Search found 403 matches
- Thu Apr 10, 2003 12:36 am
- Forum: S3 General Discussion Archive
- Topic: Turn me on...
- Replies: 14
- Views: 3451
You are on to us Iaiken, we give up. There's no fooling you. It's clear to see that the United States is a bunch of imperialist war mongers. We've been doing things all wrong however, and we should have learned our lesson. We're so wrong to go overseas and pick on little Iraq, clearly that's not the...
- Mon Apr 07, 2003 11:56 pm
- Forum: S3 Ideas Archive
- Topic: Flee / Search
- Replies: 6
- Views: 2264
Flee fails too often, nuff said. About searching, why not make it so that every search of a room object etc that fails increases the chances of finding it the next term. You'd have no difference to search for those with enough int to find things on the first shot, but you would eliminate the insane ...
- Mon Apr 07, 2003 8:50 pm
- Forum: S3 General Discussion Archive
- Topic: Romantic RP or CyberRP?
- Replies: 36
- Views: 8763
- Fri Apr 04, 2003 4:12 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade Rangers!
- Replies: 9
- Views: 2331
And a big no on any exp change. The exp tables for rangers are balanced for dual wielding and many exp spots for mid levels are dangerous to use ranged in. That pretty much says it all. Ranger XP tables need to be re-evaulated with archery in mind. I have not been saying that archery is too powerfu...
- Tue Apr 01, 2003 9:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade Rangers!
- Replies: 9
- Views: 2331
I'm glad you're on such familiar terms with my equipment, but I think you forgot to add my mighty quiver in there, I'm sure that really makes or breaks a class. I don't deny that equipment has an effect on any class, and even more effect on hitters than mages. In terms of equipment, however I have m...
- Mon Mar 31, 2003 6:23 pm
- Forum: NHC: New Player Help
- Topic: outcast
- Replies: 7
- Views: 2910
- Mon Mar 31, 2003 1:53 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade Rangers!
- Replies: 9
- Views: 2331
Downgrade Rangers!
I'll be the first to admit I'm well equipped and my experience is tainted by access to equipment, but that said, I would make the following suggestions and I think they are valid. (Even newbies are quite well equiped by level 30 nowadays) 1) Increase ranger xp tables slightly. Everything gets harder...
- Fri Mar 28, 2003 11:16 pm
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15706
- Fri Mar 28, 2003 11:13 pm
- Forum: NHC: New Player Help
- Topic: outcast
- Replies: 7
- Views: 2910
- Sun Mar 23, 2003 10:09 pm
- Forum: Stories
- Topic: The Chronicles of Twilight Raven: Brightwater
- Replies: 0
- Views: 746
The Chronicles of Twilight Raven: Brightwater
Azmros Flyz was sweating. It was not a pleasant sweat, and it wasn’t even the hot sweat you get from a hard day on the deck under the beating sun. No, he was sweating that cold sweat of apprehension. Azmros knew he was going to get caught, and he could already feel the captain voice shattering again...
- Sun Mar 23, 2003 10:07 pm
- Forum: Stories
- Topic: The Chronicles of Twilight Raven: Changing of the Guard
- Replies: 0
- Views: 760
The Chronicles of Twilight Raven: Changing of the Guard
Lorgan shuffled the papers on his desk, lining the documents up neatly. He had just finished reviewing the last month of reports with Zinji, the peg legged cutthroat who ran the carting and mercantile aspects of the Twilight Raven. Lorgan had never been sure just exactly how the one-eyed cripple had...
- Fri Mar 07, 2003 2:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: AC apply?
- Replies: 1
- Views: 1108
- Thu Mar 06, 2003 10:16 pm
- Forum: S3 General Discussion Archive
- Topic: top 12 reasons for war
- Replies: 47
- Views: 15805
I'm very much in favor of the idea that anyone who slaps us needs to be thrown a beating. I can't say I think it matters if Iraq has weapons of mass destruction or hidden bunkers with thermo nuclear hamburgers. I'm very disappointed that the administration has latched onto the 'weapons of mass destr...
- Wed Mar 05, 2003 8:43 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Evil Elves
- Replies: 8
- Views: 2331
- Wed Mar 05, 2003 8:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: wtf!? Plz tell me this is a bug....
- Replies: 5
- Views: 1723
wtf!? Plz tell me this is a bug....
