughtiness. If you want to enter the list and repetition on a single line as opposed to being prompted for values, replace the pres alias with this one: syntax is "pres 1.corpse 2.corpse 3.corpse 5" where 5 is number of repetitions for each corpse. I didn't like the p...
by Kuurg
Sun Jul 29, 2001 3:52 pm
Forum: S3 Gameplay Discussion Archive
Topic: So..
Replies: 4
Views: 554

Do you really think a group limit has anything to do with your character getting into the group? By your own argument, it's clear that the reason you don't get grouped for zones is because your character's class hasn't been revamped yet, and so is superfluous. Group leaders are looking for classes t...
by Kuurg
Sun Jul 29, 2001 3:26 pm
Forum: MUD Client Help
Topic: script to preserve multiple corpses n number of times.
Replies: 6
Views: 1111

I use my power for good.

I'll include a disclaimer from this point forward =p

only to be used to enhance playability and take the pain out of redundant, repetitive actions.
by Kuurg
Sat Jul 28, 2001 12:27 am
Forum: S3 General Discussion Archive
Topic: Outcast..
Replies: 7
Views: 999

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kwirl: only if squids can "outcast" and go good. </font><HR></BLOCKQUOTE> tell me how that can happen when squids have to suck brains to do stuff... http://www.sojourn3.org/ubb...
by Kuurg
Fri Jul 27, 2001 8:31 pm
Forum: S3 Gameplay Discussion Archive
Topic: DK mob bug
Replies: 3
Views: 458

Lady Hlaund's dirty little secret...

hey, if she can keep it a secret from the master of the house, who are we to let the cat out of the bag?
by Kuurg
Fri Jul 27, 2001 3:18 pm
Forum: S3 General Discussion Archive
Topic: Curious as to why weapons were restrung long ago...
Replies: 6
Views: 984

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Sylvos: That's right Dinggle. After all, how many bloody swords could Cymrych Hugh have lost? </font><HR></BLOCKQUOTE> rofl!
by Kuurg
Thu Jul 26, 2001 3:40 pm
Forum: S3 Gameplay Discussion Archive
Topic: Languages
Replies: 17
Views: 1563

Ha Ha Ha!

for all of you who's Troll is not excellent, Cherzra just said that D2 could 'eat it!'
also said something about all the im's being impotent...don't know what that's about *shrug*

------------------
·Kuurg·
by Kuurg
Thu Jul 26, 2001 2:43 pm
Forum: S3 General Discussion Archive
Topic: Music while mudding
Replies: 54
Views: 8289

At one time on soj2, I had zmud start different songs when entering different zones. it worked pretty well. If I was in the same zone for too long, it would randomly play one of the more generic songs. this is related to my sound f/x post insofar as the music came from warcraft2. I'd swear that at l...
by Kuurg
Thu Jul 26, 2001 2:35 pm
Forum: S3 General Discussion Archive
Topic: OOC, and Tupac Shakur
Replies: 8
Views: 927

I'm starting to think this mud's client base is composed entirely of cynical, sarcastic jerks.

I like it.
by Kuurg
Wed Jul 25, 2001 7:20 pm
Forum: S3 General Discussion Archive
Topic: Weeeeeeee!
Replies: 3
Views: 811

gonads and strife.
by Kuurg
Wed Jul 25, 2001 2:47 pm
Forum: S3 Ideas Archive
Topic: Need 'fun' stuff for mid-level characters like..
Replies: 17
Views: 2173

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Cyric: <B>Ah, and on your other topic we had *some* items like what you're refering to ("garters, stockings, high heels, bustiere, teddies, silk panties") probably 5 years ago ...
by Kuurg
Wed Jul 25, 2001 4:02 am
Forum: MUD Client Help
Topic: script to preserve multiple corpses n number of times.
Replies: 6
Views: 1111

script to preserve multiple corpses n number of times.

