Search found 2885 matches

by rylan
Tue Jun 19, 2001 9:48 pm
Forum: S3 Gameplay Discussion Archive
Topic: Silence Person
Replies: 10
Views: 1147

Thats why I mentioned that the mobs were cursed already, which means it _should've_ been a lot easier to hit with silence person, but it wasn't. In fact, the 1 time I hit with it since I've gotten the spell, the mob wasn't cursed. Not to mention curse is a pain in the ass to get to take also.. by th...
by rylan
Tue Jun 19, 2001 9:37 pm
Forum: S3 General Discussion Archive
Topic: Clerics and curse
Replies: 11
Views: 1916

Xizz: Most of my cleric spells don't hit usually, it isn't just curse. Silence person is a joke, and blindness is luck of the draw.
by rylan
Tue Jun 19, 2001 6:31 pm
Forum: S3 Gameplay Discussion Archive
Topic: Couple Bugs/Issues.. please look into these
Replies: 3
Views: 416

Couple Bugs/Issues.. please look into these

Here are a few things I've seen and had people mentioning.. just wanted to compile a short list to try to get them looked at. http://www.sojourn3.org/ubb/smile.gif 1: Please check the blindness code.. it doesn't seem to be working right. quite a few mobs can still rescue while blind (attendants in I...
by rylan
Tue Jun 19, 2001 6:20 pm
Forum: S3 Gameplay Discussion Archive
Topic: Silence Person
Replies: 10
Views: 1147

Silence Person

All you clerics out there (Yee few but faithful :P ) if you've tried using silence person, can you post some info on your experience with it working (or should I say not working)? Here are my results from last night: Hit 0/12 silence persons. Mobs were all cursed at the time too. Overall, I have onl...
by rylan
Tue Jun 19, 2001 6:07 pm
Forum: S3 General Discussion Archive
Topic: Clerics and curse
Replies: 11
Views: 1916

Pretty rare for me, especially on high lvl mobs. Apparently high lvl mob spellsave is so good that it makes it damned hard to hit with curse...

Kinda funny, cuz you're casting a spell thats supposed to lower mob spellsave, but they keep resisting it. :P
by rylan
Tue Jun 19, 2001 3:09 pm
Forum: S3 Gameplay Discussion Archive
Topic: The bug that killed my group.
Replies: 17
Views: 2427

Hmm.. something else.. Miplit was bashed, and it was 2 round later that he stood up and immediately tracked out of the room. Isn't bash lag more than that, or no? About the blinds.. yeah, blindness spell is kinda screwy also. The helpfile says blind lasts 3 minutes, but mine last nowhere close to th...
by rylan
Tue Jun 19, 2001 2:47 am
Forum: S3 Gameplay Discussion Archive
Topic: standing and casting faster than any possible bash
Replies: 19
Views: 2353

Yeah, us clerics have a couple nifty 0 casting time spells.. holy/unholy word and word of recall Image
by rylan
Mon Jun 18, 2001 12:47 pm
Forum: S3 Gameplay Discussion Archive
Topic: Next bs post - Paladork
Replies: 28
Views: 2681

LOL

Funny you mentioned that, since we regularly do emotes about duct tape and super glue when Pals are trying 2h mounted combat :P
by rylan
Sun Jun 17, 2001 10:03 pm
Forum: S3 Ideas Archive
Topic: Wedgie Social Command
Replies: 10
Views: 1395

So would an ATOMIC WEDGIE blind the target also? :P
by rylan
Sun Jun 17, 2001 7:31 pm
Forum: S3 Gameplay Discussion Archive
Topic: Damage
Replies: 15
Views: 1721

eep.. shev, don't wack the gc command! Image

Its actually still been useful for us finding stuff that needed to be tweaked (some spells that were over or under powered).
by rylan
Sun Jun 17, 2001 7:29 pm
Forum: S3 Gameplay Discussion Archive
Topic: menden on the deep store bug
Replies: 2
Views: 405

maybe she just doesn't like you :P
by rylan
Sun Jun 17, 2001 7:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: Next bs post - Paladork
Replies: 28
Views: 2681

Yeah, I'm wondering about the 2h mounted combat.. I've groiuped with Hyldy enough and seen him try 2h and get slapped around when he falls off his horse.. but with 1h he basically doesn't fall off. Kinda makes me wonder if 2h mounted combat is gonna be a viable solution, even when the skill is at 95...
by rylan
Sun Jun 17, 2001 7:21 pm
Forum: S3 Gameplay Discussion Archive
Topic: undead need waterbreathing?
Replies: 5
Views: 917

Yeah and we tried casting WB on Rev's undead, but it didn't work.
by rylan
Sun Jun 17, 2001 7:11 pm
Forum: S3 General Discussion Archive
Topic: Drow Cleric vs. Duergar Clerics
Replies: 13
Views: 2346

Yes, having played a cleric back since SojournI, it is wisdom that effects pray times. Of course higher levels also make for lower pray times too.

