Search found 429 matches

by Kindi
Wed Jan 13, 2010 12:13 am
Forum: T2 Gameplay Discussion Archive
Topic: Righteous Might / Divine Power
Replies: 21
Views: 11191

Re: Righteous Might / Divine Power

Shevarash wrote:And keep in mind that you can type "recharge" to see the status of all your cool down timers.

if something is completely undocumented in any form does it actuallye xist as functionality?
by Kindi
Wed Jan 06, 2010 2:51 am
Forum: T2 Gameplay Discussion Archive
Topic: Righteous Might / Divine Power
Replies: 21
Views: 11191

Re: Righteous Might / Divine Power

i keep them memmed all the time but i never cast them seems like too much hassle to know when they're avialable and i always forget them when they might come in handy and they're not hp healing like vit or kanjhari
by Kindi
Sun Jan 03, 2010 3:30 am
Forum: T2 General Discussion Archive
Topic: National Guard
Replies: 32
Views: 1849

Re: National Guard

sex creates deeper emotions in both ppl. should have banged her then maybe she'd care.
by Kindi
Sun Dec 27, 2009 5:00 am
Forum: T2 Gameplay Discussion Archive
Topic: Chaos Christmas/Multi Christmas
Replies: 17
Views: 4713

Re: Chaos Christmas/Multi Christmas

Multiplay is currently on. Now through Sunday at 11pm EST. Please be aware that just because we are allowing multiplaying, does not mean that all rules go out the window. Robots are still illegal, and will be found, punished, and probably publicly humiliated. Happy Holidays! balam/asina is botting ...
by Kindi
Tue Dec 22, 2009 12:01 am
Forum: T2 Gameplay Discussion Archive
Topic: erase should not kill you
Replies: 11
Views: 3015

Re: erase should not kill you

because it makes the game more fun! LOL
by Kindi
Mon Dec 21, 2009 12:42 am
Forum: T2 Gameplay Discussion Archive
Topic: erase should not kill you
Replies: 11
Views: 3015

Re: erase should not kill you

i was later told it does more damage if you aren't of that race/class you're trying to erase.

this is a corner case: my lich can't erase the necromancer spellbook they used previously. plz fix it so a lich can erase their previous books.
by Kindi
Mon Dec 21, 2009 12:25 am
Forum: T2 Gameplay Discussion Archive
Topic: erase should not kill you
Replies: 11
Views: 3015

erase should not kill you

i cast erase on my spellbook and died when i had 784hps and didn't even erase the spellbook. wtf?
by Kindi
Wed Dec 16, 2009 3:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Hello
Replies: 9
Views: 2252

Re: Hello

globe of darkness is a quest tho don't know how hard
by Kindi
Sun Dec 13, 2009 2:52 am
Forum: T2 Areas Discussion Archive
Topic: narzugon dragon-knights in Tiamat
Replies: 6
Views: 5473

Re: narzugon dragon-knights in Tiamat

well one of them showed up 10 minutes after tiamat died. that's a little too unpredictable imo :P might have been just hanging out on upper grid due to spank... don'tknow.

also it seems odd these dragon mounts are as tough or tougher than the elders that hang out with the consorts
by Kindi
Sun Dec 13, 2009 2:03 am
Forum: T2 Areas Discussion Archive
Topic: narzugon dragon-knights in Tiamat
Replies: 6
Views: 5473

Re: narzugon dragon-knights in Tiamat

they loaded like 60 minutes after black consort was dead, we were already 1/3 of the way thru tiamat, so it was really weird they would come that late to their leader's call. and then some of the dragons remained mounts and didn't attack or do anything... then suddenly poof they weren't mounts and s...
by Kindi
Sun Dec 13, 2009 1:42 am
Forum: T2 Areas Discussion Archive
Topic: narzugon dragon-knights in Tiamat
Replies: 6
Views: 5473

Re: narzugon dragon-knights in Tiamat

i thought it was awesome. just think they should load faster like when still fighting black or something. does seem pretty buggy
by Kindi
Sat Dec 12, 2009 8:40 pm
Forum: T2 General Discussion Archive
Topic: Android phones
Replies: 5
Views: 1733

Re: Android phones

like 5 ppl at work switched to the droid on the day it came out. crazy. i guess they love it tho...
by Kindi
Sat Dec 12, 2009 3:11 pm
Forum: T2 Areas Discussion Archive
Topic: Resistance items
Replies: 7
Views: 6124

Re: Resistance items

how about: the bracers of elemental mastery 20% each
by Kindi
Wed Dec 09, 2009 4:46 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Replies: 32
Views: 17224

Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]

bug: righteous might, which makes ppl "grow to double their size", has no effect on size
by Kindi
Sat Dec 05, 2009 5:05 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

fire resist is not protecting against items in inventory being burned. lots of ppl lost stuff in magma
by Kindi
Fri Dec 04, 2009 3:48 am
Forum: T2 Areas Discussion Archive
Topic: Area Requests - MODIFICATIONS
Replies: 59
Views: 22954

Re: Area Requests - MODIFICATIONS

i think rewards are about right if the last fight is toned down. that's really the only part that makes hellgrid take so long. and if you do change stats plz don't just upgrade the rogue eq...
by Kindi
Wed Dec 02, 2009 3:23 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

do you just want to refute everything i post?

does it provide resists? type 'att' after using it and see if resist fire etc go up.
by Kindi
Tue Dec 01, 2009 6:25 pm
Forum: T2 Areas Discussion Archive
Topic: a rune inscribed glaive / a silver glaive
Replies: 13
Views: 7942

Re: a rune inscribed glaive / a silver glaive

we should rename them to hunga mungas lol
by Kindi
Tue Dec 01, 2009 5:24 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

bodycontrol psi skill doesn't provide resists any more. it used to do the same as GRP (prot all) and waterbreath
by Kindi
Tue Dec 01, 2009 3:12 am
Forum: T2 Areas Discussion Archive
Topic: a hard leather bandolier with mithril studs
Replies: 1
Views: 4309

a hard leather bandolier with mithril studs

plz upgrade the crossbow bolt capacity on this. it's way smaller than even store bought stuff and it comes from a rough quest. and i don't know of any large capacity bolt holders since nobody seems to use crossbows except for me. so it would be nice if there was at least one good bolt holder like 20...
by Kindi
Tue Dec 01, 2009 3:08 am
Forum: T2 Gameplay Discussion Archive
Topic: bows / crossbows
Replies: 2
Views: 1121

bows / crossbows

plz fix bows so they don't have any hitroll... since archery doesn't use hitroll at all... unless it's going to use hitroll once shev changes everything. would be nice if it was switched to a bit more damroll some examples: the shimmering holy compound bow of celestial might * 7hit 7dam * Proc: Elem...
by Kindi
Tue Dec 01, 2009 2:53 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

suggestion for whatever the new display goes to: make it so it shows 'protected from eq burn thru cold, acid' in addition to whatever the prot resists are
by Kindi
Tue Dec 01, 2009 2:51 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

Malia wrote:Sekolah's lightning breath sends a strong JOLT through your water enhanced body!

were you water embodied? code thought you were
by Kindi
Tue Dec 01, 2009 2:30 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

i don't know if it was this change or what but something that came in recently is making it so cleric mobs aren't tracking or coming to combat when they used to. casting realms over and over again?
by Kindi
Mon Nov 30, 2009 10:40 pm
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

There is too many items with prots to just give a couple of examples of items you know. i don't know hardly any of those items. i was using torileq to compile a list of items with only a prot as an effect. i left off the hundreds of items that had lots of other stats. those items are pure-prot acco...
by Kindi
Mon Nov 30, 2009 4:56 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

suggestion: add resists to player races first when adding further stuff. like innate poison resist for dwarves or whatever. that way ppl get to see it working first hand and feel more involved with their chars rather than watching mobs get stuff before they do
by Kindi
Mon Nov 30, 2009 4:29 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

bug: elemental embodiment spells used to give protections to various damage types, at least 3 prots maybe 4, but now they don't seem to be adding anything to attrib resists.
by Kindi
Mon Nov 30, 2009 4:26 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

suggestion: the attrib formatting could be better, at the very least put poison on the same line as the other elemental DRs... and it's kind of hard to tell what's for what with no separation between the percent and the next stat. so first glance makes it look like 20% Elect, when in fact you have C...
by Kindi
Mon Nov 30, 2009 4:11 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

the sandstorm beast, manscorpions, is bashable
by Kindi
Mon Nov 30, 2009 4:11 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

headbutt is having problems hitting a lot of mobs it used to be able to
by Kindi
Mon Nov 30, 2009 3:43 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/25/2009 [New Zone And Resistances]
Replies: 35
Views: 14572

Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]

suggestion: items with only the prot as their focus should be changed to 20% or something examples: - a ring of protection from cold, jotunheim - a burning ember, silverymoon - a gleaming blue ring, fire giant village - a large block of ice, silverymoon - a leaping flame tattoo, greycloak - a pair o...
by Kindi
Wed Nov 25, 2009 4:48 am
Forum: T2 General Discussion Archive
Topic: The Game
Replies: 436
Views: 56844

