Ah, I can see what you mean, but if you read my triggers, it's like this:
--- blah blah blah (Displace OUT)---
Hence, they were normal, then had to change them all to RP. Just read the end.
Search found 293 matches
- Wed Oct 23, 2002 5:37 am
- Forum: S3 General Discussion Archive
- Topic: Trigger survey
- Replies: 44
- Views: 5932
- Wed Oct 23, 2002 1:53 am
- Forum: S3 General Discussion Archive
- Topic: Trigger survey
- Replies: 44
- Views: 5932
Heh, my dwarf was the one with the wierd drunk lisp spellout triggers. They're that way for RP reasons for his guild and he's a tank. Sorry, but if I turn them off, you gonna guarantee people replace the spells? A lot of people don't glance. Personally, I use the spellout triggers as a way to know h...
- Tue Oct 22, 2002 10:40 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Tanking question...
- Replies: 19
- Views: 1920
I said that to ya in jot only because you rescued Tokon at 1k hp with scales and the clerics were tanking a couple rounds, Lorgan. http://www.sojourn3.org/ubb/smile.gif I've found as MT and secondary that small fights (1,2,3 mobs) most of the time it doesn't matter who tanks if the tank is decent an...
- Tue Oct 15, 2002 12:05 am
- Forum: S3 General Discussion Archive
- Topic: Gormal...
- Replies: 17
- Views: 1838
- Mon Oct 14, 2002 10:33 pm
- Forum: S3 General Discussion Archive
- Topic: Gormal...
- Replies: 17
- Views: 1838
- Mon Oct 07, 2002 8:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: warrior skills
- Replies: 35
- Views: 4451
I agree with most of the above points, although instant kill/assassinate imho is not a warrior skill. >Headbutt would be nice to have looked at. As a dwarf, I can only headbutt buffalos out east of WD with a friend to save me when i ko myself. I haven't checked on what I can headbutt embodied/enlarg...
- Thu Sep 19, 2002 4:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Lather, Rinse, Repeat
- Replies: 20
- Views: 2277
You forgot two- 1) Invokers are too powerful. We can solo everything with no stone/healing, ruin every zone, ruin the mud, and should be removed/downgraded. Still, every other caster class is fine with their perks and having decent damage spells besides those perks. People want us removed so they'll...
- Sat Sep 07, 2002 1:52 am
- Forum: S3 Ideas Archive
- Topic: Give vokers some defense
- Replies: 29
- Views: 3391
Actually, fireshield/coldshield absorbs some of the physical damage as well as dealing it back. Test it out sometime. It's not much, but if they hit you for 200 hp, they would've hit you for 250 or so without the shield on from my tests. That has saved my life on a couple occasions with my low-hp in...
- Thu Sep 05, 2002 10:22 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See
- Replies: 161
- Views: 26885
What everyone else said, plus this: Allow a group-leader only "beep" sound and/or flashing message to get those people who're afk in another window to pay attention to the mud again. I hate that when leading. http://www.sojourn3.org/ubb/smile.gif ex: Torkur leader-group-says 'ATTENTION!' in flashing...
- Wed Sep 04, 2002 9:48 pm
- Forum: S3 General Discussion Archive
- Topic: Dying faith-lack thereof
- Replies: 37
- Views: 4616
Drache, try a vacation instead of quitting. You need it. Expect to die 2-3x per trip anywhere with an invoker. If you don't, it's a good day. http://www.sojourn3.org/ubb/smile.gif Edit: Oh yea, 20% in 2-4 hours is easy in smoke plane. And I'm a lvl 49 invoker http://www.sojourn3.org/ubb/smile.gif [T...
- Wed Sep 04, 2002 6:17 am
- Forum: S3 Ideas Archive
- Topic: Give vokers some defense
- Replies: 29
- Views: 3391
Invokers do get a defensive spell. We get fire/coldshield 5th circle. If you use them versus don't use them, it makes a BIG difference. If they lasted more than 1.5-2 minutes it would be nice, though. Can't really ask for anything more to block physical damage, imho. Self blur would mean invokers wo...
- Sun Sep 01, 2002 8:09 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Wizards and Specialization
- Replies: 26
- Views: 3264
- Sat Aug 31, 2002 10:16 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Wizards and Specialization
- Replies: 26
- Views: 3264
- Fri Aug 30, 2002 11:01 pm
- Forum: S3 General Discussion Archive
- Topic: Thank You Miax
- Replies: 23
- Views: 2360
- Tue Aug 27, 2002 5:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11258
- Tue Aug 27, 2002 5:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11258
Hehe, I could care less if I die 10x in a zone as a warrior, it's my job and not what I meant by asking about them. I also didn't mean to imply all rangers don't rescue, some are quite good, but others still think ranger tanking is dumb and don't. You have to factor this in with what load (#mobs) th...
- Tue Aug 27, 2002 4:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11258
Cherzra, maybe your rescue triggers are better than the ones I've seen/heard people using. I'm quite happy learning something new and you're a much better zoning warrior than I am, so please tell me what yours do differently. http://www.sojourn3.org/ubb/smile.gif Most I've seen on here and in action...
