Another option could be moving some of the new help files onto the main MUD for us to look at now. It may be a little easier to organize than calling them up yourself and cut/pasting (or not), and would allow us to absorb in a familiar manner.
Klandan
Search found 162 matches
- Tue Jun 17, 2008 7:29 pm
- Forum: 2.0 Announcements
- Topic: Domain List
- Replies: 11
- Views: 25146
- Fri Jun 13, 2008 8:07 am
- Forum: 2.0 Announcements
- Topic: Domain List
- Replies: 11
- Views: 25146
Re: Domain List
Hey there Shev, Just wondering if somebody was able to cut/paste those domain spells from the 2.0 testmud. It would also be nice to have help files and general in-game FAQ's available on the webpage somewhere. I'm not sure who takes care of that sort of thing but it would be nice to have a searchabl...
- Wed May 28, 2008 5:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: TorilMUD Statistics
- Replies: 29
- Views: 3127
Re: TorilMUD Statistics
but i really dont think that in the long run it's a good idea to suggest to real newbies to xp there. they dont learn how to get to the other zones or even how to navigate the mud in general. This exact thing was said before about Druid Sanctuary, tower, WD elites, etc. ad naseum since the beginnin...
- Mon May 26, 2008 8:58 pm
- Forum: 2.0 Announcements
- Topic: Domain List
- Replies: 11
- Views: 25146
Re: Domain List
Will the 10 spells per domain overlap elsewhere or are they all unique to that domain? Could we have a list of those spells when you get the chance please? I'd also love the descriptions of the spells and where they can be granted (ie. Granted: 6th cleric, 5th Law/Earth/Healing, Or Granted: 9th Heal...
- Thu May 22, 2008 2:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Buggy Skill Lag on Mob Death
- Replies: 2
- Views: 570
Buggy Skill Lag on Mob Death
I had noticed this for a long time; this occurance reminded me to post it. It seems like if you perform a skill (such as the 'circle' here) and the mob dies while you would still be in skill lag, it lags you much longer than normal. The circle killed the mob, then it took 4 rounds (seen from Ssissux...
- Wed May 14, 2008 5:20 pm
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0: Q&A
- Replies: 352
- Views: 134176
Shaman
Shev, I was wondering if you can elaborate about the role of the shaman class in 2.0. I'm concerned specifically about their ability to contribute anything unique if priests and mages get the abilities stated on the d20srd website. Two of the specialties of shamans are group heal and options for pri...
- Mon Mar 31, 2008 5:07 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines - limbs
- Replies: 15
- Views: 3145
- Sun Mar 30, 2008 3:14 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Comarian Mines - limbs
- Replies: 15
- Views: 3145
CM Rewards
Being the first (with Greg) to do most of the CM quests, I can assure you that only one quest in the zone was worth the reward given the time/risk/items used (and it wasn't the epic one). Overall I liked the idea of the zone having multiple purposes, but having extremely consuming quests yield mostl...
- Sun Jan 27, 2008 8:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6692
Zetetha
Actually, the item Zetetha loads was already changed from its original load. It used to be a hidden rare on Zetetha, and you needed four (I think) to quest. After doing 15 or so with only 1 of the items loading, we convinced the areawriter to change it to always loading but requiring more. The inten...
- Fri Jan 18, 2008 4:50 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Choking Palace
- Replies: 26
- Views: 4567
Choking the Palace
That belt was always the best of the loot in there imo and looks to remain a worthwhile snag. It's been a while since an item has been added to make tanks salivate. You might want to consider lowering the weight though, especially for smaller-race warriors. There are still a few ways to twink Chokin...
- Thu Jan 03, 2008 1:20 am
- Forum: T2 Gameplay Discussion Archive
- Topic: CM quests
- Replies: 3
- Views: 765
CM Epic(s)
I do agree that the quest lives up to the News entry when it was put in as one of the most difficult quests. The problem lies more with the rewards than the difficulty itself. Yes, the quest is long, annoying, and at times incredibly difficult, but this wouldn't be as big a complaint IF the rewards ...
