Search found 1440 matches
- Wed Oct 10, 2001 12:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Tanks
- Replies: 61
- Views: 7724
I think warriors sp and shieldblock skills should max out at 99 - something they can excel at. Pallys/Antis should parry better than warriors I think - that's something they seems suited to excel at. Warriors dodge could maybe do with a slight increase, but I think barb, dorf, troll, ogre, dooger, s...
- Wed Oct 10, 2001 10:00 am
- Forum: S3 General Discussion Archive
- Topic: What's your porn name??
- Replies: 92
- Views: 16416
- Thu Oct 04, 2001 4:43 am
- Forum: S3 General Discussion Archive
- Topic: best set
- Replies: 26
- Views: 2377
- Thu Oct 04, 2001 12:55 am
- Forum: S3 General Discussion Archive
- Topic: Multiplaying
- Replies: 35
- Views: 5064
"[45 Ran] Azder Darkstar (Grey Elf) This is a fair number of higher level players" OMG Azder a "high level" player! Wonders will never cease http://www.sojourn3.org/ubb/wink.gif (jk) Seriously, the multiplaying rules on Soj are a great part of the game - shouldnt be relaxed at all. The problems many...
- Fri Sep 28, 2001 9:49 am
- Forum: MUD Client Help
- Topic: Spell messages
- Replies: 3
- Views: 951
- Fri Sep 28, 2001 9:16 am
- Forum: MUD Client Help
- Topic: Spell messages
- Replies: 3
- Views: 951
check out this thread for a little of the info you are after. http://www.sojourn3.org/ubb/Forum4/HTML/000042.html There are lotsa new ones this era tho, as well. hmm.. 2nd attempt at pasting the addy in: http://www.sojourn3.org/ubb/Forum4/HTML/000042.html [This message has been edited by ssar (edite...
- Fri Sep 14, 2001 2:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: This is a good one...
- Replies: 7
- Views: 1023
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by gnerble: <B>< 407h/407H 9v/99V > A red musk creeper is mortally wounded, and will die soon, if not aided. The bright red flowers along the vines of a red musk creeper puff out ...
- Thu Sep 13, 2001 8:41 am
- Forum: S3 General Discussion Archive
- Topic: Idle Timeout
- Replies: 18
- Views: 3064
- Wed Sep 12, 2001 1:11 pm
- Forum: S3 General Discussion Archive
- Topic: World Trade Center Attack
- Replies: 95
- Views: 17896
This is a dark, dark day, that will certainly be an unforgettable event in our era. Unbeleivable & shocking footage of the destruction. I suspect this would not have been as difficult to arrange and execute as many believe, in this day and age; given several pathetic heartless idiots willing to kill...
- Mon Sep 10, 2001 11:38 am
- Forum: S3 Ideas Archive
- Topic: exp post lvl 50
- Replies: 22
- Views: 2078
- Fri Sep 07, 2001 2:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Problem with bashing after a proc?
- Replies: 2
- Views: 433
Yeah, I have noticed some wierd durations of bash reorientation in different fights and different situations. Sometimes when rescued, or mob switches, and after the mob your on dies, and you try to bash another, or maybe some other more obscure situations, sometimes the reoirientation seems to be qu...
- Thu Sep 06, 2001 11:47 am
- Forum: S3 General Discussion Archive
- Topic: Our Apologies
- Replies: 10
- Views: 1198
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Rausrh: <B>Wait...there are people in my computer making all that ansi?? Damnit, can I get some sort of virus scanner for this? </B></font><HR></BLOCKQUOTE> Rausrh, man you cra...
- Wed Aug 15, 2001 5:25 am
- Forum: S3 General Discussion Archive
- Topic: Fireworks, and a funny story.
- Replies: 8
- Views: 1201
- Mon Jul 30, 2001 12:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Critical kick
- Replies: 5
- Views: 723
I get the feeling that kick already has a slightly increased chance of success if your foe is bashed/laying/para.. though it could just be my imagination. It should be the case. Love the new critical kick addition this era; though please, please fix the message so that there is a space in the text w...
- Fri Jul 20, 2001 1:54 pm
- Forum: S3 General Discussion Archive
- Topic: Grimlak, Zajan, Grenan, Kyse
- Replies: 4
- Views: 829
Grimlak/Kaihen/Grosh/Sissak - aka Marco irl, has been having a bit of a rough time of late, sadly. I have corresponded with him via email a bit, and there hasn't been a lot of good news this year for him, unfortunately. Anyone that knew him well, you might like to send him a note of encouragement/fr...
- Fri Jul 20, 2001 5:27 am
- Forum: MUD Client Help
- Topic: Pretty hurt! Awful!
