Search found 2885 matches
- Wed Jun 27, 2001 3:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Trophy
- Replies: 9
- Views: 1443
- Wed Jun 27, 2001 2:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Silence shortened? And Hword downgraded?
- Replies: 36
- Views: 6980
nods.. but the -really- good ones know how to balance healing with offensives http://www.sojourn3.org/ubb/smile.gif Spiced up our mudding some since we could do damage when we didn't need all of our healing spells. :P Shrug.. I thought we were told before that clerics were supposed to be able to do ...
- Tue Jun 26, 2001 11:39 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Trophy
- Replies: 9
- Views: 1443
Trophy kicks in at lvl 8 (according to helpfiles), so at low lvl it doesn't matter. I'm not sure exactly how it works, since I've found I gradually do get less exp from mobs if I keep killing the same one over and over, but it seems to happen more if we're just doing a few mobs in a row and repeatin...
- Tue Jun 26, 2001 5:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Darkness spell
- Replies: 17
- Views: 2387
- Tue Jun 26, 2001 5:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Silence shortened? And Hword downgraded?
- Replies: 36
- Views: 6980
Oof.. oh well, there goes the nice holy word damage http://www.sojourn3.org/ubb/frown.gif Actually in my opinion having is savable is a lot more of a downgrade than a bonus to PCs (since high lvl mobs are always gonna save now, which means under 100hps of damage for a 7th circle spell). And if a PC ...
- Tue Jun 26, 2001 1:06 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Big Poison Damage
- Replies: 1
- Views: 251
- Tue Jun 26, 2001 1:05 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Trophy
- Replies: 9
- Views: 1443
- Tue Jun 26, 2001 1:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10094
Hey Trel.. I like having quite a few hitters becuase there are quite a few big mobs in high lvl zones that have some nasty magic resistance :P Besides.. if a pack of casters runs outta spells, the group is screwed (little damage output until a mem). Hitters keep doing constant damage. Shrug.. thats ...
- Tue Jun 26, 2001 12:48 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Darkness spell
- Replies: 17
- Views: 2387
- Tue Jun 26, 2001 12:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Spell Durations?
- Replies: 3
- Views: 632
- Tue Jun 26, 2001 12:45 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Silence shortened? And Hword downgraded?
- Replies: 36
- Views: 6980
Oof.. holy word got downgraded again? Ugh.. just looked at the news. Yeah, is that last part "However, the spell can now be saved against" a typo? Sounds like the now should be a not, unless the spell is really getting hosed over. About the stun thing.. it did seem to last a bit too long on some mob...
- Tue Jun 26, 2001 12:35 pm
- Forum: S3 General Discussion Archive
- Topic: Saitcho
- Replies: 21
- Views: 2637
- Mon Jun 25, 2001 5:29 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpse policy modifications
- Replies: 8
- Views: 1026
I hope not Nokie. But I'm sure there will be some complaining as usual :P I know for one I'm only going to be ressing 1 corpse for people at first (unless its a res for group members dying from a zone run etc) until I get through a bunch. I just have to decide if I want to change my previous free-re...
- Mon Jun 25, 2001 5:22 pm
- Forum: S3 General Discussion Archive
- Topic: Saitcho
- Replies: 21
- Views: 2637
- Mon Jun 25, 2001 1:01 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Spell Durations?
- Replies: 3
- Views: 632
Spell Durations?
Just some feedback on a few spell durations: Blindness spell.. helpfile says 3 minutes, but its nowhere close to that. Any idea what the normal duration range is? Curse spell.. helpfile says 7 days (rofl). I know the duration was changed when the spell was upgraded, but we have no idea how long it l...
- Mon Jun 25, 2001 12:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10094
Personally I like seeing a good mix of classes in a group... nice to have a rogue for the damage (and they're usually fun to group with http://www.sojourn3.org/ubb/smile.gif ). Rangers do good damage also, and have the added benefit of rescuing my ass incase of a nasty switch. Plus, don't underestim...
- Mon Jun 25, 2001 12:39 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Anonymous
- Replies: 12
- Views: 1082
- Mon Jun 25, 2001 12:36 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Darkness spell
- Replies: 17
- Views: 2387
- Mon Jun 25, 2001 12:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Does rainbow pattern do anything?
- Replies: 14
- Views: 1535
- Mon Jun 25, 2001 12:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Aggro'd by holy word
- Replies: 1
- Views: 439
- Mon Jun 25, 2001 12:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Globe + Fireshield + Stone
- Replies: 32
- Views: 4547
- Mon Jun 25, 2001 12:26 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Potions and Silenced person.
- Replies: 3
- Views: 712
- Sat Jun 23, 2001 5:56 pm
- Forum: S3 Ideas Archive
- Topic: Suggestion for extra Plat
- Replies: 4
- Views: 699
Yeah, temples selling res would be a good temporary way to suck some plat from ppl too.. chuckle.. or maybe it could have some use of the pretige number? It would be damned nice to have that in until res quest is available... Make the temple charge something obnoxious like 500 plat, and maybe lower ...
- Sat Jun 23, 2001 5:54 pm
- Forum: S3 Ideas Archive
- Topic: Corpse Decay Time
- Replies: 38
- Views: 5397
- Sat Jun 23, 2001 4:31 am
- Forum: S3 General Discussion Archive
- Topic: Jot Spank =)
- Replies: 5
- Views: 1149
Oof.. yeah, I should've logged the Deva clouding us twice. Nobody died from the first 2 clouds though.. snicker It was at that point we were all screwed though.. 100hps left on most ppl just doesn't cut it on a !bash !stun mob with insane magic resistance :P Man.. we were doing pretty well too right...