< T: Zenriel TC: excellent E: fierce EC: excellent > The sahuagin palace guard pierces you hard. < 443h/479H 111v/126V > < T: Zenriel TC: few scratches E: fierce EC: excellent > esc s In An Imaculate, Gleaming Tunnel Room size: Mid-sized (L:50 ft W:10 ft H:10 ft) Exits: -N -E Tida (RP) (Human) stand...
- Tue Mar 04, 2003 2:01 am
- Forum: S3 Gameplay Discussion Archive
- Topic: nods
- Replies: 2
- Views: 1306
Re: Super Rhemo Cloak... taking offers *WOW*
:shock: Load carried: Moderate Sounds like ac15 +3hit pff to me, but your load was at moderate so it tipped your ac just enough from the wt when it was in your inventory. Standard 10ac overload penalty. Try the same thing at light load and you'll get nothing. Now you can pay me 10k for the enlighte...
- Mon Mar 03, 2003 10:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Clerical Melee Combat, HELP!
- Replies: 6
- Views: 1995
You'd be lucky to hit the broad side of a barn with 18 hitroll. Not even a level 50 warrior with 99 offense and 99 in all major weapons skills can hit reliably with 18 hitroll. My guess is that the mages hit about as much as you do, but it seems to be more because you don't see all their misses. -Lo...
- Mon Mar 03, 2003 9:59 pm
- Forum: S3 General Discussion Archive
- Topic: Regarding the 1st and 2nd Amendments
- Replies: 99
- Views: 24786
I don't have time to look this up, but I believe the current federal law defines an 'assault' weapon as a weapon carrying more than 10 rounds in the magazine. That's a pretty broad definition, and I don't think it has much to do with the semi/fully automatic status of the weapon. After all, if you f...
- Mon Mar 03, 2003 2:11 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Evil Elves
- Replies: 8
- Views: 2331
- Sat Mar 01, 2003 10:07 pm
- Forum: S3 General Discussion Archive
- Topic: Regarding the 1st and 2nd Amendments
- Replies: 99
- Views: 24786
Ragorn, you make no sense sometimes. Sarvis, you quantify that wich you can't see in creation as nothing. If God hasn't personally told you he does exist, He does not? If that's the case, apply that to your equation for evolution. 1+2+3+4+0+6+7+0 = 36 If we haven't found the pieces they don't exist,...
- Sat Mar 01, 2003 3:28 pm
- Forum: S3 General Discussion Archive
- Topic: Regarding the 1st and 2nd Amendments
- Replies: 99
- Views: 24786
- Sat Mar 01, 2003 3:22 pm
- Forum: S3 General Discussion Archive
- Topic: Regarding the 1st and 2nd Amendments
- Replies: 99
- Views: 24786
Well you cant have both d) and 1. If there is no evolution, then its perfectly understandable how Rausrh is still kicking, and if it suprises you that he is, then you obviously believe there is at least some validity in the concept of evolution. Secondly, a major contingent of gun control lobbyists...
- Sat Mar 01, 2003 2:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Items old Vs. new(sorry if theres a thread someplace)
- Replies: 4
- Views: 1684
In the case of the catshead sword however, that item is an artifact basicly. The stats of 2d7 +3 +1 are actually exceeded by it's currently loading counterpart, the mithril etched longsword (3d5 +3 +1) Personally, I think that particular sword is balanced quite well for the amount of annoyance it ta...
- Fri Feb 28, 2003 7:56 pm
- Forum: S3 General Discussion Archive
- Topic: Regarding the 1st and 2nd Amendments
- Replies: 99
- Views: 24786
Gun control lobbyists would try and stop this kind of thing, they really aren't being true to their morals as good evolutionists. -L Subtle arguement seems lost here. Therefore I would make the following statements: 1) I do not believe in evolution b) I have made the assumption that most gun contro...
- Fri Feb 28, 2003 5:33 pm
- Forum: S3 General Discussion Archive
- Topic: Regarding the 1st and 2nd Amendments
- Replies: 99
- Views: 24786
Of course Dlur, your kid could grow up to be like me. Putting .22 shells in a vice and hitting them with a hammer. You might be suprized to hear that a 2x4 dosent always stop a bullet from zinging off the concrete wall. I stopped that after one time the brass kicked back and sliced my thumb. I also...
- Fri Feb 28, 2003 1:48 am
- Forum: S3 General Discussion Archive
- Topic: Regarding the 1st and 2nd Amendments
- Replies: 99
- Views: 24786
Sarvis, please do not interject your Microsoftophilia into this most excellent thread. ;) How to be a good person: Notice, good people without guns are dead. I'm not one to criticize a childs efforts or artwork, but since you've brought it up here, please consider the following comments to be direc...
