Search found 1163 matches

by Treladian
Sun Nov 02, 2003 5:21 am
Forum: T2 Ideas Archive
Topic: Human Dual Class
Replies: 12
Views: 2154

Thats funny, far as I can tell, humans are pretty much the worst rogues available, though i havent checked out gnomes in that class. Gnomes have higher dex and agi than humans..not sure why someone would think worse of them :) Crappy strength. This may affect dual wielding. It definately affects th...
by Treladian
Sat Nov 01, 2003 5:25 am
Forum: T2 Ideas Archive
Topic: Human Dual Class
Replies: 12
Views: 2154

Humans aren't a bad race, just not the ideal choice for mages since they don't have great int, but as rogues they're not a bad choice Thats funny, far as I can tell, humans are pretty much the worst rogues available, though i havent checked out gnomes in that class. Humans are one of the only goodr...
by Treladian
Thu Oct 30, 2003 9:25 pm
Forum: General Discussion Archive
Topic: FFXI
Replies: 61
Views: 11633

http://www.penny-arcade.com/view.php3?date=2003-10-29 Square also has a horrendous track record with character/class balance. Aside from possibly FF1, I can't think of any FF game I've played that didn't have characters that felt useless or jobs/job combos that could blow everything else out of the ...
by Treladian
Thu Oct 23, 2003 11:09 pm
Forum: T2 Ideas Archive
Topic: Upgrade Rangers
Replies: 57
Views: 12676

As long as we are going on tangets, give pallies a ninth or tenth circle spell kinda like that of thorns on Diablo but not as powerful, and only works on evil aligned mobs, refelct a little bit of damage liek a tonned down fire/coldshield that only works on evil aligned mobs. Anti's can have the op...
by Treladian
Thu Oct 23, 2003 11:07 pm
Forum: T2 Ideas Archive
Topic: Upgrade Rangers
Replies: 57
Views: 12676

Well since noone has bothered to answer other then Nilan, I'm still uncertain where Rangers sit in comparison to the other classes I asked about in terms of Riposte/Parry. Oops, forgot about this. Rip caps at 85, parry at 80. Defense caps at 80. As to the suggestion about improving riposte, obvious...
by Treladian
Thu Oct 23, 2003 6:37 am
Forum: T2 Ideas Archive
Topic: Upgrade Rangers
Replies: 57
Views: 12676

rangers need a clearer defined focus. This says it all really. We originally had a robust proposal from Miax that would have added both functionality and flavor to the class, but many of those ideas got neglected or otherwise forgotten due to various factors, responsibility for various aspects of t...
by Treladian
Mon Oct 20, 2003 5:56 pm
Forum: T2 Ideas Archive
Topic: Upgrade Rangers
Replies: 57
Views: 12676

what happened to the traditional different arrow types Flaming arrows. acid arrows arrows of mageslaying arrows of dragonslaying arrows of the vampire lightning arrows arrows of stunning arrows of ice everyone of these items would give rangers something to do.. and make them more useful in certain ...
by Treladian
Fri Oct 17, 2003 4:54 am
Forum: T2 Ideas Archive
Topic: Such a great idea!
Replies: 12
Views: 3079

Pfft, windy IS warriorable, it just has that nasty side proc that speeds up the inevitable with elf warriors. 8) Seriously though, it's a 3d4 weapon whose proc depends heavily on your damroll to do any damage (and also on being a grey. I only get 2 attacks on average from the thing, but almost all t...
by Treladian
Tue Oct 14, 2003 7:10 pm
Forum: T2 Ideas Archive
Topic: another use for money
Replies: 34
Views: 5856

It would be much more reasonable to allow money to be used to buy skill notches above what you can get at a guildmaster. A lot of us know how various skills we have can do, but may not have the time to devote solely to raising it via repetition.
by Treladian
Sat Oct 11, 2003 7:24 pm
Forum: T2 Ideas Archive
Topic: Shaman Ideas
Replies: 15
Views: 3593

I'll reiterate an idea from the old bbs. If the staff isn't comfortable with a full fledged fly spell for shaman, even if it's self-only, having the spell shapechange the caster into an actual bird for the duration would still provide a useful utility spell while keeping things in flavor and keeping...
by Treladian
Wed Sep 24, 2003 5:53 pm
Forum: S3 Ideas Archive
Topic: why there is not dire only sword?
Replies: 31
Views: 42737

First, gythka is !pali. Second your idea for a quest is a bit lacking. Ilneval is a god. Not a demi or quasigod, but a god. Killing off a god that still has their full power is not something that any mortal can conceivably do. Kazgoroth is at least dormant and nowhere near as powerful as Ilneval. Fu...
by Treladian
Tue Sep 23, 2003 6:15 pm
Forum: S3 Ideas Archive
Topic: why there is not dire only sword?
Replies: 31
Views: 42737

