Search found 1163 matches
- Sun Nov 02, 2003 5:21 am
- Forum: T2 Ideas Archive
- Topic: Human Dual Class
- Replies: 12
- Views: 2154
Thats funny, far as I can tell, humans are pretty much the worst rogues available, though i havent checked out gnomes in that class. Gnomes have higher dex and agi than humans..not sure why someone would think worse of them :) Crappy strength. This may affect dual wielding. It definately affects th...
- Sat Nov 01, 2003 5:25 am
- Forum: T2 Ideas Archive
- Topic: Human Dual Class
- Replies: 12
- Views: 2154
Humans aren't a bad race, just not the ideal choice for mages since they don't have great int, but as rogues they're not a bad choice Thats funny, far as I can tell, humans are pretty much the worst rogues available, though i havent checked out gnomes in that class. Humans are one of the only goodr...
- Thu Oct 30, 2003 9:25 pm
- Forum: General Discussion Archive
- Topic: FFXI
- Replies: 61
- Views: 11633
http://www.penny-arcade.com/view.php3?date=2003-10-29 Square also has a horrendous track record with character/class balance. Aside from possibly FF1, I can't think of any FF game I've played that didn't have characters that felt useless or jobs/job combos that could blow everything else out of the ...
- Thu Oct 23, 2003 11:09 pm
- Forum: T2 Ideas Archive
- Topic: Upgrade Rangers
- Replies: 57
- Views: 12676
As long as we are going on tangets, give pallies a ninth or tenth circle spell kinda like that of thorns on Diablo but not as powerful, and only works on evil aligned mobs, refelct a little bit of damage liek a tonned down fire/coldshield that only works on evil aligned mobs. Anti's can have the op...
- Thu Oct 23, 2003 11:07 pm
- Forum: T2 Ideas Archive
- Topic: Upgrade Rangers
- Replies: 57
- Views: 12676
Well since noone has bothered to answer other then Nilan, I'm still uncertain where Rangers sit in comparison to the other classes I asked about in terms of Riposte/Parry. Oops, forgot about this. Rip caps at 85, parry at 80. Defense caps at 80. As to the suggestion about improving riposte, obvious...
- Thu Oct 23, 2003 6:37 am
- Forum: T2 Ideas Archive
- Topic: Upgrade Rangers
- Replies: 57
- Views: 12676
rangers need a clearer defined focus. This says it all really. We originally had a robust proposal from Miax that would have added both functionality and flavor to the class, but many of those ideas got neglected or otherwise forgotten due to various factors, responsibility for various aspects of t...
- Mon Oct 20, 2003 5:56 pm
- Forum: T2 Ideas Archive
- Topic: Upgrade Rangers
- Replies: 57
- Views: 12676
what happened to the traditional different arrow types Flaming arrows. acid arrows arrows of mageslaying arrows of dragonslaying arrows of the vampire lightning arrows arrows of stunning arrows of ice everyone of these items would give rangers something to do.. and make them more useful in certain ...
- Fri Oct 17, 2003 4:54 am
- Forum: T2 Ideas Archive
- Topic: Such a great idea!
- Replies: 12
- Views: 3079
Pfft, windy IS warriorable, it just has that nasty side proc that speeds up the inevitable with elf warriors. 8) Seriously though, it's a 3d4 weapon whose proc depends heavily on your damroll to do any damage (and also on being a grey. I only get 2 attacks on average from the thing, but almost all t...
- Tue Oct 14, 2003 7:10 pm
- Forum: T2 Ideas Archive
- Topic: another use for money
- Replies: 34
- Views: 5856
- Sat Oct 11, 2003 7:24 pm
- Forum: T2 Ideas Archive
- Topic: Shaman Ideas
- Replies: 15
- Views: 3593
I'll reiterate an idea from the old bbs. If the staff isn't comfortable with a full fledged fly spell for shaman, even if it's self-only, having the spell shapechange the caster into an actual bird for the duration would still provide a useful utility spell while keeping things in flavor and keeping...
- Wed Sep 24, 2003 5:53 pm
- Forum: S3 Ideas Archive
- Topic: why there is not dire only sword?
- Replies: 31
- Views: 42737
First, gythka is !pali. Second your idea for a quest is a bit lacking. Ilneval is a god. Not a demi or quasigod, but a god. Killing off a god that still has their full power is not something that any mortal can conceivably do. Kazgoroth is at least dormant and nowhere near as powerful as Ilneval. Fu...
- Tue Sep 23, 2003 6:15 pm
- Forum: S3 Ideas Archive
- Topic: why there is not dire only sword?
- Replies: 31
- Views: 42737
- Mon Sep 22, 2003 9:23 pm
- Forum: S3 Ideas Archive
- Topic: Uses for money
- Replies: 29
- Views: 17961
- Sun Sep 21, 2003 7:22 pm
- Forum: S3 Ideas Archive
- Topic: Uses for money
- Replies: 29
- Views: 17961
I imagine that if some of the more useful potions you could buy were more easy to get to, some money would go out of the system. The cheap little vit potions in WD might be gone, but 60 p ones are still around and I don't doubt that many players would buy a bunch for emergencies if they were sold in...