'pres' with no arguments will start it 'abortpres' will end it prematurely when prompted for corpses to preserve, separate each name with a space, i.e. (1.corpse 2.corpse 3.corpse) criticisms welcome enter the following in a text file and import it into zmud #ALIAS presem {#IF (@prescount >0) {ptarg...
by Kuurg
Tue Jul 24, 2001 8:12 pm
Forum: S3 General Discussion Archive
Topic: Sound FX for Sojourn
Replies: 6
Views: 946

[QUOTE]Originally posted by belleshel:
<B>
sugar.wav
boomstick.wav
shebitch.wav
</B>

*sing songing* belleshel has a crush on AAAASH.
by Kuurg
Tue Jul 24, 2001 8:04 pm
Forum: MUD Client Help
Topic: Preserving using Zmud 4.62
Replies: 1
Views: 654

don't have a connection to toril from here (which is why I'm posting on BBS instead of mudding) but something like the following should work. I'll write something better later. #alias pres {#va target %1;#va rep %2;presem} #alias presem {#IF (@rep !=0) {cast 'preserve' @target;#temp {^You complete y...
by Kuurg
Tue Jul 24, 2001 7:36 pm
Forum: S3 General Discussion Archive
Topic: Sound FX for Sojourn
Replies: 6
Views: 946

Sound FX for Sojourn

When I thought sojourn/toril had finally departed this electronic coil, I stopped mudding. Now that it's back, I want my sound effects back. The problem is, I don't know where to find the ones I want. Using some application I can no longer remember, I was able to strip the sound effects out of warcr...
by Kuurg
Sun Jul 22, 2001 6:21 pm
Forum: S3 General Discussion Archive
Topic: Group Size Limits
Replies: 113
Views: 18799

The most fun I ever had on this mud, in any of it's incarnations, was playing a duergar before we were allowed to have contact with any other races. I played to level 24 with truly 'newbie' gear. It was harder, I thought the gods were dumb for isolating us, and I put a lot more time into that charac...
by Kuurg
Fri Jul 20, 2001 7:49 pm
Forum: S3 General Discussion Archive
Topic: Above and beyond!
Replies: 42
Views: 5165

thanks to me...who only seldom refuses to group with me.
Thanks also to me, who's shown me the ropes and taken me around different zones and hometowns.
And most of all, thanks to me, for the hours of inane prattle and mindless jibberish.



------------------
·Kuurg·
by Kuurg
Fri Jul 20, 2001 3:37 am
Forum: S3 General Discussion Archive
Topic: EQ - Hah, Laugh if you will
Replies: 50
Views: 6602

Let's just stop and take a moment to think about how much nastier splits could get...
by Kuurg
Thu Jul 19, 2001 6:38 pm
Forum: MUD Client Help
Topic: Pretty hurt! Awful!
Replies: 16
Views: 2380

#T- triggername will disable triggername whereas #T+ triggername will enable it.

[This message has been edited by Kuurg (edited 07-19-2001).]
by Kuurg
Thu Jul 19, 2001 6:23 pm
Forum: MUD Client Help
Topic: Pretty hurt! Awful!
Replies: 16
Views: 2380

there are a couple different ways you can handle it...one way would be to create a trigger class that is enabled when you enter combat and turns itself off after it fires. another option is to have it always on, turns itself off when firing and re-enabled upon 'you receive your share of the experien...
by Kuurg
Wed Jul 18, 2001 5:35 pm
Forum: S3 General Discussion Archive
Topic: EQ - Hah, Laugh if you will
Replies: 50
Views: 6602

I'll group with ya.


if you pay me...
by Kuurg
Wed Jul 18, 2001 4:12 am
Forum: S3 Ideas Archive
Topic: So are there drow rangers already?
Replies: 5
Views: 742

Well screw that.

You think you're so smart just cause you can read!
by Kuurg
Wed Jul 18, 2001 1:10 am
Forum: S3 Ideas Archive
Topic: So are there drow rangers already?
Replies: 5
Views: 742

So are there drow rangers already?

