Search found 606 matches

by Eilistraee
Tue Jun 10, 2008 5:07 am
Forum: T2 Ideas Archive
Topic: DEATH GCC
Replies: 10
Views: 7526

Re: DEATH GCC

I'm against the concept of Death GCC or Death OOC on a permanent basis because it does infringe upon the privacy of the players. For fun events like tiamat and multiplay time it's something to laugh about, watching somebody's five characters spank to a duergar raider. But for average, everyday use I...
by Eilistraee
Fri Jun 06, 2008 1:15 am
Forum: T2 Gameplay Discussion Archive
Topic: Scardale level limits
Replies: 1
Views: 648

Re: Scardale level limits

Not rent out after leaving and then having the game crash. It's the sort of thing we'll look to move somebody out when it happens, because there's no way to get back there in the case of a death.
by Eilistraee
Tue May 27, 2008 2:25 pm
Forum: T2 General Discussion Archive
Topic: Pathfinder RPG
Replies: 18
Views: 3984

Re: Pathfinder RPG

I've been playing in their first adventure path, the Rise of the Runelords. We're considering adopting the Paizo system to participate in the test, but we haven't yet. I will say though that the adventure is very well done, and Paizo has an excellent track record for quality and accountability. They...
by Eilistraee
Thu May 22, 2008 12:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: NOCHARM NOSUMMON NOSLEEP etc..
Replies: 15
Views: 2373

Re: NOCHARM NOSUMMON NOSLEEP etc..

Certainly could, but that involves looping through all the worn equipment with every time somebody checks score. It's feasible, but pretty inelegant and there's bound to be a better approach.
by Eilistraee
Thu May 22, 2008 4:17 am
Forum: T2 Gameplay Discussion Archive
Topic: NOCHARM NOSUMMON NOSLEEP etc..
Replies: 15
Views: 2373

Re: NOCHARM NOSUMMON NOSLEEP etc..

There's no real easy way to make them visible, each of those effects gets checked when it's relevant. Which of course is why nocharm didn't work against so many things, because proc authors at the time didn't bother to check it.

That said, I'm poking at some ideas to get them displayed.
by Eilistraee
Sun May 18, 2008 2:03 am
Forum: T2 Ideas Archive
Topic: Random Rareload items on mobs
Replies: 15
Views: 3578

Re: Random Rareload items on mobs

This is currently in the works.
by Eilistraee
Mon May 12, 2008 7:25 pm
Forum: T2 Gameplay Discussion Archive
Topic: Locate object etc
Replies: 9
Views: 1256

Re: Locate object etc

The maxload has been changed. If there's more than 1000 in the game, well then there'll be a problem. The load rate has also changed. But with the high maxload, more than one can be obtained in a boot. I'm not going to make the container norent. That does crazy stuff to anything stored inside them. ...
by Eilistraee
Tue May 06, 2008 5:52 pm
Forum: T2 Gameplay Discussion Archive
Topic: ACC breaks Chargepsp?
Replies: 4
Views: 954

Re: ACC breaks Chargepsp?

This can probably be set up, look for it soon
by Eilistraee
Tue May 06, 2008 5:49 pm
Forum: T2 Gameplay Discussion Archive
Topic: Disruption Burst
Replies: 9
Views: 1040

Re: Disruption Burst

Nope, but you can still cast it on them. :) In more seriousness, the use of healing magic to harm undead is... that's right, planned for 2.0 when we can incorporate 'types' into spells. Being able to identify spells as doing positive energy, fire, acid, negative energy will allow us to factor in suc...
by Eilistraee
Tue May 06, 2008 3:32 pm
Forum: T2 Gameplay Discussion Archive
Topic: Disruption Burst
Replies: 9
Views: 1040

Re: Disruption Burst

You've never been stopped from full healing undead mobs :)
by Eilistraee
Tue May 06, 2008 1:07 pm
Forum: T2 Gameplay Discussion Archive
Topic: Disruption Burst
Replies: 9
Views: 1040

Re: Disruption Burst

It is more than just fancy wording, it is the vision I had for the spell. Given that it is, as Kifle says, essentially an area type 'healing magic' sort of spell, classifying it as spec healing seemed the best suited.
by Eilistraee
Sat May 03, 2008 3:00 pm
Forum: T2 Gameplay Discussion Archive
Topic: ACC breaks Chargepsp?
Replies: 4
Views: 954

Re: ACC breaks Chargepsp?