- Tue Aug 27, 2002 4:43 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11258
I'm not going to follow the name calling tend, thanks. So if you have an invoker so high level you know them better than I do, who is she? There are some, but I doubt you're maedor, teppen, mplor, zoldren, jaznolg..... 1) I never said not to flee a fleeable fight, I said you're dumb to do it in 2nd ...
- Tue Aug 27, 2002 5:24 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11258
Kifle, if you're casting you're going to get switched to in 2nd gatehouse. It's the warrior's job to rescue you, not for you to flee or you won't get off half your spells. There are reasons to not flee some fights and there are reasons to flee others, but if an invoker flees there, they're dumb and ...
- Mon Aug 26, 2002 3:05 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Influx of Uber EQ
- Replies: 89
- Views: 11258
- Fri Aug 23, 2002 10:35 pm
- Forum: S3 Ideas Archive
- Topic: COUNTER THIS!!!
- Replies: 12
- Views: 1657
- Mon Aug 19, 2002 5:40 pm
- Forum: S3 General Discussion Archive
- Topic: Newbie/Invoker Guide
- Replies: 7
- Views: 1250
- Sat Aug 17, 2002 2:50 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist funkiness?
- Replies: 1
- Views: 394
Illusionist funkiness?
< 224h/397H 286p/286P 104v/107V > < T: Ibas TC: few wounds E: chief EC: few wounds > c 'shadow magic' You miss the repair chief with your hit. The repair chief hits you hard. The repair chief hits you very hard. < 190h/397H 286p/286P 104v/107V > < T: Ibas TC: nasty wounds E: chief EC: few wounds > Y...
- Thu Aug 15, 2002 5:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Detect Magic
- Replies: 1
- Views: 347
Just ask an invoker. We have no spellup spells besides di and dm, so 9/10 of the time, we're as bored as you are or just chatting over gsay/tells. Personally, I keep 4 dm and 4 di memmed at all times because we never get low enough on offense to need magic missiles..... I normally just go down the l...
- Wed Aug 14, 2002 9:22 pm
- Forum: S3 General Discussion Archive
- Topic: Newbie/Necro Guide
- Replies: 42
- Views: 5396
- Wed Aug 14, 2002 7:40 am
- Forum: S3 General Discussion Archive
- Topic: Where in the world is (insert name here)
- Replies: 30
- Views: 4165
- Sun Aug 11, 2002 6:14 pm
- Forum: S3 Ideas Archive
- Topic: Elfy mage hps
- Replies: 124
- Views: 17028
- Sun Aug 11, 2002 4:39 am
- Forum: S3 Ideas Archive
- Topic: bug in level restricted zones
- Replies: 42
- Views: 5345
- Sat Aug 10, 2002 7:45 pm
- Forum: S3 Ideas Archive
- Topic: Elfy mage hps
- Replies: 124
- Views: 17028
Imho, Elfgate waiting until 20 needs looking at like Malacar says. Most of the time, as a high level it means you have to relocate over and plevel your friends or just general noobs who start, just so they can enjoy the "mainstream" areas. CRs for those at level 20 really is annoying too because mos...
- Sat Aug 10, 2002 7:25 pm
- Forum: S3 Ideas Archive
- Topic: Elfy mage hps
- Replies: 124
- Views: 17028
Read it again, I said 3 hp/lvl for enchanters and invokers across the races, not for all classes across races. It's only 3 hp/lvl post 25 for enchanters and invokers, not all mages classes. Necros,illusionists and elementalists get 4 hp/lvl after 25 which could be where you're confusing things like ...
- Sat Aug 10, 2002 6:05 pm
- Forum: S3 Ideas Archive
- Topic: Elfy mage hps
- Replies: 124
- Views: 17028
After level 25, invokers and enchanters get 3 hp/level no matter what their race which makes less sense than elves racially having less hp. In both cases, such is life and game balance and I'm sure the staff have their reasons for it. With most people having 2-3x the hp in eq compared to their natur...
- Sat Aug 10, 2002 7:10 am
- Forum: S3 Ideas Archive
- Topic: Elfy mage hps
- Replies: 124
- Views: 17028
Drache: "-100 is just that, so agi bonus is useless there as well (for mage maybe) since people say that's the cap." I take offense to the agility not mattering for a mage. It makes elves well worth the island to have another notch. In zone, high agility (93) has saved my invoker's butt at least 30 ...
- Mon Jul 22, 2002 10:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Artifacts of Power
- Replies: 171
- Views: 23581
Actually, a few weeks ago my ship xp group was singled out for a tailored quest when we were all RPing for fun.....my alt was level 39 and the highest level PC there, with noone really "l33t" in it.....we all had a blast and were surprised even the nobodys of the mud get to enjoy the campaign. It is...
- Tue Jul 16, 2002 9:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Some things about Bards..
