If a person hasn't played here, they really should learn the game rather than having their level set to 50.
- Mike
Search found 426 matches
- Sat Feb 26, 2005 4:45 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The Merger - Characters
- Replies: 20
- Views: 2683
- Fri Feb 25, 2005 4:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rareload eq
- Replies: 40
- Views: 7439
- Fri Feb 25, 2005 3:53 am
- Forum: Homeland Player Integration
- Topic: Homeland Kits
- Replies: 37
- Views: 24432
Lahgen, Melee will never mean a damn thing so long as area writers continue to make zones with multi mob fights, and certain classes are endowed with the ability to almost single handedly kill such rooms. Corth You could have just said "Downgrade invokers" and saved a lot of words there. :p If invo...
- Fri Feb 25, 2005 2:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Rareload eq
- Replies: 40
- Views: 7439
- Tue Feb 22, 2005 4:58 am
- Forum: Homeland Player Integration
- Topic: Damage System
- Replies: 22
- Views: 14430
8) I hope if they're adding in new high end zones, they're going to throw the concept of 'maximum power cap' out the window for items and challenges. The only cap is an artificial one set by players. The cap is set by complaints. Anything can be made, but, for example, if a 100 hp ring was made, th...
- Tue Feb 22, 2005 4:47 am
- Forum: T2 Ideas Archive
- Topic: drag all.pcorpse
- Replies: 30
- Views: 3436
- Tue Feb 22, 2005 4:45 am
- Forum: T2 Gameplay Discussion Archive
- Topic: waterdeep gates
- Replies: 14
- Views: 2427
- Sun Feb 20, 2005 3:39 am
- Forum: General Discussion Archive
- Topic: New Canon 350D
- Replies: 2
- Views: 707
- Fri Feb 18, 2005 2:31 am
- Forum: T2 Announcements Archive
- Topic: README: Merger With HomelandMUD
- Replies: 42
- Views: 26156
Re: README: Merger With HomelandMUD
They feature over 150 zones... Toril and Homeland will now join together to offer their combined worlds to the MUD community. This sounds great, but has the zone limit issue been fixed? It wasn't that long ago that exp grids were removed because there wasn't enough room for new zones. I'm just curi...
- Thu Feb 17, 2005 1:14 am
- Forum: T2 Ideas Archive
- Topic: Vampires and silver
- Replies: 8
- Views: 1549
< 379h/379H 97v/116V P: std >give 5 s werewolf Ok. < 379h/379H 116v/116V P: std > glance werewolf The werewolf has some small wounds and bruises. < 379h/379H 116v/116V P: std > glance werewolf The werewolf has quite a few wounds. < 379h/379H 116v/116V P: std > glance werewolf The werewolf is prety ...
- Wed Feb 16, 2005 6:23 am
- Forum: T2 Ideas Archive
- Topic: Vampires and silver
- Replies: 8
- Views: 1549
Vampires and silver
Here's a low priority idea that might be fun. So Blade and Blade II were shown on TV a couple nights ago and I was thinking, it might be fun if weapons with the keyword "silver" had a small chance of doing something interesting when used on vampire mobs. The effect would of course have to be small, ...
- Tue Feb 15, 2005 10:12 am
- Forum: General Discussion Archive
- Topic: TorilMUD Gatherings
- Replies: 29
- Views: 4337
- Thu Feb 10, 2005 11:31 am
- Forum: T2 Ideas Archive
- Topic: More chat channels
- Replies: 27
- Views: 3787
Reminds me of the auction system. What a great idea that was in theory. Now look at it in execution. 15 billion crappy items noone buys and just sit up there. The auction system is working well. There are always items for sale, and being purchased. New players enjoy bidding on the lower end items, ...
- Thu Feb 10, 2005 11:12 am
- Forum: T2 Gameplay Discussion Archive
- Topic: In addition to trophy...
