Search found 300 matches
- Sun Sep 11, 2005 2:00 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: IC2 - areas and code please read.
- Replies: 16
- Views: 2420
I'll take a look at the orbs/door and see if I can figure out whats messed up there. When I messed with fights last time, I didn't mess with the rhemo numbers due to what eili explained above. Once the way to avoid/reduce the swallow procs (seems to be your biggest problem so far) are found, would y...
- Sat Sep 10, 2005 3:36 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Choking Palace Invasion
- Replies: 56
- Views: 12455
We can't exactly beta test zones with a full 15 person group before the zone actually makes its way into the game. The best we can do it get 3-4 people together to try to test some things and guess at the others. And no, we won't be grabbing players and letting them run through zones on testmud. You...
- Fri Sep 02, 2005 1:01 pm
- Forum: Logs
- Topic: Wierd double rescue
- Replies: 4
- Views: 1134
- Sat Aug 27, 2005 4:37 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Haste items
- Replies: 21
- Views: 2613
I don't mind being mudmailed about stuff, or if you must, email me (if you email me, mention areas or torilmud or something so I don't delete it). Most small fixes I post to a board we have and once that board hits 30-40 messages I'll spend a weekend and fix most of em. I also do that with mmail, ei...
- Sat Aug 27, 2005 3:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Ideas for gods etc.
- Replies: 7
- Views: 1613
- Wed Aug 24, 2005 7:16 pm
- Forum: General Discussion Archive
- Topic: Silent Majority, vote!
- Replies: 77
- Views: 16160
Honestly, as a mortal I've never been to IC2. Sure, I can look at the files and walk through the zone and imagine how a leader would tackle the fights, but nothing short of actually doing the zone will give me the experience I need to evaluate risk vs reward. I fixed the problems that was reported t...
- Wed Aug 24, 2005 7:05 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 36
- Views: 8132
I agree the zone was too easy. I asked the first group through (which I believe you were a part of kiryan) what they thought and they confirmed that. Some of the things in the zone never happened that would have made it a bit harder. Other things were overlooked in the limited amount of testing I co...
- Wed Aug 24, 2005 6:56 pm
- Forum: General Discussion Archive
- Topic: Silent Majority, vote!
- Replies: 77
- Views: 16160
In her defense, you can’t tell what mortals have built what zones by looking at the credits listing (ok, maybe one or two you can), and she wasn’t around at that time to know. As for Magma/IC2, I made changes to several of the fights months ago and posted in the object changes forum as such. They we...
- Wed Aug 24, 2005 6:46 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 36
- Views: 8132
What the eq restating was meant to do was bring risk vs reward into play and have the equipment given show that. The mentioning of lower hps, higher hit/dam, ect shouldn't even have been said. My guess is that those were the things seen as being out of whack the most and it was figured that they wou...
- Wed Aug 24, 2005 10:09 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 36
- Views: 8132
- Sun Aug 14, 2005 1:26 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Homeland was a pretty big mud
- Replies: 60
- Views: 15039
Shevarash and Vhaeraun have been beaten down by the thing called real life. That leaves Eilistraee, who isn't really supposed to be so much a coder as an RP/Quest member who can code cool things for that sphere. We did also get some new builders, all three of which has also been beaten down by real ...
- Thu Aug 04, 2005 2:24 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Days of Rage
- Replies: 22
- Views: 3599
From an area writers perspective, !ID can be a useful tool on some items including weapons and instruments. Not all magical enchantments can be identified by a fairly simple spell if they can even be identified at all. If you think an item shouldn't be !ID, feel free to mmail areas and list what the...
- Sat Jul 30, 2005 1:58 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: gods
- Replies: 13
- Views: 1953
- Tue Jul 19, 2005 6:41 pm
- Forum: MUD Client Help
- Topic: Prioritize triggers over others? [Zmud]
- Replies: 3
- Views: 1763
If a trigger is in your list before another it has higher priority. There is also a command, #priority I think it is, to give priority to a specific set of commands. Also, you should likely not use #wait. It stops all processing while it is executing. #alarm does the same thing as #wait and is much ...
- Mon Jul 11, 2005 6:33 pm
- Forum: Logs
- Topic: rangers get room lightning bolt? downgrade rangers.
- Replies: 11
- Views: 1650
- Sat Jul 09, 2005 6:13 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Faralee of Silverymoon
- Replies: 19
- Views: 5252
May 27th was the last time she was quested, I didn't say that was the last time she loaded. It may be the last time she loaded, but I have no way of checking that for sure. As a player that loves trying to figure out quests, I personally agree that the long uptimes are playing hell with trying to fi...
- Thu Jul 07, 2005 4:20 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Faralee of Silverymoon
- Replies: 19
- Views: 5252
- Tue Jul 05, 2005 9:59 pm
- Forum: NHC: New Player Help
- Topic: Helper status - currently not hiring.
- Replies: 13
- Views: 13190
To my knowledge, from what I've seen people told, is that we currently aren't accepting new helpers because the policy for being a helper is undergoing changes. When we will start accepting new helpers again, I don't know, but you could always mmail admin, oghma, or shar with your request to be a he...
- Wed Jun 22, 2005 3:16 pm
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 98976
- Tue Jun 14, 2005 2:42 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tiamat 6 more weeks, post #3
- Replies: 16
- Views: 2710
The update for Pril and everyone else that isn't dealing with eternal PMS: The status of Tia, as of last week, is that she is 85% done. Shevy has been attacked by that dreaded RL Monster that can apparently kick even Tia's ass. He's reportedly gotten the foe down to pretty hurt and thinks he can hav...