- Mon Aug 13, 2007 6:00 pm
- Forum: Toril 2.0 Discussion
- Topic: Toril 2.0: Q&A
- Replies: 352
- Views: 134176
Item Values
Concerning the monetary value of items: Currently there is a general zone calculator guide to making item stats cost a certain number of points to put into the game. Could the number of points required to create the item be used to generate a DEFAULT of the item's monetary VALUE? That way an item th...
- Fri Jul 07, 2006 9:17 pm
- Forum: Logs
- Topic: klandan and his stupid quests
- Replies: 14
- Views: 4313
Relative
You're comparing one fight to the entire Tiamat zone. In comparison to the Tiamat fight alone it was fairly close death-wise. We'll also use different tactics next time since we actually know what the fight entails now... if there is a next time.
- Fri Jul 07, 2006 9:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: and on the 5th day, god created CM...... (but why?)
- Replies: 51
- Views: 13449
Clarification
Just for clarification, there are quite a few items required for CM quests that are acquired from zoning outside of CM. Just because people see a large portion of time spent finding/popping rares in CM, smiting hardass fights in CM, etc, it doesn't mean a substantial amount of time wasn't spent in g...
- Tue Mar 07, 2006 1:53 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Seelie priest staff upgrade
- Replies: 3
- Views: 1041
Seelie Priest Staff Upgrade
The reason the priest staff doesn't have an upgrade quest is mainly based on the fact that the priest staff didn't exist when the zone was put in. Only after completing it and talking with Mielikki a bit did I find out that the mage staff didn't have a counterpart. I made a valid argument at the tim...
- Tue Feb 21, 2006 11:23 am
- Forum: Logs
- Topic: Telekinetic Thrust works...
- Replies: 2
- Views: 861
Sweet.
< 839h/773H 130v/130V P: std > n You reel under a powerful telekinetic shove that ripples through the air from a mind flayer. The spell cast by a mind flayer is partially absorbed! YIKES! Another hit like that, and you've had it!! Upon being struck, a mirror image of Klandal shatters into a million ...
- Tue Feb 21, 2006 11:14 am
- Forum: Logs
- Topic: Telekinetic Thrust works...
- Replies: 2
- Views: 861
Telekinetic Thrust works...
For mobs every round. OUCH. :P < 627h/773H 130v/130V T: Klandal TC: small wounds E: brains EC: few scratches P: std > A mind flayer attacks Limaci, landing a single hit. A mind flayer attacks Limaci, landing a single hit. You reel under a powerful telekinetic shove that ripples through the air from ...
- Fri Jan 27, 2006 6:58 am
- Forum: T2 Gameplay Discussion Archive
- Topic: TIAMAT: Saturday Jan 28th 1pm eastern
- Replies: 6
- Views: 1160
Kill Her.
Still need spots filled for Tiamat on Saturday. Mwrite Klandan if you can make it.
- Thu Jan 26, 2006 10:57 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hulburg lockpicks
- Replies: 13
- Views: 1977
Breaking Lockpicks
I think there are already a few options for nobreak lockpicks, not including the NEVERbreak lockpick in Tiamat. I don't support even more nobreak options, especially ones where several load per boot like the Hulburg ones.
- Mon Jan 23, 2006 10:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Hitter Lag Too?
- Replies: 9
- Views: 1484
Hitter Lag Too?
Normally backstab has 2 rounds of lag. I see 5+ here. Maybe something gets screwed when mob switches? The Scattered Remains of a Thick Forest Exits: -E -S -W [3] A broken arrow lies here, discarded. Osod }-Prodigal-{ Shades of Twilight (Human) stands here. A treant stands here protecting the forest ...