- Replies: 4
- Views: 653
Corth brings up some good points. I'd like to add that the effort vs exp reward is unbalanced. Some classes are more effort to exp than others. As an extreme example, enchanters vs rogues. An enchanter will work his ass off for little exp. The rogue will not have to do much, and get superior exp. Th...
- Wed Feb 09, 2005 1:32 pm
- Forum: T2 Ideas Archive
- Topic: More chat channels
- Replies: 27
- Views: 3787
i think an auction channel would be pretty cool =] I agree. This way salesmanship can be factored in to the selling process. Plus you could advertise things for sale that you otherwise wouldn't be able to, such as backup book copies, bags of goodberries, bags of potions, etc. I used to think that t...
- Mon Feb 07, 2005 4:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: MR Opinion
- Replies: 6
- Views: 938
MR Opinion
I could have sworn there was an MR post, but I can't find it. I prefer the old MR output. Here's why: 1. Previously you could judge the mob's MR based on how often the spell was shrugged. I even had triggers to keep track of the shrugs to gague the mob's average MR rating. You can no longer do this ...
- Fri Feb 04, 2005 1:31 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Social rewrite
- Replies: 35
- Views: 8056
For one of the cleric poses, it says "a hug pile of gold". Hug should be huge. As stated, you might want to look at the minimum position required for each social. A sizable number don't work when sitting/resting. catch %1 catches %2 before %3 falls down. grimace...we need this! Visibly disturbed, %1...
- Tue Feb 01, 2005 8:15 am
- Forum: General Discussion Archive
- Topic: Ssissiv, Master of Dragons
- Replies: 73
- Views: 14085
Re: Ssissiv, Master of Dragons
daggaz wrote:Personally, I wish I had done it. I have to settle for blinking humans out of my citie's morgue. Fools, to even group with me. Thats why I have an RP tag. So watch out, you can't trust a drow.
I agree.
- Mike
- Mon Jan 17, 2005 3:22 am
- Forum: T2 Gameplay Discussion Archive
- Topic: XP zones
- Replies: 2
- Views: 554
Re: XP zones
Only catch is I'd like to see a bonus for distance away from a hometown This would have to be WD for goodrace, DK for evilrace. IC is close to a hometown but is so far from WD, few people exp there. This is one of many similar examples. make it if you %% or camp there, that you are teleported back ...
- Fri Jan 14, 2005 7:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: How long have you been mudding and where did you come from?
- Replies: 151
- Views: 55005
1995, discussion of Sojourn comes up on the gossip channel where I play. Apparently there is a mud run by really anal people and you need permission just to make a character's name. People were amusing themselves by trying to make names with swear words in them, etc. I logged in to see what the fuss...
- Tue Jan 11, 2005 3:59 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Exp vs Exp Zones
- Replies: 19
- Views: 4502
Crumar makes a good point. I remember years ago doing SH with crumar for exp, and the sand giants off of urlandar's (sp) trail. I also remember about a couple years ago doing HP. These areas aren't done anymore though. I am often asked where good places to exp are, and I mention HP. About nine out o...
- Tue Jan 11, 2005 3:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Put back the 'vote now' links in the forums header section?
- Replies: 23
- Views: 3514
Let me see if I understand. You have ppl like Dugmaren and Kossuth who put tons of time and pour their heart out into this mud. Then you have the asswads who basically accuse Dug's zone of 'ideal' treatment in its stats. Then you see gods quit. What I wish is that the ASSWADS that bitch, moan, and ...
- Mon Jan 10, 2005 10:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Put back the 'vote now' links in the forums header section?
- Replies: 23
- Views: 3514
When the voting was new, gods encouraged players to vote multiple times each day. The encouragement worked. Players voted and at one point we were #4 on the list. It seemed like we had a fair amount of new players coming on at that time too. The links should be put back and the gods should try to re...
- Sun Jan 09, 2005 7:36 am
- Forum: T2 Ideas Archive
- Topic: Quest responses by race, class, gender, etc
- Replies: 3
- Views: 787
Quest responses by race, class, gender, etc
I think a nice new feature would be if there could be different responses to different people. I'd like to see options for race, class and gender. I don't believe the current quest code has these options. For example, when a man says "hello" to a certain quest mob, it could give a different response...