- Thu Feb 20, 2003 12:47 pm
- Forum: S3 Ideas Archive
- Topic: Some rogue idea
- Replies: 1
- Views: 1094
Re: Some rogue idea
After playing tonne of rpg games,surfing in the net,tis i present some ideas for rogue,hope ye enlighten me of any mistake.. Lore Ability to lore (per days/week) on items (depend on ye level) The skill is already in the game, Bards have it. Trap Thief can lay trap depends on their profinciency,The ...
- Wed Feb 19, 2003 9:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 18991
- Tue Feb 18, 2003 10:09 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Leuthlispar fountain guards
- Replies: 1
- Views: 1042
Leuthlispar fountain guards
Please either make them not pick up items dropped on the ground or reduce their level and remove the awareness flag from them so they can be stolen from. Dying multiple times trying to steal back a newbies eq for them isn't cool. Sure, I can get the xp back fast and will, but now we have another wou...
- Tue Feb 18, 2003 6:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 18991
Couple things from a rogue perspective: 1) Has there been a change to rogue THACO? I was getting by with about 30 hitroll and hitting about 85-90% before the changes. That does not include mob dodges either, just hit/miss ratio. I had to put my hitroll up to 36 to get back to the same 85-90% bracket...
- Tue Feb 18, 2003 2:41 am
- Forum: S3 General Discussion Archive
- Topic: real ultimate power
- Replies: 7
- Views: 1389
Re: B U M P
Ok, Recently, Snurgt showed me this site. LOL (PS. it's related to the realultimatepower :) http://www.anycities.com/user/cnnnews/index.html http://www.anycities.com/user/cnnnews/court2.html :lol: You have to love spoof news by ameatuers. Could someone explain to me why the title of the page say 'J...
- Mon Feb 17, 2003 8:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 18991
Having gotten out there to test the changes out a bit, my innitial reaction is possitive. However, in terms of flukes... Dodge and riposte rate seem way to high. I riposted every attack for 3 rounds in a row against the tako demon on EM. Mobs are riposting nearly as much, even against multiple hitte...
- Mon Feb 17, 2003 4:33 am
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 18991
Doing reavers on ship, I've noticed a huge change in mob dodge and riposte. They pummeld my group, leaving several dead just by riposting, while the tank was doing fine. (Aside from the fact that he couldn't see the mob standing, but that's an obvious one.) Also, I seem to be missing more, especiall...
- Sat Feb 15, 2003 2:34 am
- Forum: S3 Ideas Archive
- Topic: Change to hitall
- Replies: 12
- Views: 2042
bah, ok even if you had hitall as a timer and no lag, what does it accomplish. You get to type in a word every 2 or 3 rounds and do a little bit more damage. If mindlessly typing the same word every 2 or 3 rounds sounds interesting then you got bigger problems then an unbalanced class... Corth Play...
- Sat Feb 15, 2003 2:29 am
- Forum: S3 Ideas Archive
- Topic: Warriors: Core Class or Bore Fast ?
- Replies: 55
- Views: 14454
I had this conversation with sylvos and he had some interesting ideas. In terms of unbalancing, the real issue is that _some_ warrior skills have the potential to inflict stuns on mobs. IE bash and shieldpunch, while others are damage based with bonuses and detractions, like headbutt. (It can KO the...
- Fri Feb 14, 2003 4:25 pm
- Forum: S3 Ideas Archive
- Topic: Warriors: Core Class or Bore Fast ?
- Replies: 55
- Views: 14454
Point made, Thanuk, and I agree that the current skills aren't worthwhile, with the exceptoin of headbutt, wich does some decent damage. It's just a bitch how much you KO yourself. While you can bash rescue, especially with a good team of warriors, in a zone like cc, you can't hitall rescue, and you...
- Thu Feb 13, 2003 11:35 pm
- Forum: S3 Ideas Archive
- Topic: Warriors: Core Class or Bore Fast ?
- Replies: 55
- Views: 14454
What exactly is interesting about typing the word 'headbutt' or 'kick' every few rounds? If there is no penalty for using it then its just a free damage skill that you can use every x rounds. The best players would be the ones that could write a trigger to do all the work for them. I'd like to see ...
- Thu Feb 13, 2003 10:07 pm
- Forum: S3 Ideas Archive
- Topic: Warriors: Core Class or Bore Fast ?