Any command but meditate and chargepsp breaks chargepsp
by Eilistraee
Thu Apr 24, 2008 6:22 pm
Forum: T2 Announcements Archive
Topic: New Alignment Changes
Replies: 24
Views: 12918

Re: New Alignment Changes

The logic on liches got bypassed due to a mis-placed bracket. It can be corrected if you hook up with me in game.
by Eilistraee
Wed Apr 23, 2008 12:43 pm
Forum: T2 Gameplay Discussion Archive
Topic: News posts
Replies: 6
Views: 1048

Re: News posts

The bow in question is the shimmering holy compound bow of celestial might from Magma.

I just figured to save myself time in typing by renaming it.
by Eilistraee
Wed Apr 23, 2008 5:52 am
Forum: T2 Announcements Archive
Topic: New Alignment Changes
Replies: 24
Views: 12918

Re: New Alignment Changes

I expect I can do that readily enough Adriorn, good call.
by Eilistraee
Mon Apr 21, 2008 10:38 pm
Forum: T2 Announcements Archive
Topic: New Alignment Changes
Replies: 24
Views: 12918

Re: New Alignment Changes

There is no intention to change the current race or class alignment requirements with this modification.
by Eilistraee
Mon Apr 21, 2008 7:14 pm
Forum: T2 Announcements Archive
Topic: New Alignment Changes
Replies: 24
Views: 12918

Re: New Alignment Changes

There is an eventual plan to do away with much of the alignment restrictions on gear, and leave it limited to certain things that should be aligned in a certain fashion. That goes beyond the scope of what I was hoping to accomplish with this update, however it is intended for the future.
by Eilistraee
Mon Apr 21, 2008 5:11 pm
Forum: T2 Announcements Archive
Topic: New Alignment Changes
Replies: 24
Views: 12918

Re: New Alignment Changes

I'm well aware of that. But times and mindsets change. Perhaps I would have been better to have clarified that neither he nor I seem to be currently inclined towards the 'efhr' phenomenon.
by Eilistraee
Mon Apr 21, 2008 1:18 pm
Forum: T2 Announcements Archive
Topic: New Alignment Changes
Replies: 24
Views: 12918

Re: New Alignment Changes

Alignment restricted items will still adhere to the Good/Neutral/Evil axis of alignment. Ultimately we will be able to have Lawful or Chaotic restricted flags as well, but none of those are present yet. Anti-Paladins are forced to an evil axis, but can freely choose between the three options availab...
by Eilistraee
Mon Apr 21, 2008 3:44 am
Forum: T2 Announcements Archive
Topic: New Alignment Changes
Replies: 24
Views: 12918

New Alignment Changes

The D20 alignment system, and that utilized by the Toril 2.0 system, is due for implementation within a matter of days. My current projected launch date is Tuesday April 22nd. This will result in several changes, both immediate and potential. 1) Alignment will be set. There will be means put into pl...
by Eilistraee
Thu Apr 17, 2008 12:54 pm
Forum: T2 Gameplay Discussion Archive
Topic: muspel scimitar
Replies: 9
Views: 1622

Re: muspel scimitar

The proc causes more damage for evil alignments.

For good alignments, it causes less damage and heals.

It's all built into the proc design.
by Eilistraee
Tue Apr 15, 2008 3:40 am
Forum: T2 Gameplay Discussion Archive
Topic: Elder Forest
Replies: 2
Views: 476

Re: Elder Forest

Your sig says it all, you're worrying about the elder king loading after all :)
by Eilistraee
Sat Apr 12, 2008 5:37 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 134470

Help file for this new alignment setup is currently available under 'help alignment_new'

As the help entry states, the descriptions were taken straight from the d20 gaming system.
by Eilistraee
Fri Apr 11, 2008 10:57 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 134470

I am not ok with "predispositioned" races. Drizzt comes from a "predispositioned" race... I guess the "cookie-cutter" mentality will persist. A shame, really. Part of 2.0 includes a lot more customizability in terms of racial choices. However that will also involve exa...
by Eilistraee
Fri Apr 11, 2008 10:54 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 134470

My intent is to select what aspects of the 2.0 system can be implemented without needing to overhaul massive aspects of the code. Since part of the difficulty with a large project is trying to isolate those last bits that need polishing off, I'm trying to find what little bits I can and buff them of...
by Eilistraee
Fri Apr 11, 2008 8:47 pm
Forum: Toril 2.0 Discussion
Topic: Toril 2.0: Q&A
Replies: 352
Views: 134470

The Toril 2.0 alignment system - Law Neutrality Chaos Good Neutrality Evil is due for implementation within the next week or two. This will result in several changes, both immediate and potential. 1) Alignment will be set. There will be means put into place to allow for shifts along the axis, but th...
by Eilistraee
Fri Apr 11, 2008 3:28 pm
Forum: T2 Gameplay Discussion Archive
Topic: I object
Replies: 15
Views: 2492

Well the !rent was intended.