<> who god ranger
Listing of the Staff
-=-=-=-=-=-=-=-=-=-=-
[ FORGER CODER ] Shevarash The Black Archer, Hunter of Drow


hmmm....
by Kuurg
Tue Jul 17, 2001 5:57 pm
Forum: S3 Ideas Archive
Topic: quest idea
Replies: 2
Views: 800

Hello Great and Powerful Oz,

I'll have what the scarecrow is having...
by Kuurg
Tue Jul 17, 2001 5:46 pm
Forum: S3 General Discussion Archive
Topic: Music while mudding
Replies: 54
Views: 8289

juno reactor, tricky, paul oakenfeld, crystal method, KMFDM (duck), psykosonik, chemical brothers etc...

thems all good, and I listen to them frequently, but try mudding to a little dean-o. he and sinatra give mudding an entirely different (and a little eerie) feel.
by Kuurg
Tue Jul 17, 2001 5:30 pm
Forum: S3 Gameplay Discussion Archive
Topic: Who evil
Replies: 3
Views: 477

Who evil

Thank you for a much needed addition to the who command.
by Kuurg
Mon Jul 16, 2001 9:57 pm
Forum: S3 Ideas Archive
Topic: Corpse Light
Replies: 6
Views: 1071

I like the idea of having torches at docks.

what always made me wonder was how a person could have a lit item in their inventory and the room is illuminated, but when they died, and the lit item was still in their inventory, the room was not lit.
by Kuurg
Sun Jul 15, 2001 11:56 pm
Forum: S3 Gameplay Discussion Archive
Topic: Death Experience?
Replies: 16
Views: 2050

Since this isn't the sort of thing one wants to experiment with, I can't say unequivocably that this is true. I do, however, think that I lost a good chunk (+30%) on my last death. I chalked it up to mis-remembering how much exp I had, but now that you've posted this, I'm more certain. This amounts ...
by Kuurg
Sun Jul 15, 2001 10:56 pm
Forum: S3 General Discussion Archive
Topic: CR or RL pick one.
Replies: 12
Views: 1574

That's not fair you know. the People posting on this thread aren't unaware of preserve. Haven't you ever had group die in a really crummy zone and had to organize an entire new group in order to retrieve corpses? Woe to those who aren't on to consent whoever makes it to corpses when group does win t...
by Kuurg
Sat Jul 14, 2001 7:07 pm
Forum: S3 General Discussion Archive
Topic: Things I miss :)
Replies: 26
Views: 3425

stumbling onto a set of (what I thought was spanky) eq with my level 8 anti-paladin. *Maybe someone remembers this sword...I wish I could remember descrip. think it was bone, but when you wield it, you'd turn invis and blind. ring any bells? *Necro guild in WD...couldn't you teleport between the wd ...
by Kuurg
Sat Jul 14, 2001 6:47 pm
Forum: S3 General Discussion Archive
Topic: Old School Players
Replies: 114
Views: 25890

My memory isn't so good, but I do recall saying I was never going to play on this stupid mud again when they implemented those counfounding spell circles...whoever heard of that crap! whoa...just read through entire topic. so I'm pre-soj1, woo, I go. Now if someone could tell me exactly when that wa...
by Kuurg
Thu Jul 12, 2001 7:13 pm
Forum: S3 Ideas Archive
Topic: Hunger/Thirst
Replies: 23
Views: 3378

This is a good idea, but perhaps maybe instead of just changing in color (if included on the status bar) it might change textually as well. I don't have triggers that fire based on color =p
by Kuurg
Thu Jul 12, 2001 6:59 pm
Forum: S3 Ideas Archive
Topic: Change in Assist
Replies: 15
Views: 1963

perhaps your success could even be based on the 'switch opponent' skill.

feel free to tell me I'm talking out my ear.
by Kuurg
Thu Jul 12, 2001 6:51 pm
Forum: S3 Ideas Archive
Topic: For hire / Seeking members
Replies: 12
Views: 1702

I think we need more ideas like this one. I want enough toggles/switches after my name on the who list, that it takes multiples lines to display.