Re: The Game

i think he meant trawling
by Kindi
Wed Nov 25, 2009 4:46 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

an imprisoned demon, in temple of twisted flesh, is (Medium)
by Kindi
Wed Nov 25, 2009 4:23 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

a TITANIC tentacled monstrosity, in temple of twisted flesh, is (Medium) and bashable

tentacle
by Kindi
Mon Nov 23, 2009 2:28 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

an outraged render, tarsellian forest, i think doesn't have MR any more? he died really really fast compared to before and is now size (Medium)
by Kindi
Sun Nov 22, 2009 3:41 pm
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

Marilith daemons, succubus, Juiblex, Demogorgon, etc on Astral Plane are (Medium) sized and have no Magic Resistance
by Kindi
Fri Nov 20, 2009 2:02 pm
Forum: T2 Gameplay Discussion Archive
Topic: Ghore Token XP is broken
Replies: 38
Views: 9998

Re: Ghore Token XP is broken

Dalar wrote:Shevarash,

Why don't you just code it so instead of getting crappy consumable off random mobs, you get exp tokens.

Holy shit best idea of the year.

do this @once!
by Kindi
Thu Nov 19, 2009 11:40 pm
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

All of the beholders in Hulburg, such as the Death Tyrant, are size (Medium) and bashable
by Kindi
Mon Nov 16, 2009 11:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

Balrogs, balors, various demons/devils in the new Troll King area are mostly (Medium) and bashable, even when shortdesc says they're 10 times the size of a normal person
by Kindi
Sun Nov 15, 2009 2:22 pm
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

Nymantar GCC: 'A mountain goat prowls in from above.'

he said it was race 'canine'
by Kindi
Sat Nov 14, 2009 10:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: Ghore Token XP is broken
Replies: 38
Views: 9998

Re: Ghore Token XP is broken

Plz put in goodie area of equivalent value ASAP ty :)
by Kindi
Sat Nov 14, 2009 5:49 pm
Forum: T2 Areas Discussion Archive
Topic: height weight eq
Replies: 19
Views: 11436

Re: height weight eq

Then maybe remove height/weight, switch to Size, but divide by 10. Affects : Size by 10 would make you 1 size bigger, Affects : Size by -5 would have no effect until you wore another -5 Size item. That keeps the numbers small but direct and follows the base 10 for sizes -- 10 sizes currently and 10 ...
by Kindi
Sat Nov 14, 2009 3:15 pm
Forum: T2 Areas Discussion Archive
Topic: height weight eq
Replies: 19
Views: 11436

Re: height weight eq

There isn't enough height/weight on existing item stats to ever change anything with those value thresholds even tho i agree they make logical sense when thinking in inches/pounds. I was thinking change all height/weight modifiers to 'Affects : Size by 1' or 'Affects : Size by -1'. leaving stats the...
by Kindi
Sat Nov 14, 2009 2:41 pm
Forum: T2 Areas Discussion Archive
Topic: height weight eq
Replies: 19
Views: 11436

Re: height weight eq

Go through each of the items that previously affected height/weight and see how tough the item was to get. For weak items that were easy to get remove the stat and replace it with something else equally weak/easy like the -5 weight dress I found on dusk road or wherever could be changed to +4 charis...
by Kindi
Sat Nov 14, 2009 2:39 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

treants also lacking arms so no more shields
by Kindi
Sat Nov 14, 2009 2:23 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

Manscorpions are size (large) and bashable now when they weren't before. plz see suggestion in other feedback thread for density change. could also be just morphology like their body isn't made for that type of attack to work.
by Kindi
Sat Nov 14, 2009 12:49 am
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

Quturac, the skeletal dragon, in cc is just a plain 'dragon' and not undead
by Kindi
Sat Nov 14, 2009 12:16 am
Forum: T2 Game Updates Archive
Topic: Game Update Notes: 11/8/2009 [Racial Code Expanded]
Replies: 32
Views: 17224

Re: Game Update Notes: 11/8/2009 [Racial Code Expanded]

Suggestion: be able to use identify scroll on corpses to see if animateable and hp/xp values or whatever
by Kindi
Fri Nov 13, 2009 11:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

Suggestion: rename thread to 'mob race issues' or 'race code issues' or 'mob issues' since a lot more looks different than just size
by Kindi
Fri Nov 13, 2009 11:35 pm
Forum: T2 Gameplay Discussion Archive
Topic: MOB SIZE ISSUES
Replies: 42
Views: 21012

Re: MOB SIZE ISSUES

Undead mobs in Cave City like ghast/ghoul/knight are now stunnable when they weren't before

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