- Fri Sep 19, 2003 9:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Spell damage + equipment idea
- Replies: 13
- Views: 11447
- Fri Sep 19, 2003 9:49 pm
- Forum: S3 Ideas Archive
- Topic: Trade skills and item restoration
- Replies: 7
- Views: 8411
- Thu Sep 18, 2003 11:21 pm
- Forum: S3 General Discussion Archive
- Topic: Things each 'Camp' can do to convince us to play their mud
- Replies: 63
- Views: 36820
I'm actually amazed that nobody selected the last option of lowering res effect fade. I'm not going to say what I voted for, but res fade was a close second. I think that the time sinks.. sitting around waiting to play.. are the part of the game that drive the most people away over time. I hate wai...
- Tue Sep 16, 2003 5:42 pm
- Forum: S3 Ideas Archive
- Topic: another dimension to pick lock, disarm trap, detect trap!
- Replies: 10
- Views: 9931
On a more serious note, there is something like this in Star Wars Galaxies. Occasionally an NPC will drop a locked container when killed, which can only be opened by members of the smuggler profession. What typically winds up happening is that people wind up with a ton of these things in their inven...
- Tue Sep 16, 2003 5:24 pm
- Forum: S3 Ideas Archive
- Topic: another dimension to pick lock, disarm trap, detect trap!
- Replies: 10
- Views: 9931
This reminds me of a story I read about someone's D&D campaign. When one member of the group was DMing, he filled his campaign world with boxes lying around that would either contain a trap or treasure. They would often be lying around in the middle of 4 way intersections for some reason and the par...
- Tue Sep 16, 2003 5:04 pm
- Forum: S3 General Discussion Archive
- Topic: The Sojourn Alphabet
- Replies: 19
- Views: 13322
- Fri Sep 12, 2003 6:14 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Mage Classes and Group Question
- Replies: 11
- Views: 9445
- Fri Sep 12, 2003 6:09 pm
- Forum: S3 Ideas Archive
- Topic: Summon Familiar (or Magical Companion)
- Replies: 10
- Views: 9544
All I want are some sharks with some frickin lasers on their head! Seriously, I'd love to have a swarm of squirrels, rats, or spiders as a pet. I always saw Trel as one of the more tactically minded rangers that would send a bunch of vermin to raid the goblinoid camp's food supply a few days before ...
- Tue Sep 09, 2003 11:17 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: EQ changes.
- Replies: 27
- Views: 17171
Definately the EQ changes. If they go in before any hosting hiatus, things will seem different when the mud gets up and running again and give some of us getting more and more jaded more reasons to endure the wait. I'm sure some of us would continue discussing and analyzing the changes even during t...
- Tue Sep 09, 2003 11:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Dual Wield
- Replies: 5
- Views: 7434
- Sat Sep 06, 2003 8:37 pm
- Forum: S3 Ideas Archive
- Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
- Replies: 56
- Views: 31838
When I played an evil aligned goodie character, it always seemed to be more of my restriction than the paladin's or ranger's. Then, this one time I made a trade with a paladin for an item, and the paladin got stripped of his paladinhood, and then had the gall to yell at me for trading with him. He ...
- Tue Sep 02, 2003 11:52 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28979
a) Eyes: to attempt to blind b) Head: to attempt killing blow (when mob at <5% of hps?) c) Hand: to attempt to disarm d) Foot: to attempt to bash (trip) e) Throat: to attempt to stop casting (like song of disruption?) ...etc. Could also add different possible body parts for different types of mobs....
- Mon Sep 01, 2003 9:23 pm
- Forum: S3 Ideas Archive
- Topic: Mounts being hurt
- Replies: 5
- Views: 7413
- Mon Sep 01, 2003 9:22 pm
- Forum: S3 Ideas Archive
- Topic: Just a Wuss Idea for Yuan-ti
- Replies: 8
- Views: 9115
- Mon Sep 01, 2003 9:19 pm
- Forum: S3 Ideas Archive
- Topic: Melee vs Vokers idea
- Replies: 23
- Views: 14493
And of course magic>>physical, but mages start out very weak and have to work hard to gain their powers. warriors/rogues they're pretty powerful at low levels compaired to mobs of similar level, but they don't get vastely better as mages do. The problem with this argument is that with any persisten...
- Fri Aug 29, 2003 6:25 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: The Incredible Flip Flopping Bag
- Replies: 11
- Views: 10000
- Fri Aug 29, 2003 6:20 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28979
Third: The 1h Vs 2h battle. The reason all 1h weapons aren't 5d5 compared to 8d4 of most 2h'ers is that dualing things like this would be significantly more powerful than a 2h weapon and that compared with more attacks = HUGE damage gap. Don't forget that ranger/dire dual wielding has a rather stri...
- Fri Aug 29, 2003 6:10 pm
- Forum: S3 Ideas Archive
- Topic: Melee vs Vokers idea
- Replies: 23
- Views: 14493
Dalar, what Caedym is pointing out is if I can only do damage by area spells, then I'll have to be fighting multiple mobs at once instead of just one. Not very fair odds compared to everyone else class wise. :( I don't think the issue is having force missiles so much as the sheer power they have co...
