Search found 1163 matches
- Sat May 17, 2003 9:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Camel Merchants Need to Die
- Replies: 9
- Views: 2180
- Fri May 16, 2003 8:47 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: One more "No More Zoning For Evils". Ideas inside.
- Replies: 71
- Views: 18634
Well, Tanji, thank you for the tip, but Ive understood that already long time ago. Thats why my zoning SVS outfit is like ac-100 svb-25 svs-35 PFF, and with it I have... ummm... maybe like 200-300 hp clouds? They arent that bad, actually, as the ones in those posts. I can survive them quite well, a...
- Fri May 16, 2003 8:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Camel Merchants Need to Die
- Replies: 9
- Views: 2180
- Fri May 16, 2003 8:39 pm
- Forum: S3 Ideas Archive
- Topic: Yet another LichFix(tm)
- Replies: 24
- Views: 6268
- Fri May 16, 2003 8:35 pm
- Forum: S3 General Discussion Archive
- Topic: A history of the internet
- Replies: 0
- Views: 1049
A history of the internet
Thought some of you would get a kick out of this.
http://www.thelemon.net/issues/timeline.php
I'm surprised that zombo.com really IS still up . . .
http://www.thelemon.net/issues/timeline.php
I'm surprised that zombo.com really IS still up . . .
- Thu May 15, 2003 6:42 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rough map of the world of Sojourn?
- Replies: 12
- Views: 3533
- Thu May 15, 2003 6:40 pm
- Forum: S3 Ideas Archive
- Topic: Yet another LichFix(tm)
- Replies: 24
- Views: 6268
- Mon May 12, 2003 8:32 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: QC Changed?
- Replies: 8
- Views: 2008
- Mon May 12, 2003 2:46 am
- Forum: S3 Ideas Archive
- Topic: I normally get Flamed but...
- Replies: 9
- Views: 2529
- Mon May 12, 2003 2:45 am
- Forum: S3 General Discussion Archive
- Topic: The Sims!
- Replies: 11
- Views: 3505
While I won't inquire about the veracity of Rag's story, it does illustrate one of the reasons I call the Sims more of a software toy than a game and where the fun of it lies. A lot of the stuff in the game can be tedious (the social model is still a pain in the ass to deal with for me, but that cou...
- Fri May 09, 2003 8:12 pm
- Forum: S3 General Discussion Archive
- Topic: What is the format of a Hiaku?
- Replies: 21
- Views: 3800
- Sun May 04, 2003 10:06 pm
- Forum: S3 Ideas Archive
- Topic: New paladin/ant-paladin spell: Courage/Hatred
- Replies: 13
- Views: 2692
- Sun May 04, 2003 10:04 pm
- Forum: S3 General Discussion Archive
- Topic: The Sims!
- Replies: 11
- Views: 3505
I got the game shortly after it originally came out. A few months ago, I also picked up the Living Large through Vacation expansions packs, which helped to keep me amused for a few weeks. They may not fit the traditional definition of games, but they're still very well made software toys and what yo...
- Fri May 02, 2003 6:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: ATTENTION DUERGAR: PRIMES, ALTS, SECONDARYS, ENTHUSIASTS ETC
- Replies: 23
- Views: 4416
Some race/class combinations simply don't get played even though they are quite effective. But because they ARE effective, messing with them to give people incentive to play them more can be bad balance wise. How often do you see gnome warriors? They can use max_con items to lower the hp gap between...
- Thu May 01, 2003 8:54 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 80
- Views: 16407
In the past, some gods have manually teleported people out of jot if they needed a boot quickly, but sometimes they want to just boot immediately if it's a big fix. Obviously, these sometimes are an issue since they break the normal restrictions on stuff. Maybe someone should add a proc that a god c...
- Tue Apr 29, 2003 9:04 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Synaptic Static
- Replies: 10
- Views: 2717
- Tue Apr 29, 2003 8:59 pm
- Forum: S3 Ideas Archive
- Topic: Drow warriors
- Replies: 8
- Views: 2471
A lot of drow in FR literature use two weapon fighting because it's favored at Melee-Megarth in Menzoberranzen. Drow on the mud aren't coming out of Menzoberranzen, they're being trained at DK. Likewise, Drow from other major UD cities may have other styles favored. I'm fairly sure that drow in the ...
- Sat Apr 26, 2003 5:03 am
- Forum: S3 General Discussion Archive
- Topic: X-MEN!!!