- Sat Jun 23, 2001 3:12 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Ress/Corpse limited to 1
- Replies: 15
- Views: 1835
doh.. so res quest is gonna be a real pain int he ass, huh? Ouchy. Well, I like a good challange.. as long as its possible without wacking the whole groupa few times :P And hopefully plenty of people will offer to help (since I would of course return the favor).. hehehe http://www.sojourn3.org/ubb/s...
- Fri Jun 22, 2001 9:24 pm
- Forum: S3 Ideas Archive
- Topic: Corpse Decay Time
- Replies: 38
- Views: 5397
- Fri Jun 22, 2001 6:01 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New control knobs
- Replies: 5
- Views: 565
- Fri Jun 22, 2001 5:50 pm
- Forum: S3 General Discussion Archive
- Topic: Kind of sad that no one wants to come to my party
- Replies: 21
- Views: 2375
- Fri Jun 22, 2001 12:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10094
Chuckle.. kinda funny to see lots of people get bent out of shape because 'xxx class can do this beter than me' :P Anyway, with the brief explanation of the intended usage of mounted combat for rangers, I'm think I understand them removing flankblock. I'm not exactly sure how the mounted code works ...
- Fri Jun 22, 2001 12:10 pm
- Forum: S3 General Discussion Archive
- Topic: Saitcho
- Replies: 21
- Views: 2637
- Fri Jun 22, 2001 12:07 pm
- Forum: S3 General Discussion Archive
- Topic: Kind of sad that no one wants to come to my party
- Replies: 21
- Views: 2375
- Fri Jun 22, 2001 2:57 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Couple Bugs/Issues.. please look into these
- Replies: 3
- Views: 416
- Thu Jun 21, 2001 5:57 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Durn Flimsy Lockpicks
- Replies: 14
- Views: 1028
You have a buckskin Nokie? It helps somewhat. I think the silken sacks from Dusk are a lot better though.. then there is that Tinker Bag :P Or the Silvery Sack from IC Vault is nice :P Yeah, I agree that lockpicks should have their weight lowered a lot.. like maybe 10 weighs 1 pound or something. Is...
- Thu Jun 21, 2001 5:53 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10094
- Thu Jun 21, 2001 5:51 pm
- Forum: S3 Ideas Archive
- Topic: Bards - A proposal
- Replies: 16
- Views: 1660
- Thu Jun 21, 2001 1:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers Upgrade Plan (Revisited)
- Replies: 65
- Views: 10094
Personally I think with ranger's mounted combat capped at 20 (totally resonable as far as I'm concerned) they should have flankblock. I've grouped with Bell quite a bit, and I easily see the differance now. With FB, Bell was able to rescue a mage (or usually me :P ) and be able to tank a few rounds ...
- Thu Jun 21, 2001 12:30 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Durn Flimsy Lockpicks
- Replies: 14
- Views: 1028
- Thu Jun 21, 2001 12:27 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Couple Bugs/Issues.. please look into these
- Replies: 3
- Views: 416
- Thu Jun 21, 2001 12:26 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Silence Person
- Replies: 10
- Views: 1147
nods.. at least for blind though we can tell when the mob tries to bash/switch etc. Curse ther eis currently no way of knowing when it fades or its expected duration. Something else (ported in some other thread too).. I seem to be able to hit spells a lot easier on cleric mobs than mage mobs.. is th...
- Thu Jun 21, 2001 12:23 pm
- Forum: S3 Ideas Archive
- Topic: Bards - A proposal
- Replies: 16
- Views: 1660
I like most of the song ideas... as its pretty ovbious that bards need some MAJOR help in their current state. As for skills, I don't think backstab is necessary. I think bards should be allowed to use ANY eq as long as they fit the align/rage restrictions of the eq.. they shouldn't be subjected to ...
- Thu Jun 21, 2001 12:13 pm
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11446
- Thu Jun 21, 2001 12:10 pm
- Forum: S3 General Discussion Archive
- Topic: Clerics and curse
- Replies: 11
- Views: 1916
- Wed Jun 20, 2001 5:24 pm
- Forum: S3 General Discussion Archive
- Topic: poor mobs
- Replies: 3
- Views: 684
- Wed Jun 20, 2001 2:23 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: standing and casting faster than any possible bash
- Replies: 19
- Views: 2353
- Wed Jun 20, 2001 2:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Stun wiredness
- Replies: 5
- Views: 688
- Wed Jun 20, 2001 2:19 pm
- Forum: S3 General Discussion Archive
- Topic: poor mobs
- Replies: 3
- Views: 684
I know where you're coming from. Those big spank-all mobs in a zone groups can be fun at first, but they get boring quick as you rip through mobs in under 60 seconds. Personally I like the smaller groups that take longer to kill, since it adds some excitement, and I get to do more stuff as a cleric....
- Wed Jun 20, 2001 12:33 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Stun wiredness
- Replies: 5
- Views: 688
Stun wiredness
Ok.. been seeing some strange things concerning mob stun, which may be related to mobs being able to do multiple things at the same time and ignore their lag. Mobs are coming out of stun instantly.. i.e. you see the Mob XXXX is stunned! Then the next line (before any actions occur) Mob XXX Seems to ...
- Wed Jun 20, 2001 12:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: standing and casting faster than any possible bash
- Replies: 19
- Views: 2353
- Wed Jun 20, 2001 12:22 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Silence Person
- Replies: 10
- Views: 1147
Yeah, thats a good idea too. Actually, anyone know how long curse lasts? Help files say 7 days, but I have no idea if thats right or not, since if a mob is already cursed and you cast it on it again, you don't get any message (unlike other spells, where it'll say 'nothing happens' if you try to blin...