You realize that for the majority of halfelves, windy only procs 2 extra attacks on average, don't you? Paralysis is MUCH more powerful than that.
by Treladian
Mon Sep 22, 2003 9:23 pm
Forum: S3 Ideas Archive
Topic: Uses for money
Replies: 29
Views: 17961

I demand that we be able to build money bins to dump all our useless coins and go swimming in it.
by Treladian
Sun Sep 21, 2003 7:22 pm
Forum: S3 Ideas Archive
Topic: Uses for money
Replies: 29
Views: 17961

I imagine that if some of the more useful potions you could buy were more easy to get to, some money would go out of the system. The cheap little vit potions in WD might be gone, but 60 p ones are still around and I don't doubt that many players would buy a bunch for emergencies if they were sold in...
by Treladian
Fri Sep 19, 2003 9:56 pm
Forum: S3 Gameplay Discussion Archive
Topic: Spell damage + equipment idea
Replies: 13
Views: 11447

If any such system is implemented, then it should not just be based on a stat. After all, damroll isn't based purely on strength, it's strength plus additional modifiers off of eq.
by Treladian
Fri Sep 19, 2003 9:49 pm
Forum: S3 Ideas Archive
Topic: Trade skills and item restoration
Replies: 7
Views: 8411

This would mean that many high level players would start hording extra copies of their items. I already keep a bunch of spare arrow quest components on storage just in case I break or lose too many, I wouldn't want other players to even have to think about this kind of annoyance.
by Treladian
Thu Sep 18, 2003 11:21 pm
Forum: S3 General Discussion Archive
Topic: Things each 'Camp' can do to convince us to play their mud
Replies: 63
Views: 36820

I'm actually amazed that nobody selected the last option of lowering res effect fade. I'm not going to say what I voted for, but res fade was a close second. I think that the time sinks.. sitting around waiting to play.. are the part of the game that drive the most people away over time. I hate wai...
by Treladian
Tue Sep 16, 2003 5:42 pm
Forum: S3 Ideas Archive
Topic: another dimension to pick lock, disarm trap, detect trap!
Replies: 10
Views: 9931

On a more serious note, there is something like this in Star Wars Galaxies. Occasionally an NPC will drop a locked container when killed, which can only be opened by members of the smuggler profession. What typically winds up happening is that people wind up with a ton of these things in their inven...
by Treladian
Tue Sep 16, 2003 5:24 pm
Forum: S3 Ideas Archive
Topic: another dimension to pick lock, disarm trap, detect trap!
Replies: 10
Views: 9931

This reminds me of a story I read about someone's D&D campaign. When one member of the group was DMing, he filled his campaign world with boxes lying around that would either contain a trap or treasure. They would often be lying around in the middle of 4 way intersections for some reason and the par...
by Treladian
Tue Sep 16, 2003 5:04 pm
Forum: S3 General Discussion Archive
Topic: The Sojourn Alphabet
Replies: 19
Views: 13322

P is for Pants > Kossuth
by Treladian
Fri Sep 12, 2003 6:14 pm
Forum: S3 Gameplay Discussion Archive
Topic: Mage Classes and Group Question
Replies: 11
Views: 9445

Spec fire pwned j00!
by Treladian
Fri Sep 12, 2003 6:09 pm
Forum: S3 Ideas Archive
Topic: Summon Familiar (or Magical Companion)
Replies: 10
Views: 9544

All I want are some sharks with some frickin lasers on their head! Seriously, I'd love to have a swarm of squirrels, rats, or spiders as a pet. I always saw Trel as one of the more tactically minded rangers that would send a bunch of vermin to raid the goblinoid camp's food supply a few days before ...
by Treladian
Tue Sep 09, 2003 11:17 pm
Forum: S3 Gameplay Discussion Archive
Topic: EQ changes.
Replies: 27
Views: 17171

Definately the EQ changes. If they go in before any hosting hiatus, things will seem different when the mud gets up and running again and give some of us getting more and more jaded more reasons to endure the wait. I'm sure some of us would continue discussing and analyzing the changes even during t...
by Treladian
Tue Sep 09, 2003 11:12 pm
Forum: S3 Gameplay Discussion Archive
Topic: Dual Wield
Replies: 5
Views: 7434

8)

Now you know what ranger rescue notches like.
by Treladian
Sat Sep 06, 2003 8:37 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31838