- Replies: 16
- Views: 2346
I have a simple auto ph trigger set, which uses 1 alias, 2 triggers, and a button (so I can only have it on when I want to). It doesn't use the mob name, but it could be modified quite easy I beleive to do so. 1) The 1st thing I did was crate an alias: alias name: "ph" commands: "gsay It's pretty hu...
- Wed Jul 18, 2001 1:31 pm
- Forum: S3 General Discussion Archive
- Topic: Best innocent experience as an absolute newbie?
- Replies: 11
- Views: 1672
- Tue Jul 17, 2001 1:01 am
- Forum: S3 Ideas Archive
- Topic: Ships
- Replies: 12
- Views: 1633
1) Dunno about buying your own ship, but that sounds very interesting for down the track. 2) That overhead map thing has no place in sojourn's realms. 3) Re: ships that sail you to/from various ports now - I think the really slow/long ones should be a little faster/shorter, and/or add several rooms ...
- Wed Jul 04, 2001 11:29 am
- Forum: S3 General Discussion Archive
- Topic: Picture of Demogorgon
- Replies: 14
- Views: 2362
- Tue Jun 26, 2001 12:34 pm
- Forum: S3 Ideas Archive
- Topic: Corpse Decay Time
- Replies: 38
- Views: 5382
One downside of increasing pcorpse rot time is this: Some rp/fantasy setting aspect to the mud realm would diminish a little. i.e. the need to regroup, and get back to your corpse fairly promptly, when you are taken down, adds a bit of spice to the game. Ever since I first came to udnerstand about c...
- Sat Jun 23, 2001 7:15 am
- Forum: S3 Ideas Archive
- Topic: Corpse Decay Time
- Replies: 38
- Views: 5382
- Wed Jun 06, 2001 12:36 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Illusionist blues continued
- Replies: 9
- Views: 1377
- Wed Jun 06, 2001 12:11 pm
- Forum: S3 General Discussion Archive
- Topic: Attention all Sojourners!
- Replies: 20
- Views: 3498
Well said, Gorkl! Indeed. There are several posts in the past few weeks about "flaming" and trying to justify it, and people don't seem to get it. Flaming/abuse/telling ppl off should have no place in our fun rpg world. Those that feel the need to, how about trying CONSTRUCTIVE CRITICISM, and advice...
- Wed Jun 06, 2001 11:26 am
- Forum: S3 General Discussion Archive
- Topic: Invasions
- Replies: 69
- Views: 11405
Cyric, The invasions of which you speak are absolutely insane fun! Every time I have run into such an event, it has been awesome. Global RP warnings are imperative, and I think it's much better if the mobs appear out of town and walk in. Having all of them lvl 1-5 is great, and us warriors love tank...
- Mon May 21, 2001 11:09 am
- Forum: S3 General Discussion Archive
- Topic: Equipment Distribution
- Replies: 79
- Views: 10884
Aye, Cap'n.. Let's hunt! I agree that Touk's bonus bid system is damn good, partly because I know how fair in general he is. As stated, it's imperative that leaders on big hunts advise the entire group of the bidding process if it isn't clear or simple, especially if there are any special items the ...
- Mon May 21, 2001 10:06 am
- Forum: S3 General Discussion Archive
- Topic: Yeah Baby! Flaming!
- Replies: 10
- Views: 1396
You have a point, Ssarra. It's sad to see so much "discussion" obviously written in a snide and abusive tone, when there is almost no need for it. Generalizing players with names like "buttrider" and calling players fools etc., is just lame, usually un-called for, and something most of us don't want...
- Fri May 18, 2001 2:23 pm
- Forum: S3 General Discussion Archive
- Topic: EQ camping
- Replies: 42
- Views: 7794
Repetitive Eq camping is lame. Accidental infrequent Eq-camping-like activity should be tolerated depending on the case. The last time an imm chatted to me about it in Toril, they explained the rules as thus: "Players are not to camp at locations for the purpose of then going to get eq, rare or othe...
- Tue May 15, 2001 11:14 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Shevy the mechanic, gets some mud wires crossed..
- Replies: 6
- Views: 1462
Shevy the mechanic, gets some mud wires crossed..
Check this log. It was around this time: Current time is: Tue May 15 06:58:33 2001 (EDT) I am trying to log on, and ther mud has been crashing heaps I'm told, since Shevy made some change(s). No doubt they were workign thier asses off trying to rectify it, but take a look at this.. (Note: I am in no...