The !id got inherited from the original host item I used. I just haven't had time to strip the !id flag off yet.
by Eilistraee
Sun Apr 06, 2008 3:07 am
Forum: T2 Gameplay Discussion Archive
Topic: Late April Fool's! Hehehe
Replies: 11
Views: 942

You were asked to change the name. That's the end of it.

You protested. Claimed that you weren't going to change the name.

The name is now in decline. You will have it changed, or you will have the character lost.
by Eilistraee
Thu Apr 03, 2008 1:03 pm
Forum: T2 Gameplay Discussion Archive
Topic: assist
Replies: 4
Views: 825

Switch when not tanking = nofail

Switch when tanking requires a skill check.

I'll look into modifying assist to serve as a switch check however.
by Eilistraee
Mon Mar 31, 2008 2:26 pm
Forum: T2 Gameplay Discussion Archive
Topic: Comarian Mines - limbs
Replies: 15
Views: 3152

My personal opinion about how rareload bodyparts work... When the part doesn't load, it means that in the process of killing the mob, you rendered the part unrecognizable. Thus you couldn't realistically loot the fingers/head/arms/legs. Its a theory that can have all sorts of holes poked in it, but ...
by Eilistraee
Mon Mar 31, 2008 1:19 pm
Forum: T2 Gameplay Discussion Archive
Topic: Fumble Changes
Replies: 1
Views: 547

I have no plans to remove or modify the !drop flag. This flag still reflects 'cursed' status for some items, and will work to prevent you from dropping a weapon on a disarm. It's important to note that all that got removed was the reflexive 'drop your weapon' code; there are still ways to lose your ...
by Eilistraee
Mon Mar 31, 2008 4:56 am
Forum: General Discussion Archive
Topic: Censorship
Replies: 47
Views: 22491

Lathander had no ability to lock this thread, that thread or any other. That is in the realm of the admin sphere, and is an action that Callarduran took.
by Eilistraee
Fri Mar 21, 2008 3:43 am
Forum: T2 Gameplay Discussion Archive
Topic: Belt of steel fangs
Replies: 2
Views: 769

Yeah, I'd fixed it once before to load again but apparently it got overwritten. I'll update asap.
by Eilistraee
Fri Feb 22, 2008 12:55 am
Forum: General Discussion Archive
Topic: Forger MIA's
Replies: 37
Views: 21433

Never at all.

And it's not anybody's role but the forgers to answer questions about any apparent MIA from them.
by Eilistraee
Thu Feb 21, 2008 1:42 pm
Forum: T2 Gameplay Discussion Archive
Topic: Graydawn cloaks, FK shield, Randar weapons, CM epic
Replies: 29
Views: 4129

One of the motivating factors behind the bludgeon's bounty was that it has little else to offer to a wielder other than that it does stuff now. But I had overestimated the involvement for the bludgeon originally and will have to make adjustments. For the other quests referenced, part of the determin...
by Eilistraee
Sat Feb 09, 2008 6:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Multiplay Weekend - Feb 22 - Feb 24 2008
Replies: 13
Views: 2337

Multiplay Weekend - Feb 22 - Feb 24 2008

Per the title, we will be permitting unlimited multiplay over the weekend of Friday February 22nd to Sunday February 24th. It will commence at 8pm EST on the Friday, and span until 1am EST on Sunday/Monday. All standard rules and restrictions apply excepting multiplay. Please be responsive to petiti...
by Eilistraee
Sat Feb 09, 2008 4:23 pm
Forum: T2 Gameplay Discussion Archive
Topic: Homeland was a pretty big mud
Replies: 60
Views: 15265

Well Grundar, I'm not lathander but I'll respond to at least the top portion regarding the relative merits of the exp zones you mentioned. I compared a couple of hobgoblin kills in Elg'cahl Niar to the orcs found in Comarian mines. Each were level 41, each were warrior flagged similarly. Neither of ...
by Eilistraee
Sat Feb 09, 2008 6:43 am
Forum: T2 Gameplay Discussion Archive
Topic: res vs soul walk
Replies: 9
Views: 1925

I vaguely remember that conversation. Truthfully the vision code is a pain in the butt to work with, but I'll revisit the issue and see if I can sort it out. I do forget things, but I won't promise something I have no intention of following through on. A PM or email reminder doesn't go awry if you'r...
by Eilistraee
Fri Feb 08, 2008 4:44 pm
Forum: General Discussion Archive
Topic: MUDS DOWN!!! 2/8/08
Replies: 15
Views: 3118

I'm working on the instability as fast as I can. This isn't due to code, it's due to the 600 some odd area files that got moved as part of the typo fix project.

