Search found 191 matches
- Wed Oct 22, 2003 4:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Auction bonehead
- Replies: 16
- Views: 4527
- Wed Oct 22, 2003 12:05 am
- Forum: General Discussion Archive
- Topic: Looking for quotes
- Replies: 23
- Views: 5789
- Tue Oct 21, 2003 10:36 pm
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 34208
Advertising!
It is officially time for us to start advertising. The website is up and running in a reasonably complete format, and we should do everything we can to recruit players. That said, I'd like the following: 1. If you have any pull with free advertising companies, banners, etc, please advertise away...y...
- Sat Oct 18, 2003 4:29 pm
- Forum: General Discussion Archive
- Topic: Looking for Volunteers
- Replies: 3
- Views: 1561
- Sat Oct 18, 2003 3:55 pm
- Forum: General Discussion Archive
- Topic: Looking for Volunteers
- Replies: 3
- Views: 1561
Looking for Volunteers
The old website for S3 had a great (but never implemented) idea to include a glossary page...said something like "Confused by the MUD lingo? Check the glossary!" Unfortunately it was never written. Would anyone be interested in writing one up? Include information about the common commands (eg. consi...
- Sat Oct 18, 2003 2:39 pm
- Forum: General Discussion Archive
- Topic: Looking for quotes
- Replies: 23
- Views: 5789
Looking for quotes
Know those funny quotes that you guys (and gals) always add as signatures at the end of your posts? I'm looking for a bunch to include on our new web pages...anyone have a collection perchance? I don't want anything offensive, flaming, rude, disgusting, or pornographic...not sure if that leaves anyt...
- Fri Oct 10, 2003 5:23 pm
- Forum: Archive
- Topic: Areas Updates
- Replies: 1
- Views: 6259
Areas Updates
OK, as was requested by many folks on the Soj3 board, I'm going to give this a try. Please realize that RL frequently causes delays in MUD work, but I'm going to start listing projects as I think of them, with projected completion dates. 1. Tiamat: Goal is to have this in by mid-November, or earlier...
- Fri Oct 10, 2003 1:59 am
- Forum: T2 Announcements Archive
- Topic: Domain Name: torilmud.org
- Replies: 1
- Views: 6549
I thought we were going with www.cyric>shevarash.com? Did I miss a memo?
- Sat May 17, 2003 11:35 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Camel Merchants Need to Die
- Replies: 9
- Views: 2180
Fixed (I think)
Should be fixed with the next reboot/crash. Camel merchant's been moved.
- Sat Jul 27, 2002 12:29 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: What level XP zone is needed?
- Replies: 31
- Views: 3638
What level XP zone is needed?
1. If I were to create an XP zone, what level should it be?
2. How about if it was UD only?
3. How about if it was goodies only?
Cyric
------------------
2. How about if it was UD only?
3. How about if it was goodies only?
Cyric
------------------
- Fri Jun 28, 2002 12:38 am
- Forum: S3 General Discussion Archive
- Topic: Put your mark on a zone!!
- Replies: 21
- Views: 2878
- Sat Jun 01, 2002 4:11 pm
- Forum: S3 General Discussion Archive
- Topic: Rareloads
- Replies: 40
- Views: 4444
- Sat Jun 01, 2002 3:55 pm
- Forum: S3 General Discussion Archive
- Topic: Rareloads
- Replies: 40
- Views: 4444
Now now, stop whining about something that you don't even know has happened. Please give me credit for not being stupid...why would I put a mob that's supposed to load in IC into a system that will stick it in Calimport? Yeesh... Give it some time and don't complain until something goes wrong...I've...
- Tue May 21, 2002 12:20 pm
- Forum: S3 Ideas Archive
- Topic: Area sphere
- Replies: 16
- Views: 1230
Not true, not true...there's a zone problems board in my room on the mud where everyone and their mother posts problems daily...right at this moment this is what part of my board looks like: 27] [Tue May 21 07:44 (Azuth)] ToadSquat 26] [Mon May 20 22:36 (Malar)] o20206, o20248 25] [Mon May 20 19:56 ...
- Tue Apr 30, 2002 11:56 am
- Forum: S3 General Discussion Archive
- Topic: In memory of a dear friend . . .
- Replies: 68
- Views: 16312
- Sun Mar 03, 2002 3:43 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Oakvale
- Replies: 4
- Views: 507
- Thu Feb 07, 2002 4:19 am
- Forum: S3 General Discussion Archive
- Topic: What do you do for a living?
- Replies: 129
- Views: 22223
- Thu Jan 31, 2002 2:38 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Knapsack bug?
- Replies: 7
- Views: 823
Should be fixed with a bonus actually. Email me (roysoto@yahoo.com) if it doesn't work.
Note, will be fixed after next boot/crash.
R
Note, will be fixed after next boot/crash.
