Search found 426 matches

by Yarash
Sat Feb 26, 2005 4:45 am
Forum: T2 Gameplay Discussion Archive
Topic: The Merger - Characters
Replies: 20
Views: 2683

If a person hasn't played here, they really should learn the game rather than having their level set to 50.

- Mike
by Yarash
Fri Feb 25, 2005 4:09 am
Forum: T2 Gameplay Discussion Archive
Topic: Rareload eq
Replies: 40
Views: 7439

Sarell wrote:Some items that are locateable need to be flagged no locate

Or hidden. I think hidden is preferrable to !locate, when appropriate.

- Mike
by Yarash
Fri Feb 25, 2005 3:53 am
Forum: Homeland Player Integration
Topic: Homeland Kits
Replies: 37
Views: 24432

Lahgen, Melee will never mean a damn thing so long as area writers continue to make zones with multi mob fights, and certain classes are endowed with the ability to almost single handedly kill such rooms. Corth You could have just said "Downgrade invokers" and saved a lot of words there. :p If invo...
by Yarash
Fri Feb 25, 2005 2:50 am
Forum: T2 Gameplay Discussion Archive
Topic: Rareload eq
Replies: 40
Views: 7439

Here are my thoughts on the matter. If the player has to do the fight multiple times, the item should get more points. - Normal mob, rare item, fight required (aggro in path in zone) - Normal mob, rare item, fight optional & easy (airship, farmed) If the fight is done once, it should get no extr...
by Yarash
Tue Feb 22, 2005 4:58 am
Forum: Homeland Player Integration
Topic: Damage System
Replies: 22
Views: 14430

8) I hope if they're adding in new high end zones, they're going to throw the concept of 'maximum power cap' out the window for items and challenges. The only cap is an artificial one set by players. The cap is set by complaints. Anything can be made, but, for example, if a 100 hp ring was made, th...
by Yarash
Tue Feb 22, 2005 4:47 am
Forum: T2 Ideas Archive
Topic: drag all.pcorpse
Replies: 30
Views: 3436

kiryan wrote:get rid of the strength check.

Then there wouldn't be much reason to play a dwarf rogue over a halfling.

- Mike
by Yarash
Tue Feb 22, 2005 4:45 am
Forum: T2 Gameplay Discussion Archive
Topic: waterdeep gates
Replies: 14
Views: 2427

This issue with WD is extremely un-newbie friendly. I guarentee we have lost newbies because of this. I know I wouldn't stick around a mud where I couldn't leave the city. I'm kind of surprised this has been allowed to continue for years and years.

- Mike
by Yarash
Sun Feb 20, 2005 3:39 am
Forum: General Discussion Archive
Topic: New Canon 350D
Replies: 2
Views: 707

That looks really great. So is that a camera that has a removable lens, so you can buy different ones?

I have a Sony FD-91 now and have been looking to replace it, but the last time I looked around, there was no camera with an equivalent lens (14x optical zoom).

- Mike
by Yarash
Fri Feb 18, 2005 2:31 am
Forum: T2 Announcements Archive
Topic: README: Merger With HomelandMUD
Replies: 42
Views: 26156

Re: README: Merger With HomelandMUD

They feature over 150 zones... Toril and Homeland will now join together to offer their combined worlds to the MUD community. This sounds great, but has the zone limit issue been fixed? It wasn't that long ago that exp grids were removed because there wasn't enough room for new zones. I'm just curi...
by Yarash
Thu Feb 17, 2005 1:14 am
Forum: T2 Ideas Archive
Topic: Vampires and silver
Replies: 8
Views: 1549

< 379h/379H 97v/116V P: std >give 5 s werewolf Ok. < 379h/379H 116v/116V P: std > glance werewolf The werewolf has some small wounds and bruises. < 379h/379H 116v/116V P: std > glance werewolf The werewolf has quite a few wounds. < 379h/379H 116v/116V P: std > glance werewolf The werewolf is prety ...
by Yarash
Wed Feb 16, 2005 6:23 am
Forum: T2 Ideas Archive
Topic: Vampires and silver
Replies: 8
Views: 1549