- Thu Jun 02, 2005 2:12 am
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 68530
- Wed Jun 01, 2005 11:31 pm
- Forum: T2 Ideas Archive
- Topic: AREA TYPOS
- Replies: 142
- Views: 68530
Okay, after nine hours of looking at files, I think everything here is fixed with the exception of things that aren't actually areas (Weather messages, trap messages, spell messages, helpfiles, skill messages, door opening/closing messages, guildmaster messages, Pelur's proc) and stuff in much of DK...
- Tue May 31, 2005 7:57 pm
- Forum: Logs
- Topic: Broken Staff or ????
- Replies: 12
- Views: 1889
A lot of times all we need is the name of the object, which you provided in your first post, and a little patience while we get the item fixed rather then constant bitching at the people that try to help you get in contact with the people that can fix something. Now then, the item is fixed and will ...
- Fri Apr 29, 2005 5:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Faralee of Silverymoon
- Replies: 19
- Views: 5252
- Wed Apr 27, 2005 4:27 am
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 98976
- Sat Apr 16, 2005 7:30 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Magma
- Replies: 50
- Views: 9280
The Dresk fight hasn't changed at all since the zone first went in. He's always had the same number of followers, always been the same level, ect. The number of mobs on the grid hasn't changed. It was something that was being discussed and then tossed out as more people posted that they liked the di...
- Sat Apr 16, 2005 2:19 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Magma
- Replies: 50
- Views: 9280
- Sat Apr 16, 2005 2:16 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Suggestion: !id items and item downgrades
- Replies: 17
- Views: 3109
Here's the deal for anyone that doesn't know what items people keep hinting about. The items from Maskul in ZK were very easy to twink and were therefore changed. Yes, they are pretty crappy now. What do you expect for maybe ten minutes of work? The fight was fixed (hopefully), copies of the old ite...
- Fri Apr 15, 2005 2:25 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Suggestion: !id items and item downgrades
- Replies: 17
- Views: 3109
- Thu Apr 14, 2005 11:38 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Magma
- Replies: 50
- Views: 9280
First, if you follow the story of magma, or at least this is how I came to understand it, the magma elementals want the drakes gone. The invaded their home plane and just don't want them there, so you wouldn't see them in a group. Second, you wouldn't see those rare mobs being all chummy with the el...
- Tue Apr 12, 2005 3:52 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Faralee of Silverymoon
- Replies: 19
- Views: 5252
- Fri Apr 01, 2005 1:39 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: DS got upgraded?
- Replies: 4
- Views: 1212
- Wed Mar 09, 2005 7:31 am
- Forum: Object Changes
- Topic: Object Changes, Round 3?
- Replies: 119
- Views: 98976
- Mon Jan 24, 2005 2:18 pm
- Forum: General Discussion Archive
- Topic: Halo 2 Opinions Complaints Reviews
- Replies: 30
- Views: 5012
I don't know why you couldn't use more then four xboxes linked together on one computer hub. I've never used the xbox hubs, but I wouldn't think they would differ from normal computer hubs. Most games only support 16 players or less though, so unless you're doing it to get rid of the four people per...
- Sat Jan 22, 2005 1:53 pm
- Forum: General Discussion Archive
- Topic: Halo 2 Opinions Complaints Reviews
- Replies: 30
- Views: 5012
- Wed Dec 22, 2004 3:40 pm
- Forum: MUD Client Help
- Topic: ZMUD: Sorry, could not get a license at this time.
- Replies: 18
- Views: 5182
- Mon Dec 13, 2004 3:23 pm
- Forum: Logs
- Topic: boggle???????
- Replies: 18
- Views: 2833
- Sun Dec 12, 2004 4:35 pm
- Forum: Logs
- Topic: boggle???????
- Replies: 18
- Views: 2833
- Sat Dec 11, 2004 4:12 pm
- Forum: Logs
- Topic: boggle???????
- Replies: 18
- Views: 2833
- Sat Dec 11, 2004 4:07 pm
- Forum: T2 Ideas Archive
- Topic: Charged items
- Replies: 21
- Views: 4091
- Thu Dec 09, 2004 12:10 pm
- Forum: T2 Gameplay Discussion Archive
- Topic: Tia
- Replies: 20
- Views: 4182
- Thu Dec 09, 2004 11:02 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Tia
- Replies: 20
- Views: 4182
- Tue Dec 07, 2004 1:54 pm
- Forum: General Discussion Archive
- Topic: Windows XP Language Settings
- Replies: 6
- Views: 1057
- Wed Jul 14, 2004 11:05 pm
- Forum: MUD Client Help
- Topic: Zmud issue
- Replies: 1
- Views: 1088
- Mon Nov 17, 2003 2:25 pm
- Forum: Object Changes
- Topic: Scorp Earring
- Replies: 79
- Views: 44763
- Mon Oct 13, 2003 3:47 am
- Forum: T2 Gameplay Discussion Archive
- Topic: Old items
- Replies: 36
- Views: 7768
- Tue Sep 16, 2003 3:31 pm
- Forum: S3 General Discussion Archive
- Topic: Skirting my job's firewall - help needed
- Replies: 26
- Views: 16567
- Fri Sep 05, 2003 1:28 am
- Forum: S3 Gameplay Discussion Archive
- Topic: EQ changes.
- Replies: 27
- Views: 17022
http://members.tripod.com/mjsbbs/ms/interviews.html
Read Touk's interview for some insight as to whats going on.
Read Touk's interview for some insight as to whats going on.
- Tue Sep 02, 2003 1:46 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Ten Trails
- Replies: 10
- Views: 8877
Yes, they will more then likely be done before Kralgar's quest is finished. If you want them done faster, you're more then welcome to build any of the towns not already in progress. :) The trail went in first for the few items that are in it as well as to let people know that more is on the way. I c...
- Tue Sep 02, 2003 5:32 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Ten Trails
- Replies: 10
- Views: 8877