R
- Fri Dec 14, 2001 4:11 pm
- Forum: S3 Ideas Archive
- Topic: Memorizing Low Spell Circles
- Replies: 20
- Views: 3380
This is in reply to Corth's post about what happens to nifty ideas: Go take some coding classes, free up about 2 hours a day, and then join our staff to fix these issues. Barring that, get a clue and stop posting innane inflammatory stool. R (who admits that he is having a bad day and might be just ...
- Tue Dec 11, 2001 11:00 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Zones
- Replies: 19
- Views: 2182
Thanks for the kind words. I'm all for all sorts of zones, but remember that people make what they want to make...I don't really push people in one direction or another. That said, the past 2 zones were intended to be high levelish by the makers (who were frustrated high levelers), and I have about ...
- Mon Dec 10, 2001 2:37 am
- Forum: S3 General Discussion Archive
- Topic: Toril Edit
- Replies: 89
- Views: 14965
Well well well, look what's sprung up. TE was a creation of Ilsensine's and it was meant to replace the older DE which was written for Duris...as Duris progressed, so did the versions of DE, and thus it didn't work out for us anymore. TE is sorta nice, BUT it crashes like crazy, isn't updated, and l...
- Sun Dec 09, 2001 9:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Jot Changes
- Replies: 14
- Views: 1240
- Thu Dec 06, 2001 3:13 am
- Forum: S3 Gameplay Discussion Archive
- Topic: 3 Jarls clouding and OUCH OUCH OUCH welcome to sojourn
- Replies: 20
- Views: 1252
No, what I mean is that although I agree that you can't please all of the people all of the time, you'd think that you could please some of the people some of the time. I add 2 high level zones within a week of each other, add Myth Drannor which isn't nearly close to being fully explored, and you co...
- Thu Dec 06, 2001 12:21 am
- Forum: S3 Gameplay Discussion Archive
- Topic: 3 Jarls clouding and OUCH OUCH OUCH welcome to sojourn
- Replies: 20
- Views: 1252
- Thu Nov 15, 2001 9:10 pm
- Forum: S3 General Discussion Archive
- Topic: New Equipment Stats?
- Replies: 82
- Views: 14011
- Mon Nov 12, 2001 11:14 pm
- Forum: S3 General Discussion Archive
- Topic: New Equipment Stats?
- Replies: 82
- Views: 14011
New Equipment Stats?
Here's a chance for everyone to gimme some input. I have potentially 4 new high level zones coming into the game sometime within the next few months, and the stats that are being submitted for items are rarely good, and usually outlandishly overpowered. Now, I know that everyone wants to have a new ...
- Tue Oct 23, 2001 3:18 pm
- Forum: S3 General Discussion Archive
- Topic: staff and mortals
- Replies: 15
- Views: 2010
- Tue Oct 23, 2001 1:03 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: I'm tired of this shit
- Replies: 43
- Views: 5813
- Thu Sep 20, 2001 4:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Arena - used or not?
- Replies: 16
- Views: 1909
You guys keep picking at this coder task stuff...I don't think I'm getting through to you...maybe cause I'm not a coder...here are a few examples of exactly what has happened here over the past few months: 1. Coder says "I'll take on that project!" and goes on to write a TON of code, has it 90% done...
- Thu Sep 20, 2001 4:18 am
- Forum: S3 General Discussion Archive
- Topic: Developers Notes
- Replies: 8
- Views: 835
- Wed Sep 19, 2001 4:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Arena - used or not?
- Replies: 16
- Views: 1909
- Sun Sep 16, 2001 5:51 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: where is the mud heading?
- Replies: 21
- Views: 2244
I'm not a coder myself, so I hesitate to speak for them, but I believe that the reason your suggestion doesn't work is that each of them has a copy of the MUD on their home box, allowing them to test, change, and fix stuff as they see fit. So things can stay half-completed for a while before being p...
- Sat Sep 15, 2001 9:35 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: where is the mud heading?
- Replies: 21
- Views: 2244
Thanks Cherzra, but that's an example right there of how it's hard to please folks...I get as many hate emails from players saying NOT to require nice items for quests as I do from those wanting more as you do. http://www.sojourn3.org/ubb/wink.gif We'll keep trying to get it right! :P BTW, there sho...
- Sat Sep 15, 2001 8:38 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: where is the mud heading?
- Replies: 21
- Views: 2244
Well, you have to realize that it's much more complex than you make it out to be. Here's sort of an outline of what has happened since last September: 1. Miax, Shevarash, and I (the 3 forgers) started emailing each other saying "hey, wanna bring it back up?". We decided to bring it up if and only if...
- Wed Sep 05, 2001 12:21 pm
- Forum: S3 General Discussion Archive
- Topic: Our Apologies
- Replies: 10
- Views: 1203
Our Apologies
Yes, I know that you all know that we're not paid to do this, and that we have real lives. All of us have fulltime jobs, most have families, and we're universally busy. But, that said, I also realize that it's frustrating spending time on something you love when things aren't as advertised. There ar...
- Wed Sep 05, 2001 12:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Completing the Old to welcome the New
- Replies: 20
- Views: 1999
I make changes to items pretty much every other day as I find things that seem unbalanced, but at the current time there are exactly 8607 different objects loading in the game so it gets a bit confusing. All I can say is keep petitioning/posting and I'll keep balancing! And it's not like we make a c...