Personally I would go with Duergar over Drow for an evil cleric, due to the higher race widsom and much heartier con and therefore hps.
by rylan
Fri Jun 15, 2001 10:19 pm
Forum: S3 General Discussion Archive
Topic: Condensed Combat is the Shiznit
Replies: 6
Views: 1324

I've gotten kinda used to the battle spam.. lets me know that my group is whupping the mob :P

But yes, a scalable conensed toggle would absolutely ROCK!
I would love to toggle it so I don't get all of that spamy caster stuff (meteors, missiles etc), but still see the hits.
by rylan
Fri Jun 15, 2001 3:27 pm
Forum: S3 Gameplay Discussion Archive
Topic: Rent bug? hehe
Replies: 4
Views: 516

Ahh.. thats why the mud crashed! :P
by rylan
Fri Jun 15, 2001 12:54 pm
Forum: S3 Gameplay Discussion Archive
Topic: Curse Bug?
Replies: 2
Views: 513

Bump.. anyone else notice this?

Also, anyone else think curse is really pretty lame for a 6th circle cleric spell?
by rylan
Fri Jun 15, 2001 12:51 pm
Forum: S3 Gameplay Discussion Archive
Topic: Beware of the new mob skill: backstab-all
Replies: 10
Views: 1202

Ouch.. yeah, I want some instant-recover mob skills too! :P
by rylan
Fri Jun 15, 2001 12:45 pm
Forum: S3 Ideas Archive
Topic: Thesis on the Priest classes.
Replies: 35
Views: 4897

Damn.. too bad I was away for a couple days. I'm getting in late on some really good discussion http://www.sojourn3.org/ubb/smile.gif Anyway, I think if you do a who cleric sort during the evening primetime hours, you'll see that there really aren't all that many of us, especially experienced cleric...
by rylan
Fri Jun 15, 2001 12:15 pm
Forum: S3 Ideas Archive
Topic: Enchanters Might want to read this P-)
Replies: 13
Views: 1823

Yeah, thats an interesting idea.. shortish duration (kinda like haste) that makes all your spells hit QC or something.
by rylan
Fri Jun 15, 2001 12:13 pm
Forum: S3 Ideas Archive
Topic: Curse/Bless
Replies: 6
Views: 1158

Yeah, curse actually really sucks for a 6th circle spell. I keep one prayed and use it just for the novelty effect of being able to (rarely) curse a high lvl mob. As for its usefulness.. its not. http://www.sojourn3.org/ubb/frown.gif Bless however, for a 2nd circle spell it isn't bad.. +1hit and -1s...
by rylan
Fri Jun 15, 2001 12:12 pm
Forum: S3 General Discussion Archive
Topic: Rich! again...
Replies: 23
Views: 2727

Yeah, seriously :P I think just about the only ppl with lots of ca$h are necros. Hell, as a cleric I think I just broke 700plat last night, with total money value maybe somewhat over 1K now. I don't have to spend money on spells, minimal on training (since I practice my skills enough during exping t...
by rylan
Tue Jun 12, 2001 7:38 pm
Forum: S3 Ideas Archive
Topic: Shaman Conjure elemental
Replies: 7
Views: 1223

_upgrade_ spirits? *boggle*

Um.. ok. I guess you haven't tried soloing stuff yet with them. I see waaaay too many higher lvl shamans soloing the crap outta big mobs with spirits.
by rylan
Mon Jun 11, 2001 12:42 pm
Forum: S3 Gameplay Discussion Archive
Topic: serious problem with assist ?
Replies: 3
Views: 428

Yeah, assist with proc weps is broken. Got a few friends with Gleaming LS (harm proc) and they have to do a rem wep, assist, then wield wep.
by rylan
Mon Jun 11, 2001 12:33 pm
Forum: S3 Ideas Archive
Topic: Another War. Skill -Withdrawal?
Replies: 6
Views: 936

