Search found 599 matches
- Tue Sep 02, 2003 5:02 am
- Forum: S3 Ideas Archive
- Topic: tanking and casting spells is to easy!
- Replies: 14
- Views: 11031
I've seen a cleric with a 20/20 hit dam... well shaman actually. The idea of giving them some semblance of defensive skills is definately a good one. and making 1h/2h bludgeon max at 80 if it doesn't already also sounds like a good plan. I sincerely doubt that parry would even be considered for them...
- Tue Sep 02, 2003 4:55 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 62687
I hate to say it, but i agree with thanuk on the idea of bringing haste items back. Definately rare, and make them so they don't have amazing stats in addition to haste. an ac0 +2 hit +haste belt or somethin for instance. I don't see haste as something completely overpowering the game as it currentl...
- Fri Aug 29, 2003 6:41 pm
- Forum: S3 General Discussion Archive
- Topic: Todrael's Lair
- Replies: 17
- Views: 5729
A Guide To Anti-Paladins By: Delmair Aamoren Contents 1. Starting Out 1.1 Choosing a Race 1.2 Rolling Your Anti-Paladin. 2. Skills and Spells 3. Zoning 4. Tips and Tricks 1. Starting Out - Please see the newbie guide for this portion of the tutorial. It is a great tool and applies to each and every ...
- Fri Aug 29, 2003 4:15 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28684
- Fri Aug 29, 2003 3:57 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28684
DISCLAIMER: The information displayed below is the opinion of Delmair Aamoren. You may not like, abhorr, or otherwise disagree with what is written below. You may find things written in this post offensive or otherwise dorogitory(sp). FLAME ON! First off, i'd like to comment on how this became a "ra...
- Wed Aug 27, 2003 12:03 am
- Forum: S3 Gameplay Discussion Archive
- Topic: ok i know it'll get shot down but maybe worth a try.
- Replies: 11
- Views: 9767
Half drow? yah, that'd really fly. At least gura was rational about the half-breed he chose. Half-Orcs, of all the evil races, would at least have the greatest resemblance to a goodly race, yet still be half-orc so mebbe the evils wouldn't hate it either. I think it's a great idea, but i also think ...
- Tue Aug 26, 2003 5:36 pm
- Forum: RP-Quest Discussion
- Topic: Hey - who do you pray to?
- Replies: 43
- Views: 12877
- Tue Aug 26, 2003 5:32 pm
- Forum: S3 Ideas Archive
- Topic: Ranger Ideas
- Replies: 48
- Views: 28684
OH MY god... Uprgade the dice on 1 handed weapons, they are pretty poor compared to 2 handers. Are you Insane?! your best two handers are in the 8d4 range of damage. i've seen COUNTLESS 1h weapons that are 4d4 and better. Especially the 1h piercers seem to be pretty powerful overall... The answer to...
- Tue Aug 26, 2003 5:19 pm
- Forum: S3 Ideas Archive
- Topic: why there is not dire only sword?
- Replies: 31
- Views: 42253
- Mon Aug 25, 2003 6:00 am
- Forum: S3 Gameplay Discussion Archive
- Topic: What the?!
- Replies: 3
- Views: 1462
What the?!
In the log below, i was fighting a ranger. Goddamned elves are slippery bastards too! Notice the attempt to throw me off my horse, followed by ZERO lag, and into casting a spell.... The attempt to throw me off my horse still gives me lag for a round or two as is shown by the delay in me charging and...
- Sun Aug 24, 2003 1:34 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Lack of evil tank classes
- Replies: 29
- Views: 6345
Well, .02 is that paladins/antis are essentially the same thing, just one is a GOOD align (ie not an EVIL race) and the other is of evil align. The evils DO have an answer to rangers and antis, and as someone stated before, that is the dire raider. With the addition of dire raider, i do see it as on...
- Mon Aug 18, 2003 6:20 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Skill Increases: What REALLY seems to be going on!
- Replies: 18
- Views: 12847
One reason for that daz. Your hitall maxes higher than mine, and skill increases take longer as you faster approach your maximum. And Rylan, i have experienced the same thing. However, i have improved kick on a missed kick at a non-wraithform mob i do believe. Just rediculous that i also just increa...
- Fri Aug 15, 2003 10:13 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: The RP-Quest sphere, direct hostilities and complaints here.
- Replies: 49
- Views: 13762
First Post! go ME! actually was just going to say how funny D2's statement was in your signature... and umm, i'll have more comments after tonights RP session! Tho as it stands now, it did seem as though the previous quest/campaign was significantly catered to those who were chosen as the ring-beare...
- Fri Aug 15, 2003 3:07 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Zone upgrades
- Replies: 19
- Views: 4868
I agree almost completely waelos. The main point i disagree on, and not because of the item involved, but because of the logic, is the spider/dscale gaunts. This quest would be difficult enough for the reward IF everyone didn't share its components! This would hold true of any quest, that if people ...