- Sun Jan 09, 2005 7:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: are we a leader in our genre?
- Replies: 20
- Views: 2425
- Sun Jan 09, 2005 7:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Slot winnings list
- Replies: 2
- Views: 734
- Sat Jan 08, 2005 10:13 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Slot winnings list
- Replies: 2
- Views: 734
Slot winnings list
There seems to be a problem with the gamble winners list. I see people that won jackpots, but when I won 1000, it didn't show up. Jackpots are the only winnings that I see in the list.
- Mike
- Mike
- Tue Jan 04, 2005 2:48 am
- Forum: T2 Ideas Archive
- Topic: Liches
- Replies: 18
- Views: 2731
Honestly, if bards/battlechanters can do it, why couldn't another class be allowed to run anywhere in the world at top speed for, basically, eternity? Not like it's overpowering. :) Bards can do it, so why not invokers? It's not overpowering. (this should get a good response hehe) I am just messing...
- Mon Jan 03, 2005 1:40 pm
- Forum: T2 Ideas Archive
- Topic: Corpse appearance
- Replies: 7
- Views: 1245
Corpse appearance
This is not my own idea, but a cool feature would be giving corpses an appearance that suggests the method of death. For example, after fighting a red dragon you might see a pile of charred corpses. Here are some examples: Arrows: The bloody, shot up corpse of Moltok lies here. Melee default: The ha...
- Sat Jan 01, 2005 6:45 am
- Forum: T2 Ideas Archive
- Topic: Unscribing
- Replies: 20
- Views: 4074
- Fri Dec 24, 2004 1:06 pm
- Forum: General Discussion Archive
- Topic: Yarash's Mages' Sanctuary
- Replies: 1
- Views: 563
Yarash's Mages' Sanctuary
After chatting for over a year, Gogk had had enough and managed to escape from my conference room. This year's new interview is with Osod, and is available here: http://members.tripod.com/~mjsbbs/ms/ivOsod.html Not referenced on my page yet is the url of the triggers post he talks about at one point...
- Thu Dec 23, 2004 1:53 am
- Forum: T2 Ideas Archive
- Topic: Some thoughts on disarm.
- Replies: 5
- Views: 867
- Thu Dec 23, 2004 1:48 am
- Forum: T2 Gameplay Discussion Archive
- Topic: 51+ mobs
- Replies: 16
- Views: 2320
i dont understand. first xp is too hard so they make xp zone. now xp is too easy? maybe if u make xp mob track to fights and assist? but i like my xp mindless, and semi afk. The ferns are deffinetly easy exp. The big benefit that I see is that the northern ones don't switch. However, if they scaven...
- Sun Dec 19, 2004 3:17 am
- Forum: T2 Gameplay Discussion Archive
- Topic: 51+ mobs
- Replies: 16
- Views: 2320
In many cases mobs seem to be artificially high level just to give better exp. Are you suggesting that some exp areas have mobs that have had their levels raised, but not their abilities? As the mob's level increases, so should its hp, dam, etc. If this isn't the case somewhere, that would be a pro...
- Sun Dec 19, 2004 2:57 am
- Forum: General Discussion Archive
- Topic: Pictures - local christmas displays
- Replies: 1
- Views: 544
Pictures - local christmas displays
I took some pictures last Sunday of some local christmas displays. They are from a neighborhood known for having nice displays. Many are animated and even have sound. Some animated displays included the soldier, santa on the bike, sylvester, and the train. http://www.redshift.com/~mjsbbs/toril/ - Mike
- Sat Dec 18, 2004 3:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Minor bug with reply command / mob keywords
- Replies: 2
- Views: 624
Minor bug with reply command / mob keywords
Sometimes after typing "reply", if the character is gone, it shows a mob's keywords. This seems to happen after the player has been rented for awhile BEFORE I type "reply" (at least several minutes). If I type "reply" right away, I don't think this ever happens. I haven't been able to reproduce it y...