- Replies: 55
- Views: 14454
Anyone who thinks that warriors are simple to play really needs to play one up to something of a higher level and go do some zones. Warriors, in fact, any class on the mud is not simple to play in a zone. Easy to start, difficult to master is the general rule for melee classes on the mud, and that's...
- Thu Feb 13, 2003 12:58 pm
- Forum: S3 Ideas Archive
- Topic: Highlevel Warriors, Prestige Classing
- Replies: 44
- Views: 8023
When you add more classes to the mud you either enhance the overall power of the players by creating new skills and abilities (illusionists with displace being a good example), or you dilute the existing classes by taking stuff away from them to give to the new class. Neither of these alternatives ...
- Thu Feb 13, 2003 12:54 pm
- Forum: S3 Ideas Archive
- Topic: Warriors: Core Class or Bore Fast ?
- Replies: 55
- Views: 14454
I think the last thing warriors need is special skills to defend mages more. Standing between the geeks and the mobs is quite enough, repeatedly rescuing the rangers is quite enough. Sure it's our role in the group, but mentioned tweaks to defensive skills and spells aside, we don't need any extra s...
- Mon Feb 10, 2003 10:04 pm
- Forum: S3 Ideas Archive
- Topic: Warrior upgrade?! no way!
- Replies: 20
- Views: 3519
Honestly, I do find it rather ridiculous if you can change armor during combat. If someone is trying to KILL you, I don't think you have time to dig into your knapsack and look for a shield. If you think realistically about how fast melee combat is, it would make sense. Personally, it doesn't make ...
- Mon Feb 10, 2003 7:39 pm
- Forum: NHC: New Player Help
- Topic: Suggestions
- Replies: 3
- Views: 2078
- Mon Feb 10, 2003 7:35 pm
- Forum: S3 Ideas Archive
- Topic: Warrior upgrade?! no way!
- Replies: 20
- Views: 3519
Some shields have buckles sure, but most have simple straps or a grip arrangement. Putthing them on is as simple as sliding your arm through the loops. And Daz, you constantly talk about warriors being so weak. If that's the case, really, how unbalancing is it if warriors can switch weapons in the m...
- Mon Feb 10, 2003 2:54 pm
- Forum: S3 General Discussion Archive
- Topic: Valentines is Coming!!!
- Replies: 31
- Views: 8251
Valentines day is exactly as fabricated and comercialized as any other holiday celebrated in america. Really, so what eh? When you don't need an excuse to show your sweetheart how much you love her, any excuse is just icing on the cake. I'm going to be taking my wife out for a nice dinner and some f...
- Fri Feb 07, 2003 5:38 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade Rangers...
- Replies: 57
- Views: 11502
1) return perm haste eq Really, how much of a difference is this going to make? If you're in a group doing anything worth doing, you have a haster class handy. You've said it before yourself many times, lost, that eq doesn't fix balance issues. It would be nice to have, sure, but haste eq isn't goi...
- Thu Feb 06, 2003 8:04 pm
- Forum: S3 General Discussion Archive
- Topic: Football Topic and Racism - Stay Out If You Don't Want In
- Replies: 28
- Views: 9083
As long as we maintain any policy or ideas that require us to factor race into the equation, we will remain racist, as a nation, as corporations and as individuals. Affirmative action may or may not be necessary to even the playing field so to speak, but these issues will not go away until affirmati...
- Thu Feb 06, 2003 5:09 pm
- Forum: S3 Ideas Archive
- Topic: shield block
- Replies: 16
- Views: 3675
- Thu Feb 06, 2003 12:43 pm
- Forum: S3 Ideas Archive
- Topic: aight
- Replies: 25
- Views: 5663
Hide for rangers would not be truly appropriate. Rangers have innate sneak when outdoors and invisibility, in a nutshell they have enough abilities and stealth to make them useful while still being different than rogues. Making Transport via plants able to take you to your guild hall from outside an...
- Wed Feb 05, 2003 12:55 am
- Forum: S3 Ideas Archive
- Topic: shield block
- Replies: 16
- Views: 3675
- Wed Feb 05, 2003 12:52 am
- Forum: S3 Gameplay Discussion Archive
- Topic: sends you sprawling.
- Replies: 26
- Views: 5608
tired of casting reduce/enlarge on people remove them please Rofl, quit playing an enchanter please daz...for the love of god, if enlarge/reduce is your breaking point, please please quit now. go be a warrior, they can use triggers to be useful. Gods no, the enchanters can keep him. Kwirl is infini...