- Fri Aug 29, 2003 12:02 am
- Forum: S3 Ideas Archive
- Topic: Hide
- Replies: 22
- Views: 13657
It IS possible for mobs to search out a rogue and more area makers making use of this could make things more interesting without totally destroying sneak and hide. Some mobs could be set to patrol an area while searching while others remain oblivious. If a rogue doesn't take some effort to make sure...
- Thu Aug 28, 2003 11:53 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28979
1) Magic arrows that have a 95% chance of returning directly to the quiver. Personally, I'd like a spell in 7th, 9th, or 10th circle that acts as a collect command from rooms within a certain radius. The 5% that doesn't return and goes stray 2 rooms through a grid with aggros will still be annoying...
- Wed Aug 27, 2003 7:51 pm
- Forum: S3 Ideas Archive
- Topic: why there is not dire only sword?
- Replies: 31
- Views: 42737
Probably because dires are still relatively new and no god's felt like making a long and complicated quest for one yet in addition to making the right kind of area for it to go into, plus bugging Garguath to code the thing. But I think both rangers and dires need epic quest bows more than swords in ...
- Wed Aug 27, 2003 7:49 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28979
Are you Insane?! your best two handers are in the 8d4 range of damage. i've seen COUNTLESS 1h weapons that are 4d4 and better. Especially the 1h piercers seem to be pretty powerful overall... There supposedly was an intention to revise all the 1h melee weapons but that never got past 1h piercers fr...
- Wed Aug 27, 2003 7:38 pm
- Forum: S3 Ideas Archive
- Topic: Hide
- Replies: 22
- Views: 13657
Stealth is more than just ducking into dark corners. So long as you're able to stay out of someone's line of sight, you're essentially hidden from them, even if it's just two of you on a flat plain at noon on a sunny day. When playing Thief or Deus Ex, I played a lot of line of sight games with patr...
- Tue Aug 26, 2003 1:18 am
- Forum: S3 General Discussion Archive
- Topic: Computer Monitors
- Replies: 3
- Views: 1344
- Tue Aug 26, 2003 1:15 am
- Forum: S3 General Discussion Archive
- Topic: Computer Monitors
- Replies: 3
- Views: 1344
Computer Monitors
After having unpacked some of my stuff after coming back to my dorm, I logged ontot he mud and wound in musp where I rather quickly noticed that 2 areas on my Viewsonic PS790 monitor (unused at home where I hook this system to a 21 inch CRT) are not displaying red properly. Seeing as how the warrant...
- Sun Aug 24, 2003 10:49 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Lack of evil tank classes
- Replies: 29
- Views: 6401
- Sun Aug 24, 2003 10:41 pm
- Forum: S3 Ideas Archive
- Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
- Replies: 56
- Views: 31838
Sylvos: Thanks for reminding me of a skill idea I had LONG ago but never got around to typing up. I have to agree with Sylvos about rogues being the sole best scouts being silly. It's a title that should be shared by rogues, rangers, AND dire raiders IMO. I'd love to see a skill or ability that lets...
- Thu Aug 21, 2003 6:26 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28979
- Tue Aug 19, 2003 11:24 pm
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15769
Something to keep in mind is that sentient ancient undead are extremely intelligent because they're ancient, not just because they're undead. A lich or vampire that's been alive for hundreds of years will have accumulated much knowledge in that time but being a walking corpse for a few months isn't ...
- Sat Aug 16, 2003 5:41 am
- Forum: S3 General Discussion Archive
- Topic: rantz0r
- Replies: 31
- Views: 9001
- Mon Aug 11, 2003 4:14 am
- Forum: S3 Ideas Archive
- Topic: Druid Remort
- Replies: 10
- Views: 10261
- Wed Aug 06, 2003 8:48 pm
- Forum: S3 Ideas Archive
- Topic: Druid Remort
- Replies: 10
- Views: 10261
- Tue Aug 05, 2003 7:59 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade mobs
- Replies: 12
- Views: 10764
- Tue Aug 05, 2003 7:57 pm
- Forum: S3 General Discussion Archive
- Topic: sup again
- Replies: 7
- Views: 2530
- Fri Aug 01, 2003 2:37 am
- Forum: S3 Gameplay Discussion Archive
- Topic: !good items
- Replies: 34
- Views: 8068
In response to Crumar wearing nightshade bracelets because there is nothing else available, I think Sunstone Bracelets may be nice good aligned wrist items (though I'm no warrior expert). It is a rare item, but relatively easy to acquire as rares go. Chat with me for further information. Unlike man...
- Sat May 17, 2003 9:28 pm
- Forum: S3 Ideas Archive
- Topic: Yet another LichFix(tm)
- Replies: 24
- Views: 6258
This discussion has been had before and I still maintain that having your pets heal you is not "too easy" (whatever that means). It means that seeing as how most of the ideas presented so far, such as innate protection from gas and undead, while having some impact on gameplay, chiefly stem from des...