- Replies: 28
- Views: 3345
I forget the toggle, but set how low your PSP's can go to something reasonably high. That way they won't take so long totally regenerate. You can always just start resinging when u stutter. Also, try grouping with a good warrior type as a tank and killing stuff the tank doesn't lose too many hp on w...
- Mon Jul 08, 2002 10:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: swarm vs other area dam spells
- Replies: 46
- Views: 6845
- Mon Jul 08, 2002 7:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: swarm vs other area dam spells
- Replies: 46
- Views: 6845
Um, I realize invokers own area spells and cast them in big fights when appropriate. That falls in the "duh" category. We have inferno, cloud, thunderblast,chain for decent ones and some have swarm for a reason....it wasn't my question.... Every 3 months there's a new "meteor swarm sucks" thread on ...
- Mon Jul 08, 2002 9:42 am
- Forum: S3 Gameplay Discussion Archive
- Topic: swarm vs other area dam spells
- Replies: 46
- Views: 6845
Gormikazer, Manscorps and muspelheim require having multiple invokers? You can't do them with just rangers and rogues? Will you spank the group if you use fell frost instead of swarm because you can't quick mem out a couple clouds? Seriously, I'd like to know......I've been told countless times that...
- Mon Jul 08, 2002 8:28 am
- Forum: S3 Gameplay Discussion Archive
- Topic: swarm vs other area dam spells
- Replies: 46
- Views: 6845
Many goodie groups replace 'em all the time with other hitters, why is this wierd? A hitter is a hitter, as stated on this BBS..... (edit) Seriously, are there ANY places an invoker's area spells matter versus melee? I've been told of doing stuff like SF without invokers, crypts without, etc.....and...
- Mon Jul 08, 2002 7:09 am
- Forum: S3 Gameplay Discussion Archive
- Topic: swarm vs other area dam spells
- Replies: 46
- Views: 6845
Hrm, when you replace my damage with a ranger, what do they do? Area arrows? It's been said many times on this BBS that invokers are just damage and not required for any groups, hence our area spells are not needed over another hitter who targets his damage, so I don't see the problem with target sp...
- Mon Jul 08, 2002 3:31 am
- Forum: S3 Gameplay Discussion Archive
- Topic: swarm vs other area dam spells
- Replies: 46
- Views: 6845
If we're actually worried about the "speed" of casting, we'll use target spells like force missiles, sandblast, and fell frost. Considering we can be replaced by a rogue or ranger and still easily be able to do any fight here, the small difference in casting time really isn't that big of a deal. The...
- Sat Jul 06, 2002 9:37 am
- Forum: S3 Gameplay Discussion Archive
- Topic: swarm vs other area dam spells
- Replies: 46
- Views: 6845
- Mon Jul 01, 2002 11:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: No wonder there are few necros around
- Replies: 15
- Views: 1466
All mage types are not really worth casting spells below level 5 (with the possible exception of chill touch on an invoker), just use your dagger and flee like mad. You can level once per 4-6 RL hours solo under level 11 if you're good at playing casters, every 8 hours or so per level solo after tha...
- Sun Jun 30, 2002 8:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Werewolf problem?
- Replies: 14
- Views: 1179
- Sat Jun 29, 2002 12:16 am
- Forum: S3 Gameplay Discussion Archive
- Topic: low level NPC skills level
- Replies: 6
- Views: 908
Actually, think something did get messed up I think... I started a new alt and bash/ switch/ shieldpunch all seem to be WAY more effective than ever before, bash rates especially on some mobs seem nearly !fail...not to mention level 20 mobs dodge about as well as level 40 mobs do...... For someone n...
- Tue Jun 25, 2002 11:36 pm
- Forum: S3 General Discussion Archive
- Topic: Haste the Ranger!
- Replies: 51
- Views: 6249
Rangers have too many things going for them to suck as badly as you propose they do and really need self haste. 1)Tank. 2)Rescue. 3)Backup utility spells. 4)Dual wield. (Once dodge is tweeked) 5)Archery and damage/luring ability. 6)Surviving area spells better thanks to nature's blessing. 7)pwt when...
- Fri Jun 14, 2002 1:10 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Headbutt and Dwarves
- Replies: 10
- Views: 1532
- Thu Jun 13, 2002 7:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Headbutt and Dwarves
- Replies: 10
- Views: 1532
Headbutt and Dwarves
Ok, My warrior alt hit level 40 tonight...I learned my headbutt skill...and after wandering around the WD area a little while, I must say I was laughing like crazy..... What can a dwarf headbutt? I was wandering around and I'm either too short or they're too small. I just want at least 1 little mob ...
- Mon Jun 10, 2002 2:20 am
- Forum: S3 Ideas Archive
- Topic: Mordkainen's Globe of Protection
- Replies: 72
- Views: 8236
- Mon Jun 10, 2002 2:13 am
- Forum: S3 General Discussion Archive
- Topic: Yet Another Thank You
- Replies: 3
- Views: 536
- Tue Jun 04, 2002 10:19 pm
- Forum: S3 Ideas Archive
- Topic: Divine Celerity (Cleric Spell Idea - Again!)
- Replies: 35
- Views: 2787