- Sun Jan 22, 2006 7:44 am
- Forum: T2 Gameplay Discussion Archive
- Topic: TIAMAT: Saturday Jan 28th 1pm eastern
- Replies: 6
- Views: 1160
Current Sign-Up List
The following have signed-up:
Aluvon
Aneku
Branthur
Glahir
Gormal
Klandan
Krabat
Kramel
Larim
Lopi
Malat
Maxler
Pava
Sarell
Silena
Teflor
Tiyela
Vigis
Aluvon
Aneku
Branthur
Glahir
Gormal
Klandan
Krabat
Kramel
Larim
Lopi
Malat
Maxler
Pava
Sarell
Silena
Teflor
Tiyela
Vigis
- Wed Jan 18, 2006 8:44 pm
- Forum: General Discussion Archive
- Topic: Sudoko
- Replies: 8
- Views: 1695
Sudoku
I came across a whole book of Sudoku's. I completed Easy, moved on Medium with little effort. Hards took a little longer. Fiendish ones took a bit longer. I was really interested for a couple days but I came up with a few strategies that work for every one and it's fairly boring just applying the sa...
- Mon Jan 16, 2006 11:48 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: TIAMAT: Saturday Jan 28th 1pm eastern
- Replies: 6
- Views: 1160
Shit Takes
This shit takes between 12-16 hours, depending whether Shev keeps upgrading stuff or not when we actually get it to a reasonable time.
- Mon Jan 16, 2006 7:50 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: TIAMAT: Saturday Jan 28th 1pm eastern
- Replies: 6
- Views: 1160
TIAMAT: Saturday Jan 28th 1pm eastern
I will be leading Tiamat again on Jan 28th, leaving at 1pm eastern. I have all the information catelogued from the previous runs beforehand so the split shouldn't take as long. I will be using the same method of split last time: handout/handdown. For clarification, I still intend all people that att...
- Sun Jan 15, 2006 12:35 am
- Forum: Logs
- Topic: Lag > Skill too often.
- Replies: 0
- Views: 623
Lag > Skill too often.
< 1030h/1030H 126v/126V P: std > s c 'group heal' Ifin sits down in a comfortable spot. Inama gets a bunch of stuff from pcorpse. The Bottom of an Enormous Spiral Shaft Exits: -N -S Erarim (RP) (Grey Elf) stands here, fighting an ancient white dragon. Lopi (Human) stands here. Aristan Vassant (Human...
- Fri Jan 06, 2006 1:32 am
- Forum: Logs
- Topic: Dragon Proc Joy
- Replies: 3
- Views: 793
Dragon Proc Joy
< 1002h/1003H 179v/180V P: std > Dranth attacks a green guardian dragon, landing a single hit. Luma's attack only grazes a green guardian dragon as it dodges aside! Luma attacks a green guardian dragon, landing a single hit. Drav attacks a green guardian dragon, landing two hits. Widle attacks a gre...
- Thu Jan 05, 2006 8:03 am
- Forum: General Discussion Archive
- Topic: Tiamat Run: Jan 7th, 2006
- Replies: 3
- Views: 909
Tiamat Pwnage
Still a few spots open but filling up quickly. Catch Klandan in-game and mmail to be put on the list.
- Tue Jan 03, 2006 7:17 am
- Forum: General Discussion Archive
- Topic: Tiamat Run: Jan 7th, 2006
- Replies: 3
- Views: 909
Committed
Current list of committted to group:
Adriorn
Aluvon
Aristan
Ayra
Branthur
Cofen
Dasid
Elusia
Galzar
Goroz
Inama
Klandan
Kramel
Lopi
Malacar
Malat
Mikar
Mogr
Pava
Pidibeple
Ruraz
Silena
Vakoth
Weylarii
Adriorn
Aluvon
Aristan
Ayra
Branthur
Cofen
Dasid
Elusia
Galzar
Goroz
Inama
Klandan
Kramel
Lopi
Malacar
Malat
Mikar
Mogr
Pava
Pidibeple
Ruraz
Silena
Vakoth
Weylarii
- Tue Jan 03, 2006 7:13 am
- Forum: General Discussion Archive
- Topic: Tiamat Run: Jan 7th, 2006
- Replies: 3
- Views: 909
Tiamat Run: Jan 7th, 2006
Gathering for Tiamat this Saturday. Please mmail Klandan with your class/level of characters available for the run. I want to start moving at 1pm eastern, which means come 30 mins early to allow for character optimization for group please. A ton of grief has been related to bids so I'm going to try ...