Vampires and silver

Here's a low priority idea that might be fun. So Blade and Blade II were shown on TV a couple nights ago and I was thinking, it might be fun if weapons with the keyword "silver" had a small chance of doing something interesting when used on vampire mobs. The effect would of course have to be small, ...
by Yarash
Tue Feb 15, 2005 10:12 am
Forum: General Discussion Archive
Topic: TorilMUD Gatherings
Replies: 29
Views: 4337

I think it's good to have other people host gatherings. I'd like to meet some of my friends, but it's too expensive to go halfway across the country.

- Mike
by Yarash
Thu Feb 10, 2005 11:31 am
Forum: T2 Ideas Archive
Topic: More chat channels
Replies: 27
Views: 3787

Reminds me of the auction system. What a great idea that was in theory. Now look at it in execution. 15 billion crappy items noone buys and just sit up there. The auction system is working well. There are always items for sale, and being purchased. New players enjoy bidding on the lower end items, ...
by Yarash
Thu Feb 10, 2005 11:12 am
Forum: T2 Gameplay Discussion Archive
Topic: In addition to trophy...
Replies: 4
Views: 653

Corth brings up some good points. I'd like to add that the effort vs exp reward is unbalanced. Some classes are more effort to exp than others. As an extreme example, enchanters vs rogues. An enchanter will work his ass off for little exp. The rogue will not have to do much, and get superior exp. Th...
by Yarash
Wed Feb 09, 2005 1:32 pm
Forum: T2 Ideas Archive
Topic: More chat channels
Replies: 27
Views: 3787

i think an auction channel would be pretty cool =] I agree. This way salesmanship can be factored in to the selling process. Plus you could advertise things for sale that you otherwise wouldn't be able to, such as backup book copies, bags of goodberries, bags of potions, etc. I used to think that t...
by Yarash
Mon Feb 07, 2005 4:09 am
Forum: T2 Gameplay Discussion Archive
Topic: MR Opinion
Replies: 6
Views: 938

MR Opinion

I could have sworn there was an MR post, but I can't find it. I prefer the old MR output. Here's why: 1. Previously you could judge the mob's MR based on how often the spell was shrugged. I even had triggers to keep track of the shrugs to gague the mob's average MR rating. You can no longer do this ...
by Yarash
Fri Feb 04, 2005 1:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: Social rewrite
Replies: 35
Views: 8056

For one of the cleric poses, it says "a hug pile of gold". Hug should be huge. As stated, you might want to look at the minimum position required for each social. A sizable number don't work when sitting/resting. catch %1 catches %2 before %3 falls down. grimace...we need this! Visibly disturbed, %1...
by Yarash
Tue Feb 01, 2005 8:15 am
Forum: General Discussion Archive
Topic: Ssissiv, Master of Dragons
Replies: 73
Views: 14085

Re: Ssissiv, Master of Dragons

daggaz wrote:Personally, I wish I had done it. I have to settle for blinking humans out of my citie's morgue. Fools, to even group with me. Thats why I have an RP tag. So watch out, you can't trust a drow.


I agree.

- Mike
by Yarash
Mon Jan 17, 2005 3:22 am
Forum: T2 Gameplay Discussion Archive
Topic: XP zones
Replies: 2
Views: 554

Re: XP zones

Only catch is I'd like to see a bonus for distance away from a hometown This would have to be WD for goodrace, DK for evilrace. IC is close to a hometown but is so far from WD, few people exp there. This is one of many similar examples. make it if you %% or camp there, that you are teleported back ...
by Yarash
Fri Jan 14, 2005 7:47 am
Forum: T2 Gameplay Discussion Archive
Topic: How long have you been mudding and where did you come from?
Replies: 151
Views: 55005