When I played an evil aligned goodie character, it always seemed to be more of my restriction than the paladin's or ranger's. Then, this one time I made a trade with a paladin for an item, and the paladin got stripped of his paladinhood, and then had the gall to yell at me for trading with him. He ...
by Treladian
Tue Sep 02, 2003 11:52 pm
Forum: S3 Ideas Archive
Topic: Ranger Ideas
Replies: 48
Views: 28979

a) Eyes: to attempt to blind b) Head: to attempt killing blow (when mob at <5% of hps?) c) Hand: to attempt to disarm d) Foot: to attempt to bash (trip) e) Throat: to attempt to stop casting (like song of disruption?) ...etc. Could also add different possible body parts for different types of mobs....
by Treladian
Mon Sep 01, 2003 9:23 pm
Forum: S3 Ideas Archive
Topic: Mounts being hurt
Replies: 5
Views: 7413

Mounts should really get evasion I think. Something that runs that much faster than a human is going to be able to get out of a blast radius that much faster when they see that conduit to the elemental plane of fire start up.
by Treladian
Mon Sep 01, 2003 9:22 pm
Forum: S3 Ideas Archive
Topic: Just a Wuss Idea for Yuan-ti
Replies: 8
Views: 9115

Yuan-ti weren't venomous in 2nd edition D&D, but abominations have some sort of poison in 3rd edition. It would be interesting to have the change in the source material reflected here.
by Treladian
Mon Sep 01, 2003 9:19 pm
Forum: S3 Ideas Archive
Topic: Melee vs Vokers idea
Replies: 23
Views: 14493

And of course magic>>physical, but mages start out very weak and have to work hard to gain their powers. warriors/rogues they're pretty powerful at low levels compaired to mobs of similar level, but they don't get vastely better as mages do. The problem with this argument is that with any persisten...
by Treladian
Fri Aug 29, 2003 6:25 pm
Forum: S3 Gameplay Discussion Archive
Topic: The Incredible Flip Flopping Bag
Replies: 11
Views: 10000

You think is is annoying with a BAG!?!? Try having a quiver of mixed arrows :shock:

"No dammit, the mob is missile shielded . . . I want the +4 arrows . . . the +4 ones! Ah there we go . . . no! Bad quiver! Bad!"
by Treladian
Fri Aug 29, 2003 6:20 pm
Forum: S3 Ideas Archive
Topic: Ranger Ideas
Replies: 48
Views: 28979

Third: The 1h Vs 2h battle. The reason all 1h weapons aren't 5d5 compared to 8d4 of most 2h'ers is that dualing things like this would be significantly more powerful than a 2h weapon and that compared with more attacks = HUGE damage gap. Don't forget that ranger/dire dual wielding has a rather stri...
by Treladian
Fri Aug 29, 2003 6:10 pm
Forum: S3 Ideas Archive
Topic: Melee vs Vokers idea
Replies: 23
Views: 14493

Dalar, what Caedym is pointing out is if I can only do damage by area spells, then I'll have to be fighting multiple mobs at once instead of just one. Not very fair odds compared to everyone else class wise. :( I don't think the issue is having force missiles so much as the sheer power they have co...
by Treladian
Fri Aug 29, 2003 12:02 am
Forum: S3 Ideas Archive
Topic: Hide
Replies: 22
Views: 13657

It IS possible for mobs to search out a rogue and more area makers making use of this could make things more interesting without totally destroying sneak and hide. Some mobs could be set to patrol an area while searching while others remain oblivious. If a rogue doesn't take some effort to make sure...
by Treladian
Thu Aug 28, 2003 11:53 pm
Forum: S3 Ideas Archive
Topic: Ranger Ideas
Replies: 48
Views: 28979

1) Magic arrows that have a 95% chance of returning directly to the quiver. Personally, I'd like a spell in 7th, 9th, or 10th circle that acts as a collect command from rooms within a certain radius. The 5% that doesn't return and goes stray 2 rooms through a grid with aggros will still be annoying...
by Treladian
Wed Aug 27, 2003 7:51 pm
Forum: S3 Ideas Archive
Topic: why there is not dire only sword?
Replies: 31
Views: 42737

Probably because dires are still relatively new and no god's felt like making a long and complicated quest for one yet in addition to making the right kind of area for it to go into, plus bugging Garguath to code the thing. But I think both rangers and dires need epic quest bows more than swords in ...
by Treladian
Wed Aug 27, 2003 7:49 pm
Forum: S3 Ideas Archive
Topic: Ranger Ideas
Replies: 48
Views: 28979

Are you Insane?! your best two handers are in the 8d4 range of damage. i've seen COUNTLESS 1h weapons that are 4d4 and better. Especially the 1h piercers seem to be pretty powerful overall... There supposedly was an intention to revise all the 1h melee weapons but that never got past 1h piercers fr...
by Treladian
Wed Aug 27, 2003 7:38 pm
Forum: S3 Ideas Archive
Topic: Hide
Replies: 22
Views: 13657