Hmm.. interesting idea. Does make sense that warriors should be able to retreat to the room next door where all his group members went instead of randomly fleeing. Of course everyong could just go north an dodds are you'll go there on a flee :P Some additional feedback though : Since the warrior isn...
by rylan
Mon Jun 11, 2001 12:20 pm
Forum: S3 General Discussion Archive
Topic: Questions on ress
Replies: 32
Views: 4417

As a cleric I would swear that spellcast/specialize healing skill helped reduce chance of stat drain. Waaay back (maybe 4-5 years ago) when stats were messed up, some gods were doing manual stat fixes for high lvl chars. Once I got that done to Rylan, I don't think anyone got a stat drain from res. ...
by rylan
Fri Jun 08, 2001 1:27 pm
Forum: S3 Gameplay Discussion Archive
Topic: Curse Bug?
Replies: 2
Views: 513

Curse Bug?

Anyone else use the curse spell? I have, and to be honest, it doesn't seem lik eit does anything. In fact, I would swear that mobs hit _harder_ and crit more after I cure them. I'm wondering if it messes up the hit/ac penalty for mobs after I blind them... because when I hit blind, the mobs misses a...
by rylan
Fri Jun 08, 2001 12:34 pm
Forum: S3 Ideas Archive
Topic: Spellcast Failure
Replies: 3
Views: 922

Actually I wouldn't mind seeing your idea apply for people lvl 10 and under, that way you won't lose those 2nd circle spells that seem to fail all the time.

At lvl 11+ though, you should deal with it :P
by rylan
Thu Jun 07, 2001 12:54 pm
Forum: S3 Gameplay Discussion Archive
Topic: Clerics: The weakest & mundane of the priest class
Replies: 21
Views: 2632

Uthgar: Yeah, bumping damage for the anti-undead stuff will definately be nice. Personally I didn't tihnk this stuff would make clerics really overly powerful, since this stuff will only effect undead, and there aren't really that many zones with undead around. The way it is now, I don't bother to m...
by rylan
Thu Jun 07, 2001 12:45 pm
Forum: S3 Gameplay Discussion Archive
Topic: Please downgrade this zone's eq!
Replies: 21
Views: 2275

Yeah, geez.. makes me feel kinda upset after almost getting spanked doing highmage Keen for the moonbeam cloak thas only +10hps.
And +15hp headgear? damn.

Guess I should go find that zone and abuse it :P
by rylan
Wed Jun 06, 2001 12:55 pm
Forum: S3 Gameplay Discussion Archive
Topic: Illusionist blues continued
Replies: 9
Views: 1384

Yeah, seriously. If your bashers have problems watching the fight to know when the mob is standing, then they need to pay better attention :P
by rylan
Wed Jun 06, 2001 12:51 pm
Forum: S3 Gameplay Discussion Archive
Topic: Shaman cleric subtype or not?
Replies: 3
Views: 647

Yeah, as a priest class, wisdom will effect your pray times. Intelligence will help your spellcast skills to increase (high wisdom has an effect to help skills notch also from what I understand).
by rylan
Wed Jun 06, 2001 12:48 pm
Forum: S3 Gameplay Discussion Archive
Topic: Displacement does any good?
Replies: 12
Views: 1395

From the sound of the spell description it seems like the spell would only really effect the first few attacks, and after that the mob knows where to pinpoint the target. Is this how it works? If so, I'd think it should be changed so that effect reset each round.. So for a mob that gets multiple att...
by rylan
Wed Jun 06, 2001 12:46 pm
Forum: S3 Gameplay Discussion Archive
Topic: PRNG
Replies: 13
Views: 1490

Probably not :P
I'd bet it is a lot more trouble than its worth.
by rylan
Tue Jun 05, 2001 9:37 pm
Forum: S3 Gameplay Discussion Archive
Topic: Major BUG!!!
Replies: 8
Views: 1090

Personally I think the whole PCs being able to tie up orther PCs should get wacked. Yeah, it has its fun and I guess an RP type thing to it, but there are just too many nasty problems that can arise if someone wants to be an ass. Oh... look, I found a wanted person. And he is tanking/healing/stoning...
by rylan
Tue Jun 05, 2001 9:29 pm
Forum: S3 General Discussion Archive
Topic: Clerics: The weakest & mundane of the priest class
Replies: 8
Views: 1071

See my reply int he feedback forum Image
by rylan
Tue Jun 05, 2001 7:45 pm
Forum: S3 Gameplay Discussion Archive
Topic: Clerics: The weakest & mundane of the priest class
Replies: 21
Views: 2632