1995, discussion of Sojourn comes up on the gossip channel where I play. Apparently there is a mud run by really anal people and you need permission just to make a character's name. People were amusing themselves by trying to make names with swear words in them, etc. I logged in to see what the fuss...
by Yarash
Tue Jan 11, 2005 3:59 am
Forum: T2 Gameplay Discussion Archive
Topic: Zone Exp vs Exp Zones
Replies: 19
Views: 4502

Crumar makes a good point. I remember years ago doing SH with crumar for exp, and the sand giants off of urlandar's (sp) trail. I also remember about a couple years ago doing HP. These areas aren't done anymore though. I am often asked where good places to exp are, and I mention HP. About nine out o...
by Yarash
Tue Jan 11, 2005 3:44 am
Forum: T2 Gameplay Discussion Archive
Topic: Put back the 'vote now' links in the forums header section?
Replies: 23
Views: 3514

Let me see if I understand. You have ppl like Dugmaren and Kossuth who put tons of time and pour their heart out into this mud. Then you have the asswads who basically accuse Dug's zone of 'ideal' treatment in its stats. Then you see gods quit. What I wish is that the ASSWADS that bitch, moan, and ...
by Yarash
Mon Jan 10, 2005 10:33 am
Forum: T2 Gameplay Discussion Archive
Topic: Put back the 'vote now' links in the forums header section?
Replies: 23
Views: 3514

When the voting was new, gods encouraged players to vote multiple times each day. The encouragement worked. Players voted and at one point we were #4 on the list. It seemed like we had a fair amount of new players coming on at that time too. The links should be put back and the gods should try to re...
by Yarash
Sun Jan 09, 2005 7:36 am
Forum: T2 Ideas Archive
Topic: Quest responses by race, class, gender, etc
Replies: 3
Views: 787

Quest responses by race, class, gender, etc

I think a nice new feature would be if there could be different responses to different people. I'd like to see options for race, class and gender. I don't believe the current quest code has these options. For example, when a man says "hello" to a certain quest mob, it could give a different response...
by Yarash
Sun Jan 09, 2005 7:24 am
Forum: T2 Gameplay Discussion Archive
Topic: are we a leader in our genre?
Replies: 20
Views: 2425

On the mud I played previously, sometimes the gods would run quests. The questing there involved an rp event, maybe some small fights, one huge fight at the end, and unique equipment rewards that could only be gotten from the rare quest events. This is something I haven't seen here.

- Mike
by Yarash
Sun Jan 09, 2005 7:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Slot winnings list
Replies: 2
Views: 734

There were only one or two entries under silver and copper, all high numbers that looked like jackpots.

- Mike
by Yarash
Sat Jan 08, 2005 10:13 am
Forum: T2 Gameplay Discussion Archive
Topic: Slot winnings list
Replies: 2
Views: 734

Slot winnings list

There seems to be a problem with the gamble winners list. I see people that won jackpots, but when I won 1000, it didn't show up. Jackpots are the only winnings that I see in the list.

- Mike
by Yarash
Tue Jan 04, 2005 2:48 am
Forum: T2 Ideas Archive
Topic: Liches
Replies: 18
Views: 2731

Honestly, if bards/battlechanters can do it, why couldn't another class be allowed to run anywhere in the world at top speed for, basically, eternity? Not like it's overpowering. :) Bards can do it, so why not invokers? It's not overpowering. (this should get a good response hehe) I am just messing...
by Yarash
Mon Jan 03, 2005 1:40 pm
Forum: T2 Ideas Archive
Topic: Corpse appearance
Replies: 7
Views: 1245

Corpse appearance

This is not my own idea, but a cool feature would be giving corpses an appearance that suggests the method of death. For example, after fighting a red dragon you might see a pile of charred corpses. Here are some examples: Arrows: The bloody, shot up corpse of Moltok lies here. Melee default: The ha...
by Yarash
Sat Jan 01, 2005 6:45 am
Forum: T2 Ideas Archive
Topic: Unscribing
Replies: 20
Views: 4074

Thilindel wrote:cuz first of all there's a problem when the mud crashes and it nukes 9 pages out of a 10 page spell.

