Search found 300 matches
- Sat May 24, 2008 5:40 pm
- Forum: T2 General Discussion Archive
- Topic: I name this Unicorn: Toril 2.0 (v.2)
- Replies: 9
- Views: 1176
Re: I name this Unicorn: Toril 2.0 (v.2)
Actually, he technically didn't. The thread was just moved to a non-public forum, so it wasn't deleted.
- Sat Feb 16, 2008 7:10 pm
- Forum: Logs
- Topic: jot invasion 2-14-08
- Replies: 4
- Views: 2230
- Fri Feb 15, 2008 4:44 pm
- Forum: Logs
- Topic: jot invasion 2-14-08
- Replies: 4
- Views: 2230
- Fri Feb 01, 2008 7:57 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6500
- Thu Jan 24, 2008 9:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6500
I'm not the original writer. I don't know if it was intended or not. To me, it looked bad so I changed it. It might very well have been the intention of the zone writer to make people rent out items. Plenty other people have run into bugs with zones and not been reimbursed. I don't see what makes yo...
- Wed Jan 23, 2008 6:41 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6500
- Wed Jan 23, 2008 1:15 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6500
- Tue Jan 22, 2008 8:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: More CM gripes
- Replies: 48
- Views: 6500
- Tue Jan 22, 2008 7:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: The khanjari conspiracy
- Replies: 7
- Views: 1515
- Sat Jan 12, 2008 1:44 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
- Tue Jan 08, 2008 11:40 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
I posted them in order of which they were in the zon file, so yes they are at the bottom of the list for those rares. More rares follow, but are worked a bit differently. As Eilistraee said, the load lines start off with M 0, so they aren't loaded conditionally or anything. They have the same chance...
- Tue Jan 08, 2008 7:45 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
The farmer, leprechaun, shambling mound, towering swamp giant, Fer, spectere, Aillen, savage lizardman, living wall, and the necromancer all have the same chance to load and any of them could load at the same time as the others. The hag has a lower chance to load then those above, but it also gets t...
- Mon Jan 07, 2008 2:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
Honestly Dartan, I've only skimmed the email you sent... twice. Once from the toril.areas@gmail.com account and the other that Lathander forwarded to Cyric and I. I didn't feel the need to sit and read through the whole thing as I already new most of the details from when I talked to you online and ...
- Sun Jan 06, 2008 7:30 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
Time is generally viewed as irrelevant. If you only get to play a half hour a day and are working on a quest that requires killing the same mob(s) over and over again to get an item, then it is going to take you longer to do the quest then someone who can play for eight hours at a time. Right now, p...
- Sat Jan 05, 2008 7:43 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
Yes, many of the mobs in CM have had their dam dice, hps, and xp given adjusted up. Some are set near max. With 2.0, all tthat will no longer be settable so many of those mobs will be easier and I don't want to adjust stats of the quest rewards up to meet the current difficulty then have to adjust t...
- Sat Jan 05, 2008 7:37 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Muspelheim invasion is broken.....
- Replies: 6
- Views: 1649
The devices in muspel weren't made for muspel originally. I had come up with the idea for them when working on jot invasion and then thought they could help with the problem of people rogue sneaking/folding around muspel making things much easier then they were intended. Of course, once you know whe...
- Fri Jan 04, 2008 2:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
It's not all Cyric. Shev is the one doing the new versioning system we're using now, and he's been busy with the holidays. And of course I'll admit I'm getting slow and lazier the longer I stick around, so I'm to blame as well. As to what is taking so long with the FK issues, its a matter of me talk...
- Thu Jan 03, 2008 12:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Areas/quest fixes in general
- Replies: 54
- Views: 7825
We're undergoing a change in how we edit and move files around. Only half of the system is in place, so getting changes to mainmud is still up to mainly one person until the other half of the system is in place. As for zones being delayed because of being under review, I only know of two new zones s...
- Sun Dec 30, 2007 7:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Please check if FK rares actually load
- Replies: 36
- Views: 6755
I'll check about making Finn's head rentable, but no promises. You're right about all the files getting moved into one large file. There shouldn't be anything that messes with other files loading however since they are still seen as single files by the mud so it wouldn't matter how many or how few z...
- Sat Dec 29, 2007 3:45 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Please check if FK rares actually load
- Replies: 36
- Views: 6755
Things seem to happen in spurts. The logs showed that he was quested/killed quite a bit for awhile, which obviously meant he was loading a fair amount. So far since Oct the dice just haven't rolled right for him to load. He has pretty much the same load chance as the other low percentage per zone po...
- Sat Dec 29, 2007 7:31 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Please check if FK rares actually load
- Replies: 36
- Views: 6755
I've looked several times at the zone file and am sure it is able to load. Also, nothing has changed with the zon file, so nothing has been added or removed that would cause it to not load. I did also check the logs and the last time the necromancer was killed/quested was in early/mid october. Thats...
- Sat Dec 15, 2007 7:32 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Please check if FK rares actually load
- Replies: 36
- Views: 6755
<sarcasm>Nope, I don't actually walk through every zone I'm in charge of by myself and stat every mob, item, quest, and room. I don't also walk through each zone I'm in charge of with the writer and ask them several questions about things which may be questionable.</sarcasm> Now, I was not the one t...
- Fri Nov 23, 2007 2:10 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Chaos day?