- Thu Aug 14, 2003 9:42 pm
- Forum: S3 Ideas Archive
- Topic: druid
- Replies: 5
- Views: 1634
- Thu Aug 14, 2003 9:38 pm
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15704
Humans already DO have a bunch of unique abilities. 1) they start out in the most connected, most profitable, and most populous town on the mud. Help is generally easier to find, and you are already at the hub of grouping and marketing for all of the goodie realm. 2) you can be a couple of different...
- Thu Aug 14, 2003 9:31 pm
- Forum: S3 Ideas Archive
- Topic: Upgrade mobs
- Replies: 12
- Views: 10670
I agree that mobs need some new tricks up their sleeves. Adding bard mobs, or mobs that are intelligent, like mages that spellup their tank counterparts would be very nice. i've seen this in other places, but for instance, in the gatehouse in jot they could provide a significant increase without muc...
- Thu Aug 14, 2003 4:37 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Top 5 Features You'd Like To See (Part II)
- Replies: 112
- Views: 62687
Few things i would like to see: 1) When a skill is maxed, an asterisk or something after the number in parenthesis at the end indicating that you've achieved all you can in that skill. 2) mounts actually worth a lick. resistances, better mobility(fly at higher levels?), and better move regeneration....
- Thu Aug 14, 2003 3:24 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Skill Increases: What REALLY seems to be going on!
- Replies: 18
- Views: 12847
Skill Increases: What REALLY seems to be going on!
Ok, being as bored as i am, and recently not getting many groups (not that i've been actively hunting but bored most of the time) i've taken the time to improve and top off the skills that either i regularly use that don't go up with regular use, or skills i rarely use at all. One skill in particula...
- Mon Aug 11, 2003 2:59 am
- Forum: S3 General Discussion Archive
- Topic: Fire starting 101
- Replies: 15
- Views: 4151
- Fri May 02, 2003 2:40 pm
- Forum: S3 Ideas Archive
- Topic: Gauntlets
- Replies: 14
- Views: 3336
This brings up an interesting problem/situation.... I have always been amazed at the ease of which a skilled disarmer can disarm the cursed weapon that you can't even fumble... I mean, one little skill, and that weapon that has been stuck in your inventory (or hand) is quickly removed and tossed to ...
- Fri May 02, 2003 2:28 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Jot Invasion
- Replies: 80
- Views: 16364
This problem DEFINATELY needs a solution. It seems that the two biggest issues here are: a) "camping" or whatever you want to call it when someone happens to be in/near jot when a reboot/crash happens and they magically pop back out at tree. SOLUTION: i see no problem with people having legitimate r...
- Wed Apr 23, 2003 1:22 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Totally stupid
- Replies: 4
- Views: 1489
- Wed Apr 23, 2003 1:19 am
- Forum: S3 Gameplay Discussion Archive
- Topic: [b]Human Max Stre Notch[/b]
- Replies: 7
- Views: 2277
My understanding is, the notch for human (fighter types) is first at 101 (gives extra 1 damroll i think), then at 110 or 111 (extra crit %), and i've had all the way up to umm, 121 or so, and seen no increase in damroll, although i'd have to assume that crit % went up by 1 again at 120+... Just my $...
- Wed Apr 23, 2003 1:16 am
- Forum: S3 Gameplay Discussion Archive
- Topic: BS portal/gate
- Replies: 33
- Views: 8461
OMG! suck it up! Necros/Anti's just have to deal with a little more... difficulty for their powers. Helps balance em out imho. I've played an anti for plenty of times. Yah, it's tough sometimes, but christ, do you have to whine about it? Do i think it's realistic? No. Is it fun? No. But many have do...
- Thu Apr 17, 2003 5:34 am
- Forum: S3 Ideas Archive
- Topic: Human int
- Replies: 70
- Views: 15704
- Thu Apr 17, 2003 5:33 am
- Forum: S3 Ideas Archive
- Topic: RP, Prestige, Titles, and Restrings...with a twist
- Replies: 49
- Views: 10482
- Wed Apr 09, 2003 1:14 am
- Forum: S3 Ideas Archive
- Topic: Spiritual Friends!
- Replies: 15
- Views: 3832
- Wed Apr 09, 2003 1:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Gimme some lovin' (Bards)
- Replies: 63
- Views: 13680
I totally agree with the fact that bards need a little more. Some of biriles suggestions seem quite good! Of course, implimenting even 1/2 of the suggestions would make them a powerhouse. I see them as being a jack of all trades, but master of none. Except music. Music should be their one true feat....
- Wed Apr 09, 2003 12:52 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Corpse Glamor
- Replies: 37
- Views: 7205
The dead are the realm of the necromancer, illusions are the realm of the...illusionist. When those realms collide, hey, they both get a new spell. Anyone else hear powerman 5000 "when worlds collide" ? If we are holding true to DND here, there are a couple spells in the illusionist sphere called "...
- Wed Apr 09, 2003 12:42 am
- Forum: S3 General Discussion Archive
- Topic: Epic.
- Replies: 5
- Views: 2074
- Tue Apr 08, 2003 1:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Camo, Hide Items, and Recent Changes
- Replies: 24
- Views: 5943
- Tue Apr 08, 2003 1:00 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Ogre Agility
- Replies: 22
- Views: 3694
My thought is this. Yes ogres might not be as good as trolls at tanking, but they don't get the vulnerability to fire! Halflings and Gnomes suck as tanks ( in my opinion) not getting a good strength OR con, and a decent bonus in dex/agi, yet i still wouldn't see one as functional as a tank as say a ...