- Replies: 43
- Views: 9527
I never read much in the way of comic books, but my stepbrother collected tons of them so I grew up being familiar with them, X-men in particular. Nightcrawler was definately my favorite, though I mainly saw him in Excaliber comics (some of my stepbrother's X-men comics were too far back in storage ...
- Mon Apr 21, 2003 7:20 pm
- Forum: S3 Ideas Archive
- Topic: Merits of an Auction Channel
- Replies: 16
- Views: 3036
- Sat Apr 19, 2003 8:44 am
- Forum: S3 General Discussion Archive
- Topic: Chick declares Lawful Evil alignment "mish-mash"
- Replies: 4
- Views: 1501
- Fri Apr 18, 2003 10:21 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Gimme some lovin' (Bards)
- Replies: 63
- Views: 13752
I had a really mean idea. Make the bards actually play their song. Like they'll see a prompt and, it's like Simon Says;) they have to emulate the song to play it. Can be made more and more difficult as more bards enter room, longer played, etc. That'll give them a lot to do;) A... A...D..G.. A...D....
- Fri Apr 18, 2003 10:14 pm
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15799
I just rolled up and subsequently deleted 12 level 1 characters for this post. These are my findings: Strength: Character attributes for Riliarniolit Level: 1 Race: Grey Elf Class: Warrior Age: 120 yrs / 0 mths Height: 60 inches Weight: 102 lbs STR: perfect AGI: average DEX: fair CON: heroic POW: mu...
- Thu Apr 17, 2003 10:50 pm
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15799
I never bothered testing caster stats for halflings or really looking into them for that matter. From Gnerble's experiences (read, ranting while memming) though, I can say that they're behind humans in int and wisdom. So if we toss halflings into the mix (or better yet, dropkick them there), we get ...
- Thu Apr 17, 2003 12:22 am
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15799
I believe the stat breakdown is this: str: human, elf, gnome dex: elf and gnome tied, human agi: elf, gnome (very small gap between the two here), human con: human and gnome tied, then elf quite a bit behind pow: Probably the same, who really cares? int: elf, gnome (again, an extremely small gap), h...
- Tue Apr 15, 2003 8:55 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ultrablast
- Replies: 15
- Views: 2694
"Heh,why should someone who plays a goodie even care about how much damage psionic attacks do? Rarely is there ever enough people on for a zone." For one thing, there ARE psi mobs in the game that ultrablast us. MD used to be really nasty for goodies back when all those phaerimm were psi and no one ...
- Tue Apr 15, 2003 8:52 pm
- Forum: S3 Ideas Archive
- Topic: Traps
- Replies: 12
- Views: 3090
"It also doesn't mean you can't carry around a purple earthstone ring to use for scorps trips." The SECOND thing I did after that nasty trip was to go do vault just to bid on the purple earthy :p Yeah, could have just smote the commander easily but I couldn't resist the chance to comment about havin...
- Mon Apr 14, 2003 11:54 pm
- Forum: S3 Ideas Archive
- Topic: Traps
- Replies: 12
- Views: 3090
"Its understandable if your not in our line of work not to be carrying around these first-aid kits." Actually, I did survive that little lesson regarding music boxes lying on the ground 8) After a scorps trip where a cleric couldn't get it through his head that asking your vitter for slow poison doe...
- Mon Apr 14, 2003 3:50 am
- Forum: S3 Gameplay Discussion Archive
- Topic: [b]Human Max Stre Notch[/b]
- Replies: 7
- Views: 2286
- Mon Apr 14, 2003 3:46 am
- Forum: S3 Ideas Archive
- Topic: Traps
- Replies: 12
- Views: 3090
- Fri Apr 11, 2003 7:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Spice it up
- Replies: 15
- Views: 2792
Re: Spice it up
Dalar wrote:lame rewards and impossible to do
- Fri Apr 11, 2003 7:17 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Blind + Arena stuffs
- Replies: 1
- Views: 966
- Fri Apr 11, 2003 7:15 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Why bother?(Tarrasque)
- Replies: 21
- Views: 4441
- Fri Apr 11, 2003 7:12 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers - Balanced? Pfft!
- Replies: 3
- Views: 1462
I'm pretty sure he was talking about increasing the breaking rate of arrows, not increasing the rate of fire. And if you're gonna bring up what you said in that thread, I'm just gonna link it instead of retyping all the crap I wrote while under the effects of allergy medicine :shock: http://kor.sojo...
- Fri Apr 11, 2003 7:09 pm
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15799
- Fri Apr 11, 2003 12:43 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Rangers - Balanced? Pfft!