- Replies: 15
- Views: 3782
- Fri Oct 12, 2007 12:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9713
Would like to thank you guys, the players, for continuing to play and provide feedback on how we, the imms, can make your gaming experience better. I know it's frustrating at times waiting for us to get around to doing something, but we eventually do. If we don't get to something, keep sending us mm...
- Wed Oct 10, 2007 8:53 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9713
Think I've gotten this pretty much taken care of except Glammad's shout. He'll still call in help, just not the entire grid. Going to leave Sirthon's shout and the gong call alone. I think total, there are 66 solo mobs on the grids, and 70 groups of mobs ranging from 3 to 7 mobs per group. The mobs ...
- Wed Oct 10, 2007 4:04 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9713
Ok, so I've finally gotten off my ass and started working on this. I just want to be sure on some things.. 1) More groups of mobs, less single mobs to make things more interesting. 2)Remove Glammad shout and add something else that makes his fight interesting so you don't have to clear the entire zo...
- Wed Oct 10, 2007 3:40 am
- Forum: Toril 2.0 Discussion
- Topic: I hate rares
- Replies: 45
- Views: 24752
- Tue Oct 09, 2007 1:27 pm
- Forum: Toril 2.0 Discussion
- Topic: I hate rares
- Replies: 45
- Views: 24752
Since I seen glimmering chainmail loading mentioned, I'll check into it. Last I looked it was loading fine. As to upping the rare rates, I can't justify it. I know right now it is a total pain in the ass to quest some things due to how infrequently the mud boots. I'll agree that some things may be s...
- Tue Oct 02, 2007 6:39 am
- Forum: Logs
- Topic: bug(bears)?
- Replies: 5
- Views: 2217
- Tue Oct 02, 2007 6:37 am
- Forum: Logs
- Topic: just....wrong
- Replies: 18
- Views: 3908
- Mon Oct 01, 2007 2:14 pm
- Forum: Logs
- Topic: just....wrong
- Replies: 18
- Views: 3908
- Mon Oct 01, 2007 6:35 am
- Forum: Logs
- Topic: bug(bears)?
- Replies: 5
- Views: 2217
- Mon Sep 24, 2007 6:36 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Qualifications for being allowed to help the MUD
- Replies: 100
- Views: 21881
Our testmud is a pretty stripped down version of the main mud, at least as far as areas goes. There are no quests available unless they are specifically loaded for someone to work on, and most zones aren't loaded unless someone is working on them. All mobs and objects however are left available to p...
- Wed Sep 12, 2007 7:31 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 68587
- Tue Sep 11, 2007 2:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Chicken or the Egg?
- Replies: 11
- Views: 1426
- Mon Sep 10, 2007 7:01 am
- Forum: Logs
- Topic: Chloracrida tears Nerox's head clean off..
- Replies: 4
- Views: 1895
- Mon Sep 10, 2007 6:54 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Qualifications for being allowed to help the MUD
- Replies: 100
- Views: 21881
From my understanding of the hiring process, you must be someone who has a high level char and has been around long enough to know how the game works. You also must not have been in serious trouble before (cheating, pkilling, seriously hating on other players/staff, ect). Once those items check out,...
- Sun Sep 02, 2007 1:43 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9713
- Wed Aug 29, 2007 2:18 pm
- Forum: Logs
- Topic: If this doesn't need fixed i dont know what does
- Replies: 32
- Views: 8959
- Sun Aug 26, 2007 12:50 pm
- Forum: Logs
- Topic: If this doesn't need fixed i dont know what does
- Replies: 32
- Views: 8959
- Sun Aug 26, 2007 7:08 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion Fri 8/24
- Replies: 30
- Views: 9713
Thanks for the suggestions and feedback. I think the shouting was the original plan to make the zone more difficult and combat having a rogue sneak through and then fold the group to the final fights. Then the idea of the !teleport devices were introduced, and the shouting wasn't removed which made ...
- Tue Jul 10, 2007 6:27 am
- Forum: T2 Gameplay Discussion Archive
- Topic: alignment woes
- Replies: 10
- Views: 1786
- Wed Jun 20, 2007 2:55 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25142
- Mon Jun 04, 2007 1:24 pm
- Forum: General Discussion Archive
- Topic: Releasing the Code
- Replies: 13
- Views: 3194
- Mon Jun 04, 2007 6:33 am
- Forum: General Discussion Archive
- Topic: Releasing the Code
- Replies: 13
- Views: 3194
- Thu May 10, 2007 7:26 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25142
There may have been a brief time where the changes were reverted to an earlier state while a crash bug in one of the areas files was being tracked down. I'm not saying that there aren't still a lot of single mobs wandering the grids, because there are, but the amount of single mobs were reduced and ...
- Tue May 08, 2007 1:34 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25142
- Mon May 07, 2007 1:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Zone Love
- Replies: 98
- Views: 25142
- Sun May 06, 2007 6:06 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Whine!
- Replies: 9
- Views: 1947
- Sun Apr 29, 2007 1:22 pm
- Forum: T2 Ideas Archive
- Topic: a thought
- Replies: 3
- Views: 2096
I've always done my work in notepad or something similar. I can't stand TE except to use it to see how ansi on something might look or to set up the start of a zone to get a basic zon, mob, and obj file. We will have olc eventually. I believe its on the todo list after the 2.0 stuff, along with guil...