- Tue Dec 20, 2005 8:56 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Weird Lag Bugs
- Replies: 12
- Views: 1988
Response
Eilistraee, thanks for the prompt response. Since this wasn't happening to my knowledge before the 2 second spell completion lag was added in the first place, I'd start my search there. This is almost as annoying as that ancestral shield bug you've been working on for me I'm sure. ;)
- Tue Dec 20, 2005 8:11 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Weird Lag Bugs
- Replies: 12
- Views: 1988
Spell Completion Lag Again
Please look into this. Either say it's intended or state your intent to address this problem. c 'stone skin' fire A Comarian village guard watches the battle in amusement. You start chanting... < 994h/994H 175v/175V P: std > Casting: stone skin **** < 994h/994H 175v/175V P: std > A fire elemental re...
- Mon Dec 12, 2005 8:33 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Weird Lag Bugs
- Replies: 12
- Views: 1988
Weird Lag Bugs
Been getting some really weird lag bugs after spell endings MUCH longer than normal 2 seconds. Thought I'd start posting them to see if they can't be squashed. < 789h/792H 99v/125V T: Klandan TC: few scratches E: dark EC: nasty wounds P: std > You start chanting... < 789h/792H 99v/125V T: Klandan TC...
- Thu Nov 17, 2005 3:24 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Mob Shieldpunch
- Replies: 5
- Views: 866
Mob Shieldpunch
Is a single mob supposed to be able to lag you indefinitely with successive shieldpunches? < 576h/764H 128v/131V P: std > s ci guard A Mine Tunnel Exits: -N -E -S -W Corpse of a Comarian village guard is lying here. A few coins. A large warrior patrols the area. < 576h/764H 127v/131V P: std > You ci...
- Sat Aug 20, 2005 7:37 pm
- Forum: General Discussion Archive
- Topic: Advertising!
- Replies: 57
- Views: 34155
Lawsuits
Wouldn't using that flier globally bring in lots of false advertising claims or is there an update you aren't telling us? :P
- Thu Aug 04, 2005 9:06 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: The Zouve Corpse Game Begins!
- Replies: 40
- Views: 8240
Plat Quest
I'm sure Pilibible really needed the plat... about as much as most people with multiple lvl 50 characters, but it seems like the people that would be in places where you couldn't fight out of would be above the head of anybody that could actually use the platinum to begin with. Maybe a more useful a...
- Tue Aug 02, 2005 7:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Special Orc
- Replies: 3
- Views: 718
Special Orc
< 431h/426H 124v/124V T: Irune TC: excellent E: card EC: awful P: std > An orc's face turns all shades of purple as he struggles to break free of your garrote. An orc is mortally wounded, and will die soon, if not aided. An orc is stunned! An orc slumps to the ground. An orc does a nifty move, flipp...
- Thu Jul 21, 2005 9:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Bug with Invis
- Replies: 1
- Views: 513
Targetting corpses
Somebody has apparently been screwing with targetting orders because a similar issue happened in Meilech today. Rogues were getting poisoned by the traps and I couldn't remove poison them because they had freaking corpses in the room. It took a little bit to figure out but we moved the corpses out s...
- Tue Jul 19, 2005 9:59 pm
- Forum: General Discussion Archive
- Topic: why bidding systems suck
- Replies: 91
- Views: 20683
Marble bracer
Larem, I'm not sure where you're getting your information on the marble bracer bids. I know for a fact that I bid the marble bracer, so it's pretty apparent to me that your information regarding its bids is inaccurate at best. Given this information, along with knowing other people also bid the brac...
- Fri Jul 01, 2005 5:17 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Group Size Limit: Why stop people from coming to zones?