- Replies: 3
- Views: 1462
"One solution might be to make it so that a ranger would lose a larger amount of arrows after each battle, making them either empty their piggy bank on mass amounts of arrows, travel back to town frequently to pick some up or spend time making their own arrows. Being able to just fire and fire and f...
- Thu Apr 10, 2003 5:19 am
- Forum: S3 Ideas Archive
- Topic: Spiritual Friends!
- Replies: 15
- Views: 3848
A summoned monster's "spirit" targeted by various spirit spells would likely be the bond to whatever plane or realm they draw power from just as a prime material native creature's soul or spirit binds them to more spiritual planes of existence. Most magically summoned or created creatures retain a l...
- Wed Apr 09, 2003 7:10 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpse Glamor
- Replies: 37
- Views: 7223
- Wed Apr 09, 2003 7:05 pm
- Forum: S3 Ideas Archive
- Topic: Spiritual Friends!
- Replies: 15
- Views: 3848
Fly on spirits would be a pain for !fly areas. We've got a way to put people and mobs in the air, but bringing them back down is another matter. A shaman spell that only works on their spirit enabling them to fly would be a better solution I think. Sometimes you want those pets to get through one wa...
- Mon Apr 07, 2003 9:13 pm
- Forum: S3 Ideas Archive
- Topic: Aging
- Replies: 4
- Views: 1717
- Fri Apr 04, 2003 10:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade Rangers!
- Replies: 9
- Views: 2342
First off, I'd never compare ranged damage to what it was like on Sojourn2 when the damage was revamped to, well, actually do damage. Everyone agrees that it was absolutely insane when it first went in there. They spent a lot of time adjusting the damage after that . . . "That pretty much says it al...
- Fri Apr 04, 2003 1:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade Rangers!
- Replies: 9
- Views: 2342
I've already had half of this discussion with Zen. While his equipment is biasing things heavily, the problem of ranged damage being out of whack at lower levels isn't a new one. It had similar issues back on Sojourn 2 under the old ranged engine. The effect of the skills on damage needs to be made ...
- Thu Mar 06, 2003 12:26 am
- Forum: S3 Gameplay Discussion Archive
- Topic: HP's per level
- Replies: 4
- Views: 1428
Hitpoints per level pre 25 are determined by a random roll dependent on class and independent of any other variables and then added to a bonus determined by your constitution. After 25, they're a set number added to that same bonus based on con. The moment you stop wearing con items, you lose any be...
- Wed Mar 05, 2003 4:40 am
- Forum: S3 Ideas Archive
- Topic: INN Spam
- Replies: 11
- Views: 2633
- Sat Mar 01, 2003 5:04 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Items old Vs. new(sorry if theres a thread someplace)
- Replies: 4
- Views: 1690
- Sat Mar 01, 2003 4:59 am
- Forum: S3 Ideas Archive
- Topic: Position for mounted
- Replies: 6
- Views: 1661
The max skill is 20. As long as you have some skill, you can fight mounted. But there's not really any point to if you're a ranger since even 20 is too low to get a flankblock and you'll probably fall off the moment you have to pick up a fumbled weapon. You just won't be forced off if one of those p...
- Sat Mar 01, 2003 4:49 am
- Forum: S3 General Discussion Archive
- Topic: Best Real Time Strategy Game?
- Replies: 27
- Views: 5788
Pfft, you mean they're logistics games Shev. They depend on keeping a force well maintained and replacing losses quickly. Tactical combat is something like X-Com. 8) Heh, Dune 2 . . . nothing like running over enemy infantry with vehicles. I never really did anything other than do that and watch the...
- Tue Feb 25, 2003 1:51 am
- Forum: S3 General Discussion Archive
- Topic: Californias law system just a tad out of ballance?
- Replies: 18
- Views: 4883
There's one thing important to remember whenever trying to get the police to help: The police are under no legal obligation to protect the lives of civilians. This has been pointed out numerous times by various courts. They're not there as bodyguards, they're there to clean up the mess. Most of the ...
- Mon Feb 24, 2003 12:20 am
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 19027
- Wed Feb 19, 2003 9:02 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: New Defensive Skills Feedback
- Replies: 77
- Views: 19027
I'm wondering if ranged attacks do anything to mob defensives. I've wound up using my bow a lot more often just because I don't feel like seeing an 85% hitrate from misses alone from a hitroll that would have given me roughly 92-94% a week ago. And since rangers are being nudged towards ranged, havi...
- Fri Feb 14, 2003 9:22 pm
- Forum: S3 Ideas Archive
- Topic: Anti spell?
- Replies: 4
- Views: 1513