Could you explain this further? Do you mean if you are scribing a spell and it crashes, pages of the spellbook are permanently lost, with the spell not being scribed?

- Mike
by Yarash
Fri Dec 24, 2004 1:06 pm
Forum: General Discussion Archive
Topic: Yarash's Mages' Sanctuary
Replies: 1
Views: 563

Yarash's Mages' Sanctuary

After chatting for over a year, Gogk had had enough and managed to escape from my conference room. This year's new interview is with Osod, and is available here: http://members.tripod.com/~mjsbbs/ms/ivOsod.html Not referenced on my page yet is the url of the triggers post he talks about at one point...
by Yarash
Thu Dec 23, 2004 1:53 am
Forum: T2 Ideas Archive
Topic: Some thoughts on disarm.
Replies: 5
Views: 867

Another comment on disarm. I was fighting lord p awhile ago and him or one of his guards disarmed my cursed weapon as part of its proc I believe. It seems to me that this might not be intended behavior (to work on cursed weapons).

- Mike
by Yarash
Thu Dec 23, 2004 1:48 am
Forum: T2 Gameplay Discussion Archive
Topic: 51+ mobs
Replies: 16
Views: 2320

i dont understand. first xp is too hard so they make xp zone. now xp is too easy? maybe if u make xp mob track to fights and assist? but i like my xp mindless, and semi afk. The ferns are deffinetly easy exp. The big benefit that I see is that the northern ones don't switch. However, if they scaven...
by Yarash
Sun Dec 19, 2004 3:17 am
Forum: T2 Gameplay Discussion Archive
Topic: 51+ mobs
Replies: 16
Views: 2320

In many cases mobs seem to be artificially high level just to give better exp. Are you suggesting that some exp areas have mobs that have had their levels raised, but not their abilities? As the mob's level increases, so should its hp, dam, etc. If this isn't the case somewhere, that would be a pro...
by Yarash
Sun Dec 19, 2004 2:57 am
Forum: General Discussion Archive
Topic: Pictures - local christmas displays
Replies: 1
Views: 544

Pictures - local christmas displays

I took some pictures last Sunday of some local christmas displays. They are from a neighborhood known for having nice displays. Many are animated and even have sound. Some animated displays included the soldier, santa on the bike, sylvester, and the train. http://www.redshift.com/~mjsbbs/toril/ - Mike
by Yarash
Sat Dec 18, 2004 3:38 am
Forum: T2 Gameplay Discussion Archive
Topic: Minor bug with reply command / mob keywords
Replies: 2
Views: 624

Minor bug with reply command / mob keywords

Sometimes after typing "reply", if the character is gone, it shows a mob's keywords. This seems to happen after the player has been rented for awhile BEFORE I type "reply" (at least several minutes). If I type "reply" right away, I don't think this ever happens. I haven't been able to reproduce it y...
by Yarash
Sat Dec 18, 2004 2:31 am
Forum: T2 Gameplay Discussion Archive
Topic: Well it was news to me
Replies: 31
Views: 5398

Problems with the game should be fixed, but they should also not be abused by the players. Duping is a good example. In regards to being afk during a fight, it is something I do myself when I need to use the bathroom, or am getting a snack or something. I would expect that as long as you come back s...
by Yarash
Sat Dec 18, 2004 1:45 am
Forum: General Discussion Archive
Topic: Dire Raiders
Replies: 9
Views: 2637

Thank you Hyldryn and Treladian. That really clears this up. I just assumed every class here would be from forgotten realms / D&D. Please tell to me the next time you see me. I do not need any further info on this.