I'll have it ironed out asap, until then I'm sorry for the inconvenience.
by Eilistraee
Thu Feb 07, 2008 6:51 am
Forum: Logs
Topic: ChP barbazu glaive proc working as intended?
Replies: 2
Views: 1526

My fix for weapons proc'ing on misses was commented out some time ago it seems, I'll poke at it and try to get it working again.
by Eilistraee
Thu Feb 07, 2008 6:14 am
Forum: T2 Gameplay Discussion Archive
Topic: res vs soul walk
Replies: 9
Views: 1925

Yasden summed it up pretty well. Res/revive still works for liches because it was an existing mechanic and we didn't want to hose the zonability of the class. Due to my envisioning of how the spells work, soul walk and life walk will continue to be unable to draw a link between the caster and the un...
by Eilistraee
Mon Feb 04, 2008 9:55 pm
Forum: T2 Gameplay Discussion Archive
Topic: Botting vs. AFK
Replies: 31
Views: 3779

I'm stating that it was interpeted at the discretion of the TorilMUD Staff that the action in question was botting. If you or your friend really wish to risk being punished for botting by pushing at these rules, then we'll see how they are interpeted when you or your friend are caught. Be here to pl...
by Eilistraee
Mon Feb 04, 2008 9:11 pm
Forum: T2 Gameplay Discussion Archive
Topic: Botting vs. AFK
Replies: 31
Views: 3779

So long as we are quoting only specific sections of help robot, how's this snippet. Note: The spirit of this rule will be enforced. That means if you are doing something that falls within a robot-type category that has not been addressed explicitly by these rules, you can and will be punished. These...
by Eilistraee
Sun Feb 03, 2008 8:19 am
Forum: T2 Gameplay Discussion Archive
Topic: explain
Replies: 16
Views: 3004

None of the presented options are either an emotion or a sexual orientation.
by Eilistraee
Fri Feb 01, 2008 2:15 pm
Forum: T2 Gameplay Discussion Archive
Topic: explain
Replies: 16
Views: 3004

Disarming a !drop weapon is meant to move the item into inventory. Turns out that the check for removing the weapon was only called if it wasn't no drop, and the messages get parsed before that. So the message was accurate, the logic afterwards was not. Should be fixed and live next copyover/crash, ...
by Eilistraee
Fri Feb 01, 2008 5:20 am
Forum: T2 Gameplay Discussion Archive
Topic: explain
Replies: 16
Views: 3004

This specimen is what we refer to as a bug. They are sometimes small, sometimes large. On occasion they can be utilized to take advantage of loopholes in the game. Other times they are minor little glitches that cause anything from a moment of annoyance to loss of sleep for months. Typically we pref...
by Eilistraee
Sun Jan 27, 2008 2:16 pm
Forum: T2 Gameplay Discussion Archive
Topic: What'd I miss??
Replies: 3
Views: 795

The disarm issue will take some investigation. I suspect that the disarm flags are a victim of the affect bit hoarding that happened years back, and that the cooldown timer is using the same one used elsewhere. As for the autoloot/wield, that was basic scavenger code. Unfortunate in this instance, b...
by Eilistraee
Mon Jan 21, 2008 11:31 pm
Forum: T2 Gameplay Discussion Archive
Topic: MUD hung 2:30ish PM PST
Replies: 5
Views: 1159

I just got home, I'll have a look.
by Eilistraee
Mon Jan 21, 2008 7:37 pm
Forum: T2 Gameplay Discussion Archive
Topic: The khanjari conspiracy
Replies: 7
Views: 1541

It looks like the belt is still set to not load, I'll correct it for the next boot.
by Eilistraee
Sun Jan 20, 2008 5:27 pm
Forum: T2 Gameplay Discussion Archive
Topic: Areas/quest fixes in general
Replies: 54
Views: 7859

Nothing was changed in the zone file order. Fortune is fickle at best.

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