Stealth is more than just ducking into dark corners. So long as you're able to stay out of someone's line of sight, you're essentially hidden from them, even if it's just two of you on a flat plain at noon on a sunny day. When playing Thief or Deus Ex, I played a lot of line of sight games with patr...
by Treladian
Tue Aug 26, 2003 1:18 am
Forum: S3 General Discussion Archive
Topic: Computer Monitors
Replies: 3
Views: 1344

Yeah, degaussed it. Fire giant text still looks orange in some areas and maroon in others.
by Treladian
Tue Aug 26, 2003 1:15 am
Forum: S3 General Discussion Archive
Topic: Computer Monitors
Replies: 3
Views: 1344

Computer Monitors

After having unpacked some of my stuff after coming back to my dorm, I logged ontot he mud and wound in musp where I rather quickly noticed that 2 areas on my Viewsonic PS790 monitor (unused at home where I hook this system to a 21 inch CRT) are not displaying red properly. Seeing as how the warrant...
by Treladian
Sun Aug 24, 2003 10:49 pm
Forum: S3 Gameplay Discussion Archive
Topic: Lack of evil tank classes
Replies: 29
Views: 6401

Gura: Troll agility is only one notch below drow agility. Elf warriors aren't really shining examples of . . . well, a lot of stuff 8)
by Treladian
Sun Aug 24, 2003 10:41 pm
Forum: S3 Ideas Archive
Topic: The Forgotten Melee Classes - Paladin, Anti-Paladins, Ranger
Replies: 56
Views: 31838

Sylvos: Thanks for reminding me of a skill idea I had LONG ago but never got around to typing up. I have to agree with Sylvos about rogues being the sole best scouts being silly. It's a title that should be shared by rogues, rangers, AND dire raiders IMO. I'd love to see a skill or ability that lets...
by Treladian
Thu Aug 21, 2003 6:26 pm
Forum: S3 Ideas Archive
Topic: Ranger Ideas
Replies: 48
Views: 28979

There's one central issue with all the non-eq ideas posted in this thread: They're all melee related. Yeah, they'd be useful, but if archery is supposed to be our thing, then that's what really needs to be tweaked first IMO.
by Treladian
Tue Aug 19, 2003 11:24 pm
Forum: S3 Ideas Archive
Topic: Human int
Replies: 70
Views: 15769

Something to keep in mind is that sentient ancient undead are extremely intelligent because they're ancient, not just because they're undead. A lich or vampire that's been alive for hundreds of years will have accumulated much knowledge in that time but being a walking corpse for a few months isn't ...
by Treladian
Sat Aug 16, 2003 5:41 am
Forum: S3 General Discussion Archive
Topic: rantz0r
Replies: 31
Views: 9001

moritheil wrote:Still, however, I'm interested in what things can be done to leave a mark besides a one-night stand. Don't any of you, with your vast collective experience, have better ideas?


A hot brand comes to mind.
by Treladian
Mon Aug 11, 2003 4:14 am
Forum: S3 Ideas Archive
Topic: Druid Remort
Replies: 10
Views: 10261

Wyvern's aren't exactly natural creatures either. Dinosaurs, however, are. Rare on Toril, but still naturally existing in some regions. But besides chewing, goring, or stomping on adventurers, they don't have much in the way of neat abilities.
by Treladian
Wed Aug 06, 2003 8:48 pm
Forum: S3 Ideas Archive
Topic: Druid Remort
Replies: 10
Views: 10261

I can clearly see that this is just V's attempt to deal with all the times we tell him to "tailsweep Loki"
by Treladian
Tue Aug 05, 2003 7:59 pm
Forum: S3 Ideas Archive
Topic: Upgrade mobs
Replies: 12
Views: 10764

Mobs already hitall quite a bit. Or try to. We do try to keep them stunned after all. But headbutting would be cool, at least for the mobs of the right size to try it.
by Treladian
Tue Aug 05, 2003 7:57 pm
Forum: S3 General Discussion Archive
Topic: sup again
Replies: 7
Views: 2530

Go away. And take Rylan with you.
by Treladian
Fri Aug 01, 2003 2:37 am
Forum: S3 Gameplay Discussion Archive
Topic: !good items
Replies: 34
Views: 8068

In response to Crumar wearing nightshade bracelets because there is nothing else available, I think Sunstone Bracelets may be nice good aligned wrist items (though I'm no warrior expert). It is a rare item, but relatively easy to acquire as rares go. Chat with me for further information. Unlike man...
by Treladian
Sat May 17, 2003 9:28 pm
Forum: S3 Ideas Archive
Topic: Yet another LichFix(tm)
Replies: 24
Views: 6258

This discussion has been had before and I still maintain that having your pets heal you is not "too easy" (whatever that means). It means that seeing as how most of the ideas presented so far, such as innate protection from gas and undead, while having some impact on gameplay, chiefly stem from des...

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