Yeah, some _really_ nice ideas in there Joth. http://www.sojourn3.org/ubb/smile.gif I too was dissapointed with the anti-undead spells in Alpha, since I was able to do more damage with my healing type spells due to specialize. Incidently, this is also the case with cause crit versus flamestrike.. wh...
by rylan
Tue Jun 05, 2001 7:26 pm
Forum: S3 General Discussion Archive
Topic: Invasions
Replies: 69
Views: 11446

I think invasions are damned cool.. spices things up a bit, and is a nice change from the usual routine of running for eq and then exping. Image
by rylan
Tue Jun 05, 2001 2:08 pm
Forum: S3 Gameplay Discussion Archive
Topic: tiny bug in combat engine
Replies: 8
Views: 989

Hey Shev, saw this bug last night (or maybe 2 nights ago) while my group was resting at the sign to Ako village. That is a normal regen room, but moves still dropped by 1 or 2 after we were already resting there.
by rylan
Tue Jun 05, 2001 2:05 pm
Forum: S3 Gameplay Discussion Archive
Topic: PRNG
Replies: 13
Views: 1490

But I've noticed if a room only has 1 exit (north) you almost always can flee, but if the exit is something like west, then it takes several tries to flee.
by rylan
Tue Jun 05, 2001 2:03 pm
Forum: S3 Gameplay Discussion Archive
Topic: Does feeblemind do anything now?
Replies: 16
Views: 1837

Yeah, I wonder if it doesn't work right on cleric mobs.
If it just effects how fast mobs get their mana back, then its pretty much useless, since they have enoguh to cast for hours anyway :P
by rylan
Tue Jun 05, 2001 1:56 pm
Forum: S3 Gameplay Discussion Archive
Topic: Major BUG!!!
Replies: 8
Views: 1090

Lol :P

I'm still trying to figure out how I got on the list for attacking a dog :P
by rylan
Tue Jun 05, 2001 2:58 am
Forum: S3 Gameplay Discussion Archive
Topic: Major BUG!!!
Replies: 8
Views: 1090

Wouldn't call this a major bug. Probably not a bug at all in fact. :P
I doubt people would appreciate being tied up by an evil and drug to an evil hometown or someplace nasty. Same goes for a goodie dragging an evil around to aggro-evil places.
by rylan
Mon Jun 04, 2001 9:55 pm
Forum: S3 Gameplay Discussion Archive
Topic: Now this was just strange . . .
Replies: 4
Views: 709

Guess that elven archer is kinda confused, or drunk on all that ale :P
by rylan
Mon Jun 04, 2001 6:43 pm
Forum: S3 Gameplay Discussion Archive
Topic: Holy word
Replies: 6
Views: 666

Crank it back up so I can twink it too :P
by rylan
Mon Jun 04, 2001 6:42 pm
Forum: S3 Ideas Archive
Topic: 10 things you should think about
Replies: 19
Views: 2875

It all comes down to how realistic you want it, versus playability. I think mounted combat gives pals/antis a real good place in the mud. The horse will be hurt by area effect spells as far as I know. Having it get killed in 1 or 2 hits from big mobs will negate all the benefits of mounted combat an...
by rylan
Mon Jun 04, 2001 5:28 pm
Forum: S3 Gameplay Discussion Archive
Topic: Holy word
Replies: 6
Views: 666

Well, group should keep the mobs bashed then :P There are other ways to keep the mob occupied so it doesn't cast offensive even if bash misses (no, I'm not talking about that damned silence spell.. chuckle).
hehehehe
Holy/Unholy word did do a lot of damage, even back on SJ2 (200hps+ to PCs).
by rylan
Mon Jun 04, 2001 5:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mob Word Bug?
Replies: 8
Views: 945

Ahh, good call there. Didn't really notice that. :P
by rylan
Mon Jun 04, 2001 5:23 pm
Forum: S3 Ideas Archive
Topic: 10 things you should think about
Replies: 19
Views: 2875

Well, I would think its assumed that the mounted person will use their skills to prevent the mob from wacking their horse. Maybe have a chance of the horse taking a -small- amount of damage during flank blocks, so that you have to at least armor the horse or check its health every now and then. But ...
by rylan
Mon Jun 04, 2001 2:39 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mob Word Bug?
Replies: 8
Views: 945

Yeah, corpse go poof? Kinda strange.

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