- Replies: 29
- Views: 5284
- Fri Apr 01, 2005 11:52 pm
- Forum: General Discussion Archive
- Topic: Terry Shiavo
- Replies: 121
- Views: 15839
Artificial Life Support
You do know that Terri was neither terminally ill nor being artificially kept alive, right? All of her vital organs were full functional, the only thing she needed to be kept alive was food and water. If feeding somebody is considered life support, I guess anybody that requires help to eat/drink cou...
- Tue Mar 29, 2005 5:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Is this a friggin joke?
- Replies: 32
- Views: 8424
Erlan Rewards
Do not post quest details. -Cyric
- Fri Mar 25, 2005 7:15 pm
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 100092
More changes
First, I'd like to thank those working hard on changing the eq to be more in-line with common sense. It may not be exactly how I'd do things, but some are valid changes and step in the right direction imo. However, I'm concerned about this growing trend of better rewards coming from twinkable rares ...
- Mon Mar 21, 2005 6:20 pm
- Forum: T2 Ideas Archive
- Topic: Bring back artifacts, politics and god favoritism
- Replies: 241
- Views: 74224
Competition
I'd be interested to see your quote of mine about competition and the context in which it was given. I may have said something to the effect that competition is what makes this game worth playing, that to be given things without working for them is killing this game. I also have said I think competi...
- Tue Mar 15, 2005 6:45 am
- Forum: General Discussion Archive
- Topic: Who lives around DC?
- Replies: 13
- Views: 2770
Ruhr
Holy crap, Ruhr! Where have you been? We were just talking about you the other day.
-Turji aka Klandan
-Turji aka Klandan
- Mon Mar 14, 2005 5:24 pm
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 100092
Zone Calc'er
It is completely evident to anybody who actually plays this game that there are serious freaking issues with the placement of the top items. Either the zone calc'er is perfect and zones are being rediculously changed when moved to the MUD or the calc'er needs a lot of work still. With some knowledge...
- Thu Oct 21, 2004 8:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Magma Plane
- Replies: 5
- Views: 1140
Magma
It's fairly hard and takes forever to do... and yields craptastic gear. We did the zone a few times but were less than disappointed at the effort vs reward from the zone. I heard that the itemization stats were done by somebody other than the zonewriter, which may explain how lousy they are. Just pi...
- Fri Oct 08, 2004 6:10 am
- Forum: Logs
- Topic: Stupid crits?
- Replies: 7
- Views: 1151
nazI
< 770h/778H 127v/127V T: Hylae TC: few wounds E: gargoyle EC: awful P: std > c 'group heal' Izan Frosteyes strikes out wildly about the area in a mighty burst of power! The world starts spinning, and your ears are ringing! Your upper body is disconnected from your legs as Izan Frosteyes slashes you....
- Sat Oct 02, 2004 4:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Why are there no racial bonuses for wisdom except for yuan?
- Replies: 52
- Views: 13191
Hit
So which other goodrace would you like to take the hit?
I'm sure you meant: So which other goodrace would you like to that the hit, and which two goodraces would you like to get an increase?
- Sat Oct 02, 2004 12:18 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Why are there no racial bonuses for wisdom except for yuan?
- Replies: 52
- Views: 13191
Birile
Klandal, you forgot to mention how goodies don't have NEGATIVE modifiers to their wisdom like TWO of the evilrace races have. I'm sure it was just a simple oversight on your part. Actually, TWO of the goodrace races have NEGATIVE wisdom modifiers. THREE evilrace races have NEGATIVE wisdom modifiers...
- Fri Oct 01, 2004 7:21 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Why are there no racial bonuses for wisdom except for yuan?
- Replies: 52
- Views: 13191
Human
That's already the way it is. Given a specific class there is a better race to maximize class stat strengths and minimize negligible ones. The only reason to be human is for RP and cross-racewars grouping. I think people are just so used to not having a priest's prime stat bonus that they don't see ...