- Sun Apr 06, 2003 7:56 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Why is it?
- Replies: 16
- Views: 4797
Just my $.02: Regarding the zone change/downgrade issue. It is absolutely correct, that there are skill/spell combinations that area writers either a) don't see, or notice, or b) aren't implimented at the time their zone is created and aren't later thought of. These sometimes lead to being able to "...
- Thu Apr 03, 2003 2:32 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Camo, Hide Items, and Recent Changes
- Replies: 24
- Views: 5943
In regards to illusionists no longer being able to sneak/hide as well as before... I know a couple of rogues that just plain quit about 2 months after illusionists came in. The abilities of sneak and hide are a niche that the rogues had, and now share one of their core abilities with another class? ...
- Sat Mar 08, 2003 1:38 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Perhaps a bug related to new combat code
- Replies: 5
- Views: 1443
Perhaps a bug related to new combat code
< 644h/643H 155p/155P 121v/121V > < T: Delmair TC: excellent E: warg EC: few wounds > Digion attacks a vampiric warg, landing two hits. Bilraex attacks a vampiric warg, landing a single hit. Gavry attacks a vampiric warg, landing two hits. Kosmirn attacks a vampiric warg, landing two hits. Linel att...
- Wed Mar 05, 2003 2:14 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Why can't human liches group with evilraces
- Replies: 28
- Views: 7767
- Sat Feb 22, 2003 2:11 am
- Forum: S3 Gameplay Discussion Archive
- Topic: Globe and shield
- Replies: 9
- Views: 2523
- Sat Feb 22, 2003 1:56 am
- Forum: S3 General Discussion Archive
- Topic: Good-Bye!
- Replies: 19
- Views: 3040
- Fri Jan 03, 2003 7:59 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Necromancer idea
- Replies: 10
- Views: 1512
- Tue Dec 31, 2002 5:08 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: re: char roller
- Replies: 29
- Views: 4400
I agree daz. The roller didn't seem to offer me any troubles. I didn't roll for hours and hours. I think i spent about 20 minutes at the roller, and got a set of stats that i thought were decent. Mind you, i've met other ppl that play a similar or the same class as myself, and have slightly better s...
- Tue Dec 17, 2002 9:01 pm
- Forum: S3 Gameplay Discussion Archive
- Topic: Downgrade This Stuff
- Replies: 168
- Views: 32278
- Sat Nov 03, 2001 6:14 pm
- Forum: S3 General Discussion Archive
- Topic: Return of Delmair
- Replies: 5
- Views: 692
Return of Delmair
Lately i've been putting in a LOT of hours at work (generally 16+ hour days 5-6 days a week) and been preparing to move a few miles away. Needless to say i've had my hands full. I plan to return to playing sojourn as soon as my schedule permits...which at this time looks like about thanksgiving time...
- Sat Sep 22, 2001 9:48 pm
- Forum: S3 General Discussion Archive
- Topic: RETIREMENT
- Replies: 10
- Views: 1377
RETIREMENT
Message #8 : [Sat Sep 22 16:46 (Delmair)] RETIREMENT In light of some personal reasons, as well as accusations from those i would consider friends of character theft/hacking/vandolism, i have made the decision to retire from sojourn for an undetermined amount of time. I find it rather unfortunate th...
- Mon Sep 17, 2001 5:54 am
- Forum: S3 General Discussion Archive
- Topic: NEW combat changes
- Replies: 38
- Views: 4436
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Zrax: Making paladins better tanks that warriors is rediculous. Aside from the evilrace goodrace issues it would bring up, there is no way a paladin should be able to sit on a ...
- Sun Sep 16, 2001 10:11 pm
- Forum: S3 General Discussion Archive
- Topic: NEW combat changes
- Replies: 38
- Views: 4436
NEW combat changes
I noticed today i was gettin my ass REAMED when tanking. I put a little research into this and found "holy shit flankblock isn't working". I petitioned about it, and then realized the news had shown that "defensive skills have been changed to further balance combat". I would agree that defensive ski...
- Sun Aug 26, 2001 8:12 pm
- Forum: S3 General Discussion Archive
- Topic: Old School Players
- Replies: 114
- Views: 25658
- Sun Aug 26, 2001 7:47 pm
- Forum: S3 General Discussion Archive
- Topic: Cheaters? Tell or Not - Expansion on Gogk's OOC!
- Replies: 68
- Views: 9761
- Sat Jun 16, 2001 1:55 am
- Forum: S3 Ideas Archive
- Topic: Anti-Paladins/Mounted Combat/2h weapons
- Replies: 1
- Views: 441
Anti-Paladins/Mounted Combat/2h weapons
Anti paladins. One of the two classes that are rumored to be the masters of 2h weapons. As part of their revamp they received a plethora of new skills, including spells, apply poison, and of course mounted combat. Mounted combat is the only skill that makes anti-paladins even remotely useable as a t...