- Mon May 07, 2001 9:35 am
- Forum: S3 General Discussion Archive
- Topic: And the rolling has started
- Replies: 31
- Views: 5152
Yeah, this is gonna take a while to hit kickass stats by the looks.. Man, Faedril, your counting code and % figures etc are awesome! Very Interesting http://www.sojourn3.org/ubb/smile.gif -What race/class are those figurses for? Warrior i assume. I have spent a cppl hrs tryin to roll good stats so f...
- Wed Apr 11, 2001 12:13 pm
- Forum: S3 General Discussion Archive
- Topic: Real Life JOT
- Replies: 8
- Views: 1784
Wow! Awesome tale Bibbe! man I would really, really like to go there! Not just cuz it's called Jot, but cuz of the SNOW.. Mmmmmmm snooow.... *drool* Ice climbing.. cool If I went trekking there, I couldnt help but think of Frost Giants and Jarl, and Mead Halls, and Rhemoraz's and.. hehhe On with the...
- Tue Apr 10, 2001 9:27 pm
- Forum: S3 Ideas Archive
- Topic: Disarm
- Replies: 19
- Views: 1725
I love Disarm - gives warriors/rogues a lil extra something to play with. And if you succeed in one of those extremely rare disarms of some larger mob, its cool for fun, pride, zoning and rp etc. The fact that it had no lag was great. The problems with it were: 1) The insane amount of MVs each attem...
- Sat Apr 07, 2001 10:03 am
- Forum: S3 Ideas Archive
- Topic: Waterdeep Gates
- Replies: 14
- Views: 1820
- Thu Mar 29, 2001 3:43 am
- Forum: S3 General Discussion Archive
- Topic: Kangeroos, koalas and other baby killers.
- Replies: 15
- Views: 2371
[primary weapon] a longsword engulfed in black flames [held] a chilled schooner of black Mogr slashes a smelly wino extremely hard. Mogr enshrouds a smelly wino in a mist of blood with his deadly slash! Mogr takes a long swill of his schooner, slobbering much of it down his front. Mogr licks his lip...
- Thu Mar 22, 2001 7:10 am
- Forum: S3 General Discussion Archive
- Topic: EVERQUEST CREATES A TRAIL OF CYBERWIDOWS
- Replies: 27
- Views: 6431
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Jenera: <B>heh heh this article is quite interesting I'm not married but I'm as close to an EQ widow as you can get My boyfriend is a lvl 56 bard on the Povar Server and althou...
- Thu Mar 22, 2001 6:54 am
- Forum: MUD Client Help
- Topic: Triggers
- Replies: 3
- Views: 1293
Here's a few mud lines I have in my chars files, not all spell fade lines, just some useful ones to highlight, or trigger gsays/emotes off of perhaps.. They may have changed since these, but this is what I have: -- PWB: "gropes around, blinded after hearing" Mob gates in helpers: "gates in a (*)!" (...
- Wed Mar 21, 2001 6:56 am
- Forum: S3 General Discussion Archive
- Topic: RARELOADS, do they screw with the mud.
- Replies: 42
- Views: 8093
From all the news on the new Soj3, seems there will be more things added along the lines of rares, which rares, new rares, and different rareload trends. What needs to be changed from soj2/toril is that many of the rares should be examined on a case-by-case basis, and quite a few of them changed to ...
- Sat Mar 17, 2001 10:32 pm
- Forum: S3 Ideas Archive
- Topic: Level 50 Specialization
- Replies: 27
- Views: 4818
I really like the idea of something special becoming available once you hit lvl 50. Ever since I started mudding, I always thought there WAS something special that happened. Even if it was some big congratulations message to you ferom your guildmaster triggered by your first visit to him after you h...
- Sat Mar 17, 2001 6:38 am
- Forum: S3 General Discussion Archive
- Topic: SEARCH FOR MISSING PERSONS!
- Replies: 82
- Views: 12714
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Tempus: Looking for Palinor the Paladin. Can't recall the names of his alts...anybody know him or his whereabouts? </font><HR></BLOCKQUOTE> Palinor was Dayn/Jalnaz I think, in ...
- Sat Mar 03, 2001 10:37 am
- Forum: S3 General Discussion Archive
- Topic: Wheres that cool guy sissak/grosh?
- Replies: 8
- Views: 2598
- Tue Jan 30, 2001 8:36 pm
- Forum: S3 Ideas Archive
- Topic: Deity Status
- Replies: 11
- Views: 2942
Yea, CR's are a great part of the game. I dont think soj is a place for any type of recall/eq/corpse recall thingy. I do think pcorpse rot times should be doubled, however. Some ppl just dont have the time to get to it (e.g. very quiet time of night in usa and no help/fly/invis/di/lev, or something ...