- Sat Dec 18, 2004 2:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Well it was news to me
- Replies: 31
- Views: 5398
Problems with the game should be fixed, but they should also not be abused by the players. Duping is a good example. In regards to being afk during a fight, it is something I do myself when I need to use the bathroom, or am getting a snack or something. I would expect that as long as you come back s...
- Sat Dec 18, 2004 1:45 am
- Forum: General Discussion Archive
- Topic: Dire Raiders
- Replies: 9
- Views: 2637
- Thu Dec 16, 2004 9:30 am
- Forum: General Discussion Archive
- Topic: Dire Raiders
- Replies: 9
- Views: 2637
Thank you, Vorkul. Your response is useful and if you find me in the game I will give you a reward. I am mostly looking for further information though; general information about dire raiders...basically role play information. Just information on what they do, what they like to wear, what it takes to...
- Thu Dec 16, 2004 9:16 am
- Forum: T2 Ideas Archive
- Topic: Charged items
- Replies: 21
- Views: 4074
- Thu Dec 16, 2004 7:21 am
- Forum: General Discussion Archive
- Topic: Using Macintosh to write a web site
- Replies: 11
- Views: 2082
- Thu Dec 16, 2004 3:03 am
- Forum: General Discussion Archive
- Topic: Dire Raiders
- Replies: 9
- Views: 2637
Dire Raiders
I'm looking for sources for information on dire raiders. I'm having such a hard time I'll even offer a reward if someone can come up with a good source of information.
- Mike
- Mike
- Wed Dec 15, 2004 6:18 am
- Forum: T2 Ideas Archive
- Topic: Charged items
- Replies: 21
- Views: 4074
It seems more logical to attach a spell to an item with 0 charges if you are considering the possibility that recharge code will be implemented later on. Otherwise, it just doesn't make sense to take the time to code a 0 charge of X spell item. Different things make sense to different people. We ca...
- Tue Dec 14, 2004 11:10 am
- Forum: T2 Ideas Archive
- Topic: Charged items
- Replies: 21
- Views: 4074
I would argue that loading a wand uncharged would imply some quest was meant to have been implemented to charge it, but, it never happened. If they had wanted a quest to recharge it it seems logical that they would have made a quest to recharge it when they made the item. Also, the people who made ...
- Tue Dec 14, 2004 1:05 am
- Forum: T2 Ideas Archive
- Topic: Reward for longterm players
- Replies: 10
- Views: 1424
- Tue Dec 14, 2004 12:52 am
- Forum: T2 Ideas Archive
- Topic: Some mage thoughts
- Replies: 55
- Views: 13975
- Tue Dec 14, 2004 12:33 am
- Forum: General Discussion Archive
- Topic: Using Macintosh to write a web site
- Replies: 11
- Views: 2082
There is a PC program named ASCon-A "The Mac-to-Win-and-back text converter". It is a small freeware program, and it does a great job. I use it all the time.
http://www.medienwerkstatt-online.de
Click on downloads, then scroll down to the bottom of the page.
- Mike
http://www.medienwerkstatt-online.de
Click on downloads, then scroll down to the bottom of the page.
- Mike
- Mon Dec 13, 2004 9:24 am
- Forum: NHC: New Player Help
- Topic: New Player Guides
- Replies: 6
- Views: 42144
- Sun Dec 12, 2004 11:19 am
- Forum: General Discussion Archive
- Topic: Power Levelling
- Replies: 3
- Views: 1340
Power Levelling
I was going to post this on my guild bbs but thought this too good to not share with the world :) We all know how annoying it is when newbies come on and demand equipment and power levelling. So from time to time I amuse myself when I'm in a newbie character by politely telling to friends that I hea...
- Sun Dec 12, 2004 9:55 am
- Forum: T2 Ideas Archive
- Topic: some ranger ideas, constructive criticism please
- Replies: 46
- Views: 13691