- Tue Sep 04, 2001 12:41 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone exps vs. Exp routes..
- Replies: 23
- Views: 2230
Bah! That "five mob chamber" you refer to has mobs of the following levels: 56, 58, 59, 51, 54 When compared to the XP of the mobs on the ship, all mobs in this zone (with the exception of the annoying aggro wanderers) give more XP. :P And it's not my fault you guys can't find a silly key that's loc...
- Mon Sep 03, 2001 11:19 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone exps vs. Exp routes..
- Replies: 23
- Views: 2230
I added and advertised a zone where every high level mob had significantly higher XP than any other mob in the game. I personally hand-set the XP higher than even that twice on these mobs, so they now yield at least 25% more than other identical, popular XP mobs from which I cloned them. Nobody goes...
- Mon Sep 03, 2001 11:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Immortal Favors Defined.
- Replies: 62
- Views: 10229
In the immortal (pardon the pun) words of Britney Spears, Oops, I did it again... Sorry, I'm just a dumb areas wank...I was told that one could request a reboot after 24 hours of up-time. Folur petitioned that that was the case, and after verifying with an admin (over ICQ) I decided to make it a bit...
- Tue Aug 28, 2001 6:47 pm
- Forum: S3 Ideas Archive
- Topic: Help Design a Zone!
- Replies: 59
- Views: 8090
- Tue Aug 28, 2001 4:32 pm
- Forum: S3 Ideas Archive
- Topic: Help Design a Zone!
- Replies: 59
- Views: 8090
Help Design a Zone!
We try to design zones based on player requests, that is high vs. mid vs. low level, XP vs. equipment vs. quest, and so forth. The latest request that I have seen mentioned many times is for a mid-level zoning zone...in effect, a mid-level Jot equivalent. (If you want a different type of zone, post ...
- Sat Aug 25, 2001 4:09 pm
- Forum: S3 Ideas Archive
- Topic: Area Making
- Replies: 8
- Views: 1114
Well, not sure about creating an online creation guideline. The system we've been using works as follows: 1. You come up with an idea and email me a brief synopsis at roysoto@yahoo.com 2. Assuming it doesn't suck too badly I direct you to the URL for our areas creation documents/tools and the rest i...
- Wed Jul 18, 2001 2:40 pm
- Forum: S3 Ideas Archive
- Topic: Need 'fun' stuff for mid-level characters like..
- Replies: 17
- Views: 2172
Ah, and on your other topic we had *some* items like what you're refering to ("garters, stockings, high heels, bustiere, teddies, silk panties") probably 5 years ago and players complained and threatened, so we removed them all. Ditto with items using vulgar language in their descriptions (although ...
- Wed Jul 18, 2001 2:37 pm
- Forum: S3 Ideas Archive
- Topic: Need 'fun' stuff for mid-level characters like..
- Replies: 17
- Views: 2172
Well, this is one of my favorite gripes...there are literally hundreds of nice mid-level items from scores of mid-level zones, plus quite a few spanky quest items scattered throughout the mud easily achievable by a 25th leveler solo. The poblem is that mid-levelers are more focused on XP and getting...
- Thu Jul 12, 2001 6:27 pm
- Forum: S3 General Discussion Archive
- Topic: Good aligned eq zones
- Replies: 4
- Views: 517
- Tue Jul 10, 2001 8:30 pm
- Forum: S3 Ideas Archive
- Topic: Ships
- Replies: 12
- Views: 1640
Two issues here: 1. Purchase-able ship may very well become a commodity of the future, but that entails a well-functioning economy and we're nowhere near that yet. We have that code available, and haven't forgotten about it...just not anytime soon. 2. Overhead maps: we discussed this when we were fi...
- Tue Jul 10, 2001 8:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ress Quest
- Replies: 49
- Views: 6020
I too watched pretty much all of the events of that evening, and I was involved in the writing of the quest, although Kia was the mastermind behind the very thorough, interesting, and involved story that the quest entails (which nobody has mentioned). Here's my take on all of this: 1. Errors in the ...
- Sun Jul 08, 2001 5:39 pm
- Forum: S3 Ideas Archive
- Topic: Zoning for Low level players
- Replies: 12
- Views: 1765
Egads, this post pains me! There are boatloads of zones with equipment designed especially for low and mid leveled players! Type 'credits' and use the level ranges as a guide. There must be 5000 rooms written entirely for low-mid level zoning fun. Yeesh. When was the last time you were in the Cursed...
- Fri Jul 06, 2001 7:44 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Most anoyingest code i've dealt with
- Replies: 53
- Views: 6741
The other thing that this code is doing that I have witnessed is that different people are actually leading groups for a change. Sure, they're probably receiving guidance from the old, experienced players, but maybe a handful of people are actually learning their way around now, rather than being dr...
- Mon Jun 25, 2001 2:05 am
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11454