- Mike
by Yarash
Thu Dec 16, 2004 9:30 am
Forum: General Discussion Archive
Topic: Dire Raiders
Replies: 9
Views: 2637

Thank you, Vorkul. Your response is useful and if you find me in the game I will give you a reward. I am mostly looking for further information though; general information about dire raiders...basically role play information. Just information on what they do, what they like to wear, what it takes to...
by Yarash
Thu Dec 16, 2004 9:16 am
Forum: T2 Ideas Archive
Topic: Charged items
Replies: 21
Views: 4074

Gura wrote:he'd put them in with 0 charges cuz he has a sense of balance...just like spob is balanced.

This is not constructive criticism.

- Mike
by Yarash
Thu Dec 16, 2004 7:21 am
Forum: General Discussion Archive
Topic: Using Macintosh to write a web site
Replies: 11
Views: 2082

There is a windows text editor called Context that is not too bad. I use it to open log files when they are several megabytes big.

There should be tons of text editors though. Go to versiontracker.com or download.com and search for "text editor".

- Mike
by Yarash
Thu Dec 16, 2004 3:03 am
Forum: General Discussion Archive
Topic: Dire Raiders
Replies: 9
Views: 2637

Dire Raiders

I'm looking for sources for information on dire raiders. I'm having such a hard time I'll even offer a reward if someone can come up with a good source of information.

- Mike
by Yarash
Wed Dec 15, 2004 6:18 am
Forum: T2 Ideas Archive
Topic: Charged items
Replies: 21
Views: 4074

It seems more logical to attach a spell to an item with 0 charges if you are considering the possibility that recharge code will be implemented later on. Otherwise, it just doesn't make sense to take the time to code a 0 charge of X spell item. Different things make sense to different people. We ca...
by Yarash
Tue Dec 14, 2004 11:10 am
Forum: T2 Ideas Archive
Topic: Charged items
Replies: 21
Views: 4074

I would argue that loading a wand uncharged would imply some quest was meant to have been implemented to charge it, but, it never happened. If they had wanted a quest to recharge it it seems logical that they would have made a quest to recharge it when they made the item. Also, the people who made ...
by Yarash
Tue Dec 14, 2004 1:05 am
Forum: T2 Ideas Archive
Topic: Reward for longterm players
Replies: 10
Views: 1424

I generally don't like it, but one benefit might be that it would encourage players to exp more. If implemented, the benefits should gradually decrease, making it harder and harder to gain hp.

- Mike
by Yarash
Tue Dec 14, 2004 12:52 am
Forum: T2 Ideas Archive
Topic: Some mage thoughts
Replies: 55
Views: 13975

Birile wrote:Actually, the comparison is between melee damage and...

Then this thread has been a waste of our time.

- Mike
by Yarash
Tue Dec 14, 2004 12:33 am
Forum: General Discussion Archive
Topic: Using Macintosh to write a web site
Replies: 11
Views: 2082

There is a PC program named ASCon-A "The Mac-to-Win-and-back text converter". It is a small freeware program, and it does a great job. I use it all the time.

http://www.medienwerkstatt-online.de

Click on downloads, then scroll down to the bottom of the page.

- Mike
by Yarash
Mon Dec 13, 2004 9:24 am
Forum: NHC: New Player Help
Topic: New Player Guides
Replies: 6
Views: 42144

If you get lost in Scardale, I made a map.

http://members.tripod.com/~mjsbbs/ms/m11.html

- Mike
by Yarash
Sun Dec 12, 2004 11:19 am
Forum: General Discussion Archive
Topic: Power Levelling
Replies: 3
Views: 1340

Power Levelling

I was going to post this on my guild bbs but thought this too good to not share with the world :) We all know how annoying it is when newbies come on and demand equipment and power levelling. So from time to time I amuse myself when I'm in a newbie character by politely telling to friends that I hea...
by Yarash
Sun Dec 12, 2004 9:55 am
Forum: T2 Ideas Archive
Topic: some ranger ideas, constructive criticism please
Replies: 46
Views: 13691

As someone who gets rescued, I would like to see the cap on rangers' rescue increased. Their hp are significantly lower than that of other tanking classes, so increasing the rescue cap alone should not disrupt game balance.

- Mike

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