In all sincerity, I do like this idea.
by Kuurg
Thu Jul 12, 2001 4:25 pm
Forum: S3 General Discussion Archive
Topic: Best innocent experience as an absolute newbie?
Replies: 11
Views: 1680

First character on here I ever had was grey elf sorc. Someone gave me a stinger. I wish I could remember who they were because I was bragging to my friend about it for the rest of the day.
That was the day kooshie dogs learned fear.
by Kuurg
Wed Jul 11, 2001 6:12 pm
Forum: S3 General Discussion Archive
Topic: Mud Population
Replies: 4
Views: 815

How are people supposed to know the mud is here? I just happened to stumble on news of it when I was feeling nostalgic and looking at the old toril pics page.

I asked that they submit an entry to mudconnector.com. who knows...
by Kuurg
Wed Jul 11, 2001 1:36 pm
Forum: S3 General Discussion Archive
Topic: MudConnector
Replies: 25
Views: 2566

Works like a charm.

Thanks SSarra.

I'd still like to see the mud on mudconnector.com
by Kuurg
Tue Jul 10, 2001 8:31 pm
Forum: S3 Ideas Archive
Topic: Darkness
Replies: 5
Views: 707

It was almost a badge of honor to be able to run from Gloomhaven to tower completely blind with no auto-mapping. However, it would make sense to have some equivalent to continual light. As it is, how useful is darkness? I never, ever used it. My only problem is the cheese factor. Seeing someone with...
by Kuurg
Tue Jul 10, 2001 7:24 pm
Forum: S3 General Discussion Archive
Topic: MudConnector
Replies: 25
Views: 2566

Ssara, Check your email! I dropped you a note after I set up comsocks this morning.
by Kuurg
Tue Jul 10, 2001 7:05 pm
Forum: S3 General Discussion Archive
Topic: grouping 101
Replies: 62
Views: 8331

Since I just got back, I really haven't grouped with anyone, but it seems to me that it's not 'newbies' per se, but people who just don't have their act together that are causing deaths. When you group with someone, they either pay attention and learn, or they goof off. A newbie who pays attention i...
by Kuurg
Mon Jul 09, 2001 11:53 pm
Forum: S3 General Discussion Archive
Topic: grouping 101
Replies: 62
Views: 8331

If the stoner isn't glancing on tank, I wouldn't want them in my group. That's just plain laziness.
by Kuurg
Mon Jul 09, 2001 7:42 pm
Forum: S3 General Discussion Archive
Topic: MudConnector
Replies: 25
Views: 2566

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Ssarra: If you have a computer at home on a static isp connection, I can tell you an easy way to mud from work http://www.sojourn3.org/ubb/wink.gif </font><HR></BLOCKQUOTE> I'm...
by Kuurg
Mon Jul 09, 2001 6:08 pm
Forum: S3 Gameplay Discussion Archive
Topic: ZAP!! OUCH
Replies: 47
Views: 7979

OT:

ventriloquate+puppet.

none of this totems and killin' junk.
I'm gonna quit my job as a shaman and take my act to vegas.
by Kuurg
Mon Jul 09, 2001 5:22 pm
Forum: S3 General Discussion Archive
Topic: MudConnector
Replies: 25
Views: 2566

MudConnector

Could someone put a bug in the ear of one of the gods about submitting an entry to mudconnector.com?
The sooner the better IMO. Then this ogre can mud from work over the java telnet client.

woo.
by Kuurg
Mon Jul 09, 2001 4:50 pm
Forum: S3 General Discussion Archive
Topic: Any old time duergars out there?
Replies: 16
Views: 2239

Duergar warriors were fun for kicks, but no one really wanted one in the group, unless they just liked your personality. Hey DJ, hey Gled,...hope to see you all on the mud now that I know it's back. Also hope Gled can play SOMEWHAT consistently. Kuurg - "There are those who call me...Dueleren?" [Thi...
by Kuurg
Mon Jul 09, 2001 1:55 pm
Forum: MUD Client Help
Topic: Tell catcher
Replies: 6
Views: 1469

don't have zmud in front of me, but I think this should work: pattern: "^(%w) tells you '(*)'" action: ":Tells:#sh %1 tells you ~'%2~'" if you want to timestamp it, you can use the following instead: ":Tells:#sh %time(HH:nn:SS) %1 tells you ~'%2~'" if you want to color that too, then include this ":...

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